Decadence is a story-driven multiplayer modification based on Valve Software's Source Engine that combines the personal relationship to characters and surroundings of single-player games with an adrenaline filled multiplayer experience. Decadence pits two teams against each other in a fight over territorial control. Each map is designed in stages to offer a more compact and action filled gameplay that puts focus on teamwork and strategy.

Decadence is multiplayer with personality, where you play as one of four different characters. The character you pick is specifically for you and will give you certain weapons and other advantages, and you need to use every single one of them together in combination with your teammate to succeed. The environment will also be key to survival, providing cover from enemy fire as you advance towards their flag. Staying close to your teammate is vital in Decadence. They are able to help you in many ways, not only as an extra hand in combat, but they can also revive you if you get shot down.

The story of Decadence takes you far into the future, to a world where governments are scarce and survival is all that matters. Various attempts to grow food have lead to poisonous chemicals flowing through bodies of water, and plants growing in ways never thought to be possible. Promising a heavily atmospheric world and an interesting twist on team-driven gameplay, Decadence is a unique multiplayer experience that the most casual online gamers and most hardcore FPS gamers can enjoy together.

Four Distinct Characters
Matches will be played out with four players, so your actions as a player and as a team are of the outmost importance. There are four unique characters with their own set of advantages, weaponry and style.

Revival and Regenerative Health
You are able to regenerate your health back up again if your hurt in battle, just rest behind a cover for a few moments and you'll be up on your feet in no time. It is certainly not the end of the match if the bullets happen to get to you. Your trustworthy team-mate should always be close to hand to get you back on your feet again and fit for fight.

Push style gameplay
There is a constant struggle to secure the checkpoints in each area of the map, however, the game will be focused and compacted into one area at the time to give the players the most adrenaline powered game possible. When a checkpoint is captured, the game will move over to the adjacent area next to that. The team who can push their way to the enemy base and capture it wins the match.

No HUD
Decadence will not feature a large HUD with information; you will instead be able to read out all the information from the game world itself. Everything from ammunition, damage and sights will be seen as if they would be in the world, not on an overlay over your eyes.

For more information, visit www.decadencemod.com

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Decadence has gone gold! Character Shot In-Game
Blog RSS Feed Report abuse Latest News: Decadence patched up to 1.0.1

7 comments by Majestic_XII on Apr 8th, 2009 digg this super bookmark


The first patch for Decadence fixes a problem with the lag compensation which made life a bit more troublesome for player with high pings. The game will now have a much better hit registration than before! This patch is addressed to both clients and servers, so head over to our website and download the new patch.

For more information, visit us at www.decadencemod.com

Change Log:

1.0.1

Fixed broken lag compensation for bullets.
Fixed wrong user name in Decadence Options.

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Decadence 1.0.1 Server Update

Decadence 1.0.1 Server Update

Apr 08, 2009 Patch 0 comments

Change Log: 1.0.1 Fixed broken lag compensation for bullets. Fixed wrong user name in Decadence Options.

Decadence 1.0.1 Client Update

Decadence 1.0.1 Client Update

Apr 08, 2009 Patch 2 comments

Change Log: 1.0.1 Fixed broken lag compensation for bullets. Fixed wrong user name in Decadence Options.

Decadence 1.0 Client & Dedicated Server

Decadence 1.0 Client & Dedicated Server

Mar 28, 2009 Full Version 26 comments

Decadence 1.0 Client & Dedicated Server. All you need to play and set up servers!

Decadence Manual

Decadence Manual

Mar 23, 2009 Guides 2 comments

Prepare yourself for your first game with the Decadence manual!

Introduction to Decadence

Introduction to Decadence

Mar 09, 2009 Movies 0 comments

Learn everything you need in order to play Decadence! Decadence will release in March. For more information, visit us at www.decadencemod.com

Decadence Trailer

Decadence Trailer

Feb 02, 2009 Trailers 1 comment

Trailer for the upcoming Half-Life 2 mod Decadence. For more information, visit us at decadencemod.com Release date: March 2009

Comments  (0 - 10 of 360)
Theon
Theon Oct 30 2009, 2:42pm says:

Umm..why can't you register?
Maps, characters and general mood of the game seems awesome, but it would be cool to actually play it with someone too.

+1 vote     reply to comment
shaun10656
shaun10656 Oct 18 2009, 4:55pm says:

u should put the downing feature into gmod convert it

+1 vote     reply to comment
Minuit
Minuit Nov 3 2009, 5:12pm replied:

You are a twat.

+1 vote     reply to comment
Nik440
Nik440 Oct 16 2009, 7:13pm says:

Any AUS/NZ servers up? or Not no more im guessing?
I want it, but only if sum AUS/NZ servers are still running.

+1 vote     reply to comment
Scriabin
Scriabin Sep 29 2009, 5:05pm says:

What a shame for so much potential to waste away. Why not pass development to a new team? With 3v3 and 4v4, there's still life left in the mod.

+1 vote     reply to comment
Hakamutsi
Hakamutsi Sep 21 2009, 9:26am says:

wow sounds nice!! very interesting! *tracking* - *downloading*

+1 vote     reply to comment
mollstam
mollstam Aug 13 2009, 9:11am says:

Always working. : )

+1 vote     reply to comment
Will_Kill
Will_Kill Jul 20 2009, 3:11pm says:

Sad to see this mod die.

+1 vote     reply to comment
FACEPUNCHERDAN
FACEPUNCHERDAN Jul 17 2009, 3:46pm says:

looks like the mom is Dead

+1 vote     reply to comment
darkapples
darkapples Jul 11 2009, 11:32am says:

I don't enjoy the fact the game was hyped up before release, and now we don't hear a single thing from the team in 3 months.

+1 vote     reply to comment
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Released Mar 28, 2009
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