About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


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Allied campaign mission 2 New main menu for RA (Concept 2) Evacuation
Blog RSS Feed Report abuse Latest News: Playtest 20140405

5 comments by Milanium on Apr 5th, 2014

Our first playtest of 2014 is long overdue, and marks a significant step forward from our holiday release.

A brief sampling of our full changelog is included below.General gameplay improvements include:

  • Air units can now attack-move and guard other actors.
  • Players can now place beacons on the map to signal teammates.
  • Time-delayed support powers will also place beacons.
  • Unit husks can now be force-targeted and destroyed.
  • Engineers (mechanics in RA) can salvage unit husks to return them to the battlefield.

User-interface improvements include:

  • A new mod selector interface, which now appears the first time you run OpenRA.
  • The offline skirmish mode from Tiberian Dawn has been added to the other mods.
  • Significant UI improvements for spectators and replays.
  • Integration with the OpenRA Resource Center for installing custom maps when joining a game.

Specific mod improvements include:

  • [D2K] Implemented concrete plates, and structural damage for buildings built on the ground.
  • [D2K & RA] Saboteur / Tanya can now place C4 on vehicles.
  • [RA & TD] Tanya / Commando can now place C4 on bridges.
  • [TD] Added several of the original campaign missions.
  • [RA] Added the Allies Phase Transport and and Soviet Hijacker units.
  • [RA & TD] A number of balance changes (see the full changelog for details).

Changes that impact mod and custom-map authors include:

  • Improvements to the Lua scripting API.
  • Removal of the legacy scripted missions.
  • The legacy (RA & TD) map converter has moved from the map editor into OpenRA.Utility.exe.
  • Added --upgrade-mod and --upgrade-map utility commands to automatically upgrade a mod or map targeting release-20131223 to the latest version.
  • A number of trait properties have changed from pixel or cell units into world units. Use –upgrade-mod to automatically convert these.

A significant issue was discovered with our Lua integration late in this playtest cycle. This shouldn’t significantly affect scripted missions, but caused the shellmaps (the animations that run in the main menu) to become unstable after some time. Rather than delay the playtest further, we have disabled the shellmaps until the issue has been fixed. The shellmaps will be restored before the next full release.


We have also been nominated for the Linux Game Awards Project of the Month for May 2014.

OpenRA

If you’d like to help improve the profile of open-source Linux gaming, then be sure to vote for us (or one of our competitors, they are great projects too!).


A brief taste of our new playtest changes can be seen below:

Mod Chooser

The new mod chooser is styled after our website, and better highlights the official and custom mods.

D2K Improvements

Concrete plates have been added to D2K, and the turrets now integrate properly with walls.

Map Beacons

Beacons and radar pings will now notify you, your allies, and spectators of any important events.

Phase Transport

The Allied Phase Transport can transport three infantry, while remaining cloaked from enemy view.

Media RSS Feed Latest Video
Post comment Comments  (20 - 30 of 320)
Minecrafter1.4.1
Minecrafter1.4.1 Feb 4 2014, 6:26am says: Online

This game rocks!

+1 vote     reply to comment
GuNsHiP_MK_II
GuNsHiP_MK_II Feb 3 2014, 4:32pm says:

TotalBiscuit just rewied your game lads ( Youtube.com ), and he really liked it, so expect to get lots of new fans/downloads. You did a really great job, thank you for supporting/developing it for all this years. Kudos.

+6 votes     reply to comment
PUOjACKz
PUOjACKz Jan 26 2014, 9:21am says:

Maybe something should be introduced in order to let the user change (in a more specific way), the Tech Tree, maybe having the most high tier units, but not the superweapons?

+2 votes     reply to comment
Templarfreak
Templarfreak Jan 25 2014, 1:41pm says:

CRAZY IDEA : Vector graphics.

+3 votes     reply to comment
Lonely_guy
Lonely_guy Jan 13 2014, 11:49am says:

First of all, good job, the game is fun :)
i have 2 Questions:
1) i have TFD DVD, is there no way i can get the music from it?
2) can i use custom music? if yes, how?

+1 vote     reply to comment
Milanium
Milanium Jan 16 2014, 12:09pm replied:

1) known issue, see Bugs.open-ra.org
2) yes, but not recommended, we only support uncompressed WAV and weird legacy Westwood file formats.

+1 vote     reply to comment
Lonely_guy
Lonely_guy Jan 16 2014, 12:55pm replied:

Thanks for answering^^
1) i tried to download the 2 files at the end of the page, but i get 404 error
2) i already have a .mix file (from a ra2 mod), can i somehow use it?

+1 vote     reply to comment
Milanium
Milanium Jan 16 2014, 2:00pm replied:

You will need to edit the YAML file Github.com

+1 vote     reply to comment
Lonely_guy
Lonely_guy Jan 16 2014, 2:31pm replied:

now i need to figure out how this file works :D
Thanks again for the answers and keep up the good Work :)

P.s. can't wait for the Ts/Ra2 mods^^

+3 votes     reply to comment
pchote
pchote Jan 8 2014, 8:09pm replied:

This is technically possible, and I'd like to do it in the singleplayer campaigns. I don't think it makes much sense in skirmish/online games where players can select their own colors.

+3 votes     reply to comment
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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
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Official Page
Open-ra.org
Release Date
Released Sep 19, 2010
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Highest Rated (11 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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Real Time Strategy
Theme
War
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