V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS Visor Glass Reflection Shader Test
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kenny355a
kenny355a - - 341 comments

I love black and grey stripes, how did you know?

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Guest
Guest - - 690,597 comments

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Lоnerboner
Lоnerboner - - 8,303 comments

Amazing once again meltac, im looking REALLY out to this...i want to add it in the next PPx patch if you'd like ;)

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Meltac Author
Meltac - - 1,140 comments

Thanks, dude! However please don't get too excited because this is a very early, unfinished version that will take some time to get mature, thus it won't make it into the next release 1.1.

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ClearVall
ClearVall - - 470 comments

Господи Иисусе... Просто потрясающе.

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Lоnerboner
Lоnerboner - - 8,303 comments

Meltac cant read russian man.

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Meltac Author
Meltac - - 1,140 comments

No he can't. But he can use google translator though ;-)

Jesus Christ ... Simply amazing.

Thanks, man - glad you like it!

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ClearVall
ClearVall - - 470 comments

Sure, dude. This is just great. I cannot wait to see all these wonderful features used!

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exostalker
exostalker - - 323 comments

That is awesome... will need to try it!

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Meltac Author
Meltac - - 1,140 comments

Thanks - however you'll have to wait till the next release.

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Resev
Resev - - 202 comments

It's messing with my eyes, making it much too uncomfortable to bear.
My (everyone's) eyes see in an amplitude of 170/180º, while this effect is making it look like we're watching the world trough a narrow kaleidoscope tube. (yes, i'm well aware the character is using a "bubble" helmet, hardly a legitimate reason for such an extreme effect, it just wouldn't be usable nor acceptable "IRL")
A 16:10 monitor doesn't offer anything beyond 60º regardless of the in-game FOV.
The reflections on the helmet themselves are wonderful, but that beer goggles effect is a disaster >for me<.
Is there a way to turn that effect off, with maybe the chance of keeping the reflections?
I guess an easier way of asking it would be, is it possible to widen the effect making those border reflections out of the picture?
I apologize for the critique.

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Meltac Author
Meltac - - 1,140 comments

You probably will be able to configure (or, turn off) both boundary and screen reflections.

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Description

Had the idea of making a shader for the suits visors (e.g. ecolog suit) in ordner to have some half-decent reflections going on the inside of the visor's glass.

Here's the result of my first test. Needs some refinement though. This is NOT part of version 1.1