AT 30,000 FEET... you are almost 6 miles (9.7 km's) above sea level. The human body is not made for these conditions. Temperatures can plummet to -60F (-51C), the brain is starved for oxygen and each step is a new experience in pure agony. It's difficult to breathe. It's difficult to think. It's difficult to move. And you still have to endure another 444 feet (0.14 km's) to get to the peak. So much for the good news.

STORYLINE: SURVIVE the SUMMIT ...The rebels are losing the battle against the strider onslaught that keeps growing. To help turn the tide of war you need to destroy the source of the Striders. That source is at the summit of what the rebels call, StriderMountain. There is only one way to get into the mountain geography and it's extremely dangerous terrain. The danger proves to be too much and you are forced way off target. Now, you must fight your way through the Combine Mountain Base Camp because it's the only entry to the mountain. As Gordon Freeman, you must survive the summit and destroy the source of the Striders.

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Strider Mountain Release Image Exit Portal (Map 14) Exit Portal (Map 14)
Blog RSS Feed Report abuse Latest News: Strider Mountain is Released!

56 comments by DennisG on Sep 12th, 2009

The team is pleased to announce the final release of StriderMountain. We hope you enjoy the mod.




A WalkThrough can be found here.
Stride...0home.html
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all 23 Strider Mountain map (.vmf) files.

all 23 Strider Mountain map (.vmf) files.

Jan 8, 2014 Singleplayer Map 0 comments

Here are all 23 original Strider Mountain map files,

(NEW) Strider Mountain Version 3

(NEW) Strider Mountain Version 3

Nov 28, 2009 Full Version 14 comments

There were several overlooked mistakes and bugs with the initial release but now in version 3 there have been many improvements. Read More for Change...

Post comment Comments  (0 - 10 of 508)
SPY-maps
SPY-maps May 24 2014, 12:41pm says:

Sorry guys that i haven't commented here for so long but i have been very busy with my latest mod that soon will be released, called Episode 3: The Closure. You can find it here on Moddb also;

Moddb.com

I am glad this older mod is still liked so much by so many people. Should you be interested in all my HL2 (and eps) sp-mods then please check here;
Moddb.com

And check my site for all my sp-mods for HL2 and other fpshooters;
Leon.triplebit.nl

I have planned to update all my previous sp-mods ones i have finished my latest HL2 ep2 sp-mod.

greetings,
Leon

+2 votes     reply to comment
asterixer
asterixer May 5 2014, 8:09pm says:

Mod runs on Linux with some editing, only map 7 chrashes the game "bad surface extens on texture nature/blendrockdirt006a..."

+1 vote     reply to comment
paladinx829
paladinx829 Jan 8 2014, 10:43pm says:

The game seems to get stuck at one point that a rebel shimmies down a roof, and the game just sits there after the fact forever, any ideas or should I just try to bypass the area with noclip to just see the rest of the mod?

+1 vote     reply to comment
WALKINGDEAD9
WALKINGDEAD9 Jul 2 2013, 3:39am says:

This game is amazing , great job

-2 votes     reply to comment
SPY-maps
SPY-maps Jan 28 2013, 1:22pm says:

sorry for my late reply Guest, but i don't look here that often anymore because it is a old mod of mine. And i have made so many mods that it is hard to track all comments on them.
Am nearly done with my latest 18 sp-maps new mod, called Episode 3: The Closure.

to answer your question, my new mod starts were the original HL2 ep2 ended. that is also why it is called Ep3.
it will be released end next month.

leon

+2 votes     reply to comment
J00sh
J00sh Feb 15 2013, 11:42pm replied:

Fancy

+1 vote     reply to comment
Guest
Guest Jan 14 2013, 4:34pm says:

This comment is currently awaiting admin approval, join now to view.

SPY-maps
SPY-maps Dec 25 2012, 7:25am says:

i am a bit confused by your comment MisterGravity, because you say;
long and tedius and well created.

hopefully you will like my new 5th sp-mod more, it will be released quit soon. its called Episode 3: The Closure.

leon

+1 vote     reply to comment
MisterGravity
MisterGravity Nov 17 2012, 8:20am says:

I'm torn between how long and tedius this mod was, and how well created it was. Excellent machinery, concepts, enemy placement and lighting. But also, my wrist hurts now. Is it just my imagination or are your maps longer than the original games themselves?

I dunno, but I can tell you this: Valve needs to hire you right now. Great job guys.

+1 vote     reply to comment
SPY-maps
SPY-maps Jun 13 2012, 8:07am says:

thanks indeed Skizzo, like TB said!!
it's nice to hear that even after a 3 years that we did complete and upload this mod it still is played and liked so much.

maybe you are interested in our 4 other HL2 sp-mods, please just check our mod section and you find them there.
And after 2 years we are about to release our last new sp-mod, called Episode 3.

Leon

+5 votes     reply to comment
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Platform
Windows
Developer
SPY Interactive
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Official Page
Stridermountain.com
Release Date
Released Sep 11, 2009
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7.5

300 votes submitted.

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Highest Rated (2 agree) 10/10

This was a awesome mod!

Jan 4 2011, 8:53pm by Seaal

Lowest Rated (11 agree) 4/10

It's slow and there are no clues to where the you have to go. Doors don't look like doors at times so you're just stuck trying to find the door while it looks like a fucking wall. And the sounds suck. Also it's trial and error a lot of the times and in the end it doesn't amuse me. The mapping is supposed to lead whereas in SM its just the map and you can go everywhere and you need to be in one little place. Making it look like a jungle and you need to find that one square meter in that jungle. The…

Sep 25 2009, 12:42pm by Datastream

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