GoldenEye: Source is a total conversion modification of Half-Life 2. It is a fan made recreation, released for free, with only one goal in mind; to bring the memories and experiences from the original GoldenEye64 back to life using Source Technology. We want you to look at this mod and remember the first best multiplayer first-person shooter ever made. We are doing our best to bring in the opinions of the community to create a game that everyone is going to enjoy. But, we are not here to recreate the game exactly how it was in GE64, a lot of things have changed since they first designed that game, mainly in technology and gamers experiences. We are here to take the game even further but at the same time provide a lot of those fun elements that hardcore GE64 fans will enjoy. We've got experienced team members all across the board, from professional level, to amateurs looking to make it into the business working hard to make this dream a reality.

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James from Cry of fear, MuddaSheep from Half-Quake, L4D maps and the secret behind the numbers. We have it all.

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This week James from Cry of Fear joins us on the show and we interview MuddaSheep from Half-Quake. We talk about the latest Portal and Left 4 Dead releases and we reveal the meaning behind our, perhaps convoluted, transmission numbers.


Extended Show Notes

Introduction

  • 00:00:40 - William, Thomas, James (from Cry of Fear), MuddaSheep (Half_Quake)

Podcast 17 News

Straight from the mouth of Valve

  • 00:06:30 - Valve Community Updates
  • 00:07:00 - Left 4 Dead reaches 1.8 million retail sales.
  • 00:08:40 - L4D DLC/SDK LMNOP, QRSTUV Details
  • 00:10:30 - Steam Client Update

Left 4 Dead Releases

  • 00:12:00 - City Minami & Death Aboard

Portal Releases

  • 00:14:05 - Anxius Chamber 1
  • 00:14:30 - Escape from CryoLab
  • 00:15:00 - Irrational Chamber
  • 00:15:10 - Map 2

The Release List

  • 00:17:40 - Sector 9
  • 00:18:00 - Camp Trip
  • 00:20:50 - Beta 3 Of Golden Eye Source
  • 00:22:40 - Portal Prelude 1.1.5 Released
  • 00:25:00 - The Great Forever Tomorrow
  • 00:28:30 - StarGate Last Stand
  • 00:28:40 - Dark World Demo
  • 00:30:30 - Secret Lab Assault
  • 00:31:20 - Eternal Silence on Steam
  • 00:32:40 - Dystopia on Steam
  • 00:33:40 - Online Gallery SP Demo
  • 00:38:10 - Rebellion 1.3
  • 00:40:00 - Half-Life 2 Strider Mountain Pre-Release

Media Blitz

  • 00:41:20 - Decadence
  • 00:44:50 - Natural Selection 2 Media
  • 00:49:30 - Neo Tokyo Media
  • 00:50:00 - New Fragout Maps

Topic of the Week

  • 00:51:10 - Albaster Slim
  • 00:52:30 - Source Engine used in virtual fire drill
  • 00:57:10 - Faceposer Tutorials

Interview

  • 00:58:00 - Interview with MuddaSheep from Half-Quake.
  • 01:21:00 - Wrap-up
Comments
m82sniper
m82sniper

HalfQuake Amen is an awesome mod, can't wait for Sunrise!

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Minuit
Minuit

For those of you unfamiliar with names, James is me.

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Mkilbride
Mkilbride

I don't think everyone will move to the NS Engine for mods. Source is here to stay, and for awhile, like HL1 still has tons of mods being released. Lots of other games, like UT2004, Doom 3, Q4, and whatever, have almost no modding community and yet said they would surpass Source, lol.

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Minuit
Minuit

Possibly, although it still looks like a really nice engine.

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AlCool
AlCool

There are still mods being produced for Quake 2/3, UT 1, UT2K4, bad DOom 3 and Quake 4. The communities are large and solid and definitely not dead or shallow. Unreal 2004 has as many mods as source and many more have moved to the Unreal 3 engine. The team making these mods are massive and of a VERY high quality. Just because there are a lot of mods being made for source (many by less then 7 people), doesn't mean they are all of the quality that is being put into mods on larger, more open, and far more customizable engines.

Not saying Sourcemods are bad, because many are very good. The only downside I ever see to them is you can always still see HL2 in them or HL1 in them. They don't look like a completely different game. (Whether it be animations, sound effects, or overall feel you can always tell, just like on crysis mods).

Don't be bias, source is good, but definitely not the best.

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Undying_Zombie
Undying_Zombie

You know, this might sound strange, but it seems to me Goldsource ( Hl1's engine ) has produced more mods in the same life span that HL2 has and most with a better quality. But that is more of my opinion anyways.

To be honest, mods and modding communities are only as good as the people who are working on them. ( Or the people in that community themselves )

In all truth it really all boils down to is the fact that if the gamers and modders both enjoy a game/engine enough there will be mods. ( For example, look at the GTA games, not soo easy to make mods for em but people have done it. a few good ones too. ) So to say that no one or hardly anyone will make mods for this game or that one when its not even out yet... seems a bit pre-mature to me.

On a side note...
Even games as old as the first doom still has a modding community. Yes it has shrunken, but it does exist... it just all depends on the fans of the game/engine and the willingness of the people who can mod and/or willing to learn how to mod.

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