Stargate: The Last Stand is a Modification for Half-Life 2 promising to bring all the best from the Stargate Movie and TV-Shows into the gaming world. The mod will have Multiplayer gameplay focusing on ground combat. Utilizing a unique game play style players will literally have to make their Last Stand. Visit us on our IRC channel on #stargatetls on GameSurge!

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15 comments by iwBen on Feb 4th, 2009

After our first release we have all been working very hard in the background to fix all bugs that were been submitted by you, our community, and by the rest of the testing team. We have added a few things here and there, and we have improved existing components, but ultimately all in the name of making the game and how it plays even better. So, due to a heavy amount of hard work from the coding department to get this released for everyone, we are very glad to announce the 1.1 release of our Stargate: The Last Stand game which is now available for download on our Downloads Page where you can find both the full installer and patch version from version 1.0 for both server and client.



We would also like to announce that the donator highlights for the scoreboard are implemented - Developers are denoated by a hammer, and donators by a star. If you want a highlight on the scoreboard to show people you highly support Stargate: The Last Stand, please visit:
Interwavestudios.com

Changelog
===============
Beta 1.1 - 03/Feb/09
----------------------
HUD & UI
---------
* Fixed objective list showing duplicated items
* Fixed valves new quick list feature on the server browser
* Fixed Developer/Donator icons showing for everyone
* Fixed voice chat indicator showing a blue box for some players
* Fixed chat box closing after you respawn
* Fixed end of round 'win panel' showing wrong team on some occasions
* Fixed end of round panel showing players that have disconnected
* Fixed some spelling mistakes
* Fixed AWP showing skull icon instead of awp icon in death list
* Added an option on the options panel to disable the pretty flashlights
* Fixed direct precache errors showing in the console
* Fixed some problems where capture progress panel would close unexpectedly
* Fixed capture progress panel sometimes staying open after respawn
* Heavy armour no longer shows for scouts (as it was too heavy)
* Fixed truncated team name (goa'uld) in team text chat

General Gameplay
-----------------
* Fixed players being invulnerable while zat stunned
* Fixed player names and player flashlights floating when player has left your view area
* Fixed players being able to change class and get the speed bonuses of the last class
* Fixed capture point exploit
* Fixed being able to pickup some weapons that would push you over your weight limit
* Fixed players spawning on disabled spawnpoints which would ruin the flow of the round
* Removed old special ability code and bind that was removed before initial release
* Fixed spectators taking damage and being able to be killed
* Fixed rare case where players could not spawn into the game
* Fixed flashlights staying after using the rings
* Dead players no longer trigger 'under attack' message
* Fixed defending team not being rewarded if the time runs out
* Spawn protection is removed when you take your first shot
* Fixed various small bugs with equip

Sound
-----
* Made the Goa'uld objective notification sounds louder
* Added sounds to notify defending team when objectives are being attacked
* Added more distance sounds for weapons

Weapons
-------
* Fixed P90 sometimes looking like it double fires
* Fixed Suicide bomb exploit
* Fixed staff world model blocking other staff shots
* Lessened the amount of energy used by each staff shot slightly
* Fixed G36 zoom bug after reloading
* Fixed suicide bomb showing 3 ammo
* Fixed inaccurate weapon description for P90
* Can now throw multiple C4 explosives before detonating
* Can now switch away from c4 after throwing all C4, and then back to the detonator later
* Fixed some C4 viewmodel animations
* Melee weapons now show 'slash' decal on the hit surface
* Fixed knife not making swing sound unless you are going to hit something
* Melee weapons now interact with physics objects
* Fixed AWP being much lighter than it should be
* Zat now stuns on first shot
* Zat rate of fire has been increased slightly
* Rate of fire increased on hand device
* Fixed delay when throwing a tac while being a kull warrior
* Hand grenades do slightly more damage
* Tac falloff (damage transferred to another player) damage has been reduced
* AWP does more damage, and has more recoil
* Hand grenades now explode faster
* Beretta M9 does less damage, improved recoil
* Added Kull Disruptor weapon attachment for the P90 that the Tauri scout can carry
- Degrades armor of the Kull (shows as P90D)
* Only Goa'uld classes and Tauri scout can carry a Zat
* Projectiles now get offset by view angles (recoil)

Maps
-----
* Fixed problems where any server with less than 32 slots would cut parts of maps off
* Fixed problems with entities that were cleaned up after a new round not being setup properly
* Fixed multiple players spawning on the same spawn point
* Erebus camp now requires 2 players to capture
* Fixed some problems with colour correction in erebus

Other
-----
* Fixed uninstaller not removing any directories
* Fixed minor memory leak in client and server
* Added Linux server binary
* Various rare crashes fixed
* General optimizations

Beta 1.0 - 18/Jan/09
----------------------
* Initial Release


And of course, please vote for us in the Mod Of The Year Awards 2008!

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Stargate: The Last Stand 1.1 Server Patch

Stargate: The Last Stand 1.1 Server Patch

Feb 3, 2009 Full Version 1 comment

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Server Full

Stargate: The Last Stand 1.1 Server Full

Feb 3, 2009 Full Version 1 comment

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Client Full

Stargate: The Last Stand 1.1 Client Full

Feb 3, 2009 Full Version 7 comments

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Stargate: The Last Stand 1.1 Client Patch

Stargate: The Last Stand 1.1 Client Patch

Feb 3, 2009 Patch 5 comments

After our first release we have been working very hard in the background to fix all bugs that have been submitted and to add a few things here and there...

Post comment Comments  (0 - 10 of 501)
Onemaster
Onemaster Dec 29 2012, 4:28am says:

Wow this mod looks amazing, I've got to play it.
Now it'd just be even better if we could play in 3rd person.

+1 vote     reply to comment
flyingmongoose
flyingmongoose Dec 15 2012, 5:36pm says:

As I previously stated:
The mod's source code can't be released because of the laws surrounding the Source SDK, it technically includes copy-written Valve code it would take Valve's say so to allow this to happen and they won't do that.

It took us a lot of time to get the game as it is, but what REALLY halted production was the lack of backing and support from MGM/Universal in ongoing development or taking this to a retail product.

Maybe if you guys threw together a petition to them to let InterWave put it together as a retail product with a story line (maybe even get some of the writers write up episodic content) you might see something like this get revived. Maybe even voice acting from the SG-1, Atlantis, or Universe cast would be awesome too!

Also, after watching the "20 year anniversary of SyFy" special, a lot of the writes from SG-1, Atlantis, and Universe want to believe there's still Stargate stories being written. So... who knows. If you guys want more Stargate... talk to MGM/Universal, petition them. Because they are the #1 people who's been holding back.

+1 vote     reply to comment
Dragonyeargenius
Dragonyeargenius Nov 28 2012, 2:25am says:

I agree. It should be revived! I waited from the beginning in anticipation, yet, it was unable to reach its full potential. The new crytek engine is out, maybe it could be ported, I do not know. All I know is this is the one mod I waited for to come out, and the reason I came to moddb.

+1 vote     reply to comment
Falconet
Falconet Nov 15 2011, 1:17pm says:

So why don't you release the source code?

+1 vote     reply to comment
flyingmongoose
flyingmongoose Jan 19 2012, 6:56pm replied:

The mod's source code can't be released because of the laws surrounding the Source SDK, it technically includes copywritten Valve code it would take Valve's say so to allow this to happen and they won't do that. It took us a lot of time to get the game as it is, but what REALLY halted production was the lack of backing and support from MGM/Universal in ongoing development or taking this to a retail product. Maybe if you guys threw together a petition to them to let InterWave put it together as a retail product with a story line (maybe even get some of the writers write up episodic content) you might see something like this get revived.

+1 vote     reply to comment
bovb902
bovb902 Nov 7 2011, 2:03am says:

i got the mod but around 9:00 no server is up 9:30 1 server shows up GATE TO GAMES or sumthing

+1 vote     reply to comment
Daskaloto
Daskaloto Sep 19 2011, 6:30am says:

if the mod is revived they can make it with the new engine coming for the new cs and other games made by vavle not sure

+1 vote     reply to comment
lokutus
lokutus Sep 6 2011, 8:38am says:

how install this, it can some instruction?

+1 vote     reply to comment
Juffe
Juffe Jul 18 2011, 5:22am says:

This mod needs to be revived again! =(

+2 votes     reply to comment
brechtos
brechtos Sep 7 2011, 8:56am replied:

That would indeed be cool. But perhaps in a newer engine and on a larger scale:D

+1 vote     reply to comment
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Platform
Windows
Developer
InterWave Studios
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Official Page
Stargatetls.net
Release Date
Released Jan 18, 2009
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First Person Shooter
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Sci-Fi
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Multiplayer
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