V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
After having tested several Stalker games with modded engines such as OGSR or Anomaly I thought I'd check out my old, vanilla-engine-based mod again for a quick comparison of visuals and overall gaming experience. And guess what, I realized that after all my old mod hasn't been that bad at all, even compared to all those new, cutting edge Stalker packs out there ;)
You're back?
I've never really been away - just did some sidesteps ;)
Welcome back, and thanks for the help getting started with shaders!
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