Portal has been called one of the most innovative games of the decade. A hybrid of FPS style and a new genre of spatial brain teasers, Portal offers hours of totally unique gameplay.

Set in the mysterious Aperture Science Laboratories, players must solve physical puzzles and challenges by opening portals, maneuvering objects, and moving themselves through space in ways that used to be impossible.

Playing Portal today will teach you how to love a "companion cube", whether a computer named GLaDOS really wants you dead, and why your friends keep telling you "the cake is a lie".

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About Outside Influence - Volume One with 10 comments by SpAM_CAN on Apr 12th, 2014

Long time no see! I've been busy with university, moving across the country, and a whole host of other things, and this has sadly meant that I've not been able to do much to the mod over the last 8 months. However, I've not been completely idle!

In January I entered, and won, the Gamebanana "High Altitude" mapping contest with a little entry known as Portal: Skyline. The more eagle-eyed of you may notice that various elements of this bear a striking resemblance to screenshots from Outside Influence. The best reason for this is that Skyline is, in essense, the demo for Outside Influence. It bears no resemblance to the final mod in plot, or even much of the aesthetic, but it shows off some of the testing elements you can expect to see in OI, as well as give a taste of the puzzles that will be on offer.


Not only that, but the feedback from this has helped re-shape and modify the rest of the main mod, streamlining many of the puzzles and making them much easier to follow, as well as some general refinement of various areas and tasks.

If you wanna give Skyline a go, hit it up over here: Portal.gamebanana.com

I plan on also doing a Portal 2 version at some point in the future, though that could well be a way off. I've also recently created an unofficial version of VVVVVV that runs in the Windows Command Console, in case anyone was really dying to see your favourite Terry Cavanagh game cloned in the old MS-DOS Text Mode (if so, you have very specific tastes).

Anyway, I just thought I'd update you all and remind you that yes, I am not dead, and no, the mod is not cancelled. It's just a long haul project for me, one that I want to get right. I'm also considering moving the mod to Portal 2, if I can find a way to simulate the Portal 1 specific entities and techniques I've used throughout (though, this may be an enhanced port released after-the-fact).


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Rexaura v1.3

Rexaura v1.3

Jun 7, 2014 Rexaura Full Version 1 comment

This is the full release of Rexaura. It features the full campaign, dialogue, music, and bonus chambers.

Portal: Audio Mod V0.5

Portal: Audio Mod V0.5

May 20, 2014 Portal Demo 0 comments

V0.5 - Added music, but it is still a bit "rough around the edges". Those "edges" will be smoothed in V0.6, which will be releasing soon.

Blue Portals' Official Post-Steampipe Quick Patch

Blue Portals' Official Post-Steampipe Quick Patch

May 6, 2014 Blue Portals Patch 4 comments

Includes the gameinfo update and the crash fix at bp_11.

Cloned Cube Alpha .4 7-Zip Download

Cloned Cube Alpha .4 7-Zip Download

Dec 21, 2013 Cloned Cube Patch 0 comments

Faster and smaller 7-zip download of Cloned Cube Alpha .4

Cloned Cube Alpha .4 Zip Download

Cloned Cube Alpha .4 Zip Download

Dec 21, 2013 Cloned Cube Patch 0 comments

Slower zip download of Cloned Cube. Faster 7-zip version linked below.

Source Multi-Tool 1.0
Half-Life 2

Source Multi-Tool 1.0

Nov 23, 2013 Garrys Mod Mapping Tool 4 comments

I've been working away at this for quite awhile now and after many revisions I'm happy to release version 1.0 of the new Source Multi-Tool. Source Multi-Tool...

Post comment Comments  (0 - 10 of 155)
CharlesTF Dec 5 2013, 9:18pm says:

Mods aren't working for me after update to new content system.

+3 votes     reply to comment
CharlesTF Dec 5 2013, 9:27pm replied:

Looks like some mods need indivual fixes to run with the SteamPipe version

+3 votes     reply to comment
eeeeeeeeeeee Jul 8 2013, 8:05pm buried:



-5 votes     reply to comment
Techno_Cat Dec 1 2013, 3:38pm replied:

You need to find the directory where it says your steam name. also you have to use the wisard that finds it for you.

+2 votes     reply to comment
eeeeeeeeeeee Jul 8 2013, 8:03pm buried:



-6 votes     reply to comment
eeeeeeeeeeee Jul 8 2013, 8:01pm buried:


elijahablue answer me

-6 votes     reply to comment
eeeeeeeeeeee Jul 8 2013, 7:59pm buried:


Need CD key

-6 votes     reply to comment
elijahablue Jul 8 2013, 1:50pm says:

how do you find it istalled on desura if its on steam?

0 votes     reply to comment
Niivek83 May 25 2013, 11:04am says:

Un kiff !!

+2 votes     reply to comment
usbpetrock Mar 18 2013, 1:20am says:

I remember starting mapping with this using freaking po_edit. I wanted to learn Hammer, but it took me about 2 months to find a tutorial which said that you pressed enter to create a brush. Everything before that just said "create the brush".

I never released my po_edit maps, because I knew they weren't up to a good standard. That didn't occur to some people, apparently.

+2 votes     reply to comment
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Released Oct 8, 2007
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1177 votes submitted.

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Highest Rated (8 agree) 10/10

Straightforward gameplay, and not too hard or too easy. Once you figure it out, its really fun.

Dec 31 2010, 9:44pm by arieas

Lowest Rated (3 agree) 5/10

what to say? this game is not challenging at all, completely boring and waaaay too short.

After 90 minutes of playing, just when i asked myself "when is this stupid tutorial over, i want puzzles!" the credits appeared and the game was over. it was really disappointing. the only thing that kept me from smashing my computer was this funny "still alive" song that was played in the credits.
that song is the only positive thing about this game. and certainly not worth 20 bucks.

Mar 29 2011, 2:16pm by Killatomate

Puzzle Compilation
Single Player
Portal 2, Released Apr 18, 2011
Portal, Released Oct 8, 2007
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