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I think you missed it since it just was on an article, but...
In STALKER'S Dynamic Shaders, Why is it that disabling DoF will disable nearly every other shader?
I've noticed that without DoF, Godrays (or Sunshafts) and the Visor effects are virtually non-existent.
No, haven't missed that at all. I think I've even noticed it in some of the release notes, readmes or comments. This is a limitation of DS 2.0 which will be overcome in DS 3.0 - there will still be some limitations regarding which effects can be used together but generally feature composition will work much better.
Here is a much better video of flickering, captured at 100% brightness and 1080p 60 fps - youtu.be/b7Pm7fCsKg0 - trees are flickering.
Is there a chance that 2.0 final release will see the daylight? ^_^ That would be super awesome!
I am fairly (but not entirely) sure that this is not primarily an issue of DS 2.0 but of SoC's graphic rendering itself, so DS 2.0 will probably just have "hit" something that triggers that issue. I don't know what I could do against it, though - any ideas are welcome :)
DS 2.0 will be awesome!
Awesome is an understatement, it's going to be groundbreaking.
Yes it will :)
I'm very excited. I can't wait.
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