About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20140927

8 comments by Milanium on Sep 27th, 2014

The biggest change in this playtest compared to our July release is the overhauled in-game interface:

  • The RA mod has received a brand new sidebar.
  • A new end-game score screen appears once a game is complete.
  • The in-game menu now shows an objectives panel in all mods (previously only available in the TD mod).
  • New keyboard shortcuts have been added, and the default keys have changed to match Tiberium Wars and Red Alert 3.

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.These UI changes are still a work in progress, and further refinements will be made before the final release. If you have feedback on the new design then please let us know during this playtest period!The full Changelog lists many of the other improvements, bug fixes, and balance changes that are included in this playtest. A few notable improvements include:

  • The lobby now prevents players from choosing colors that are too similar to each other or the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Several of the Tiberian Dawn campaign missions have been updated with mission objectives.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.

A lot of work has gone into our new Lua API for scripted maps that was introduced with our June release. This new API offers improved performance, stability, and integrates with the new mission objectives system. If you have written any scripted maps then please use this playtest as an opportunity to port your maps to the new API, and please file a bug if there are any missing features. The old API will be removed in the near future.

Mission objectives

Several Tiberian Dawn campaign missions have been overhauled with objectives and other improvements.

RA aircraft

Planes no longer bunch together, which makes them much less vulnerable to enemy AA.

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Post comment Comments  (0 - 10 of 344)
Zenoseiya
Zenoseiya Aug 29 2014, 12:43am says:

Do you plan on implementing the original campaigns with the Risk-style map and mission tree? I'm mostly interested in this project so that I can play the original single player missions with an updated interface.

Do you plan on including the bonus content like the counterstrike and aftermath expansions, retaliation lost files, save games, videos/music, etc that are included in PortableRA, Red Alert 1 Installer and Command & Conquer Gold: Project 1.06? They're fun, but they don't have the new features from OpenRA.

Also, where do we get the MIX files from? I checked the Red Alert 1 CD and found a MAIN.MIX file that seems to contain the videos. The Tiberian Dawn is a bit trickier, as I had to download not only the original SCORES.MIX but also a modified MOVIES.MIX that included both the GDI and NOD videos. Do you think you could streamline this in later releases and include an option to automatically rip the videos/soundtrack from the CD or download them from the internet?

+1 vote     reply to comment
pchote
pchote Aug 29 2014, 8:40am replied:

Installing the videos and soundtrack from CD has been supported for several years, and the news post above explains the music download support that was added in the last release :)

+2 votes     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 12:11pm replied:

I tried that. It does not install the videos from the Red Alert CD when it asks me to. I have to add the MAIN.MIX file manually. I tried it with the C&C CD and got the same result: the installer does not download the music and videos from the CD.

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 6:35pm replied:

I've done some more testing. The installer recognizes virtual CD drives. However, when attempting to install Red Alert, it does not copy over the videos. I have to copy the Main.mix file from the CD directory manually.

When installing Tiberian Dawn, it only copies the videos from the current CD, requiring the use of a custom Movies.Mix file that contains both the GDI and NOD videos.

+1 vote     reply to comment
D.E.G
D.E.G Aug 3 2014, 7:52am says:

I can't add more factions to do the game. Trying to add brits to ra. I did everything to add british to the game. I can't see it where you can choose the faction you want to play with. How can i do that?

+1 vote     reply to comment
Milanium
Milanium Sep 4 2014, 3:42pm replied: +1 vote     reply to comment
Firelord475
Firelord475 Jul 10 2014, 5:04am says:

Did the GDI and NOD have commandos at somepoint? I thought i remember seeing them.

+2 votes     reply to comment
APB_ICE
APB_ICE Jun 22 2014, 10:57pm says:

Love the new release! You guys are really doing some amazing work. :D

There's only one problem: The Chronotank's teleport-radius still hasn't gotten the increase it so desperately needs =/ I strongly suggest doubling its teleport-range, maybe even tripling it, as it's currently so short to the point of being completely useless.

Also, may I suggest allowing base-defenses to be constructed slightly farther away from the base? Like 2 squares instead of 1. It makes sense and would make setting up good defensive positions easier.

+1 vote     reply to comment
Velastine
Velastine Sep 6 2014, 9:42pm replied:

How about determining the teleport range according to the charges stored in the tank? So the tank can jump to nearby locations (behind enemy tanks, for example) in short intervals, or it can jump long distance with full charge.

+1 vote     reply to comment
HeavyCruiser
HeavyCruiser Jun 18 2014, 9:09pm says:

so much love for openra, cant wait to see how far they can push the engine!!

+2 votes     reply to comment
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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
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Official Page
Openra.net
Release Date
Released Sep 18, 2010
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Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

Style
Genre
Real Time Strategy
Theme
War
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Single & Multiplayer
Project
Indie
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T.co @CNCSybert casting the OpenRA tournament at Twitch. T.co

Aug 30 2014, 2:18am

T.co Next release will fix the AI targeting walls with super weapons. =) T.co

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Aug 10 2014, 2:44pm

T.co Currently 3 single-players missions for Red Alert. T.co

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T.co The AI bots are not too easy, but also not unbeatable. T.co

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