The Great Forever Tomorrow
Feb 02, 2009 Full Version 10 commentsThis is everything you need (provided you have Half Life 2 Episode 2 and Steam) to play the mod, including installation instructions. The mod is a singleplayer...
The Great Forever Tomorrow is the second project by Kiwi Productions. It requires Half Life 2 Episode 2 to play. It is a singleplayer adventure through a surreal underground fortress. Features: *Original textures, complete with normal mapping. *Original voice acting and music. *Two new guns! *A story that makes sense (i.e. better than what Gateways, our first project, had). *A variety of gameplay (more than just combat). *Surreal and over the top environments.
15 comments by Zimmbous on Feb 2nd, 2009 digg this super bookmark
Kiwi Productions is proud to release its second singleplayer mod: The Great Forever Tomorrow!
Do note that this is version 1.0 (ie not a beta). Head on over to our profile to get it (mod requires Half Life 2 Episode 2).
The mod features:
*Two new guns! (see below)*Original textures, complete with normal mapping.
*Original voice acting and music.
*An original story.
*A variety of gameplay (more than just combat).
*Surreal and over the top environments.
In honour of this, here are 3 new pictures! (yes, those are the two new guns... the white/blue one is a laser gun, and the green one fires flechettes)
This is everything you need (provided you have Half Life 2 Episode 2 and Steam) to play the mod, including installation instructions. The mod is a singleplayer...
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who are the composers of the "ballade cut" and "Rhapsody" songs ? it's not mentioned in the readme
Yeah, sorry about that. Here is a youtube version of the second one (different pianist) Youtube.com , it would seem to be composed by Franz Liszt. Ballade Cut is called that because it's a cut down version of a recording handed off to me with file name "Ballade No. 2 in F". I could email you the full version of the recording used in the mod/get you the email of the pianist, if you want.
Thanks =)
Don't bother about emailing (but thanks anyway =), I finally found about "ballade cut", it's Chopin's Ballade No. 2 in F Major : Youtube.com , it starts at 2:35
great **** !
Absolutely loved this up until a point, and then the difficulty just ramped up too far. Managed to struggle through to the boss on normal, but had to change to easy to get past it. I think you just threw a bit too much in, and the quirky mind-f**k I was in love with at the beggining was mostly gone by the middle, only to be left with sets of rooms with increasingly insane numbers of enemies inhabiting them, not that there weren't any good parts past the half way point, it just wasn't all good like it had been up until then.
Still, overall I found it a good experiance.
My wife looked over my shoulder while I was playing this. "WTF is that?!" Indeed. Excellent work, well done.
I'm telling you, this mod is severely excellent. I thought it would get more exposure. Although the designs hurt my eyes, they made my jaw drop a lot of the time. The guns were a cool idea. More custom guns would be cool in your next project. Perhaps more custom models/enemies as well. I mean, if you would have included more custom content in this mod I would have been taken to another world. I loved everything about this mod (except the voice acting blah, blah, blah). These kind of abstract experimental games always appeal to me. Adding an actual interesting final boss battle felt really creative. If possible, would you be willing to divulge any information about your upcoming mod? Like, will it be similar in style to TGFT?
I couldn't agree more ! Absolutely on hell of a good time !( copy and paste here )
Hey, thanks for playing the mod & the kind words. Our next mod is in development and is planned to have those features you talked about (many more custom models, better/less bad voice acting). Going is kinda slow, real life has gotten all "work requiring" on us, the developers. Something at some point will definitely come out though; there are a few levels already done for example.
The first level of this mod was really brilliant, especially the choice of the relaxing piano music and the interesting puzzles, but from that on - despite interesting mapping ideas and cool new guns - the overload of colors unfortunately hurt my eyes... :/