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T.Z.P.

T.Z.P.

45 members Developer & Publisher

True Zone© [PROJECTS] is a small modding community with the biggest and most influencial S.T.A.L.K.E.R. modders around. We share features and ideas around...

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Strogglet15
Strogglet15

I think you missed it since it just was on an article, but...

In STALKER'S Dynamic Shaders, Why is it that disabling DoF will disable nearly every other shader?

I've noticed that without DoF, Godrays (or Sunshafts) and the Visor effects are virtually non-existent.

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Meltac Creator
Meltac

No, haven't missed that at all. I think I've even noticed it in some of the release notes, readmes or comments. This is a limitation of DS 2.0 which will be overcome in DS 3.0 - there will still be some limitations regarding which effects can be used together but generally feature composition will work much better.

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Xuligator
Xuligator

Here is a much better video of flickering, captured at 100% brightness and 1080p 60 fps - youtu.be/b7Pm7fCsKg0 - trees are flickering.

Is there a chance that 2.0 final release will see the daylight? ^_^ That would be super awesome!

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Meltac Creator
Meltac

I am fairly (but not entirely) sure that this is not primarily an issue of DS 2.0 but of SoC's graphic rendering itself, so DS 2.0 will probably just have "hit" something that triggers that issue. I don't know what I could do against it, though - any ideas are welcome :)

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Deathdoor
Deathdoor

DS 2.0 will be awesome!

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JBottcher
JBottcher

Awesome is an understatement, it's going to be groundbreaking.

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MSwartz
MSwartz

Yes it will :)
I'm very excited. I can't wait.

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