God rays, visor reflections / water drops, lens flares, depth of field, night & thermal vision scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. Check download section!

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gabrielonuris Oct 3 2013, 7:22pm says:

I... I can't believe in my eyes...

+10 votes     reply to comment
[TZP]LoNer1 Oct 4 2013, 1:03am says:

Oh so it may not be bigger than the max size? (If i noticed correctly it stopped growing after a while)

And nice, really nice! I'm seriously wondering where you guys get this stuff from

+3 votes     reply to comment
Meltac Author
Meltac Oct 4 2013, 2:58am replied:

Yes it has a max size where it has to stop. Won't be noticeable in game because grow speed will be much slower of course. Here it's just a "fast-forward" demo to demonstrate the effect.

+5 votes   reply to comment
[TZP]LoNer1 Oct 4 2013, 3:01am replied:

Oh nice! And it will only happen on the ground I take? And last question, will it have all the effects static water has? (particles on collision, sounds, slow down effects etc.)

+2 votes     reply to comment
Meltac Author
Meltac Oct 4 2013, 3:45am replied:

That's still an open question because some of these are quite tricky to handle. There will probably be a trade-off to be made here. And yes, only on the ground.

+3 votes   reply to comment
Meltac Author
Meltac Oct 4 2013, 3:52am says:

In case that someone is interesting in making soft water edges himself, here's the approach that has been used here (see 19.5.1): Http.developer.nvidia.com

+4 votes   reply to comment
[TZP]LoNer1 Oct 4 2013, 4:55am replied:

Damn, that's an awesome read! I've bookmarked the chapters :)

+2 votes     reply to comment
Meltac Author
Meltac Oct 4 2013, 5:39am replied:

You didn't know the GPU Gems??? That's THE absolute MUST for any shader programmer, dude!

+2 votes   reply to comment
[TZP]LoNer1 Oct 4 2013, 6:01am replied:

I was always trying out stuff I've seen in-engine already :p I never looked at new tech (well, I did, but it never worked out so well) I'm really still a newbie! ^^

+2 votes     reply to comment
Meltac Author
Meltac Oct 4 2013, 6:06am replied:

Well, learning by doing is the key :)

+2 votes   reply to comment
slipkid69 Oct 4 2013, 7:23am says:

That is great wow.

+3 votes     reply to comment
Judicat0r Oct 4 2013, 12:39pm says:


+3 votes     reply to comment
ZappleDapple Oct 4 2013, 8:07pm says:


+3 votes     reply to comment
Daemonion Oct 9 2013, 12:08am says:


+2 votes     reply to comment
Катана Jul 24 2014, 1:27pm says:

ooo ... I madly impressed. It - perfectly

+2 votes     reply to comment
neoyoli Jan 12 2015, 5:15pm says:

Crazy! :D

+2 votes     reply to comment
KTAnjel Jan 18 2015, 11:01am says:

I have just watched FFXV similar feature demo.
I could not imagine seeing such feature in the Stalker!
Very exciting!

+1 vote     reply to comment
Meltac Author
Meltac Jan 26 2015, 4:24am replied:

Yeah, there is much more possible in Stalker SoC than most people would imagine :)

The main reason why there are not more such effects being created for this game is that the engine makes it somewhat hard for a modder to integrate certain effects, so we often need to figure out rather cumbersome workarounds to get it working in some way.

+2 votes   reply to comment
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Dynamic puddles, with soft water edges
- reverse engineered just for fun.
Concept credits go to K.D. from OGSE Team.
Again, won't be part of DS 2.0, sorry.

Video Details
Oct 3rd, 2013
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