OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.
The RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).
The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.
The D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!
This playtest is a timely opportunity to get community participation, as we celebrate a massive record of games played. At the end of November we passed 500,000 completed multiplayer games since August 2014, when we started recording online server statistics. This is a huge accomplishment for our community, congratulations!
The main focus of this development cycle was modernizing core parts of the engine and game code to support the work-in-progress Tiberian Sun mod and other community projects. These shouldn’t have visibly changed our released mods, but big changes always have a risk of introducing unexpected bugs or side-effects. Please note that changes to the way hotkeys are managed mean you will need to redefine any custom hotkeys in the Input settings.
The changes weren’t all behind the scenes; an overhaul of the multiplayer UI added long-requested features:
The new server player list is one of several improvements to the multiplayer UI.
Of course, we realize that the vast majority of OpenRA players do not play online. We haven’t forgotten about you either! Improvements for the singleplayer experience include:
Improvements to the AI support power targeting mean that this will be a rarer sight.
Other notable changes include:
The Map Options tab includes several new settings, and can be customized by scripted maps.
Platform integration fixes include “Pin to taskbar” support on Windows and 64 bit support for macOS.
As always, we suggest you read the full changelog if you’d like more information on the full list of changes. We make these playtests available to get feedback from the community about the future direction of OpenRA, and we value your feedback. Let us know what you think and please report any bugs you discover via our forum, our GitHub issue tracker, or in the comments below.
OpenRA playtest builds do not overwrite the release version if you are on Windows or macOS, and you can switch between the two when joining an online server. So head over to our download page and give it a try!
This development cycle brought significant improvements for community mods, but we recommend that modders wait for a future playtest before updating their projects. We plan to merge a new version of our semi-automated rule upgrader before the final release, which will simplify the process of updating your Mod SDK based projects to the latest engine version. Stay tuned for more info!
Thanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes.
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This is my mappack for OpenRA game engine . All maps speciffic for mod Red Alert . I wish good game and have fun for all OpenRA players !!! lets rush...
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