Dynamic Shaders - 1.2 / 2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket

Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (10 - 20 of 419)
Ajastra Oct 6 2014, 12:00pm says:

I tried to run this mod over super mod, game version: 1.0005 but it didnt work. Crashed on start no perticular message. When i overwrote photo realistic mod and tried it finally gave an error message that my graphic card dosent support 1.3 shaders or something like this. still didnt start. any ideas?
i really want to play this mod just some features will do plz.

+1 vote     reply to comment
Meltac Creator
Meltac Oct 8 2014, 3:45am replied:

If you do not play Dynamic Shaders standalone but along with some other mod you will most probably need to do some file merging - as it's the case with most mods. Simply copying the files of mod A over to mod B, replacing the existing ones, normally won't work.

What files need merging in your case I can't say since I haven't played super mod, but usually those existing in both mods do.

+1 vote   reply to comment
Konig91 Aug 27 2014, 5:07am says:

Does this work with Autumn Aurora 2?

+1 vote     reply to comment
Meltac Creator
Meltac Aug 28 2014, 5:37am replied:

Generally spoken it should. The mod used to work with AA1, and some users also seem to have it successfully merged into AA2. However I never tried myself so I can't tell which files need merging. You'll probably just have to give it a try ;)

+1 vote   reply to comment
Konig91 Aug 29 2014, 1:45pm replied:


+1 vote     reply to comment
templario1453 Aug 9 2014, 2:59pm says:

i really enjoy the 1.1 version of this mod, but with the 1.2 i have some issues:
-i had to disable the sunshafts, looks weird and drop my fps insanely

-sometimes de contrast of the colors change when i zoom a weapon, and change when you deactivate


-Why the sky is so bright?

+1 vote     reply to comment
Meltac Creator
Meltac Aug 9 2014, 4:06pm replied:

This all depends on your config settings, first, your user.ltx, and second, the particular shader config files for the different features of the mod. DS 1.2 is built onto 1.1, so any new features are additions - if you disable them all you will get the same result as if you were running 1.1 (with very few minor changes) - as long as you're using the same user and shader settings as you had in 1.1.

This said, besides the sun shafts issue which is very likely to be purely a configuration problem, the problems you mention either also existed already in 1.1 (which I wouldn't be aware of), or you must have some different settings than before.

Have you compared all your settings to what you had in 1.1? Have you tried disabling the new features to see the difference? Have you installed everything properly, including all patches?

+1 vote   reply to comment
silentjacket Jun 20 2014, 2:26am says:

what would I need to change to make this mod compatible with SOC:Complete's scripts (sleeping bags and repair kits)?

+1 vote     reply to comment
Meltac Creator
Meltac Jun 20 2014, 3:27am replied:

Mod merging affects both scripts and shaders in this case.

The script part should be easy. Take Complete's bind_stalker.script as a base and just add the one line of code from DS where it say "if shader_control then ... end " to the actor update function. Copy all other DS scripts that do not exist in Complete.

As for the shader part I'm not entirely sure but it should work to just copy all DS shader files over those from Complete.

The rest of the files and folders should just be copied over.

Let me know if it works.

+1 vote   reply to comment
nubblecakes Aug 18 2014, 10:01pm replied:

I tried and it also didn't work for me. I may have also modified the bind_stalker.script file incorrectly, but I definitely looked long and hard to make sure it was done right and in the same location as the script file from your mod. Basically, when I go to load the game up, I just get a black screen and the main menu never pops up.

It's a bummer, because I REALLY want this mod along with everything that Complete brings to the table.

+1 vote     reply to comment
quacke Jun 29 2014, 5:16pm replied:

It didn't work for me :/ However I'm not really sure if i have copied this code properly... I'll try again tomorrow and provide more info afterwards :)

+1 vote     reply to comment
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Release Date
Released May 5, 2014
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