Zone of Alienation v1.07
May 2, 2013 Full Version 17 commentsSince I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...
The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:
25 comments by FatalFunnel on Apr 26th, 2013
Zone of Alienation mod, version 1.07 is out, I couldn't successfully upload it to Moddb, but here are the links.
File size was not the issue here, I simply could not upload it to this site, the compressed archive is 2.32GB, which is slightly under Moddb's limit.
I've been paying attention to many of the bugs people have been encountering with it. Almost no mod release is perfect, especially one with a history as rough around the edges as this mod. So below is the link to the first hotfix. I will be working on a follow-up patch in the next few days that adds some things, a few fixes, and in general tries to get the mod more functional and enjoyable to play.
1.07 hotfix #1
Sendspace.com
Change log
Moddb.com
Experimental nature set
Sendspace.com
Since this is now out, and we have a new base for the mod to work on, I can start work on incorporating new levels soon, but first I'm going to take a small break from major stuff and work on a followup patch and an optional addon. In the meantime, I'd like to welcome a new member to the modding team, Piznut, he worked on many of the weapon descriptions, and I look forward to him working on this mod in the future, speaking of which, I will be restructuring development very soon, as the changes being made after 1.07 involve a number of things that are currently out of my league.
Good hunting, stalker.
Since I lost my place sometime back in December I've had to work on a new version of the mod to replace the old 1.05 release. 1.07 is intended to replace...
This is a small patch that fixes a number of bugs, most of them being description and rank bugs. In addition to fixing bugs, it corrects a few weapon...
Highest Rated (8 agree) 10/10
Oh my god I just want to sit in the bar and load magazines all day what have you done.
Nov 11 2012, 11:10am by Your_Bff_Thomas
yup, repeatable bug.
Went to loot a corpse and upon trying to take a rifle (Looks like an SKS or a G43) game crashes.
Mod is great but I have a problem. how to heal a wounded stalker? medkit do not work. readme says "if you gave them antiseptics they might come out a wounded state." how to do it? I do not have that option I miss something?
Help, I feel bad leaving wounded comrades at the mercy of bandits and mutants.
Salam to every one,
this is a really well done mod, i like the graphics and the features it got, but i just can't play it at all, can some body drop a torrent of SOC already installed ? i mean a direct play torrent, I downloaded few iso torrents but it keep giving an error during the installation,.
Cheers,.
I don't have the error log, but the game crashed after the fight with the bandits in the Car park, I went to loot a corpse and upon trying to take what looked like an SKS the game crashed.
I also put full dynamic lighting on and everything is blurry as hell, it's a bit over the top in my opinion.
as i know...there is a folder inside the downloaded ZOA mod that remove the blur feature,. go ahead and take a look,.
Game crashes as soon as I finish a conversation with Sidorovich after the intro
Are there any nightvision goggles to be found in this mod?
nv, just in suits or scopes, i belive.
When I try to load the game crashes, Stalker SoC 1.004, with first patch installed.
FATAL ERROR
Please help!
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\patch_1_0004 \xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts \dialog_manager.script:393: attempt to compare number with nil
stack trace:
Yeah, but you shouldn't be doing tactical reloads while being shot at, you should do it behind cover, at least that's how I've always done it.