About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Get it ⬇ Download for Linux/Mac/Windows

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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RSS Articles

We are today releasing one last (planned) playtest with two notable changes:

  • An “Assault Move” modifier has been added to Attack Move to make units always target buildings (overriding their active stance) while attack moving.
  • Music playback has been reworked to fix the pausing and skipping issues that have been reported by some players on the previous playtests.

…plus a handful of other minor fixes that are listed in the full changelog.

The Mod SDK has also been updated to use the new engine version, and to create “portable” windows packages that do not require installation.

New civilian tech buildings

Hold Ctrl when issuing an Attack Move order to activate Assault Move.

This playtest will be your last chance to report any bugs or balance issues, so we encourage everybody to play a few games, and let us know of any issues via our forum, our GitHub issue tracker, or in the comments below. As usual, you can find playtest-20170923 on our download page.

New playtest 20170902 ready!

New playtest 20170902 ready!

News 1 comment

A month after the previous playtest, we’re pleased to announce the new release candidate, playtest-20170902, featuring many balance tweaks and bugfixes...

The Skirmish

The Skirmish

C&C - Fanwars 6 comments

As a soldier, what would it be like to face the Red Alliance on the battlefield?

The Red Alliance

The Red Alliance

C&C - Fanwars 2 comments

An overview of the Red Alliance, one of the mod's main playable faction, created by Antoku and MartinMb.

New update to MW

New update to MW

Medieval Warfare 2 comments

A new update formed around giving the players the ability face the undead and play as the Sultan faction.

RSS Related Files
Over Powered Mod r018+2 (for Playtest-20170923)

Over Powered Mod r018+2 (for Playtest-20170923)

Over Powered Mod Full Version

Updated for the new playtest, Playtest-20170923. yaaay

Over Powered Mod r018+1 (for Playtest-20170902)

Over Powered Mod r018+1 (for Playtest-20170902)

Over Powered Mod Full Version 3 comments

New Magnetroll for Allies. New Pest Control for Allies. GI (RA2) for Allies replace Rifleman. Radar Dome high power mode graphical polish

Over Powered Mod r017 (for Playtest-20170722)

Over Powered Mod r017 (for Playtest-20170722)

Over Powered Mod Full Version 1 comment

Doge Lord added. Conscript (squad) added. Carrier spawns MiG AND Yaks.

Combined Arms Alpha 0.40 for OpenRA 20170527

Combined Arms Alpha 0.40 for OpenRA 20170527

Command & Conquer - Combined Arms Full Version

New Jungle & Winter terrain, Allied Grand Cannon unit, Enchanced/Classic modes, Bug fixes, Faction Balancing, New artwork. I need feedback on bugs & faction...

Combined Arms Alpha 0.31 for OpenRA 20170527

Combined Arms Alpha 0.31 for OpenRA 20170527

Command & Conquer - Combined Arms Full Version

Hotfix for 0.30 - Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works...

Combined Arms Alpha 0.30 fixed for OpenRA 20170527

Combined Arms Alpha 0.30 fixed for OpenRA 20170527

Command & Conquer - Combined Arms Full Version

Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works on OpenRA 20170527...

Comments  (0 - 10 of 483)
naryanrobinson
naryanrobinson

So just to clarify,
is Red Alert 2 ever coming to OpenRA?

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boolbada
boolbada

Probably yes, they have RA2 repository in the OpenRA git.

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naryanrobinson
naryanrobinson

Is it much of an upgrade technologically speaking from Tiberian Sun?

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boolbada
boolbada

Not too much, but it needs a few more modules to support RA2's funky stuff. TS is still under rapid development and we need to wait: Github.com

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Purifier752
Purifier752

I never properly praised you for this game. I spent lots days playing it for years, and it's really nice to see some enthusiast creating a game this good. Keep up with the good work!

By the way, I just have some tips/questions:
1 You should reintroduce the Power-Off button for Tiberian Dawn
2 The construction range for Red Alert should be extended, currently it is only one cell, forcing me to positionate buildings to close and base defenses uncomfortably
3 Are you going to add Volkov as the Soviet Commando in skirmish mode?
4 AIs on Dune 2k never build concrete slabs. It makes indeed the work easier for me in skirmsh mode, but I don't really like unfair advantages :)
5 I personally see Snipers and Hijackers more as Allied Units for Red Alert, since they fit more with guerilla combat and sneaky strategies.

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SenSei76
SenSei76

Great! ;)

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-Svarog-
-Svarog-

Wanted to ask if it's in a draft Russian text, or audio?

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DRazier97
DRazier97

Any possibility you guys might make Generals Zero Hour with OpenRA's pixel graphics?

Reply Good karma Bad karma+4 votes
MustaphaTR
MustaphaTR

I'm working on a Generals mod with RA/TD Graphics for OpenRA. Just Generals tho, not Zero Hour. Here are some videos: Youtube.com

Reply Good karma Bad karma+1 vote
Silverstei
Silverstei

There is actually a WIP open source Generals Zero Hour

Reply Good karma Bad karma+3 votes
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OpenRA
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Jan 18 2012 by Torpedo1986

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