God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.

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Media RSS Feed Report media Reflective Suit Visor: same same - but different 2 (view original)
Reflective Suit Visor: same same - but different 2
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MemoHK Jan 31 2014, 7:20pm says:

This I don't like.

+5 votes     reply to comment
MemoHK Feb 1 2014, 6:34pm says:

The water looks nice, but the shape is weird... :)

+1 vote     reply to comment
Meltac Author
Meltac Feb 2 2014, 3:40pm replied:

I am well aware that this shape won't fit everybody's taste. Some may like it, though.
The main thing here, however, is that this is created purely by procedural graphics programming, i.e. no texture involved here at all!

+4 votes   reply to comment
Daemonion Feb 5 2014, 5:34pm replied:

Wow, that is pretty cool. Is this shape (which I particularly enjoy, by the way), something that could easily be edited in some kind of config file? Just curious.

Awesome work, Meltac!

+3 votes     reply to comment
Meltac Author
Meltac Feb 6 2014, 4:13am replied:

Thanks, I'm glad there is somebody who likes it :)

The shape is at about 80% procedural, meaning there is a (rather simple) algorithm creating it. That's why you couldn't just exchange it as you can do with texture files. However there will be a couple of parameters allowing you to adjust the outline to a certain extend.

This means, yes the shape can be edited in a config file, but it requires some trial-and-error progress to get a satisfying result and you won't be able to completely redefine it.

+1 vote   reply to comment
TehCourtJester Feb 12 2014, 3:15am replied:

Agreed to be honest. Regardless of whether or not people like the visors the implementation is what really counts.

+1 vote     reply to comment
ketxxx May 2 2014, 6:55pm says:

Good shape, but the glass could do with looking more like glass imo, like it does on the ecologist visor shot.

+1 vote     reply to comment
Meltac Author
Meltac May 5 2014, 3:03am replied:

The glass look primarily comes from the reflections and refractions which I had disabled when doing this shot.

+1 vote   reply to comment
CzechDeath May 16 2014, 5:59am says:

Id' limit only corners of the screen while keeping the same outline - basiclay just zooming in to enlarge the visor spase, if you understand what my broken english sais =D

+1 vote     reply to comment
Meltac Author
Meltac May 20 2014, 8:05am replied:

I guess I do ;) Thanks for the suggestion.

+1 vote   reply to comment
CzechDeath May 20 2014, 8:18am says:

Seeing your reflection shaders for rain, Is it possible to make water have realtime reflections? I mean in build 1935 they have it faked =) water in swamps is transluscent, terrain is mirrored below actual map and they have pretty neat illusion of reflectivity, but the real time one, xray water only seems to be reflecting skybox.

+1 vote     reply to comment
Meltac Author
Meltac Jun 5 2014, 5:24pm replied:

I think I could "re-use" my reflective wet surfaces shader for water reflections like some other mods do it. However I'm not yet sure whether I will because I don't like to spend my time on features that have already been implemented by others.

+1 vote   reply to comment
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Yet another shape - just to demonstrate the possibilities. Here I've disabled the reflections to concentrate on the visor border outline.

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Feb 1st, 2014
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