About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20140709

12 comments by Phrohdoh on Jul 9th, 2014

We have just released our first July release candidate, playtest-20140709.
This short development cycle has been extremely productive, and includes some long-awaited features:

  • The RA and TD game music can now be downloaded and installed from the in-game music player.
  • Capturing enemy structures in RA and TD will now let you build units from their faction.
  • The maximum tech level can be configured in the lobby options (TD only in this playtest).
  • Added an option to lock the mouse cursor inside the game window.

Other big changes include:

  • Fixed a number of crashes that were introduced in the last release.
  • Improved performance and memory usage.
  • Added beacon images for the RA spy plane, paratroopers, and parabombs.
  • Multiple players can now repair a building at an accelerated rate.
  • Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).

As usual, the full list of changes compared with the June release is available on our wiki.

Beacons have been added for the air-support powers in RA.

Tech levels can be configured in the TD lobby options.
Support for RA and D2K will be added in the next playtest.

The OpenRA engine now supports isometric perspectives.
Development is progressing well on our Tiberian Sun mod, but it will not be ready for several more months.

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Post comment Comments  (0 - 10 of 336)
Firelord475
Firelord475 Jul 10 2014, 5:04am says:

Did the GDI and NOD have commandos at somepoint? I thought i remember seeing them.

+1 vote     reply to comment
APB_ICE
APB_ICE Jun 22 2014, 10:57pm says:

Love the new release! You guys are really doing some amazing work. :D

There's only one problem: The Chronotank's teleport-radius still hasn't gotten the increase it so desperately needs =/ I strongly suggest doubling its teleport-range, maybe even tripling it, as it's currently so short to the point of being completely useless.

Also, may I suggest allowing base-defenses to be constructed slightly farther away from the base? Like 2 squares instead of 1. It makes sense and would make setting up good defensive positions easier.

+1 vote     reply to comment
HeavyCruiser
HeavyCruiser Jun 18 2014, 9:09pm says:

so much love for openra, cant wait to see how far they can push the engine!!

+1 vote     reply to comment
Meyerm
Meyerm May 20 2014, 8:11pm says:

I had another idea for a mod. The RA universe hints that the Pacific war still happened, just not with the European war happening at the same time. So here's the story:

It's the beginning of 1945 and mobile construction technology has finally been perfected and mainstreamed. Japan, which still began it's conquest of the Pacific and bombed Pearl Harbor, is at war with America and the British commonwealth. However, Stalin soon sends Soviet forces from the west in a bid to gain more influence.

It's basically a prequel to Red Alert 1. Before the actual WW2 between the allies and the Soviets begins in 1946, various powers try to end Japan's threat and lay claim to their conquered territories. It would replace the allies with America and Britain as separate factions, and add Japan as well. Since it's a prequel, technologies like the chronosphere, iron curtain, tesla coils (maybe still them), mammoth tanks, etc. won't be present. Soviets would keep heavy tank, Britain (dark green) would have light tank, America (forest green) would have medium tank, and Japan (orange) would have a mix between medium and light tank.

+3 votes     reply to comment
Firelord475
Firelord475 Jul 10 2014, 3:36pm replied:

Red Alert 3

Empire of the rising sun

Might not be good, but it happend..

+1 vote     reply to comment
Comanche_Prime
Comanche_Prime May 23 2014, 10:26am replied:

If there isnt any of dat high technologies, so whats the point of it? Have only low-tech wont be awesome... its the first thing...
Second... Developers now busy with polishing finished stuff, and TS making...

Thats IMHO, so...
If you know that this idea has great potential - u can do it for your own, thanx to developers, its highly modable...

+1 vote     reply to comment
cybermaxrus
cybermaxrus May 14 2014, 2:49pm says:

Still does not support Red Alert2?

+1 vote     reply to comment
InStars
InStars Jun 25 2014, 5:39am replied:

You can add bounty so the developers of OpenRA implement it faster:
Bountysource.com

+1 vote     reply to comment
bobsam
bobsam May 26 2014, 2:28am replied:

Not exactly the easiest thing to do dude.

+3 votes     reply to comment
Milanium
Milanium May 21 2014, 11:20am replied:

Send your patches via Github.com

+1 vote     reply to comment
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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
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Official Page
Openra.net
Release Date
Released Sep 18, 2010
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9.4

204 votes submitted.

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Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
Indie
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Latest tweets from @openra

#linuxgames #pcgames #playtest Playtest 20140709 has arrived! Have you prepared for war?... T.co

Jul 9 2014, 8:44am

#games #gaming #pcgamer #pcgames #linuxgames Just a simple teaser-screenshot of our upcoming TS mod (no ETA,... T.co

Jul 9 2014, 4:37am

For a sneak peek of upcoming features, remember to check the changelog!... T.co

Jul 8 2014, 8:32am

T.co Who needs construction yards to win?! T.co

Jul 6 2014, 5:55pm

T.co Over two hours of OpenRA streaming by @EnchaJini. T.co

Jul 5 2014, 3:24pm

T.co Two (formerly) friends have fun with demo trucks. T.co

Jul 5 2014, 4:19am

T.co Beware! The skirmish AI is quite relentless towards beginners. T.co

Jul 1 2014, 3:38am

T.co Original missions? Hell, yeah! #WIP T.co

Jun 30 2014, 10:28am

Congratulations to @OpenXcom on their 1.0 release. T.co

Jun 20 2014, 4:20pm

T.co Still a lot of people on old versions. An update is strongly recommended. T.co

Jun 16 2014, 5:00am

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