About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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This playtest is a timely opportunity to get community participation, as we celebrate a massive record of games played. At the end of November we passed 500,000 completed multiplayer games since August 2014, when we started recording online server statistics. This is a huge accomplishment for our community, congratulations!

The main focus of this development cycle was modernizing core parts of the engine and game code to support the work-in-progress Tiberian Sun mod and other community projects. These shouldn’t have visibly changed our released mods, but big changes always have a risk of introducing unexpected bugs or side-effects. Please note that changes to the way hotkeys are managed mean you will need to redefine any custom hotkeys in the Input settings.

The changes weren’t all behind the scenes; an overhaul of the multiplayer UI added long-requested features:

  • The server browser shows the name/faction/team of connected players
  • The server browser is now also available as a tab in the server lobby
  • The main menu and server browser will notify you if a new release is available
  • The Global Chat has been removed from the server browser and lobby
  • A chat dialog has been added to the in-game menu

Server player list

The new server player list is one of several improvements to the multiplayer UI.

Of course, we realize that the vast majority of OpenRA players do not play online. We haven’t forgotten about you either! Improvements for the singleplayer experience include:

  • The full Harkonnen campaign in D2K
  • Refinements and improvements to several campaign missions in Red Alert and Tiberian Dawn
  • A fix for the AI cheating when it uses superweapons and support powers
  • Several other changes that should improve the AI behaviour and performance

AI Airstrike

Improvements to the AI support power targeting mean that this will be a rarer sight.

Other notable changes include:

  • New lobby options to disable bounty, build radius, and re-packing Construction Yards
  • Units will no longer target enemies revealed by the Red Alert GPS Satellite
  • A collection of community-driven balance changes for Red Alert
  • Fixes for many graphical glitches and polish issues
  • Fixes for several platform integration issues on Windows and macOS
  • Further improvements to memory usage and performance

Expanded game options

The Map Options tab includes several new settings, and can be customized by scripted maps.

Windows and macOS improvements

Platform integration fixes include “Pin to taskbar” support on Windows and 64 bit support for macOS.

As always, we suggest you read the full changelog if you’d like more information on the full list of changes. We make these playtests available to get feedback from the community about the future direction of OpenRA, and we value your feedback. Let us know what you think and please report any bugs you discover via our forum, our GitHub issue tracker, or in the comments below.

OpenRA playtest builds do not overwrite the release version if you are on Windows or macOS, and you can switch between the two when joining an online server. So head over to our download page and give it a try!

This development cycle brought significant improvements for community mods, but we recommend that modders wait for a future playtest before updating their projects. We plan to merge a new version of our semi-automated rule upgrader before the final release, which will simplify the process of updating your Mod SDK based projects to the latest engine version. Stay tuned for more info!

Release 20171014

Release 20171014

News 8 comments

After three months of public playtesting we are pleased to finally declare “Mission Accomplished” on the new OpenRA release! Release 20171014 makes...

New Gameplay Videos

New Gameplay Videos

Tiberian Dawn Apolyton

I have uploaded new videos to show you my mod in game.

Playtest 20170930

Playtest 20170930

News

Thanks to everybody who reported issues with playtest-20170923 last week, today we are releasing another playtest with several more fixes.

Playtest 20170923 now available for testing

Playtest 20170923 now available for testing

News 2 comments

With two months and two playtests behind us, we are now almost ready to push the next OpenRA release!

Add file RSS Related Files
d2kA BattlePack v005

d2kA BattlePack v005

SirCakealots Dune2k Advanced mod/maps Demo

Includes nine skirmish maps with d2kA rules of version 005 for OpenRA release 20171014.

TDA152Full

TDA152Full

Tiberian Dawn Apolyton Full Version 3 comments

To install you need The latest stable release-20171014 of openra from here (www.openra.net/download/) And 7zip to uncompress the file from here (www.7-zip.org...

OpenRA Nodex mappack

OpenRA Nodex mappack

Full Version

This is my mappack for OpenRA game engine . All maps speciffic for mod Red Alert . I wish good game and have fun for all OpenRA players !!! lets rush...

Apolyton pack 151

Apolyton pack 151

Tiberian Dawn Apolyton Full Version 6 comments

To install you need The latest stable release-20171014 of openra from here (www.openra.net/download/) And 7zip to uncompress the file from here (www.7-zip.org...

Apolyton pack v0.50

Apolyton pack v0.50

Tiberian Dawn Apolyton Full Version 2 comments

To install you need The latest stable release-20171014 of openra from here (www.openra.net/download/) And 7zip to uncompress the file from here (www.7-zip.org...

Over Powered Mod r019 (for Release-20171014)

Over Powered Mod r019 (for Release-20171014)

Over Powered Mod Full Version 2 comments

New Highwayman for Allies. Engine updated for Release-20171014

Comments  (0 - 10 of 491)
MachoMan89
MachoMan89

Is there a nice guide showing how to get mods working out? It was simple, now it is a bit complicated

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium Reply Good karma+1 vote
ApornasPlanet
ApornasPlanet

get patreon and charge one dollar for each release!

Reply Good karma Bad karma+1 vote
Milanium Creator
Milanium

There is Salt.bountysource.com if you want to help cover the fees for hosting the servers.

Reply Good karma+2 votes
flames09
flames09

Edit: I found the Github page haha, whoops. Might be handy if you just had a tutorial article here on ModDB that links straight too it :P

Reply Good karma Bad karma+2 votes
Milanium Creator
Milanium Reply Good karma+2 votes
Battleship0003
Battleship0003

I like the launcher better.

Reply Good karma Bad karma+1 vote
naryanrobinson
naryanrobinson

So just to clarify,
is Red Alert 2 ever coming to OpenRA?

Reply Good karma Bad karma+2 votes
boolbada
boolbada

Probably yes, they have RA2 repository in the OpenRA git.

Reply Good karma Bad karma+3 votes
naryanrobinson
naryanrobinson

Is it much of an upgrade technologically speaking from Tiberian Sun?

Reply Good karma Bad karma+2 votes
boolbada
boolbada

Not too much, but it needs a few more modules to support RA2's funky stuff. TS is still under rapid development and we need to wait: Github.com

Reply Good karma Bad karma+2 votes
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OpenRA
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Jan 18 2012 by Torpedo1986

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