You: "Another boring modification for half-life?" We: "Well, we and our testers don't agree on that one... It's neither boring nor interesting, it's FRUSTRATING...
As in the previous two parts, you once again play the role of a victim, thrown into a strange and deadly environment to suffer and die - for the entertainment of whoever is watching!
Halfquake Sunrise is a Half-Life 1 modification and works with both the old WON Half-Life and the Steam version of it. Thus, you don't need a high-end PC.
It takes about four to five hours from beginning to end, depending on your skill.
If you have any further questions, be sure to send me a message, or write a comment to this news post.
Latest tweets from @muddasheep
New fan art, new Halfquake blog posts, plus topic of the day: Creating as a Service vs. Creating as a Hobby T.co
Sep 14 2014, 8:01am
@VinoBS 'tis true, the experts clearly said so!
Aug 18 2014, 4:46pm
@VinoBS You forgot to factor in lost time due to sharks gnawing at those yummy underwater cables and sharknados interfering with signals.
Aug 18 2014, 3:08pm
My friend said niches are great target audiences, I agreed, but I added that a lot of people will dismiss your content purely by category.
Aug 18 2014, 2:48pm
Told my friend that categories were the accepted opinion of the majority for lazy people. He countered that people don't want to waste time.
Aug 18 2014, 2:43pm
My friend claimed Tetris is pure gaming, I argued that Tetris is in fact just a toy. He blinked. I shrugged and said I hate categories.
Aug 18 2014, 2:39pm
Artists and other airheads: T.co
Aug 5 2014, 9:35am
If you can procedurally generate games, i.e. text adventures, how far until you can generate books? See also: T.co
Aug 1 2014, 6:30pm
What if you had a model of a character, and your render output was text/book form? Change a trait and automatically apply it everywhere...
Aug 1 2014, 2:33pm
Halfquake Amen mentioned in new WASD Magazine, and new Halfquake Trilogy Installer: T.co
Jul 5 2014, 6:02am