Gold Source (also known as Gold Src) is a heavily-modified version of the original Quake 1 engine, that powered some of the most critically acclaimed games of it's day:

  • Half-Life
  • Half-Life: Opposing Force
  • Half-Life: Blue Shift
  • Team Fortress Classic
  • Counter-Strike
  • Day of Defeat
  • and many more.

A powerful and versatile engine for it's time, it helped propel modding forward quite a bit with its mod development tools. And even though it's already 10+ years old, it's mod projects are still going strong.

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January 2017 Media Release

Our last update was over half a year ago. 9 months to be exact, but this article will make up for it.
This is what's been happening:


So, it's finally here, the media update we've been talking about for so long, originally supposed to be out some time in 2016, then by the end of that year to the beginning of this year. But because of all the set backs we've had to hold it off until now, but again, it's finally here now and the wait is over at last.
We'd also like to apologize for the lack of updates throughout the years, it's been a bumpy ride from the start but things are finally stable and with that we're ready to go through this year at full speed!

First off all, we've opened our own forums. This way we can build a solid community and much more!
Click here to visit the forums

The forums for Recovered Operations

Recovered Operations: Forums

Now, here are some weapons that are featured in Recovered Operations

Here we have the Beretta 8000 (Cougar) and Heckler & Koch USP Tactical.

Both models made by our wonderful 3D artist, Luke L.

Recovered Operations: Beretta 8000 (Cougar)

Recovered Operations: Heckler & Koch USP Tactical


Development Update

We've been doing Recovered Operations since the 1st of November 2013, and so you might be asking
"How long left until release?", "Where is the demo?" or the infamous "Dead?"

And well, we really don't have any answer to the first two, but the last one is a clear negative, we're still alive and strong. As stated earlier, it's been a bumpy ride since the beginning and the truth of the matter is that Recovered Operations is nowhere near finished because of the pace it's going at right now, but we hope to change that.
If you want to contribute or become a developer please do check out our forums, more information can be found there in the Applications Center.

And now over to some level design shots. These are taken inside the Counter Terrorism training complex. Upon doing story related work we decided that the introduction of the game could of had a whole lot more to it, so we went ahead and did just that.

Level design done by the one and only, Jack M.


Recovered Operations: Counter Terrorism Training

Weapons look even better in motion, so here is an extra look at the Beretta 8000.


Done by our bravest soldier, Budai G.

Recovered Operations: Beretta 8000 Animation Set


And last but not least, some sound design previews.


But not any kind of sound design.


Remember Nox Aeterna? Their sound programmer, David M. has recently joined forces with us and is now crafting the finest experience there is to have in Recovered Operations when it comes to sound, joined by Jack M's beautiful sound design.

These two pieces of sound art is by our lovely, David M.

Recovered Operations: Reverb System Demo



Recovered Operations: Distance Fading Sounds Demo


What next...?

We're going to continue putting effort into this game we need all the help we can get to make this as good as it can possibly be. Make sure to keep checking in as we will stay in touch with the community through our forums, as well as posting updates on ModDB.

Looking for Help

We're looking for talented individuals. If you have any expertise in the following, please contact us.
- 3D artists (previous experience with Source is a plus)
- Programmers (experience with C++ and Source is a plus)
- Animators (experience with animating characters is a huge plus)
- Level designers

Email us at "contact@recoveredoperations.com".

Until next time,
Cracked Computer Studios


Offical Links:

Twitter | Facebook | Steam


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Comments  (0 - 10 of 164)
abdullahsaleh16
abdullahsaleh16

I wounder why valve hasn't release it as open-source ...

Reply Good karma Bad karma+5 votes
NahuelScorza
NahuelScorza

because valve is not ID software

Reply Good karma Bad karma+1 vote
Invader4000
Invader4000

Just because its old doesn't mean its not fun. This engine is the kicka@s engine of the 1998"s. I salute Valve and GabeN. I love Goldsrc!

Reply Good karma Bad karma+6 votes
DerickFabro
DerickFabro

in my opinion... one of the best engines ever made in history of 3D games!

Reply Good karma Bad karma+4 votes
Cpl. William
Cpl. William

(buried)

The worst engine. Worse than the worst, sucks.

Reply Good karma Bad karma-25 votes
Guest
Guest

Cpl. William you are so ugly anyways

Reply Good karma Bad karma+3 votes
ST6
ST6

Do you suck ****?

Reply Good karma Bad karma+2 votes
Invader4000
Invader4000

Dont worry. You are banned anyway XD

Reply Good karma Bad karma+5 votes
staffssuckshit
staffssuckshit

Good engine ever.

Reply Good karma Bad karma+9 votes
ST6
ST6

*Best

anyway agree :D

Reply Good karma Bad karma+4 votes
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this engine is known all around the world... This was, is and it will still be half-life

Jan 21 2011 by bluluxabica

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