The Zone of Alienation mod is an adaptation of the renowned AMK mod. It is built on top of a specialized variant of AMK that uses a magazine system. From this premise, it has expanded to aim to include the following:

  • Realistic ballistics.
  • An expanded arsenal of weapons.
  • Improved AI.
  • An expanded and embellished storyline, from the original Shadow of Chernobyl, while preserving the original core plot.
  • New levels.
  • New characters.
  • New quests.
  • An artifact detection system, and new artifacts, with old artifacts having altered properties
  • A realistic implementation of night vision, weight, sleep, and possibly weather even affecting the actor.
  • Many visual improvements over the standard SoC, and AMK. 
  • Vastly increased difficulty.
  • Optional freeplay with the ability to traverse every level of the game, and join any faction.
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Blog RSS Feed Report abuse Latest News: ZoA 1.07.2 Released

8 comments by TKGP on Apr 20th, 2014

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Readme - Changelog - Credits

It's been quite some time since the last update, so FatalFunnel and I are happy to bring you a new and improved full version of ZoA, and would like to thank you all for your patience throughout the process. The goal of ZoA 1.07.2 has been primarily to polish the rougher aspects of the mod; to this end many bugs have been fixed, text improved, and scripts optimized. However, there are plenty of new features and balance changes as well. For a full list of what's new, click the Changelog link above.

I would also like to take this opportunity to announce that I have decided to discontinue my contributions to the mod. It's been an entertaining and informative experience, but I feel that it's time to move on to other things. Big thanks to FF for allowing me onto the project, and to all the ZoA fans for supporting us.

Good hunting, stalkers.

Note: the old 1.07 base and Patch 13 downloads will be removed in a week, so if for whatever reason you want those, get 'em now.

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all.spawn fix, July 25th, 2014

all.spawn fix, July 25th, 2014

Jul 25, 2014 Patch 5 comments

Fixed a problem with the hotfix all.spawn being antiquated and lacking the level changers in the release version. The all.spawn used is now the release...

Zone of Alienation 1.07.2

Zone of Alienation 1.07.2

Apr 20, 2014 Full Version 25 comments

Zone of Alienation 1.07.2 (base version); this is a torrent file, see description for more information and DDL link (if you prefer).

Zone of Alienation 1.07 Patch 13

Zone of Alienation 1.07 Patch 13

Nov 20, 2013 Patch 18 comments

Patch 13 for Zone of Alienation 1.07. Requires the base version, which can be found below. See description for full changelog and hotfix.

Zone of Alienation 1.07

Zone of Alienation 1.07

Sep 25, 2013 Full Version 14 comments

Zone of Alienation 1.07 (not including latest patch)

Alternate Arm Textures

Alternate Arm Textures

Sep 21, 2013 Players Skin 14 comments

This is an archive of various different arm textures for each faction. Download it if you want to change how your arms look.

Post comment Comments  (0 - 10 of 1,472)
Guest Sep 18 2014, 4:46pm says:

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Meowjar Sep 3 2014, 9:32pm says:

Hi, I have a huge bug
Most of the mission NPCs that you need to follow (Proffesor Kruglov, Asistant Semenov etc.) don't do anything they just go into a battle position, they look like they will shoot something but they dont do anything , they just get stuck in that position and I can't continiue my mission, I have the allspawn fix and I still cant fix my problem , Also I'm running a Steam version of the game with Patch 1.0006

+1 vote     reply to comment
FatalFunnel Sep 4 2014, 5:08pm replied:

Are you using the xrGame.dll from the core folder? This sounds like an unranked weapon bug.

+1 vote     reply to comment
Meowjar Sep 7 2014, 3:07am replied:

I think I am :/

+1 vote     reply to comment
[TZP]Scavenger Sep 7 2014, 4:47am replied:

Re-load save. This can happen in any mod. Sometimes less, sometimes more often, but it should work.

0 votes     reply to comment
Meowjar Sep 7 2014, 6:25am replied:

I fixed the problem by re-instaling the mod and now it works, It seems like I didn't use the xr.Game.dll from the core folder :/

+1 vote     reply to comment
nickslayer13 Aug 31 2014, 7:51am says:

Any way i could get the UI to work in 800x600?
POS laptop here and higher resolutions give me terrible FPS

+1 vote     reply to comment
pecheurman Aug 31 2014, 3:49am says:

hey, first of all thank for your great mod.
2 people who have crash "without log like fatal error at end"
YOU NEED to do this
is not hard...
after that you don't have crash anymore(if you have do it again).

3. if people want to play for the story...DON'T PLAY THAT MOD SIMPLY AS THAT, but i'm sure many of you already do the story so you don't need it.
(is not impossible to do the plot, but is hard, because have many bug(like when i go in yanter the mission wich i need to help the scientist is completely bugued after you speak to the scientist is not doing anything(and i try to do the lvl again like 5 time...) and thing like that.

so the best in to join a faction and clean the zone :P.

but anyway you do not need the plot because the game is in freeplay from the start you can go anywhere.

(the only thing that disappoint me personnaly is when ennemy get "stuck"
they don't shoot you because they already focused on another target, and i never see that on a stalker. maybe fatalfunnel you have a solution?

also the zombie don't attack me i don't know why?...

+2 votes     reply to comment
pecheurman Aug 31 2014, 4:03am replied:

for the ennemy they get "stuck" is in most of the combat...
but I will try to see in the log maybe have something
but if you have a solution it will be very nice.
and for the zombie too...

+2 votes     reply to comment
Skidbladnir Aug 27 2014, 6:59pm says:

Where/How can i change the amount of cash loot?

+1 vote     reply to comment
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Release Date
Released Apr 25, 2013
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116 votes submitted.

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Highest Rated (22 agree) 10/10

Oh my god I just want to sit in the bar and load magazines all day what have you done.

Nov 11 2012, 11:10am by Your_Bff_Thomas

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