About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


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Blog RSS Feed Report abuse Latest News: Release 20150424

9 comments by Milanium on Apr 24th, 2015

This release a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.

A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!

The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.

Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

For the complete list of changes, please visit our changelog page.

A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.

For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the changelog, as well as the trait and Lua API documentation.

Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in our pull request queue. Beyond that, we will see… If you want to keep track of the development, keep an eye on the release milestone and the development changelog.

We will also try to make more use of our YouTube channel to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!

Now enough with the talking! Head on over to our download section, grab the installer for your OS, and enjoy the game!

The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!

Playable countriesRed Alert now has playable country factions, and matching choices for random faction selection.

Overhauled server browserThe server browser now lists games from all available mods, and also allows joining games across mods.

Mission difficultySome missions have received support for multiple difficulty levels.

Refund tooltipIn sell mode, the tooltip will now show a structure’s expected refund value.

Tiberian Sun teaserBehind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support
for some crucial features. Keep an eye out for more news and media about TS on our Facebook page!

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Post comment Comments  (70 - 80 of 368)
DustinWolvs41
DustinWolvs41 Mar 3 2014, 4:35am says:

Any further plans for future updates?/builds?

+1 vote     reply to comment
Milanium Creator
Milanium Mar 5 2014, 3:40am replied:

See Github.com for the next playtest milestone.

+1 vote   reply to comment
DustinWolvs41
DustinWolvs41 Mar 6 2014, 3:24am replied:

K

+1 vote     reply to comment
zombie_keupon
zombie_keupon Feb 19 2014, 6:32pm says:

Great game!
But lacks detail is that you can capture ennime struture but you can not create their unit or building.

+2 votes     reply to comment
Guest
Guest May 22 2014, 12:07pm replied:

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DustinWolvs41
DustinWolvs41 Feb 4 2014, 6:26am says:

This game rocks!

+1 vote     reply to comment
Gunship_Mark_II
Gunship_Mark_II Feb 3 2014, 4:32pm says:

TotalBiscuit just rewied your game lads ( Youtube.com ), and he really liked it, so expect to get lots of new fans/downloads. You did a really great job, thank you for supporting/developing it for all this years. Kudos.

+6 votes     reply to comment
PUOjACKz
PUOjACKz Jan 26 2014, 9:21am says:

Maybe something should be introduced in order to let the user change (in a more specific way), the Tech Tree, maybe having the most high tier units, but not the superweapons?

+2 votes     reply to comment
Templarfreak
Templarfreak Jan 25 2014, 1:41pm says:

CRAZY IDEA : Vector graphics.

+3 votes     reply to comment
Lonely_guy
Lonely_guy Jan 13 2014, 11:49am says:

First of all, good job, the game is fun :)
i have 2 Questions:
1) i have TFD DVD, is there no way i can get the music from it?
2) can i use custom music? if yes, how?

+1 vote     reply to comment
Milanium Creator
Milanium Jan 16 2014, 12:09pm replied:

1) known issue, see Bugs.open-ra.org
2) yes, but not recommended, we only support uncompressed WAV and weird legacy Westwood file formats.

+1 vote   reply to comment
Lonely_guy
Lonely_guy Jan 16 2014, 12:55pm replied:

Thanks for answering^^
1) i tried to download the 2 files at the end of the page, but i get 404 error
2) i already have a .mix file (from a ra2 mod), can i somehow use it?

+1 vote     reply to comment
Milanium Creator
Milanium Jan 16 2014, 2:00pm replied:

You will need to edit the YAML file Github.com

+1 vote   reply to comment
Lonely_guy
Lonely_guy Jan 16 2014, 2:31pm replied:

now i need to figure out how this file works :D
Thanks again for the answers and keep up the good Work :)

P.s. can't wait for the Ts/Ra2 mods^^

+3 votes     reply to comment
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OpenRA
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Windows, Mac, Linux
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OpenRA developers
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Release Date
Released Jan 17, 2010
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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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