Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

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Github.com

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(Latest Version: playtest-20240315)

Windows (x86|x64) - Linux - MacOS X

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New version release-20220529

SP Logo OpenRAMarines, Militants, Marauders, Cyborgs and Razorsharks of Shattered Paradise,

it has been 5 long months since the last release but now we are finally ready and proud to present the biggest update Shattered Paradise has ever seen. New unit models, new voicelines, new effects, visual improvements, adjusted maps, new content, a new selection UI and also a new production method including a massive balance overhaul will be featured in this update.

New Models

titan

We have updated our Titan model (made by areaSZ)


New Effects

new effects

Our fellow community member dnqbob has updated some of our visuals such as GDI and C.A.B.A.L. aircraft

Visual Improvements

scrin1scrin2

We have adjusted the palette color of our Scrin vehicles to increase the visibility through a typical Scrin Army


Upgrades

gdi u nod u mut u


cab u scrin u u researched


We have implemented upgrades into Shattered Paradise to compliment each faction and increase the variety of tactics and build orders. Each faction unlocks 3 upgrades on Tier 2 (Radar tech) and 3 ugrades on Tier 3 (Tech Center tech) respectively.

The New Selection UI

gdi ui 0gdi ui 1gdi ui 3gdi ui 2gdi ui 4gdi ui 5ui 6ui 7ui 8ui 9ui 10ui 11ui 12ui 15ui 14ui 13Spec Selection UI 3 units tooltiSpec Selection UI Disabled


We are very proud to present our newest tool for Shattered Paradise that might even see implementation into the staple roaster of all OpenRA mods. It is our new selection UI being able to feature all unit stats including:

  • Health Points
  • Armor Type
  • Damage
  • Vision Range
  • Attack Range, separated in anti ground and anti air
  • Explosion Radius
  • Movement Speed
  • Power Output/Usage
  • Reload Delay
  • Scrin Shield HP
  • Mind Control Count
  • Carrier Drone Count
  • Harvester Capacty and value of Tiberium in it
  • Unit Cargo
  • Upgrades (researched upgrades will be shown in color)
  • Amount of additional units selected above what is shown

MustaphaTR has all the stats covered with his new code.

The New Direction of Shattered Paradise

We have decided to change Shattered Paradise's method of production from SingleQueue to MultiQueue. This means that multiple production structures will no longer speed up the build times of assets but rather provide additional building queues to produce the respective assets simultaneously.

MustaphaTR was able to implement this new method via lobby option checkbox. The new checkbox called “MultiQueue” is activated by default. However if you prefer to play Shattered Paradise with its old production method of SingleQueue you can simply turn this lobby option off.


The following lobby options have been added:

  • Limit Super Weapons checkbox
  • MultiQueue checkbox
  • Upgrades checkbox

First was something Romanov's Vengeance and a few other mods MustaphaTR has worked on already had, so we added here too. While we want MultiQueue to be the preferred production method for Shattered Paradise, we also added the option to disable it and return to old SingleQueue if you prefer it that way. Note that disabling the option, does not revert any balance changes that were made to account for MultiQueue, so the balance with this option will be a bit off. Third one again, a new thing that you can disable if you want. Disabling Upgrades restores GDI Power Turbines as a plug from Defense queue and makes Scrin Radar automatically enable Glider's mode switch.

We have adjusted literally every asset in the Shattered Paradise by giving each a customised build time as an additional balance method while also improving the balance overall. We have also implemented a new speed level system where each unit has a speed that is a multiple of 15 to classify them into their own speed category.

We have also added a new 2v2 map called Tiberium Forest while also improving already existing maps.

The entire changelog can be read here. You can download the new version from the links below.

Download

Windows (x86|x64) - Linux - MacOS X (Mono)


On Friday the 3rd of June (around 6pm UTC) our favorite OpenRA content creator and friend TheKaution will be live streaming a show match BO11 series between our strongest community members to give you guys an indepth look into how much Shattered Paradise has improved with this patch.
Livestream of TheKaution

See you guys on the battlefield of any Blue-, Yellow- or Redzone!

The Shattered Development Team

Shattered Paradise Playtest-20210724

Shattered Paradise Playtest-20210724

News 1 comment

The 2nd Playtest Version for Shattered Paradise has arrived! Go check it out!

Shattered Paradise Playtest-20210715

Shattered Paradise Playtest-20210715

News

A new playtest for Shattered Paradise has arrived! Go check it out!

Shattered Paradise Playtest 20200919

Shattered Paradise Playtest 20200919

News 6 comments

A new playtest Patch for Shattered Paradise has been released, featuring visual improvements and lights.

Shattered Paradise New Release 20200210

Shattered Paradise New Release 20200210

News

A new Release Patch and Tournament for Shattered Paradise!

Add file RSS Files
ShatteredParadise SP Playtest 20200919 x86

ShatteredParadise SP Playtest 20200919 x86

Full Version 2 comments

SDK Installer for Shattered Paradise, read description for extra links and information.

Shattered Paradise Tournament 4 Replaypack

Shattered Paradise Tournament 4 Replaypack

Other

SPT4 has concluded and a replaypack is available! Only available on Shattered Paradise Version: 20200210

ShatteredParadise Release 20190623

ShatteredParadise Release 20190623

Full Version 2 comments

SDK Installer for Shattered Paradise, read description for extra links and information.

Shattered Paradise Build 20181210

Shattered Paradise Build 20181210

Full Version 2 comments

SDK Installer for Shattered Paradise, read description for extra links and information.

Shattered Paradise Build 20180728 III

Shattered Paradise Build 20180728 III

Full Version 14 comments

SDK Installer for Shattered Paradise, first release, read description for extra links and information.

Post comment Comments  (0 - 10 of 117)
stamstamstam
stamstamstam - - 143 comments

Crash on launch

Exception of type `System.IO.InvalidDataException`: Non-power-of-two array 1025x1024
at OpenRA.Platforms.Default.Texture.SetData(Byte[] colors, Int32 width, Int32 height)
at OpenRA.Platforms.Default.ThreadedTexture.<>c__DisplayClass12_0.<.ctor>b__5(Object tuple)
at OpenRA.Platforms.Default.ThreadedTexture.<>c__DisplayClass12_0.<.ctor>b__6(Object tuple)
at OpenRA.Platforms.Default.ThreadedGraphicsContext.Message.Execute()
--- End of stack trace from previous location ---
at OpenRA.Platforms.Default.ThreadedGraphicsContext.Message.Result()
at OpenRA.Platforms.Default.ThreadedGraphicsContext.RunMessage(Message message)
at OpenRA.Platforms.Default.ThreadedGraphicsContext.Send[T](Func`2 method, Object state)
at OpenRA.Platforms.Default.ThreadedTexture.SetData(Byte[] colors, Int32 width, Int32 height)
at OpenRA.Graphics.Sheet.GetTexture()
at OpenRA.Graphics.Sheet.ReleaseBuffer()
at OpenRA.Graphics.Sheet..ctor(SheetType type, Stream stream)
at OpenRA.Graphics.ChromeProvider.SheetForCollection(Collection c)
at OpenRA.Graphics.ChromeProvider.TryGetImage(String collectionName, String imageName)
at OpenRA.Mods.Common.Widgets.WidgetUtils.<>c__DisplayClass1_0.<GetCachedStatefulImage>b__0(ValueTuple`5 args)
at OpenRA.Mods.Common.Widgets.CachedTransform`2.Update(T input)
at OpenRA.Mods.Common.Widgets.DropDownButtonWidget.Draw()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Widget.DrawOuter()
at OpenRA.Widgets.Ui.Draw()
at OpenRA.Game.RenderTick()
at OpenRA.Game.Loop()
at OpenRA.Game.Run()
at OpenRA.Game.InitializeAndRun(String[] args)
at OpenRA.WindowsLauncher.WindowsLauncher.RunGame(String[] args)

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Rus32
Rus32 - - 55 comments

any updates? :)

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Guest
Guest - - 689,498 comments

This is alot, you can track it on his github page. He updates it almost daily.

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Guest
Guest - - 689,498 comments

When update is coming, mod is gorgeus? :O

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stamstamstam
stamstamstam - - 143 comments

Any update coming soon? I would like to play this mod, but not before an update.

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DNQBOB
DNQBOB - - 30 comments

We are waiting for a bug about harvester to be fixed in OpenRA engine for now, sorry for the delay.

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Whyarewehere
Whyarewehere - - 69 comments

Look on his github, you can track what he is doing.

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Guest
Guest - - 689,498 comments

Anybody know how you can raise/lower terrain in the map edditor?

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MustaphaTR Creator
MustaphaTR - - 647 comments

You can't. OpenRA's editor does not yet support map height properly. We make our maps in Final Sun/Alert 2 and then convert to OpenRA with the OpenRA Utility.

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SCIPCION
SCIPCION - - 413 comments

really? oof

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