Dynamic Shaders - 1.2 / 2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket


Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (70 - 80 of 419)
Kaveli
Kaveli Apr 19 2014, 9:41am says:

Dear Meltac, the waiting time is the hardest time. But if you planning some improvements regarding of stability, this would be a benefit for everyone of us.

But don't let us wait to long anymore, OK :)

Will we get an improved ALPHA or did you eventually think about a new BETA release?

+1 vote     reply to comment
Meltac Creator
Meltac Apr 19 2014, 3:45pm replied:

Yeah I know. the pre-release time is the hardest time as well ;) I had planned to release an alpha / CTP version already weeks ago but unfortunately ran into various hard- and software troubles I'm still sort of fighting. This, among other (real life) things, kept me from preparing a halfway stable build lately, however as soon as I've been able solve those issues you will get your alpha version :)

+2 votes   reply to comment
oddFlow
oddFlow Apr 12 2014, 11:30am says:

Glad to see this is still in development!

+1 vote     reply to comment
Meltac Creator
Meltac Apr 14 2014, 3:32am replied:

Yes it is, although progress takes longer these days.

+2 votes   reply to comment
Enarity
Enarity Mar 24 2014, 7:23am says:

Freakin' godlike. Damn it, man, these features are amazing. I hope you will release this mod soon, because I can't wait. Thanks to you for that work!

+1 vote     reply to comment
Meltac Creator
Meltac Mar 25 2014, 4:53pm replied:

Thank you. I hope to be able to prepare a DS 1.2 Alpha release soonish. The DS 2.0 release will definitely take longer. I'm working nearly alone and my spare time is very limited, so progress is going way slower than in some of the bigger mods.

+2 votes   reply to comment
Enarity
Enarity Mar 25 2014, 4:57pm replied:

I think the quality of mod shouldn't suffer because of the it's fast release. Do your work as well as you can, don't release it if it's isn't ready. We will wait as long as it takes to finish mod.

+1 vote     reply to comment
Meltac Creator
Meltac Mar 26 2014, 4:25am replied:

Thanks, I'll do my best. However the next release will be tagged as "Alpha" so people should expect one or the other issue. The final version, when ready, should be as stable as possible of course.

+2 votes   reply to comment
lol3r1986
lol3r1986 Mar 16 2014, 7:21am says:

Will you release 1.2 alpha and if so what changes will be made in comparision to 1.1 version.

+1 vote     reply to comment
Meltac Creator
Meltac Mar 16 2014, 4:16pm replied:

1.2 alpha is planned as a release version. What it contains exactly is not yet entirely clear, but mainly there will be a few new features that are released as a preview for DS 2.0.

+2 votes   reply to comment
Alex_Shepherd
Alex_Shepherd Mar 15 2014, 1:12am says:

Meltac did you using SweetFX?

+1 vote     reply to comment
Meltac Creator
Meltac Mar 15 2014, 4:50pm replied:

no I didn't. I've seen that library a while ago but didn't feel that it contains anything I should integrate immediately. It's on my "watchlist", though, so there might be a point in future where I'd decide to use one or the other feature ;)

+2 votes   reply to comment
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Platform
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Developed By
Meltac
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Release Date
Released May 5, 2014
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First Person Shooter
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Sci-Fi
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