Shattered Paradise is an expansion for Tiberian Sun on Openra, it's goal is to (im)balance the game by adding new factions (Scrin, Mutants and Cabal) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

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After around three years of work that included nine months of constant gameplay testing, we are finally in a situation to release a playable build of Shattered Paradise.

Due to the fact that the core Tiberian Sun mod for OpenRA has missing or incomplete features, Shattered Paradise was developed on top of it with employing workarounds or omitting the aforementioned core features. It has the goal to extend and improve upon the feel and gameplay of the original game and for that we used all the tools we had available. We’ve added more playable factions, reworked many units and sacrificed a few of the original niche aspects.

OpenRA 2018 07 28T122303773Z

I want to stress this to anyone interested in the project: we did not aim to replicate everything featured in Tiberian Sun to the letter. We love the original game, we’ve improved what we could improve and axed what we felt was harmful. It’s our own rendition of the Tiberium Universe, Also, I want to make it very clear that the decisions we’ve taken are not the responsibility of the OpenRA crew.

Having mentioned that, here is the link to the Shattered Paradise discord server where you can join our player base. Discord.gg The download link of the latest build of the game also can be found there.

Moreover, for now our efforts are still focused only on the multiplayer aspect of the game as our resources are currently limited.

Dev Blog #4

Dev Blog #4

News 5 comments

A summary of graphic changes and new in game mechanics.

Dev Blog #3

Dev Blog #3

News 6 comments

A summary of what has happened since the last dev blog.

Dev Blog #2

Dev Blog #2

News 6 comments

Second Dev Blog, it covers a few unit reworks and the Offensive Superweapons for CABAL, the Forgotten and the Scrin.

Dev Blog #1

Dev Blog #1

News 5 comments

First full dev blog. We cover the closed beta, voicing units and more.

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Shattered Paradise Build 20180728 III

Shattered Paradise Build 20180728 III

Full Version 12 comments

SDK Installer for Shattered Paradise, first release, read description for extra links and information.

Comments  (0 - 10 of 51)
OrangeNero
OrangeNero

Owl made some videos of playing the mod :D

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kubolek01
kubolek01

Hmmm... is horribly poor performance normal for this engine?

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Nolt Creator
Nolt

No, it depends on the machine and the drivers afaik, of course it runs better on stronger machines, but I have seen exceptions, maybe you can get more info on IRC since I am not an expert on this field.

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Beeruspizzaeater
Beeruspizzaeater

Amazing mod guys love it much! This is what cnc 3 should have been. :)

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Valherran
Valherran

Been messing with this all day, and this is pretty good for a first release! One major problem with the AI though, they are not smart enough to counter engineer/infantry rushes. It is a guaranteed victory if you do this against any faction AI.

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Nolt Creator
Nolt

thats a general issue with all the OpenRA AIs of all the mods, we could fix it if someone rewritte a lua based AI but no luck so far. Its better to play multiplayer until this improves imo.

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OrangeNero
OrangeNero

The trick is to not try to make an AI that is trying to mimic a human, instead try to make an AI that puts pressure on the human and challenges him but still feels rewarding to fight against.

Kind of like a horde mode.

So giving the AI means of defending its base from such attacks is actually relatively simple. Make it cheat and have lots of defensive teams or let it build defensive structures inside the base and walls around it.

The RA2 AI built walls around all important buildings and had defenses all over so engineer rushes were kinda hard to pull off especially against the French and Yuri. It would even engineer rush you which is very devastating when they get your conyard or warfactory.

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Nolt Creator
Nolt

By rewritte I meant work on the base code, not spend time to polish an already working AI, we did all we can on that area, but the AI itself isnt very good.

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Guest
Guest

What makes the Dune 2k Ai different? I swear its operating on a different level then the rest. I don't remember it being like that back in 03.

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Tiefood
Tiefood

this post was mine, wasn't signed in.

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Nolt Creator
Nolt

Missions are scripted.

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