OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20141012

7 comments by Milanium on Oct 12th, 2014

Playtest-20141012 rounds off the new singleplayer campaign backend that was introduced in playtest-20140927, and includes a few new features of its own. Some key features selected from the full changelog include:

  • Fixes for bugs with weapons, crates, and mines that were introduced in the last playtest.
  • Further improvements to the new Lua API for missions, and an overhauled singleplayer mission menu.
  • Servers will now drop players with unresponsive connections to allow frozen games to continue.
  • Our new actor upgrade system adds support for EMP weapons and stealth generators.
  • Units will now properly move inside transports, instead of teleporting.
  • Tank turrets will now turn to face forward after the unit has finished attacking.

We encourage any map authors who are using the old Lua API to upgrade their maps during this playtest cycle. We are planning to remove the old API before the final release, and so this will be your last chance to report any bugs or missing functionality in time for us to fix them!

Improved mission dialog

The improved mission selector includes support for player-created missions and the campaign briefing videos.

Connection notification

Game servers will detect when a player causes extended periods of lag, and disconnect them from the game.

Tiberian Sun progress

Work continues on our Tiberian Sun mod, but it is still several months away from release.

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Post comment Comments  (70 - 80 of 347)
SethXXX Dec 19 2013, 3:28pm says:

I must be blind, but...can someone tell me how to access the Map Editor on Mac OS X? Does it even exist?

+1 vote     reply to comment
Milanium Dec 20 2013, 3:15pm replied:

It is not shipped on Mac OS X because of severe stability problems in the WinForms implementation of that platform. The current plan is to move it in-game Bugs.open-ra.org to also re-use our polished renderer instead of the ugly hack currently in place.

+3 votes     reply to comment
SethXXX Dec 20 2013, 5:41pm replied:

ok, thanks for the information. So I'll just map on my Windows partition.
Anyway, keep up the great work!

+1 vote     reply to comment
Templarfreak Dec 17 2013, 8:53pm says:

Does the engine support the pseudo-isometric system like in TS yet?

And if not, is it still possible to kinda fake it?

+1 vote     reply to comment
Milanium Dec 19 2013, 9:01am replied:

Not yet. You can try and play with Github.com and Github.com

+1 vote     reply to comment
AlgerianGeneral1 Dec 9 2013, 3:18pm says:

look this looks very cool but i want more details and is it possible to make my own game? AND DOES IT WORK WITH VXLS?even im a modder

+1 vote     reply to comment
Milanium Dec 9 2013, 5:08pm replied:

Of course, have a look at Github.com

+1 vote     reply to comment
flamespeedy Dec 8 2013, 11:13am says:

Can someone make a game like "Jet Set Radio Future" ?

0 votes     reply to comment
Guest Dec 16 2013, 11:34pm replied:

This comment is currently awaiting admin approval, join now to view.

dan9550 Dec 16 2013, 11:35pm replied:

^ This was me btw wasn't signed in for some reason :S

+1 vote     reply to comment
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Released Sep 18, 2010
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Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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