Strider Mountain Pre-Release (exe)
Feb 13, 2009 Demo 4 commentsDownload the Pre Release of the Strider Mountain first 5 (of 15) levels. High winds take you OFF COURSE and you must find your way to the OUTPOST that...
AT 30,000 FEET... you are almost 6 miles (9.7 km's) above sea level. The human body is not made for these conditions. Temperatures can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It's difficult to breathe. It's difficult to think. It's difficult to move. And you still have to endure another 444 feet (0.14 km's) to get to the peak. So much for the good news.
STORYLINE: SURVIVE the SUMMIT ...The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, StriderMountain. There is only one way to get into the mountain geography and it's extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it's the only entry to the mountain. As Gordon Freeman, you must survive the summit and destroy the source of the Striders.
33 comments by CubeDude89 on Feb 12th, 2009 digg this super bookmark
The Strider Mountain team announces a Pre-Release on 02.14.2009: The first 5 of 15 total levels.
The pre-release download will contain the first five (5) fully playable levels and will take the player through Gordon Freeman's journey as high winds take him OFF COURSE, and he makes his way to the OUTPOST that sits at the base of StriderMountain
The pre-release download will be available 02.14.2009
Thanks to David Mason at StainofMind for the original music.
Thanks to Phillip Marlowe at PlanetPhillip for the voice acting.
Why the decision to do a pre-release of the first 5 levels instead of waiting to release the entire 15 level mod?
The simple answer: We want to give you something to play NOW while we optimize the other 10 levels.
The technical answer: After much discussion, trial and error and beta testing results...We switched back to the original SDK base instead of the Orange Box Software Developer's Kit (OB SDK) base because there are a lot of bugs that appeared with the new code. We didn't want to spend the extra time fixing these bugs when we already built a working mod on the normal HL2 code. If we would have started the mod using the OB SDK base it would have been doable. Also with Spy (StriderMountain Level Designer) not being able to run and test the maps on the new OB SDK base while he is building created the extra challenge of upgrading to this new code.
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Download the Pre Release of the Strider Mountain first 5 (of 15) levels. High winds take you OFF COURSE and you must find your way to the OUTPOST that...
Download the Pre Release of the Strider Mountain first 5 (of 15) levels. High winds take you OFF COURSE and you must find your way to the OUTPOST that...
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Any news on the release? Some ppl are still waiting ... ;)
It's still a work in process. Release will happen.
Just beat the pre-release and I'd have to say its one of the most impressive mods I've played - and its not even fully released yet! May not beat minerva metastasis in looks but was way more fun. I especially like the brief appearances of gordon in the cut scenes. Puts a fresh spin on things. Keep up the good work, I can't wait for the full release!
Glad you liked it and thanks for post.
Played through it. My opinion is mixed. I liked the level design and the changing environment very much. :)But sometimes i was pissed,like with the bunch of turret at the beginning or the antlion hords in the catacombs and sometimes enemies appearing at ridicules places. However there is a big progress from Coastline to A., which wasn´t bad at all. The use of triggers was sometimes a little bit annoying to. I was frustrated about having to run through a big hall, knowing that there will be enemies appearing out of nowhere and than running back so that the next trigger will be activated. The mp5"whatever" was kind of useless as soon the enemy wasn´t in front of you and the sniperrifle bullet was a arrow !?
But then again overall i liked it especially the urban combat and the great level design. Just work a little bit an the gameplay. Looking forward to the release. :)
52.7 Gigs of space for 12 maps...thats more then a 40 games put together....
Okay, I have played through the entire pre-release. I like the music. I especially liked the way multiple enemies would start to swarm into certain areas. I have been looking for something like this to get my shotgun off. I love emptying shells into 10 guys. I am looking forward to the full release. Great job. 4/5.
I have played up to Outpost. So, far it is pretty good. It has the typical parts of "what do I do now?", but that makes it fun. I like the Urban combat feel the most. It's rare to find it done so well. I especially like the use of the BloodRayne music. I always thought that it should be used for something other than the menu on that game.
It´s a great mod. Very good levels and challenges.
I think people are too used to play easy Half Life games or mods.
Again, it´s an amazing game, for what i have played until now.
You deserve all congratulations for your hard work.
And i see people very ungratefull making such cheap criticism.
Yes, the game has some hard challenges, but nothing that a Half Life gamer hasn´t faced before.
The only critique that I have is the appearance of Gordon Freeman in the game.
This is blasphemy to the Half Life canon. The third view on Gordon Freeman breaks all the feeling of the player being the one in control of the game and of being the hero.
I am sorry to have to say this, but that was a gross mistake, to show the model of Gordon Freeman in a single player HL game.
jump in to water:D