The Great Forever Tomorrow is the second project by Kiwi Productions. It requires Half Life 2 Episode 2 to play. It is a singleplayer adventure through a surreal underground fortress. Features: *Original textures, complete with normal mapping. *Original voice acting and music. *Two new guns! *A story that makes sense (i.e. better than what Gateways, our first project, had). *A variety of gameplay (more than just combat). *Surreal and over the top environments.

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The Great Forever Tomorrow In-game Screenshots The Great Forever Tomorrow In-game Screenshots The Great Forever Tomorrow In-game Screenshots
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15 comments by Zimmbous on Feb 2nd, 2009

Kiwi Productions is proud to release its second singleplayer mod: The Great Forever Tomorrow!
Do note that this is version 1.0 (ie not a beta). Head on over to our profile to get it (mod requires Half Life 2 Episode 2).

The mod features:
*Two new guns! (see below)*Original textures, complete with normal mapping.
*Original voice acting and music.
*An original story.
*A variety of gameplay (more than just combat).
*Surreal and over the top environments.

In honour of this, here are 3 new pictures! (yes, those are the two new guns... the white/blue one is a laser gun, and the green one fires flechettes)

The Great Forever Tomorrow In-game Screenshots The Great Forever Tomorrow In-game Screenshots

The Great Forever Tomorrow In-game Screenshots

Enjoy! Also, apologies for the delays.

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The Great Forever Tomorrow

The Great Forever Tomorrow

Feb 2, 2009 Full Version 12 comments

This is everything you need (provided you have Half Life 2 Episode 2 and Steam) to play the mod, including installation instructions. The mod is a singleplayer...

Post comment Comments  (0 - 10 of 82)
aussiemuscle Feb 6 2014, 6:42pm says:

Can anyone help me get this to play properly? I modified the gameinfo.txt to fix the steampipe enough to get it to load, but there's still a lot of missing textures and models (no skybox, lots of ERROR boxes across the fuschia terrain).

+1 vote     reply to comment
Zimmbous Creator
Zimmbous Apr 3 2014, 4:21pm replied:

Do you have Half Life 2 Episode 2 installed? That, and maybe Ep1, is required. If you had to modify gameinfo.txt you might have overridden that requirement. Not really sure, been a long time.

+1 vote   reply to comment
ajar Mar 8 2013, 7:11am says:

too much too bright colors and too aggressive music. painful to eyes and ears. al in all: more of a player torture than a game. but you've sent yor message, I suppose...

0 votes     reply to comment
heart3element Apr 28 2013, 1:26am replied:

i have voloume changing speakers and have you ever heard of brightness slider

0 votes     reply to comment
TheOneManBran Oct 31 2012, 5:34pm says:

How do u get out of the menu?

+1 vote     reply to comment
rcminor Apr 2 2011, 8:05pm says:

I think I'm agreeing with a lot of what I see already; I was absolutely loving this game up until what I'm hoping is the final-final sequence, and now it's just ridiculous. I came here hoping to find a hint in the nature of "Well of course you don;t fight your way all through that, you have to go here or there to get through." Alas. This is what, for me, made Halo such a disappointment after Half-Life: just more and more and more of the same thing, and it isn't exciting or interesting, it isn't even adrenaline anymore, it's just tedious frustration. Nearly every Half Life sequence had a storyline logic to it -- a reason for getting through the bits. This (and Halo) you don't get that -- here, you don;t even know what the plot is, which makes it difficult to justify (or enjoy) hall after hall after room after room of Combine (Halo, I swear they had it done, then the project manager said, 'Hey we need about 3 more hours of game time. Add a bunch of dungeon-crawler mazes and load 'em with more bad guys at every corner.')

On the high, high, plus side: love the new weapons, love the music, esp. the classical-sounding, although the techno could be annoying at times. Did I even see new zombies, a variation of the half-body draggers? Also the psychedelic got a little overmuch, a bit more imagination with that would have been nice. Overall, great mod. Right now, I think I'm going to get some coffee and build Atlantis for a while (ah, the classics!). I'll get back and try to finish this off -- on easy -- later on.

+4 votes     reply to comment
rcminor Apr 2 2011, 8:07pm replied:

Maybe much later. I'm glad to see, at least, that it's not just me! Some very original and creative puzzles -- I liked the platform through the laser fields!

But please, please, keep up the great work -- next one maybe a little bit shorter and not absurdly hard. (Did you play it yourself on Normal?) Also -- and this is just my preference - better balance between puzzle and blasting away. I loved the opening sequence, a little more shoot-em-up with that kind of problem-solving would be great. Bottom line -- solid!

+3 votes     reply to comment
ptc5010 Feb 17 2011, 5:54pm says:

Hope you are working on a new project because TGFT was one of the most original mods ever.

+4 votes     reply to comment
Jike Jan 16 2011, 4:09am says:

This was soooo damn cool...

I played this a loooong time ago, when I was a FPS Noob and the levels would lag on my laptop...

I was astonished at how fast I played through it this time. Maybe a little more than an hour... I had it much longer in memory.

I agree that towards the end the difficulty was a little bit too high, so I set it to easy as well. But all in all a great mod and I very enjoyed it. Thanks for this piece of art.

Now let me get stoned real quick....

+2 votes     reply to comment
architectts Dec 12 2010, 4:24pm says:

Disclaimer: If you have epilepsy, you'll likely be dead by the end of this game.

+8 votes     reply to comment
DelphinusMinor Jan 1 2011, 5:24pm replied:


My daughter has epilepsy but your comment made me laugh. We use humor to deal with everything. She is also a Type1 diabetic, so I have some great diabetic jokes as well. I am also a T1, so it's a dig at myself as well. Haha...

+5 votes     reply to comment
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Released Feb 1, 2008
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