About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150524

13 comments by Milanium on May 24th, 2015

It has been a month of busy development. Time to get back to testing!

The major changes this time around include:

  • A whole new in-game map editor, with many benefits over the old editor.
  • Improved system integration with openra:// server join URLs. Give it a try from our live server list!
  • Implemented production building upgrades that unlock additional technology for Dune 2000.
  • Several enhanced classic missions have been added to the Tiberian Dawn mod.
  • In the Red Alert and D2k mods you will now be notified upon encounter of enemy units.

Unfortunately, an oversight in the way that we package our windows installer meant that the performance of our Windows release-20150429 builds was much worse than it should have been. We have fixed this for playtest-20150524, so Windows players should find the game runs about 30% faster!
Also general performance improvements have been integrated that affect all platforms. Kudos to RoosterDragon for his continued effort to optimize our source code.

The refined system integration adds a lot of convenient features:

  • Hardware cursors will now work more reliably on Microsoft Windows.
  • On Mac the dialogs won’t hijack finder and the dock icon won’t get lost upon restarting.
  • Linux AppStream compatible software centers will now show a nice preview.
  • Double-clicking an .orarep file will now directly start playback of the replay.

Our new in-game map editor took over a year of development time, and it was worth it!

  • It is truly cross-platform as it uses our game UI; finally a map editor on Mac OS X!
  • No more rendering glitches. Almost WYSIWYG editing, because we re-use the game renderer.
  • Support for all file formats, i.e. voxels, isometric terrain and Dune 2000 sprite actors.
  • You can now keep an overview of installed custom maps and delete them in the same menu.

Click Extras - Map Editor from the main menu in any mod. To all our enthusiastic mappers out there: Your feedback is invaluable at this stage. We will remove the legacy OpenRA.Editor.exe in the nearby future.

Great news for tinkerers. You can now use voxels in your own mods and maps. See our updated trait documentation. The Lua API for mission scripting has also been enhanced while we proceed to implement remakes of the original campaigns.

More details and links to pull request can be found on our changelog page.

You can find the installers for a variety of supported operating systems in our download section.

Please report problems on our bug tracker. We plan to do a new stable release based upon these changes soon.

Red Alert map chooser

Keep track of your thirdparty maps from OpenRA Resource Center
and delete unwanted ones in the updated map chooser.


Tiberian Dawn mission Nod06a

One by one the results of the student project to import the original Tiberian Dawn missions is integrated.
Thanks to the THM course instructors for their creative teaching methods.


Dune 2000 building upgrades

The on-going quest to finalize the Dune 2000 mod has reached a new milestone
with building upgrades which re-create the original tech tree.


Tiberian Sun in-game map editor

The in-game map editor is also a vital part of our Tiberian Sun support initiative.


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Post comment Comments  (50 - 60 of 378)
APB_ICE
APB_ICE Jun 22 2014, 10:57pm says:

Love the new release! You guys are really doing some amazing work. :D

There's only one problem: The Chronotank's teleport-radius still hasn't gotten the increase it so desperately needs =/ I strongly suggest doubling its teleport-range, maybe even tripling it, as it's currently so short to the point of being completely useless.

Also, may I suggest allowing base-defenses to be constructed slightly farther away from the base? Like 2 squares instead of 1. It makes sense and would make setting up good defensive positions easier.

+1 vote     reply to comment
Velastine
Velastine Sep 6 2014, 9:42pm replied:

How about determining the teleport range according to the charges stored in the tank? So the tank can jump to nearby locations (behind enemy tanks, for example) in short intervals, or it can jump long distance with full charge.

+1 vote     reply to comment
HeavyCruiser
HeavyCruiser Jun 18 2014, 9:09pm says:

so much love for openra, cant wait to see how far they can push the engine!!

+3 votes     reply to comment
Meyerm
Meyerm May 20 2014, 8:11pm says:

I had another idea for a mod. The RA universe hints that the Pacific war still happened, just not with the European war happening at the same time. So here's the story:

It's the beginning of 1945 and mobile construction technology has finally been perfected and mainstreamed. Japan, which still began it's conquest of the Pacific and bombed Pearl Harbor, is at war with America and the British commonwealth. However, Stalin soon sends Soviet forces from the west in a bid to gain more influence.

It's basically a prequel to Red Alert 1. Before the actual WW2 between the allies and the Soviets begins in 1946, various powers try to end Japan's threat and lay claim to their conquered territories. It would replace the allies with America and Britain as separate factions, and add Japan as well. Since it's a prequel, technologies like the chronosphere, iron curtain, tesla coils (maybe still them), mammoth tanks, etc. won't be present. Soviets would keep heavy tank, Britain (dark green) would have light tank, America (forest green) would have medium tank, and Japan (orange) would have a mix between medium and light tank.

+4 votes     reply to comment
[OD]Maggy
[OD]Maggy Jul 30 2014, 3:28pm replied:

Japan was germans ally in ww2. So you have to think about the setting more i think.
But the idea of more factions and so on is pretty good.

+1 vote     reply to comment
Firelord475
Firelord475 Jul 10 2014, 3:36pm replied:

Red Alert 3

Empire of the rising sun

Might not be good, but it happend..

+1 vote     reply to comment
Comanche_Prime
Comanche_Prime May 23 2014, 10:26am replied:

If there isnt any of dat high technologies, so whats the point of it? Have only low-tech wont be awesome... its the first thing...
Second... Developers now busy with polishing finished stuff, and TS making...

Thats IMHO, so...
If you know that this idea has great potential - u can do it for your own, thanx to developers, its highly modable...

+1 vote     reply to comment
Meyerm
Meyerm May 3 2014, 1:10am says:

Has anyone considered a mod for the Dune 2000 portion of the game that adds Corrino as a 4th faction?

+1 vote     reply to comment
Milanium Creator
Milanium May 20 2014, 5:38am replied:

I set up some sequences for a Corrino starport, heavy factory and someone even made a really good icon for the palace from the FMV sequences. Nothing is used at the moment. Feel free to send us your mission or new faction setup. Not sure if a mod of the mod could survive long enough outside the official repository. You may better contribute to us directly.

+1 vote   reply to comment
Meyerm
Meyerm May 20 2014, 5:16pm replied:

I can't offer any assistance with coding, but may be able to help with balancing.

+1 vote     reply to comment
Milanium Creator
Milanium May 21 2014, 11:20am replied:

Send your patches via Github.com

+1 vote   reply to comment
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OpenRA
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Windows, Mac, Linux
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OpenRA developers
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Release Date
Released Jan 17, 2010
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Jan 18 2012, 10:30pm by Torpedo1986

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