Dynamic Shaders - 1.2 / 2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket

Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (30 - 40 of 419)
Oaklander May 30 2014, 3:33am says:

There are something similar but for COP? "Particle Paradaise" it's in the same way?

+1 vote     reply to comment
Meltac Creator
Meltac May 30 2014, 4:00am replied:

There are a few CoP mods doing similar things as I do, but to my knowledge there is not one specific mod doing the same. Particle Paradise is mainly about particles and textures, things that Dynamic Shaders does not address, and vice-versa. It's certainly a great mod but something completely else than DS.

+1 vote   reply to comment
Oaklander May 30 2014, 6:37am replied:

Aham, ok. Really great work!
PS. COP mods like Misery could looks very nice with this improvements!

Btw, I think that "Frozen Zone" COP mod (vk.com/frozen_zone) also is making something in this way. The team comment that they are not using ENB/SweetFX so the only way they could get the graphics as they show in caps is like you're doing with dynamic shaders :D

+1 vote     reply to comment
Meltac Creator
Meltac May 30 2014, 8:28am replied:

CoP with X-Ray 1.6 has a wider built-in feature set as well as more options to create graphical enhancements than SoC has, so it's easier to create something impressive looking. Plus, some of the features I have introduced in SoC are already part of the default graphics in CS and/or CoP, such as better depth of field or god rays.

+1 vote   reply to comment
Meltac Creator
Meltac May 29 2014, 4:14pm says:

Patch 1 for Beta 1.2 has just been uploaded and is awaiting authorization.

+1 vote   reply to comment
Dimebag_Darrell May 10 2014, 12:14pm says:

Not Working For Me! :C
(Patch 1.0006)

+1 vote     reply to comment
Meltac Creator
Meltac May 10 2014, 4:07pm replied:

Patches 1.0005 and 1.0006 have been confirmed by several people to work well with Dynamic Shaders. Older versions may cause some issues, both not those two.

Did you get any specific error message or log?

+1 vote   reply to comment
Dimebag_Darrell May 10 2014, 7:23pm replied:

I Deleted The User.ltx
And Then The Game Didnt Start :|
Im Using Some Mods , But Only OGF Files (Models)
Nothing More

+1 vote     reply to comment
Meltac Creator
Meltac May 11 2014, 3:50pm replied:

If the game didn't start you will have some log messages in your X-ray log (unless you have a modified (e.g. cracked) game version). What does did not start mean in particular? Black screen only? error message? hanging on specific startup screen?

Please check your log, at the end of the file there should be some error message with more or less details which I need to know in order to provide support. If there is no error message I need the last few lines of the log file.

+1 vote   reply to comment
katot0n1k May 10 2014, 1:49am says:

AtxAtx - If you get 1.2 working with LA, please post your method. I think LA would benefit immensely from Meltac's shaders, great idea.

+1 vote     reply to comment
AtxAtx May 8 2014, 10:22pm says:

I did a dirty merge to lost alpha, I edited the script files and make it to recall the functions. However, it doesn't work because when it launches, it said my video card doesn't meet the requirement. I have a GTX680 and I am sure that's not a problem. I think there's some problem with the r2 folder...and I found out there's something to deal with the shadersettings.txt

+1 vote     reply to comment
Meltac Creator
Meltac May 9 2014, 3:16am replied:

The error message you are getting says virtually nothing other than "something has gone wrong with your shaders". Actually it's in most cases not a hardware issue but some syntax or other error in your (merged) shader files. Check if you got some error message in your X-Ray log file, there it should say something about what went wrong and/or where.

+1 vote   reply to comment
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Release Date
Released May 5, 2014
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