The Great Forever Tomorrow is the second project by Kiwi Productions. It requires Half Life 2 Episode 2 to play. It is a singleplayer adventure through a surreal underground fortress. Features: *Original textures, complete with normal mapping. *Original voice acting and music. *Two new guns! *A story that makes sense (i.e. better than what Gateways, our first project, had). *A variety of gameplay (more than just combat). *Surreal and over the top environments.

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Hello indiedb!

I'm Sam and I made Gateways and The Great Forever Tomorrow on moddb back in the halcyon days of Half Life 2 modding.

Since then, I've become much more of a programmer, and I'm finally ready to show some of what I've been working on! My new standalone game is running through Unity, but I think you'll see some throughlines in my style from those mods.

You don't slaughter aliens this time... instead you navigate treacherous space based courses, structurally similar to the Monkey Ball games but with pulp sci-fi/ progressive rock album cover craziness.

Check out my first Space Hole trailer:

Trailer music by Beverly Crusher

For this game I'm trying to find a balance between platforming & puzzle elements, as well as deep-space psychedelic wonder. I'd say the game is about 75% done, with over 100 levels split between about 8 hub worlds.

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Coming 2016
Steam Greenlight: Steamcommunity.com !

Thanks for reading!
Sam Atlas (Zimmbous)

The Great Forever Tomorrow Launch!

The Great Forever Tomorrow Launch!

News 15 comments

Announcing The Great Forever Tomorrow's completion and release!

Trailer for The Great Forever Tomorrow!

Trailer for The Great Forever Tomorrow!

News 7 comments

We have a trailer now! The trailer should give you an idea of the gameplay within the mod.

Delay Announcment (sorry)

Delay Announcment (sorry)

News 1 comment

A couple of things have come up recently that necessitates delaying The Great Forever Tomorrow. I am very sorry, although we (the development team) assure...

Progress Update on The Great Forever Tomorrow!

Progress Update on The Great Forever Tomorrow!

News 2 comments

A quick update just to tell everyone that everything is going good! The biggest part of this update is to announce that Kiwi Productions has a new member...

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The Great Forever Tomorrow

The Great Forever Tomorrow

Full Version 12 comments

This is everything you need (provided you have Half Life 2 Episode 2 and Steam) to play the mod, including installation instructions. The mod is a singleplayer...

Comments  (0 - 10 of 83)
aussiemuscle
aussiemuscle

Can anyone help me get this to play properly? I modified the gameinfo.txt to fix the steampipe enough to get it to load, but there's still a lot of missing textures and models (no skybox, lots of ERROR boxes across the fuschia terrain).
screenshot:
Cloud-4.steampowered.com

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Zimmbous Creator
Zimmbous

Do you have Half Life 2 Episode 2 installed? That, and maybe Ep1, is required. If you had to modify gameinfo.txt you might have overridden that requirement. Not really sure, been a long time.

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ajar
ajar

too much too bright colors and too aggressive music. painful to eyes and ears. al in all: more of a player torture than a game. but you've sent yor message, I suppose...

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heart3element
heart3element

i have voloume changing speakers and have you ever heard of brightness slider

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TheOneManBran
TheOneManBran

How do u get out of the menu?

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rcminor
rcminor

I think I'm agreeing with a lot of what I see already; I was absolutely loving this game up until what I'm hoping is the final-final sequence, and now it's just ridiculous. I came here hoping to find a hint in the nature of "Well of course you don;t fight your way all through that, you have to go here or there to get through." Alas. This is what, for me, made Halo such a disappointment after Half-Life: just more and more and more of the same thing, and it isn't exciting or interesting, it isn't even adrenaline anymore, it's just tedious frustration. Nearly every Half Life sequence had a storyline logic to it -- a reason for getting through the bits. This (and Halo) you don't get that -- here, you don;t even know what the plot is, which makes it difficult to justify (or enjoy) hall after hall after room after room of Combine (Halo, I swear they had it done, then the project manager said, 'Hey we need about 3 more hours of game time. Add a bunch of dungeon-crawler mazes and load 'em with more bad guys at every corner.')

On the high, high, plus side: love the new weapons, love the music, esp. the classical-sounding, although the techno could be annoying at times. Did I even see new zombies, a variation of the half-body draggers? Also the psychedelic got a little overmuch, a bit more imagination with that would have been nice. Overall, great mod. Right now, I think I'm going to get some coffee and build Atlantis for a while (ah, the classics!). I'll get back and try to finish this off -- on easy -- later on.

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rcminor
rcminor

Maybe much later. I'm glad to see, at least, that it's not just me! Some very original and creative puzzles -- I liked the platform through the laser fields!

But please, please, keep up the great work -- next one maybe a little bit shorter and not absurdly hard. (Did you play it yourself on Normal?) Also -- and this is just my preference - better balance between puzzle and blasting away. I loved the opening sequence, a little more shoot-em-up with that kind of problem-solving would be great. Bottom line -- solid!

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ptc5010
ptc5010

Hope you are working on a new project because TGFT was one of the most original mods ever.

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Jike
Jike

This was soooo damn cool...

I played this a loooong time ago, when I was a FPS Noob and the levels would lag on my laptop...

I was astonished at how fast I played through it this time. Maybe a little more than an hour... I had it much longer in memory.

I agree that towards the end the difficulty was a little bit too high, so I set it to easy as well. But all in all a great mod and I very enjoyed it. Thanks for this piece of art.

Now let me get stoned real quick....

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