Zone of Alienation v1.07
May 2, 2013 Full Version 17 commentsSince I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...
The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
25 comments by FatalFunnel on Apr 26th, 2013
Zone of Alienation mod, version 1.07 is out, I couldn't successfully upload it to Moddb, but here are the links.
File size was not the issue here, I simply could not upload it to this site, the compressed archive is 2.32GB, which is slightly under Moddb's limit.
I've been paying attention to many of the bugs people have been encountering with it. Almost no mod release is perfect, especially one with a history as rough around the edges as this mod. So below is the link to the first hotfix. I will be working on a follow-up patch in the next few days that adds some things, a few fixes, and in general tries to get the mod more functional and enjoyable to play.
1.07 hotfix #1
Sendspace.com
Change log
Moddb.com
Experimental nature set
Sendspace.com
Since this is now out, and we have a new base for the mod to work on, I can start work on incorporating new levels soon, but first I'm going to take a small break from major stuff and work on a followup patch and an optional addon. In the meantime, I'd like to welcome a new member to the modding team, Piznut, he worked on many of the weapon descriptions, and I look forward to him working on this mod in the future, speaking of which, I will be restructuring development very soon, as the changes being made after 1.07 involve a number of things that are currently out of my league.
Good hunting, stalker.
Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...
This is a small patch that fixes a number of bugs, most of them being description and rank bugs. In addition to fixing bugs, it corrects a few weapon...
Highest Rated (8 agree) 10/10
Oh my god I just want to sit in the bar and load magazines all day what have you done.
Nov 11 2012, 11:10am by Your_Bff_Thomas
May be it a silly question, but is it normal that (I guess) Whirligig anomaly is invisible.
I always run into it sometimes when I roaming with careless.
I a bit worry about my rig graphic issues because I use very low end laptop PC.
Thanks in advance.
Yes it's normal, whirligig, vortex and springboard anomalies are invisible in this mod
That's pretty intense but I love it.
Now, I can adjust myself; always throw the bolts, and re-memorize safe routes.
Still EXPLODED sometimes.
>re-memorize safe routes
the anomalies change positions after every emission, so don't bother :P
I have plans for an alternate mode with different starting gear and all of the anomaly types made invisible.
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I got a crash after refusing to join C Consciousness in the Monolith Control. It's kinda saddening to considering I'm this close to freeplay.
FATAL ERROR
[error]Expression : fs
[error]Function : CResourceManager::_CreateVS
[error]File : E:\stalker\ patch_1_0004\xr_3da\ResourceManager_Resources.cpp
[error]Line : 185
[error]Description : shader file doesnt exist
[error]Arguments : c:\program files (x86) \thq\s.t.a.l.k.e.r. - shadow of chernobyl \gamedata\shaders\r2\deffer_impl_flat.vs
what?
I'll go looking for it.
I tried it a few more times just to be sure. I keep coming up with that same error.
Getting through the CNPP plain of despair and down the Sarcophagus's halls of woe was a mighty undertaking to say the least. Thank you.