About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150118

15 comments by Milanium on Jan 18th, 2015

We wish everyone a late happy new year and prepared a new playtest which builds upon our Halloween release.

These playtest builds provide a snapshot of our current development for feedback by our testers. You can help shape the future of OpenRA by testing them and reporting bugs or simply letting the community know what you think.Some highlights in this development build are:

  • Added carryalls and sandworms to the Dune 2000 mod
  • Added countries (with their own unique abilities) to the Red Alert mod.
  • Added an often requested lobby option for disabling the “Short Game” mode.
  • Improved performance and memory usage across the board.
  • Added hardware cursors support for smoother mouse movements.
  • Added new missions: GDI 03, Soviet 01 as well as Survival 01 and 02.
  • Fixed Fort Lonestar and the Dropzone minigames not starting.

See the changelog for more details on the playtest changes and bugfixes.

The playtest-20150118 build is available from the download page.

We have put a lot of work into streamlining our development and release process, which included a shake-up of our Linux packages. We now provide distro-specific RPM via the openSUSE Build Service, but recommend that most users install OpenRA from their main distribution repositories. We have also fixed the “bad quality” package warning that occurs when installing our Ubuntu package.

Countries

The Red Alert mod introduces support for sub-factions inspired by the way Red Alert 2 introduced them. These countries have special units or support powers, but otherwise have a lot in common with the Allied or Soviet army they belong to.

Game server browser

We overhauled the server browser. It is grouped by mods with the currently loaded one on top, but you can now join any game if the mod is installed. The ingame interface has been updated to use the same new color scheme as the web-based game server overview. We also added a filter for password-protected servers.

Sandworms and Carryalls

Let your slow harvesters make use of the convenient airlift shuttle service, and save your units from becoming worm food! Carryalls and Worms are now included in our D2K mod. The worm balancing is a work in progress, and they can be disabled in the lobby options.

Heightmaps

Paul is making good progress in implementing the height map support required for all next generation titles such as Tiberian Sun. It will take (at least) several months to polish this into a glitch-free experience that can be shipped in stable releases.

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Post comment Comments  (20 - 30 of 356)
Zenoseiya
Zenoseiya Aug 29 2014, 12:43am says:

Do you plan on implementing the original campaigns with the Risk-style map and mission tree? I'm mostly interested in this project so that I can play the original single player missions with an updated interface.

Do you plan on including the bonus content like the counterstrike and aftermath expansions, retaliation lost files, save games, videos/music, etc that are included in PortableRA, Red Alert 1 Installer and Command & Conquer Gold: Project 1.06? They're fun, but they don't have the new features from OpenRA.

Also, where do we get the MIX files from? I checked the Red Alert 1 CD and found a MAIN.MIX file that seems to contain the videos. The Tiberian Dawn is a bit trickier, as I had to download not only the original SCORES.MIX but also a modified MOVIES.MIX that included both the GDI and NOD videos. Do you think you could streamline this in later releases and include an option to automatically rip the videos/soundtrack from the CD or download them from the internet?

+3 votes     reply to comment
pchote Creator
pchote Aug 29 2014, 8:40am replied:

Installing the videos and soundtrack from CD has been supported for several years, and the news post above explains the music download support that was added in the last release :)

+2 votes   reply to comment
PUOjACKz
PUOjACKz Dec 24 2014, 10:06pm replied:

There's various "hidden" thing that doesn't come directly with the game. Nyerguds tried to produce some patches. For example, for RA, he made some sort of "Retaliation" patch, even using some video-cuts taken from I don't know where, and that has been used even by Westwood, in order to prepare an early commercial for the game.

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 12:11pm replied:

I tried that. It does not install the videos from the Red Alert CD when it asks me to. I have to add the MAIN.MIX file manually. I tried it with the C&C CD and got the same result: the installer does not download the music and videos from the CD.

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 6:35pm replied:

I've done some more testing. The installer recognizes virtual CD drives. However, when attempting to install Red Alert, it does not copy over the videos. I have to copy the Main.mix file from the CD directory manually.

When installing Tiberian Dawn, it only copies the videos from the current CD, requiring the use of a custom Movies.Mix file that contains both the GDI and NOD videos.

+2 votes     reply to comment
D.E.G
D.E.G Aug 3 2014, 7:52am says:

I can't add more factions to do the game. Trying to add brits to ra. I did everything to add british to the game. I can't see it where you can choose the faction you want to play with. How can i do that?

+1 vote     reply to comment
Milanium Creator
Milanium Sep 4 2014, 3:42pm replied: +1 vote   reply to comment
Firelord475
Firelord475 Jul 10 2014, 5:04am says:

Did the GDI and NOD have commandos at somepoint? I thought i remember seeing them.

+2 votes     reply to comment
InStars
InStars Oct 2 2014, 12:06pm replied:

Yes, they do!
Most of the C&C1; expansion pack is based of commando missions.

+1 vote     reply to comment
Firelord475
Firelord475 Oct 2 2014, 12:14pm replied:

meant in multiplayer, specifically openRA

0 votes     reply to comment
InStars
InStars Oct 3 2014, 7:11am replied:

OpenRA multiplayer has commanders

+1 vote     reply to comment
APB_ICE
APB_ICE Jun 22 2014, 10:57pm says:

Love the new release! You guys are really doing some amazing work. :D

There's only one problem: The Chronotank's teleport-radius still hasn't gotten the increase it so desperately needs =/ I strongly suggest doubling its teleport-range, maybe even tripling it, as it's currently so short to the point of being completely useless.

Also, may I suggest allowing base-defenses to be constructed slightly farther away from the base? Like 2 squares instead of 1. It makes sense and would make setting up good defensive positions easier.

+1 vote     reply to comment
Velastine
Velastine Sep 6 2014, 9:42pm replied:

How about determining the teleport range according to the charges stored in the tank? So the tank can jump to nearby locations (behind enemy tanks, for example) in short intervals, or it can jump long distance with full charge.

+1 vote     reply to comment
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OpenRA
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Released Jan 18, 2010
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Jan 18 2012, 10:30pm by Torpedo1986

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