Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Genre: No pref. Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Have a computer good enough to run UT3 and Crytek engines at full graphics with minimal or no frame-loss. Drawing, writing, and enjoying the life around me :D. Nu-Metal <3

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42 comments by AlCool on Mar 18th, 2009 digg this super bookmark


3 words. I LOVE IT.

I seem to be one of the outcasts on this website criticized for thinking that the source engine is an overrated spawn of rotting feces, and for liking the Unreal engine beyond anything else. Every mention of "engine biasm" gets negative replies telling me that I'm stupid, there is no biasm, source r0x, and such other moronic comments from moronic people. The thing people don't understand is the engine mechanics. Source was based off the principles of the Unreal 2.5 engine, but they made physics their main game-play feature. You'd think that it is cool if the physics weren't garbage and as horridly unrealistic as physics can get. Nothing against source-mods or any others, it's just that I abhor valve, steam, and the source engine. I always look at source-games and imagine what they could have done on different engines, instead of the limited lag-fest they chose instead. Don't even get my started on the Crytek engine.

As many can tell I'm the whore of modding. I loves em. Regardless of engine I will try each mod and do it justice before stopping and saying yay, or nay. I don't base my impressions off graphics, although style is a big part. I'm not genre bias, for I play them all. I seem to be one of the few looking forward to RAGE but also one of the few disappointed that ID Tech 5 will lose much of the modding compatibility that ID Tech 3 and ID Tech 4 were known for. What bothers me most with nowadays gamers is they base their expectations from 1 game or 1 genre. It's like when you get those "Too much like CS" comments that are nothing but BS said by someone who has little brain capacity to actually understand a game they are playing.

"Why do I/you love this UT 3 engine?" some may ask. Hard to say. I've been an Unreal and Quake fan since they became multiplayer, and since I bought such titles as quake 2, quake 3, and UNREAL GOTY. I've always loved how the server side mos can completely change the gameplay, and you don't even have to go onto the internet to download them. For Unreal in particular I like how every map can be made into basically a full mod, with hordes of new vehicles, player models, weapons, and various other things. I love how it can go further then just an FPS in it's racing modes, RPG modes, space battles, bunny tracks (Obstacle courses <3), and even as far as a Command and Conquer styled map, and with a weaker version of something that people would call a "Garrys mod ripoff" nowadays even though it came first.

One of the best things about Unreal in particular, is the community. The community is dedicated, and the hackers are limited. You'll find mostly the same players in the same servers, and their isn't much arguing, people calling hacks, and 3 word slurs questioning everyone's sexuality. There is no mic spam, 5-year-old's who won't stfu, or any problem when someone is being a douche and needs to be kicked.

Another great this is mutators. Instead of just server side mods that cause nothing more then extra admin features UT offers mutators to drastically change the game-play without having any effect on the servers ability to run the game. The voting system allows game-modes, game mutators, and maps to be voted for at near ANY time during the game with the simple pushing of a default key.

People who are still avid UT2K4 fans will still hold that special place in their hearts for mods like Killing Floor, Alien Swarm, Frag ops, Tactical ops (even though the original is still the best, but 3 is on the way), and even the mod version of Red Orchestra and Mount and Blade. Unreal Tournament GOTY holds thousands of players 24/7 the same as quake 3 online, at all times. Unreal 3 still has a large player based and UT2K4 also holds thousands of players on thousands of servers. UT3 hopefully begins to develop a larger player base when more mutators, and more mods start to release to really improve the re-playability of the average death-match.

For all you Unreal fans out there! I call out to you! Come play sometime then eh?

~AlCool

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Comments  (0 - 10 of 293)
jakechapy
jakechapy Nov 19 2009, 9:30pm says:

Do you know what sub-d is? Well in brief explanation you take a high poly such as the glock I made. You take a low poly and bake on normals so that the lowpoly looks almost identical to the high poly but with maybe about 400 000 less polies lolololo. You should look into it awesome workflow to learn.

+1 vote     reply to comment
AlCool
AlCool 2hours 32mins ago replied:

I usually use crazy bump, and for a lot of the work I do I don't need one.

Why is it you need to tell me this? You sound as if you don't understand normals yourself.

+1 vote     reply to comment
jakechapy
jakechapy 43mins 34secs ago replied:

meh crazy bump and photoshop (much more accurate than crazy bump) wont make your models look highpoly. I find its only good for mapping textures

+1 vote     reply to comment
Mularac
Mularac Nov 13 2009, 10:40am says:

I think he means the l4d mod

+1 vote     reply to comment
AlCool
AlCool Nov 13 2009, 11:03am replied:

I find that bugfest that was that L4D mappack was a terrible first release and pretty much unplayable.

The fact that people are GIVING THEM MONEY so he can buy a new computer is ludicrous, and for how long this mappack is taking to come out in comparison to some of the very high quality maps, it really doesn't have much to show except that it's less stable then 1 week map project.

I'm severely disappointed to say the least

+1 vote     reply to comment
Mularac
Mularac Nov 15 2009, 11:39am replied:

dunno, don't even have l4d :P
and people are giving him money?!!

+1 vote     reply to comment
AlCool
AlCool Nov 15 2009, 6:39pm replied:

Yeah I was stupefied at the L4D fanboyism myself.

+2 votes     reply to comment
VagabondPraetor
VagabondPraetor Nov 11 2009, 6:39am says:

Remember the Upcoming mod of the year?

Well... it got a warm reception.

+1 vote     reply to comment
AlCool
AlCool Nov 12 2009, 4:46pm replied:

Hmm?

+1 vote     reply to comment
AlCool
AlCool Nov 10 2009, 8:54pm says:

ZOMG Dragon Age!

+1 vote     reply to comment
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