Dynamic Shaders - 1.2  /  2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket

Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF 
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (10 - 20 of 409)
silentjacket Jun 20 2014, 2:26am says:

what would I need to change to make this mod compatible with SOC:Complete's scripts (sleeping bags and repair kits)?

+1 vote     reply to comment
strelokgunslinger Jun 15 2014, 1:14am says:

Is this only for a Vanilla install...? planning to make a mad showcase video but I just need to reinstall stalker for the 50th time

+1 vote     reply to comment
Meltac Jun 15 2014, 2:36pm replied:

Not at all only for vanilla! DS 1.2 works very well together with most other mods, however some merging might be required, depending on the specifics of the other mod.

+1 vote     reply to comment
Alex_Shepherd Jun 5 2014, 4:37pm says:

Hello Meltac
Is there any way for using your amazing mod for cop?

+1 vote     reply to comment
Meltac Jun 5 2014, 5:22pm replied:

I did not nor will I port it to CoP, however I know there are (or were) some guys aiming to do. If this was ever completed I don't know, though. Did you already do an internet search?

+1 vote     reply to comment
Alex_Shepherd Jun 6 2014, 2:00am replied:

Yeah only junks,you know have working shaders for cop?

+1 vote     reply to comment
Meltac Jun 6 2014, 3:41am replied:

Sorry I don't. You could try to port yourself, though. Requires some basic shaders knowledge but then it shouldn't be too difficult. Unfortunately I don't have the time to work on more than one game, so CS and CoP are out of scope at the moment.

+1 vote     reply to comment
DDamian724 May 31 2014, 5:07am says:

What are the files shader responsible for zooming the viewfinder.

+1 vote     reply to comment
Meltac Jun 2 2014, 3:18am replied:

I'm not sure what you mean by "zooming the viewfinder", but all zoom related settings can be changed in ShaderSettings.txt.

+1 vote     reply to comment
Meltac May 30 2014, 8:28am replied:

CoP with X-Ray 1.6 has a wider built-in feature set as well as more options to create graphical enhancements than SoC has, so it's easier to create something impressive looking. Plus, some of the features I have introduced in SoC are already part of the default graphics in CS and/or CoP, such as better depth of field or god rays.

+1 vote     reply to comment
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Released May 5, 2014
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