About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20140927

8 comments by Milanium on Sep 27th, 2014

The biggest change in this playtest compared to our July release is the overhauled in-game interface:

  • The RA mod has received a brand new sidebar.
  • A new end-game score screen appears once a game is complete.
  • The in-game menu now shows an objectives panel in all mods (previously only available in the TD mod).
  • New keyboard shortcuts have been added, and the default keys have changed to match Tiberium Wars and Red Alert 3.

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.These UI changes are still a work in progress, and further refinements will be made before the final release. If you have feedback on the new design then please let us know during this playtest period!The full Changelog lists many of the other improvements, bug fixes, and balance changes that are included in this playtest. A few notable improvements include:

  • The lobby now prevents players from choosing colors that are too similar to each other or the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Several of the Tiberian Dawn campaign missions have been updated with mission objectives.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.

A lot of work has gone into our new Lua API for scripted maps that was introduced with our June release. This new API offers improved performance, stability, and integrates with the new mission objectives system. If you have written any scripted maps then please use this playtest as an opportunity to port your maps to the new API, and please file a bug if there are any missing features. The old API will be removed in the near future.

Mission objectives

Several Tiberian Dawn campaign missions have been overhauled with objectives and other improvements.

RA aircraft

Planes no longer bunch together, which makes them much less vulnerable to enemy AA.

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Post comment Comments  (20 - 30 of 344)
Meyerm
Meyerm May 3 2014, 1:10am says:

Has anyone considered a mod for the Dune 2000 portion of the game that adds Corrino as a 4th faction?

+1 vote     reply to comment
Dan5
Dan5 Apr 25 2014, 6:48pm says:

Guys I'm kind of ****** of when I hosted a game under the mod Tiberian Origins and I don't know if the problem is also on the other mods since I haven't checked those out yet online wise I think its just that my friend can't join my game and I can't join his please help!!!!!

+1 vote     reply to comment
Dan5
Dan5 Apr 26 2014, 1:24am replied:

Sorry I meant off* not of.

+1 vote     reply to comment
dennis93
dennis93 Apr 13 2014, 12:38pm says:

is there a way to reduce te lag for windows.
i cant find any way.

+1 vote     reply to comment
Milanium
Milanium Apr 13 2014, 1:58pm replied:

We need more information to help you and track down the problems in the source code. See our guide at Github.com

+1 vote     reply to comment
bsnighteye
bsnighteye Apr 6 2014, 12:16pm says:

Got problems with helicopters:

Red Alert Mod at Version playtest-20140405-2
Operating System: % data_expunged %
Runtime Version: % data_expunged %
Exception of type `System.InvalidOperationException`: Attempted to finalize an undisposed DisposableAction. hind (594) reserved hpad (632)
в OpenRA.Mods.RA.Reservable.<Reserve>c__AnonStorey1D1.<>m__5AC()
в System.Action.Invoke()
в OpenRA.FileFormats.ActionQueue.PerformActions()
в OpenRA.Game.Tick(OrderManager orderManager)
в OpenRA.Game.Run()
в OpenRA.Program.Run(String[] args)
в OpenRA.Program.Main(String[] args)

+1 vote     reply to comment
Milanium
Milanium Apr 6 2014, 4:15pm replied: +1 vote     reply to comment
Milanium
Milanium Apr 5 2014, 7:44am replied:

Better don't ask when something is ready as this is a hobbyist project without deadlines and whenever there is free time, cool new stuff gets added. Everything is implemented from scratch and included when we think it makes the game more fun. We have garissioning and vehicle hijacker new in playtest-20140405 and repairable bridges since the holiday release. All those things were inspired by TS/RA2, but we also added scorched and capturable husks just recently which I liked in TW. :)

+1 vote     reply to comment
Templarfreak
Templarfreak Apr 5 2014, 4:51pm replied:

It's more out of curiosity and not expectation. I don't expect it to be done or be done quickly, and I'm not trying to pressure anyone.

I just want to know how well you guys have things planned ahead or just if you plan to introduce any of these features at all. xP

+1 vote     reply to comment
Milanium
Milanium Apr 6 2014, 1:41am replied:

You can stalk us to see what comes next at Github.com

+1 vote     reply to comment
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OpenRA
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Windows, Mac, Linux
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OpenRA developers
Engine
Westwood 2D
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Release Date
Released Sep 18, 2010
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This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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