Dynamic Shaders - 1.2 / 2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket


Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

Image RSS Feed Latest Screens
Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (50 - 60 of 419)
RayTwitty
RayTwitty May 6 2014, 5:20pm says:

Congratulations on the release :)
Especially liked the reflections on HUD and scopes.

+1 vote     reply to comment
Meltac Creator
Meltac May 6 2014, 5:29pm replied:

Thanks, but scopes do not have reflections...???

+1 vote   reply to comment
RayTwitty
RayTwitty May 6 2014, 8:24pm replied:

If you wear a suit and look at scope = hud reflections + zoom effect ))

+1 vote     reply to comment
Meltac Creator
Meltac May 7 2014, 3:24am replied:

Oh, well, you're right ;)

+1 vote   reply to comment
jketiynu
jketiynu May 6 2014, 9:23am says:

Congrats on the release. Looks very nice.

+1 vote     reply to comment
Meltac Creator
Meltac May 6 2014, 11:54am replied:

Thanks. DS 2.0 will even look much better!

+1 vote   reply to comment
exostalker
exostalker May 5 2014, 6:59pm says:

Any news on dynamic wet surfaces? Any chance of porting them to lost alpha?

+2 votes     reply to comment
Meltac Creator
Meltac May 6 2014, 11:53am replied:

Will be part of DS 2.0, so you'll have to wait a bit more.

+1 vote   reply to comment
slipkid69
slipkid69 May 5 2014, 5:48pm says:

I have downloaded Dynamic Shaders 1.2 Beta and tried them with Stalker 1.5 vanilla, here is the link, the video is about 1 min approx.

Moddb.com

+1 vote     reply to comment
Meltac Creator
Meltac May 6 2014, 11:53am replied:

Thanks for making a video. However, the blur looks awful in that video. Shouldn't be that bloomy. What settings have you made?

+1 vote   reply to comment
TerrorHurtz
TerrorHurtz May 2 2014, 10:32am says:

My apologies for bothering you yet again. NPC grenades no longer explode. They get thrown but then they just... sit there. I can even pick them up. While I highly doubt this problem arose from Dynamic Shaders, it has only started happening since I installed the mod. Any ideas?

+1 vote     reply to comment
Meltac Creator
Meltac May 2 2014, 5:21pm replied:

That is a fairly common bug (and definitively not coming from Dynamic Shaders). I recall there's a fix but I don't remember what exactly you'd have to do to solve the issue. Have a look (do a search) in the official GSC forums, I'm nearly sure it has been discussed there.

+1 vote   reply to comment
Meltac Creator
Meltac May 3 2014, 7:50am replied:

Forgot to mention, you are likely to get such issues if you just *copied* the scripts files of DS over your mod. At least the bind_stalker.script needs to be *merged*, not only copied (as mentioned in the install description).

+1 vote   reply to comment
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Platform
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Meltac
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Release Date
Released May 5, 2014
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