V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
Had the idea of making a shader for the suits visors (e.g. ecolog suit) in ordner to have some half-decent reflections going on the inside of the visor's glass.
Here's the result of my first test. Needs some refinement though. This is NOT part of version 1.1
I love black and grey stripes, how did you know?
This comment is currently awaiting admin approval, join now to view.
Amazing once again meltac, im looking REALLY out to this...i want to add it in the next PPx patch if you'd like ;)
Thanks, dude! However please don't get too excited because this is a very early, unfinished version that will take some time to get mature, thus it won't make it into the next release 1.1.
Господи Иисусе... Просто потрясающе.
Meltac cant read russian man.
No he can't. But he can use google translator though ;-)
Jesus Christ ... Simply amazing.
Thanks, man - glad you like it!
Sure, dude. This is just great. I cannot wait to see all these wonderful features used!
That is awesome... will need to try it!
Thanks - however you'll have to wait till the next release.
It's messing with my eyes, making it much too uncomfortable to bear.
My (everyone's) eyes see in an amplitude of 170/180º, while this effect is making it look like we're watching the world trough a narrow kaleidoscope tube. (yes, i'm well aware the character is using a "bubble" helmet, hardly a legitimate reason for such an extreme effect, it just wouldn't be usable nor acceptable "IRL")
A 16:10 monitor doesn't offer anything beyond 60º regardless of the in-game FOV.
The reflections on the helmet themselves are wonderful, but that beer goggles effect is a disaster >for me<.
Is there a way to turn that effect off, with maybe the chance of keeping the reflections?
I guess an easier way of asking it would be, is it possible to widen the effect making those border reflections out of the picture?
I apologize for the critique.
You probably will be able to configure (or, turn off) both boundary and screen reflections.