God rays, visor reflections / water drops, lens flares, depth of field, night & thermal vision scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. Check download section!

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gabrielonuris
gabrielonuris Oct 3 2013, 7:22pm says:

I... I can't believe in my eyes...

+10 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 4 2013, 1:03am says:

Oh so it may not be bigger than the max size? (If i noticed correctly it stopped growing after a while)

And nice, really nice! I'm seriously wondering where you guys get this stuff from

+3 votes     reply to comment
Meltac Author
Meltac Oct 4 2013, 2:58am replied:

Yes it has a max size where it has to stop. Won't be noticeable in game because grow speed will be much slower of course. Here it's just a "fast-forward" demo to demonstrate the effect.

+5 votes   reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 4 2013, 3:01am replied:

Oh nice! And it will only happen on the ground I take? And last question, will it have all the effects static water has? (particles on collision, sounds, slow down effects etc.)

+2 votes     reply to comment
Meltac Author
Meltac Oct 4 2013, 3:45am replied:

That's still an open question because some of these are quite tricky to handle. There will probably be a trade-off to be made here. And yes, only on the ground.

+3 votes   reply to comment
Meltac Author
Meltac Oct 4 2013, 3:52am says:

In case that someone is interesting in making soft water edges himself, here's the approach that has been used here (see 19.5.1): Http.developer.nvidia.com

+4 votes   reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 4 2013, 4:55am replied:

Damn, that's an awesome read! I've bookmarked the chapters :)

+2 votes     reply to comment
Meltac Author
Meltac Oct 4 2013, 5:39am replied:

You didn't know the GPU Gems??? That's THE absolute MUST for any shader programmer, dude!

+2 votes   reply to comment
[TZP]LoNer1
[TZP]LoNer1 Oct 4 2013, 6:01am replied:

I was always trying out stuff I've seen in-engine already :p I never looked at new tech (well, I did, but it never worked out so well) I'm really still a newbie! ^^

+2 votes     reply to comment
Meltac Author
Meltac Oct 4 2013, 6:06am replied:

Well, learning by doing is the key :)

+2 votes   reply to comment
slipkid69
slipkid69 Oct 4 2013, 7:23am says:

That is great wow.

+3 votes     reply to comment
Judicat0r
Judicat0r Oct 4 2013, 12:39pm says:

Brilliant.

+3 votes     reply to comment
ZappleDapple
ZappleDapple Oct 4 2013, 8:07pm says:

Awesome.

+3 votes     reply to comment
Daemonion
Daemonion Oct 9 2013, 12:08am says:

Wow.

+2 votes     reply to comment
Катана
Катана Jul 24 2014, 1:27pm says:

ooo ... I madly impressed. It - perfectly

+2 votes     reply to comment
neoyoli
neoyoli Jan 12 2015, 5:15pm says:

Crazy! :D

+2 votes     reply to comment
KTAnjel
KTAnjel Jan 18 2015, 11:01am says:

I have just watched FFXV similar feature demo.
I could not imagine seeing such feature in the Stalker!
Very exciting!

+1 vote     reply to comment
Meltac Author
Meltac Jan 26 2015, 4:24am replied:

Yeah, there is much more possible in Stalker SoC than most people would imagine :)

The main reason why there are not more such effects being created for this game is that the engine makes it somewhat hard for a modder to integrate certain effects, so we often need to figure out rather cumbersome workarounds to get it working in some way.

+2 votes   reply to comment
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Description

Dynamic puddles, with soft water edges
- reverse engineered just for fun.
Concept credits go to K.D. from OGSE Team.
Again, won't be part of DS 2.0, sorry.

Video Details
Date
Oct 3rd, 2013
By
Meltac
Length
00:25
Filename
XR_3DA_2013-10-03_22-44-15-20.mp4
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