Dynamic Shaders - 1.2  /  2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket


Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF 
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (70 - 80 of 401)
gamertakla
gamertakla Jan 29 2014, 6:51am says:

Hey Meltac. Grrr8 job man! Loved your shaders!
Just one suggestion .. when I disabled SSAO, Saturation Filter and Contrast Filter, I found that the surfaces looked excessively shiny on a clear weather day. Too much bloom?
Thanks.

+1 vote     reply to comment
Meltac
Meltac Jan 30 2014, 4:52am replied:

Hello and thanks for your post. As for the bloom/shininess: Dynamic Shaders is built onto Kingo64's MAX shaders which in turn is made on top of Sky4ce's shader pack, and I have never directly modified anything that should affect how shiny surfaces will look. However, every shader pack uses its own lighting, that's why you need to adjust the gloss and bloom (among other) settings in your user config differently for every shader mod.

+3 votes     reply to comment
gamertakla
gamertakla Jan 30 2014, 9:49am replied:

Thanks for the info and replying so quickly. I happened to use Kingo64's MAX shaders earlier with the same settings but it wasn't so bright. Anyways adjusted the gloss and bloom settings. Loved your DDOF. Are the wet surfaces reflection level/ location specific?

+1 vote     reply to comment
dylanland234
dylanland234 Jan 20 2014, 11:29pm says:

Will this work if I install it over "Stalker Complete 2012" mod?
I tried it with the patches and everything but couldn't get it to work.

+1 vote     reply to comment
Meltac
Meltac Jan 21 2014, 4:38am replied:

It will work if you merge the two correctly. Just installing one mod "over" the other will most probably end in trouble. The shaders of SC 2012 are build onto the same base as mine are, so shader-wise there's nothing standing in the way. However some basic knowledge in mod merging will probably be required.

+1 vote     reply to comment
Meltac
Meltac Jan 14 2014, 2:53am says:

Guys, the mod's comment section is for comments and questions about the MOD,
Dynamic Shaders. If you wish to say or ask something addressing the mod, do it here.

If you have a comment or question addressing ME, Meltac, please use personal messages instead!

Thank you

+1 vote     reply to comment
Meltac
Meltac Jan 4 2014, 11:54am replied:

The mod will be released. The only reason it takes me much longer than anticipated to finish a publishable version is that I am extremely short in spare time, and doing the mod mainly as a one-man-show (with a few contributors) slows the progress heavily down. That has absolutely nothing to do with whatever little skirmish me and one or the other modder from another dev team had in the past.

+6 votes     reply to comment
jiujitsu
jiujitsu Jan 14 2014, 1:50am replied:

Thank you, I am glad. It is tough to gauge from the comments section what is going on with a project, you know, especially when it's been such a awhile since any new shots have been posted, something you've since remedied!

Now, I apologize for coming across as a bit of a 5h1t but trust me, I wouldn't comment if I didn't tremendously appreciate what you were doing with this fantastic game; from the screenshots you've shown us -- the most recent ones especially so! -- you've upped the graphical caliber of the ol' x-ray engine to something probably approaching its technical limit without access to source code, which for a game using often blocky geometry dating from 2007 (at its most recent) on an engine dating back to, what, 2003, 2001 is incredible.

It is too bad you have to do this whole affair solo; it is a labor of love, as the best of our efforts always are. So, that being said, it's great to hear you're still on track for a "it'll be done when it's done" release and keep soldiering on!

+1 vote     reply to comment
Amoch
Amoch Jan 5 2014, 9:20am replied:

Dynamic Shaders 2.0 sounds very very promising. Your work with improving STALKER (the best action/shooter every made IMO) is highly appreciated!

+1 vote     reply to comment
Meltac
Meltac Jan 5 2014, 2:47pm replied:

Thank you. I do my best. Although, unfortunately I do not have the time to implement every and any idea that me and others have :(

And yes, Stalker IS the best action/shooter ever made :)

+4 votes     reply to comment
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Platform
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Developed By
Meltac
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Release Date
Released May 5, 2014
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