V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS about reverse engineering...
Post comment Comments
gabrielonuris
gabrielonuris

I... I can't believe in my eyes...

Reply Good karma Bad karma+13 votes
Lоnerboner
Lоnerboner

Oh so it may not be bigger than the max size? (If i noticed correctly it stopped growing after a while)

And nice, really nice! I'm seriously wondering where you guys get this stuff from

Reply Good karma Bad karma+3 votes
Meltac Author
Meltac

Yes it has a max size where it has to stop. Won't be noticeable in game because grow speed will be much slower of course. Here it's just a "fast-forward" demo to demonstrate the effect.

Reply Good karma+6 votes
Lоnerboner
Lоnerboner

Oh nice! And it will only happen on the ground I take? And last question, will it have all the effects static water has? (particles on collision, sounds, slow down effects etc.)

Reply Good karma Bad karma+3 votes
Meltac Author
Meltac

That's still an open question because some of these are quite tricky to handle. There will probably be a trade-off to be made here. And yes, only on the ground.

Reply Good karma+3 votes
Meltac Author
Meltac

In case that someone is interesting in making soft water edges himself, here's the approach that has been used here (see 19.5.1): Http.developer.nvidia.com

Reply Good karma+5 votes
Lоnerboner
Lоnerboner

Damn, that's an awesome read! I've bookmarked the chapters :)

Reply Good karma Bad karma+2 votes
Meltac Author
Meltac

You didn't know the GPU Gems??? That's THE absolute MUST for any shader programmer, dude!

Reply Good karma+2 votes
Lоnerboner
Lоnerboner

I was always trying out stuff I've seen in-engine already :p I never looked at new tech (well, I did, but it never worked out so well) I'm really still a newbie! ^^

Reply Good karma Bad karma+2 votes
Meltac Author
Meltac

Well, learning by doing is the key :)

Reply Good karma+3 votes
slipkid69
slipkid69

That is great wow.

Reply Good karma Bad karma+3 votes
Judicat0r
Judicat0r

Brilliant.

Reply Good karma Bad karma+3 votes
ZappleDapple
ZappleDapple

Awesome.

Reply Good karma Bad karma+3 votes
Daemonion
Daemonion

Wow.

Reply Good karma Bad karma+2 votes
HarshNoise
HarshNoise

ooo ... I madly impressed. It - perfectly

Reply Good karma Bad karma+2 votes
gettodachopa
gettodachopa

Crazy! :D

Reply Good karma Bad karma+2 votes
KTAnjel
KTAnjel

I have just watched FFXV similar feature demo.
I could not imagine seeing such feature in the Stalker!
Very exciting!

Reply Good karma Bad karma+1 vote
Meltac Author
Meltac

Yeah, there is much more possible in Stalker SoC than most people would imagine :)

The main reason why there are not more such effects being created for this game is that the engine makes it somewhat hard for a modder to integrate certain effects, so we often need to figure out rather cumbersome workarounds to get it working in some way.

Reply Good karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Dynamic puddles, with soft water edges
- reverse engineered just for fun.
Concept credits go to K.D. from OGSE Team.
Again, won't be part of DS 2.0, sorry.