About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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Hello everyone, Graion is back with news regarding Attacque Supérior, the mod, which does more crazy things than you would dare to run with. 2015 was a colossal year for AS - what started with a struggle and lack of motivation ultimately turned into the greatest challenge the mod ever faced.

In early summer 2015, Attacque Supérior successfully switched engines and left Yuri's Revenge/Ares for good in favor of OpenRA. (Many thanks to Astor of Crystallized Doom for actually initiating the process) While the conversion isn't completed at the moment, and probably won't be for a good while now, the changes have already led AS into a path of constant evolution, pushing boundaries and reinventing gameplay.

In the current beta build, Allies, Soviets and the Freedom Confederates have already been restored, with Pacted probably following them. Yuri and Oppressors will have to wait - the first one due to requiring major features to be recoded before usable, the latter due it's gameplay style still being redesigned from the ground up.

In this newspost I'll be talking about the potential hidden in the codebase. Attacque Supérior will have it's own unique codebase working and maintained alongside with the OpenRA main code/repository. This is a feature of OpenRA's - mods created/run by capable modders can code their own features and include them as a third-party plugin, which can be included just like any asset by the mod. Attacque Supérior will definitely (ab)use this feature, due to many reasons, from not relying on other third party dependencies (like the WIP RA2 mod), and allowing to prioritize/feature logics the base games (ie. any Westwood-made C&C) doesn't have/fit, for example, a planned feature for Pacted will be the Generals US pilot-system with it's salvageable veterancy system, with the "engine support" technically being placed into the AS codebase.

User Posted Image
Chrono Miner evading an airburst missile. Just another day in many RA2 mod gameplays.


What makes this feature newspostworthy even now that AS will not sit on this codebase privately. You can already track - albeit a bit lousy - it on Github.com and - if you're an OpenRA modder - even use this code in your OpenRA project, provided you actually get to compile it - an example to set it up will always be provided in my OpenRA repository - Github.com. Keep in mind that the AS codebase is provided as-is and might not fully compliant with the OpenRA guidelines.

Another drastic change as a followup of the above turned up to be the move of the whole AS project from C&C Guild. While Revora, the association behind C&C Guild was a great place and great start for projects like AS, the scattered community and the sheer size always resulted with an abandoned feel for AS. This, as well as Revora's choice of separating C&C Online entirely from C&C Guild implied to me that the Guild is a legacy of his own, one which has no long-term chance to shine again. At first I didn't even intended to pop up on SWR, but honestly speaking, SWR is a friendly place where I do feel I belong to for a while now. And I'm happy I could join.

Another newspost will come later to talk about what changes the factions themselves received due to the engine change. But there's also a different option.

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Yes, you see it right, after a year of absence AS returns to the channel of Hecthor Doomhammer, bringing back the crazyness in full time! We're hoping to actually maintain the monthly streams this time though. :D You'll see how AS evolved in a lot different ways. I will also ofcourse monitor the streamchat and will try to answer your questions in real-time. So be prepared at the madness incoming at 13th Feb 19:00!

We're also opening up tester positions for now, since now that we're through the first hiccups, we could use some fresh insight to evolve further. A requirement will be a Skype account you're willing to share besides an SWR account ofcourse.

The 2016 roadmap so far has the Pacted rejuvenation, working on missing RA2/Ares/AS features and whatever knocks in. We'll see what that'll be.

Everyone, have a supérior year, Graion out.

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Release 20151224

Release 20151224

News 7 comments

featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!

December Release Candidate 2

December Release Candidate 2

News 11 comments

We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has...

December Release RC1

December Release RC1

News 9 comments

New Playtest with stability improvements, additional polishing, balance changes and SURPRISE: copy & paste in the map editor!

Playtest 20151031

Playtest 20151031

News 14 comments

Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.

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Tiberian Origins Beta 0.22 for OpenRA 20141029

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Post comment Comments  (70 - 80 of 443)
Damfoos
Damfoos

I can't play OpenRa on my laptop (Samsung NP-N150) even with the updated (from Samsung site) videocard drivers, it says:
"OpenRA requires OpenGL version 2.0 or greater and detected 1.4"

Can I do something with this?

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Milanium Creator
Milanium

No sorry, both Intel GMA 3150 graphics and Intel Atom N450 CPU are below the minimum hardware requirements.

Reply Good karma+1 vote
Damfoos
Damfoos

That's sad :(

Another question: could you make the OpenRA use external string files for all the ingame text (menu items, tooltips, unit names), just like the RA2 and following had the .str/.csf files? Maybe my info is outdated, but from what I saw, all the descriptions and tooltips are written directly in unit codes, what is not comfortable to edit quickly (somebody may want to translate stuff, in the future). Asking as a nonpro-translator.

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Milanium Creator
Milanium

We have l10n support for the UI though it is completely unused at the moment. Github.com

Reply Good karma+1 vote
L()KI
L()KI

Oooooooeeewh. Looks so sweet.

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hellodean
hellodean

some feedback/suggestions
i think that the allies could do with a anti-air vehicle,
no superweapons being an tick option would be good
the (normal) A.I. could do to build a few more base defenses

will volkov be in for the soviets at some point?

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Milanium Creator
Milanium

The introduction of Volkov wasn't well perceived and we lack artwork for a cameo icon, so probably not.

Reply Good karma+1 vote
Maggy_
Maggy_

No superweapons option would be cool. Getting nuked randomly is not fun.

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hellodean
hellodean

since there have been tweaks in the unit lists so far, will there be any additions to the dune or tib sun games? like anti infantry turrets in dune?
(perhaps inspired by battle for dune flame, gas and machinegun) and a few more units to distinguish the factions a bit more. a new aircraft each or something would be cool

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Milanium Creator
Milanium

The current goal is to revert back to the original Dune 2000 balancing, not to drift away from it further. Github.com

Reply Good karma+1 vote
hellodean
hellodean

well thats your decision to make fair enough, dune 2000 is a good game in its original state.
but personally i liked the improvements that you did with the other games and would encourage you in that direction.

promotions, added/teaked units, structures and support powers, UI tabs, garrisonable structures, game options. etc. these have enhanced the game majorly

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Milanium Creator
Milanium

You can voice your concerns at Github.com At the moment the bounty system is discussed to be removed from the Dune 2000 mod.

Reply Good karma+1 vote
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OpenRA
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Jan 18 2012 by Torpedo1986

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