Dynamic Shaders - 1.2 Alpha / 2.0 WIP


Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket


This mod is currently being tested and refined for the upcoming alpha version.

Main Features

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- New Sun Shafts aka "God Rays" (totally new implemented) with animated dust  and other sun effects
- Adaptive Night Vision Scopes, now also switchable by keypress
- Thermal/Infrared Vision
- Dynamic Depth of Field and Zoom DoF 
- Reflective suit visors (from the outside and the inside)
- Weather phenomena such as rainbows
- Reflective lighting optimized (slightly improved lighting model)
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky (finally!)
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing this mod, especially those awesome modders at GSC forums! Thanks to Loner1, ket and Bamah for testing!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: Community Technology Preview announcement

3 comments by Meltac on Oct 25th, 2012

Since it will take us quite a while to put all features together, refine and optimize them, and make a final build, we decided to prepare a preview version first. We are working on an add-on for Dynamic Shaders 1.1 which will in the same time function as Community Technology Preview (CTP) for the upcoming version 2.0. Details will follow - stay connected!

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Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Dynamic Depth Of Field Shaders v1.02 Patch 1

Dynamic Depth Of Field Shaders v1.02 Patch 1

Feb 3, 2012 Patch 1 comment

Small patch which is not required in most cases but might help if experiencing issues.

Dynamic Depth Of Field Shaders  v1.02 full version

Dynamic Depth Of Field Shaders v1.02 full version

Oct 3, 2011 Full Version 2 comments

Updated Release of the DDOF shaders. Tested on patches 1.0004, 1.0005, and 1.0006. Contains some bugfix for v1.00. See detailed description.

Post comment Comments  (30 - 40 of 348)
CzechDeath
CzechDeath Oct 5 2013, 5:41am says:

Yes wellcome to internet ...I once edited old OICW for half life 2 to replace smg, while all other people made it replace ar2 , I edited shell ejectors, muzzleflashes, animations, sounds I made it work. and year later I found atleast 3 people claiming it was their work, while I recognized little glitches and twitches that were left there by my hand ... I fully understand your frustration...They will lie to your face trying to make lier out of you... disscussting

+2 votes     reply to comment
Meltac
Meltac Oct 6 2013, 3:25pm replied:

Thanks. It's good to know I'm not the only one feeling that way...

+2 votes     reply to comment
Meltac
Meltac Sep 25 2013, 3:21am replied:

I'm just pretty sick of others taking my ideas and approaches to make something similar claiming it was their idea.

0 votes     reply to comment
K.D.
K.D. Sep 25 2013, 4:04am replied:

Are you going to say that relatime local reflections is your idea? Or maybe you want to say, that i'm claiming that it is my idea? Just want to clear the situation.

+3 votes     reply to comment
Meltac
Meltac Sep 25 2013, 7:13am replied:

No, RLR of course have not been my idea. But to use them to make dynamic wet surfaces in SoC, especially wet asphalt roads, obviously was mine in the first place. Such as the idea to bring screen-space sun shafts / god rays into the game was mine (or better, Ket's).

You and your modding mates certainly are excellent coders, or even reverse-engineers, but you obviously keep on taking my/our ideas to make your own implementations of it. So you didn't steal any code, of course. But in my opinion, you're stealing ideas, concept and approaches.

Even though there are no real copyrights, or patents or something in the modding community, there are still some sort of ethics, or moral rules that should be observed in my opinion, to show at least some minimal respect for somebody else's work!
That's all.

-1 votes     reply to comment
K.D.
K.D. Sep 25 2013, 9:51am replied:

It is outstanding, really. I was waiting your shaders for long time, thinking "oh, there will be cool shaders of it soon, so i can to spend time on something else". But there is nothing. I just tired to wait. So i implement it by myself. Deal with it.
"That was my idea to bring this in game" - it's just making me laugh. Is it all that you are proud about? Just this kind of "ideas"? It's pity.
BTW, first i implemented reflections for water. That was core "idea". RLR on wet surface - just side feature.

+4 votes     reply to comment
Meltac
Meltac Sep 25 2013, 11:24am replied:

No, it's a pity that you guys are too proud to just give proper credits to someone else's work that you have obviously - as you've just confessed - taken as a goal to reverse-engineer. So you are proud to have reverse-engineered some feature that someone else has brought into the game but not yet released? I think you guys just do not have the imagination to invent your own features, so you got to copy concepts from others. THAT is a pity if you ask me.

+2 votes     reply to comment
K.D.
K.D. Sep 25 2013, 5:09pm replied:

You're made my day :) Do you know what reverse engineering is?
About "own features": One Moddb.com , two Moddb.com
And may be you'll remember that your thermal vision video was appear _after_ ours. Oh no!! You're stealing our ideas!!

+5 votes     reply to comment
Meltac
Meltac Sep 26 2013, 3:44am replied:

haha, that's a good one!!!

+1 vote     reply to comment
Meltac
Meltac Sep 25 2013, 11:48am replied:

BTW, the fact that someone else's "pride" makes you laugh shows how disrespectful towards other modder's work you are.

+1 vote     reply to comment
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