God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.

Report abuse Dynamic Shaders 1.1 Beta
Filename
Dynamic_Shaders_1.1Beta_by_Meltac.zip
Type
Full Version
Uploader
Meltac
Date
Feb 23rd, 2012
Size
0.14mb (149,112 bytes)
Downloads
4,618 (1 today)
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Description

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.


This is the Beta release for the long awaited version 1.1 of Dynamic Shaders.

Please also download Patches 1 and 2:

Patch 1 for Dynamic Shaders 1.1 Beta

Patch 2 for Dynamic Shaders 1.1 Beta

Please do not hesitate to post your questions or issues, since your comments are vital for the mod to get improved!

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Dynamic Shaders 1.1 Beta
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Derranged
Derranged Feb 24 2012, 3:15am says:

I have one major problem: Dl.dropbox.com

Yeah... This is on top of my mod but I haven't tweaked it yet. So, do you know the problem?

+2 votes     reply to comment
Meltac
Meltac Feb 24 2012, 4:27am replied: Online

I've never seen anything like that, nor do I have any idea how this could happen - sorry.

+2 votes     reply to comment
Derranged
Derranged Feb 24 2012, 4:31am replied:

Well, your previous version worked fine. So it's one of the new features. Maybe the lense flares is acting up?

+2 votes     reply to comment
Meltac
Meltac Feb 24 2012, 5:02am replied: Online

The lense flare has not been included in this release. The only "real" new feature is the nightvision scope, but that's definitively not the problem here. Could you post some more screens showing that issue? I honestly have absolutely no idea where to start looking...

+2 votes     reply to comment
Derranged
Derranged Feb 24 2012, 5:05am replied:

Well, that is the problem everywhere in the game. I tried it without using my mod as the base and it was still like that. Maybe one of the settings for the brightness has been set too high in the shaders.

+2 votes     reply to comment
Meltac
Meltac Feb 24 2012, 5:26am replied: Online

Are you sure you don't have the issue with my old version and exactly the same configuration (user settings, hardware, GPU settings etc.)? 'Cause I didn't change anything with brightness at all.
EDIT: Did you compare the shadersettings.txt with your previous working version? Maybe some setting here might be causing issues in your case (like the SSAO you had to disable before)

+2 votes     reply to comment
Derranged
Derranged Feb 24 2012, 5:34am replied:

Your old shaders work perfectly on your new Shader Control and all of that... So the error is with the shaders folder... I don't know why but something is just acting up.. Let's see if somebody else has this problem.

+2 votes     reply to comment
Meltac
Meltac Feb 24 2012, 8:19am replied: Online

I made a diff between 1.02 and 1.1: Rghost.net

red marked files are changed, blues are new. Might help narrowing down the issue by replacing new files with old ones and see the results in game. First of all I'd try using the old bloom_filter.ps and see what happens. If still bad, try the old ShaderSettings (however you must merge the missing new values in otherwise will CTD).

+2 votes     reply to comment
Derranged
Derranged Feb 24 2012, 10:05am replied:

Thank you! I noticed you edited the Bloom_Filter! And it was the problem. I replaced it with the old one and it worked perfectly. Thank you.

+3 votes     reply to comment
Meltac
Meltac Feb 24 2012, 11:24am replied: Online

I never had imagined that edit could cause any issues, but somehow your screen looked like "misbehaving bloom", so it was a lucky guess to mention it ;-)
Glad you got it working now. Welcome.

+3 votes     reply to comment
CodeMaker
CodeMaker Feb 24 2012, 10:50am says:

When will version with anamorphic lens flare shaders?

+2 votes     reply to comment
Meltac
Meltac Feb 24 2012, 11:26am replied: Online

Probably never due to the heavy engine limitations making that shader absolutely laggy even on today's best available rig - sorry.

+2 votes     reply to comment
CodeMaker
CodeMaker Feb 24 2012, 11:58am says:

maybe if you can't optimizing this shaders you upload to network? (sorry for my bad English, i'm from Ukraine)

+2 votes     reply to comment
Meltac
Meltac Feb 24 2012, 12:07pm replied: Online

I'll consider it, however it'll take me some time to rearrange them because I cleaned them out of my mod for release 1.1

+2 votes     reply to comment
lol3r_86
lol3r_86 Feb 24 2012, 1:21pm says:

Downloading right now. I hope no serious glitches will happen. I can stand a little flickering ;)

+2 votes     reply to comment
Meltac
Meltac Feb 24 2012, 4:23pm replied: Online

Hehe, there have already the first issues been reported. I guess I'll need to deliver some patch very soon...

However, with the correct config settings you shouldn't have any flickering at all!

+2 votes     reply to comment
ketxxx
ketxxx Feb 24 2012, 9:25pm says:

W00t! :D Time for me to play around with some new shaders. Decided if you are going to attempt to pull out SSAO from the final build of CS or CoP yet Meltac?

+2 votes     reply to comment
Meltac
Meltac Feb 25 2012, 11:57am replied: Online

I don't think so TBH - at least not at the moment. I'm spending my rare spare time with adding new stuff rather than porting existing things. Maybe sometime in future, who knows...

+2 votes     reply to comment
usersd
usersd Dec 24 2012, 7:48am says:

Link is dead.

+1 vote     reply to comment
Meltac
Meltac Feb 3 2014, 10:01am replied: Online

Works fine by now.

+1 vote     reply to comment
dylanland234
dylanland234 Jan 20 2014, 11:30pm says:

Will this work with "Stalker Complete 2012"?

+1 vote     reply to comment
Meltac
Meltac Feb 3 2014, 10:01am replied: Online

See my reply on the summary page's comment section.

+1 vote     reply to comment
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Platform
Windows
Developed By
Meltac
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Release Date
Released May 5, 2014
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