About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Get it ⬇ Download for Linux/Mac/Windows

Follow us
GitHub IRC Twitter Facebook ModDB Desura Steam GameReplays.org icon


Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Playtest 20160904

News 13 comments

We rely on players to thoroughly test the playtest builds to catch any bugs or balance regressions before the final release, so head over to the download page to try it out today! If you encounter a bug, or have any feedback, then please create a ticket on our Github issue tracker, find us on IRC, create a topic on our community forum, or leave a message in the comments below.

A lot of work in this release has focused on improving our core engine technology and paying down technical debt. The first place you will notice this is the mod chooser, which now understands the various install disks and digitial distributions of the original games. It can now automatically find and install all of the assets used by the mods, including the full motion videos and the additional music tracks included with the expansion disks.

New content installer

Because we have changed which assets are copied, all players will need to reinstall (or redownload) the assets for this playtest. These will be used for the future playtests and releases, so only needs to be done once.

The new FMV installation support has arrived just in time (some would argue far too late!), because this playtest includes 7 more campaign missions for TD and one new campaign mission each for RA and D2K. RA also includes three custom multiplayer missions that can be selected from the mission chooser (for singleplayer) or the multiplayer lobby (for cooperative play).

Other notable changes in this release include:

  • Improvements to unit pathfinding behaviour (less traffic jams around bridges and choke points!)
  • Aircraft in RA will now intelligently manage their reloading behaviour at airfields or helipads
  • New hotkeys and mouse bindings for moving around the map and producing units
  • Lobby options (such as crates and shroud) are no longer reset when switching maps
  • Improved UPnP support for automatically opening ports when hosting local servers
  • Fixes for a collection of common crashes that sneaked in to the last release (we’re sorry about that!)
  • A collection of balance changes for RA and TD that were discussed and tested on our community forum
  • Many trait and Lua API improvements for mods and maps

AI Engineers

Watch your back! We have taught the AI to use Engineers to capture tech buildings and enemy structures.
A controverial exploit allowing engineers to cancel production in the RA mod has also been fixed.

Player scores

A new scoring system tracks many ingame actions, not just kills.
The redesigned score menu now also lists the spectators that are observing the match.

Burning trees

We have restored the ability for flame weapons to burn trees down to charred husks.
Try the playtest today to find all the other cosmetic improvements!

Check out the full changelog for more details, and head over to the download page to try it for yourself!

Please note that OpenRA now requires .NET 4.5 / Mono 3.2 or greater. Players using Ubuntu 12.04 or other Linux disributions that include Mono 2.10 can upgrade to a supported version by following the instructions on the Mono site. Players who are still on Windows XP will need to upgrade to a supported OS.

Work is steadily progressing on our official Tiberian Sun mod and the “gen2” engine overhaul required to support it and other community-developed mods.

TS Promo

During this last release cycle we completed the first step (a year in the making) of a major project to support the per-pixel depth calculations required to correctly render the TS world. Gameplay advancements include finishing support for the EMP cannon and player-controllable Carryalls.

A lot of work remains on both the engine and gameplay fronts. Please understand that this is a long-term project, and it will not be completed any time soon with our current developer manpower. We have plans for making future development versions more accessible for testing, but because the project is developed by volunteers in their free time we cannot predict when it will be complete enough to include in an official OpenRA release.

Release-20160508

Release-20160508

News 4 comments

We are proud to announce a new stable release of OpenRA!

"Korean War" update

"Korean War" update

OpenRA- Red Alert: World at War 0 comments

General Announcement for significant changes made to OpenRA: Red Alert-World At War. Features: two new countries (North and South Korea).

First release of Tiberian Dawn Xtended

First release of Tiberian Dawn Xtended

Tiberian Dawn Xtended 2 comments

After years of development, C&C remake 'Tiberian Dawn Xtended' sees its first public release as mod for OpenRA.

Public registrations for Red Alert Global League Season 2 now open!

Public registrations for Red Alert Global League Season 2 now open!

News 3 comments

Coming soon: AI bots using engineers, improved scoreboards, Origin support, 6 new missions for Tiberian Dawn and 3 Red Alert co-op missions have a comeback!...

RSS Related Files
Tiberian Dawn Xtended v0.53

Tiberian Dawn Xtended v0.53

Tiberian Dawn Xtended Full Version 1 comment

Update to v0.53. Fixes a few remaining bugs, improves Obelisk laser visuals and tweaks balancing.

Red Alert- World at War 1.4

Red Alert- World at War 1.4

OpenRA- Red Alert: World at War Full Version 2 comments

Scheduled to release September 15, 7:00 AM (EST). Adds North and South Korea, along with a significant number of modifications (buffs and nerfs as well...

Tiberian Dawn Xtended v0.51

Tiberian Dawn Xtended v0.51

Tiberian Dawn Xtended Full Version 0 comments

Bugfixed version of the first public non-beta release of Tiberian Dawn Xtended. TDX is a remake of C&C for OpenRA with several improvements, tweaked graphics...

Red Alert- World at War 1.3

Red Alert- World at War 1.3

OpenRA- Red Alert: World at War Full Version 2 comments

Changes are in readme. Sorry, have been focusing on other things, so there wasn't an update for a while.

anti rush

anti rush

Tibirian Dawn: Anti Rush Demo 0 comments

For installation unzip to mods folder in openra folder.

Tiberian Dawn Advanced v.2.6 Updated

Tiberian Dawn Advanced v.2.6 Updated

C&C Tiberian Dawn Advanced Full Version 0 comments

This modification Tiberian Dawn Advanced v.2.6 ( TDA 2.6 ) on OpenRA engine, release 20160508, does not bring anything fundamentally new, neither graphics...

Comments  (0 - 10 of 461)
Fulger100
Fulger100

Hello,can someone say to me how to get back the OpenRA 20140405?

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium

It is still available for download via Github.com

Reply Good karma+1 vote
Ichiman94
Ichiman94

Even if the original game is old, it still kicks my *** :D

Reply Good karma Bad karma+2 votes
Ri-fu
Ri-fu

Does anyone else have their mouse disappear on the menu screen? I'm able to fix it by entering the mod selection page and choosing something, but it's a serious pain trying to get the invisible mouse to land on the menu items.

I recall a fix for disappearing mice was mentioned some time ago so I don't know why I keep experience it.

Reply Good karma Bad karma+3 votes
Milanium Creator
Milanium

Sounds like something you should report to Bugs.openra.net with some details on your operating system, graphics driver etc.

Reply Good karma+2 votes
Nolt
Nolt

I use ORA in window mode due to this bug, I haven't figured how to fix it yet.

Reply Good karma Bad karma+2 votes
Milanium Creator
Milanium

Try disabling hardware cursors and report your findings to Github.com

Reply Good karma+2 votes
ThatWasLeftHanded
ThatWasLeftHanded

Can someone tell me why the hell I can't find the damn map type for the map editor in the Christmas release? I keep going back to this page: Github.com whenever I try looking it up...

All I can see is MissionSelector, that's it. as far as I can tell there is no flipping way anyone can make a campaign map anymore...

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium

MissionSelector is the right choice for campaign maps. It will then only appear in Singleplayer - Missions. You have to edit the mod's mission.yaml though to add it.

Reply Good karma+1 vote
Isaac_The_Madd
Isaac_The_Madd

Can we get traits that activate based on the current cargo of an actor?

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium

We already have. That is how the RA2 mod IFV works. See Github.com for reference.

Reply Good karma+1 vote
Isaac_The_Madd
Isaac_The_Madd

I just need externalcaptures to be affected by upgrades to make transports capture buildings when an engineer is in them. That is the only advantage of transfromonpassenger over the upgrades system, not ever trait is affected by it.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom
Contact
Send Message
Homepage
Openra.net
Release date
Game watch
Follow
Share
Community Rating

Average

9.4

234 votes submitted.

You Say

-

Ratings closed.

Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012 by Torpedo1986

Style
Theme
War
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @openra

Youtube.com A closer look into one of the Global League's Recruit Division for... Fb.me

5hours ago

A closer look into one of the Global League's Recruit Division for Round 3: Youtube.com

5hours ago

Youtube.com For this weeks' shoutcast, we are back in Red Alert and have a look... Fb.me

23hours ago

Youtube.com Crystallized Doom is making amazing progress! Check out the latest... Fb.me

Sep 27 2016

Youtube.com Fb.me

Sep 26 2016

Youtu.be For the final episode of the RAGL season 1, we are going to watch events unfold... Fb.me

Sep 18 2016

Hechthor Doomhammer Streaming The Latest OpenRA Playtest Tonight!! Tune in from 18:00/6:00pm UTC - Saturday!... Fb.me

Sep 17 2016

Youtube.com TD Titans Norman and Anjew duking it out on playtest map 16:9. Fb.me

Sep 16 2016

Playtest stream inbound! We'll have a closer look at OpenRA's future TD mod. Fb.me

Sep 12 2016

M.youtube.com Be sure to check out the first competitive Crystallized Doom shoutcast!... Fb.me

Sep 11 2016

Embed Buttons
Link to OpenRA by selecting a button and using the embed code provided more...
OpenRA
Statistics
Last Update
Watchers
1,252 members
Mods
19
Files
48
Articles
91
Reviews
58