The Great Forever Tomorrow is the second project by Kiwi Productions. It requires Half Life 2 Episode 2 to play. It is a singleplayer adventure through a surreal underground fortress. Features: *Original textures, complete with normal mapping. *Original voice acting and music. *Two new guns! *A story that makes sense (i.e. better than what Gateways, our first project, had). *A variety of gameplay (more than just combat). *Surreal and over the top environments.

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The Great Forever Tomorrow In-game Screenshots The Great Forever Tomorrow In-game Screenshots The Great Forever Tomorrow In-game Screenshots
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15 comments by Zimmbous on Feb 2nd, 2009 digg this super bookmark


Kiwi Productions is proud to release its second singleplayer mod: The Great Forever Tomorrow!
Do note that this is version 1.0 (ie not a beta). Head on over to our profile to get it (mod requires Half Life 2 Episode 2). 


The mod features:
*Two new guns! (see below)*Original textures, complete with normal mapping.
*Original voice acting and music.
*An original story.
*A variety of gameplay (more than just combat).
*Surreal and over the top environments.

In honour of this, here are 3 new pictures!  (yes, those are the two new guns... the white/blue one is a laser gun, and the green one fires flechettes)

          The Great Forever Tomorrow In-game Screenshots The Great Forever Tomorrow In-game Screenshots

The Great Forever Tomorrow In-game Screenshots


Enjoy!  Also, apologies for the delays.

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The Great Forever Tomorrow

The Great Forever Tomorrow

Feb 02, 2009 Full Version 10 comments

This is everything you need (provided you have Half Life 2 Episode 2 and Steam) to play the mod, including installation instructions. The mod is a singleplayer...

Comments  (0 - 10 of 64)
projektariel
projektariel Sep 9 2009, 1:01pm says: Online

The first level of this mod was really brilliant, especially the choice of the relaxing piano music and the interesting puzzles, but from that on - despite interesting mapping ideas and cool new guns - the overload of colors unfortunately hurt my eyes... :/

+1 vote     reply to comment
CdeathJD
CdeathJD Jul 19 2009, 4:37pm says:

Ok i liked the beginning of this mod... the island on the surface was sort of spooky, and desolate. It seemed to have a unique and rather abstract style, and the music wasn't too bad too.

But then later levels came in, and it was just randomly constructed room after randomly constructed room. And some of them looked quite good and detailed.

But then the Happy Hardcore music kicked in and i felt like crying, the mod had gone severely downhill, and the ending was a total comedown... "you're a great man" and a two sentence line talking about how it is a great tomorrow or something really hit me. Not in a good way.

If there was a story to this is was lost on me, i think it was meant to be exposed through the voice acting, but the quality of your speakers recordings was quite poor i'm afraid. Not their personal faults... post production was begged for and ignored. If you do a similar project in future, i will happily voice and perhaps even post-production recordings for you for free!

Although i did like the colourful style of the game, the disparity of each area, and a system of teleports where you always have no idea where you're going (and i dont consider teleports an excuse for having drastically contrasting areas right next to each other either) made me feel the mod to have been made by multiple people under the very prosiac guidelines of "make it look abstract".

It was good for a while, but the combat intensifies to rediculous amounts, and for what reason? to fill a corridor? After the 20th time of a wall moving aside to reveal bad guys, i'm less than suprised... i'm bored.

Just throwing that out there, as in part... i really enjoyed playing this.

+1 vote     reply to comment
Zimmbous
Zimmbous Jul 21 2009, 8:43pm replied:

Thanks for the input CdeathJD. I think you missed the boss, there are 2 endings, one if you fight the boss before going through that last teleporter and one if you don't (they are both text, but it is different text at least). Originally there were going to be CG outros but that was cut (there was also going to be a CG intro, which got all the way to storyboarding). While on the topic of cut things, the combine repeater gun was going to look like a minigun (this was modeled, but it was not animated, UV mapped, or textured).

Anyways, as for the voice acting, you are right. I pretty much just grabbed people who were around and used a crummy mic. We are in fact in the early stages of our third project, another singleplayer HL2 episode 2 mod (currently untitled and not on Moddb yet). We are trying to expand our team, and would love to have a dedicated audio person: I'm the main mapper, and would love to have someone who actually knows about audio to help with that section of the project. If nothing else we could definitely use a voice actor. You can email me at zimmbous@gmail.com if you would like to help out on our next project.

Thanks for playing the mod!

+1 vote     reply to comment
TrendSteel
TrendSteel Jul 11 2009, 5:53am says:

I really liked the mod ;) - especially the custom weapons :D

+1 vote     reply to comment
Raider7
Raider7 Jun 11 2009, 10:27pm says:

Come on guys... THIS IS BELOW YOU! I saw gateways, and well... IT WAS SO MUCH BETTER! Sure, the name is awesome. Its awe inspiring, just like the name Gateways.But whats the thing with all these wacky textures? It looks like freakin disneyland! No, WORSE THAN DISNEYLAND! Heck, people think this mod is cool? GO GET GATEWAYS! GATEWAYS IS SO MUCH BETTER! But I still love your design, but Im sorry, both storylines are kinda weird. Here is my suggestion to the creators of this mod: Make a mod where you awake in an underground base. The Combine are mining in the center of the Earth, and building great powerful machines to take out human cities entirley. But it all goes wrong, and zombies are everywhere... Say the whole place is powered by lava, so you still have the strange textures you have in all your games that make them a bit diffrent...

0 votes     reply to comment
lawlhat
lawlhat Jul 5 2009, 11:27am replied:

I guess not everyone appreciates a unique artistic style...

-1 votes     reply to comment
ZeekyHBomb
ZeekyHBomb Jun 18 2009, 4:24pm replied:

Those wacky textures are just the style of this mod. It's supposed to be like that. The aim was to make it look freaky :)
Gateway is another thing. A different thing.

As for your mod idea, why don't you learn mapping or something and assemble your own team?

0 votes     reply to comment
shaun10656
shaun10656 May 16 2009, 5:39pm says:

for the green gun can u make it for the ar2 or the gravity gun

0 votes     reply to comment
ZeekyHBomb
ZeekyHBomb May 23 2009, 9:13am replied:

You mean use the flechettegun-model for the ar2 and/or gravitygun?
Why would we want to do that?

0 votes     reply to comment
DanRod
DanRod Mar 15 2009, 2:03pm says:

This is a great mod!
Pros:
Nice Maps
Nice Detailing
Great Sound Track
Cons:
Bad Voice acting
No Gun Reskins

0 votes     reply to comment
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Released Feb 2, 2008
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