Dynamic Shaders - 1.2  /  2.0 WIP

now with thermal vision scopes

Author: Meltac (C) 2011-2014
With contributions from Sky4ce, Kingo64, BAC9-FLCL, Daemonjax, LoNer1, Lyoko774, DDraig, OGSE Team, Thunderfreak, and ket

Beta Version 1.2 available - see download section. Version 2.0 WIP.
Second patch including preview version of thermal/infrared vision available - see download section.

Version 1.2 Main Features (released)

- New Sun Shafts aka "God Rays" (totally new implemented) with additional sun effects
- Dynamic rainbows
- Adaptive Night Vision Scopes, now also switchable by keypress
- Dynamic Depth of Field and Zoom DoF 
- Reflective suit visors (from the outside and the inside)
- Reflective lighting optimized (slightly improved lighting model)
- NEW: Thermal/Infrared Vision

Version 2.0 Main Features (upcoming)

- Reflective dynamic wet surfaces (totally new implemented)
- Indoor light reflections in selected places
- animated dust for sun shafts
- Soft Shadows - Improved shadow jitter implementation

Further improvements:
- Semi-transparent HUD cross-hair of selectable color
- Improved Parallax Mapping
- Added jitter and edge distortion to night vision scopes and NV binoc
- Sharpen effect as another depth of field improvement
- Fixed DDOF distance measurement when aiming to the sky
- support for all 41 levels of the extended Kostya's STALKER Map Pack
- support for mods with zoom-less weapons (to still have zoom DOF in aim mode)
- support for modified FOV (Field Of View), like with FOV-Switcher tools
- improved/fixed motion blur behavior

- scopes
with additional scope zoom

Many thanks to everybody who helped developing, testing, and releasing this mod!

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Reflective Suit Visor: same same - but different 2 Reflective Suit Visor:  same same - but different Refined Reflective Suit Visor
Blog RSS Feed Report abuse Latest News: [Announcement] Patch 1 for DS 1.2 Beta

1 comment by Meltac on May 15th, 2014

As expectable the frequently requested Beta release is not yet bug free, and there is also room for improvements. A first patch shall address the most urgent issues reported by users.

Patch 1 for Dynamic Shaders 1.2 Beta will be small archive containing a set of important changes.
Planned contents:

  1. Hotfix: Eliminates over-bloom / blurry overall image experienced under certain conditions
  2. Hotfix: Prevents rainbows from "bouncing off" at the skybox edges under certain conditions
  3. Hotfix: Heavily reduces lag during startup and loading game when visors are enabled
  4. Improvement: Makes visor reflections look smoother thus more realistic using bloom.

The patch is currently being tested and is supposed to be released in a few days.

Further refinements

The upcoming patch will not be the last set of improvements for the Dynamic Shaders mod, of course. Playtesters are currently applying tweaks to the given feature set, such as improved parallaxing, lighting refinements, and better balanced overall settings.
We shall let you know about those improvements getting mature - Stay connected !

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Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Dynamic Shaders 1.2 Beta - Patch 2 & ThermalVision

Jun 13, 2014 Patch 7 comments

Second patch (non-cumulative) for Dynamic Shaders 1.2 Beta containing a set of further improvements, including thermal/infrared vision scopes. Check out...

Dynamic Shaders 1.2 Beta - Patch 1

Dynamic Shaders 1.2 Beta - Patch 1

May 29, 2014 Patch 14 comments

First small patch for Dynamic Shaders 1.2 Beta containing a set of hotfixes and improvements. Check out the readme.txt before installation.

Dynamic Shaders 1.2 Beta

Dynamic Shaders 1.2 Beta

May 5, 2014 Full Version 31 comments

Beta release of the next generation of the Dynamic Shaders mod. Please read description before installing and also install Patch 1+2 (separate downloads...

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Dynamic Shaders 1.1 Beta Patch 2 (non-cumulative)

Apr 18, 2012 Patch 2 comments

Second official patch for Dynamic Shaders 1.1 Beta, fixing an issue with iron sights. Not cumulative - please install Patch 1 first. See description for...

Dynamic Shaders 1.1 Beta Patch 1

Dynamic Shaders 1.1 Beta Patch 1

Mar 6, 2012 Patch 1 comment

First official and highly recommended patch for Dynamic Shaders 1.1 Beta, fixing several issues. See description for details.

Dynamic Shaders 1.1 Beta

Dynamic Shaders 1.1 Beta

Feb 23, 2012 Full Version 22 comments

Beta release for the long awaited version 1.1 of Dynamic Shaders. Please also download Patches 1 and 2.

Post comment Comments  (60 - 70 of 401)
lol3r1986 Mar 16 2014, 7:21am says:

Will you release 1.2 alpha and if so what changes will be made in comparision to 1.1 version.

+1 vote     reply to comment
Dаntе Mar 15 2014, 1:12am says:

Meltac did you using SweetFX?

+1 vote     reply to comment
Meltac Mar 15 2014, 4:50pm replied:

no I didn't. I've seen that library a while ago but didn't feel that it contains anything I should integrate immediately. It's on my "watchlist", though, so there might be a point in future where I'd decide to use one or the other feature ;)

+2 votes     reply to comment
Meltac Jan 30 2014, 11:15am replied:

Hmm, then I don't know where that brightness comes from...

The wet surfaces will be part of DS 2.0, and they are not level specific (although not present in underground levels unless setup otherwise).

+2 votes     reply to comment
gamertakla Jan 30 2014, 2:57pm replied:

And I spent nearly half the day (game time) standing in the rain at Rostok Bar level just to see the wet surfaces. <silly me> lol...

+1 vote     reply to comment
Meltac Jan 30 2014, 3:07pm replied:

Sorry about that. In DS 2.0 you will only have to wait for the next rain to fall :)

+2 votes     reply to comment
gamertakla Jan 31 2014, 4:15am replied:

You don't need to be sorry man. You're doing a great job. I'll be waiting for DS 2.0 :)

+1 vote     reply to comment
gamertakla Feb 2 2014, 9:27am replied:

Hey Meltac.. I finally found out what was causing the surfaces to be excessively shiny. Its a file in the r2 shaders "effects_lightplanes.s" The version you used is an outdated (2011) one. KINGO64 released a new version of his ShadersMAX in 2012 (strangely its not on ModDB). Here's the link to his website :-
You can check it out and maybe issue a new patch containing the fix :)

+2 votes     reply to comment
Meltac Feb 2 2014, 1:12pm replied:

Hey, thanks. I will have a look into that. I was under the impression that Kingo's version 1.06 didn't contain any major changes for DX9, as the description talks only about DX8. That's why I didn't check that version in detail yet. Will do now :)

+1 vote     reply to comment
gamertakla Feb 3 2014, 3:11am replied:

Glad to be of help to you.

+1 vote     reply to comment
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Released May 5, 2014
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