About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150118

15 comments by Milanium on Jan 18th, 2015

We wish everyone a late happy new year and prepared a new playtest which builds upon our Halloween release.

These playtest builds provide a snapshot of our current development for feedback by our testers. You can help shape the future of OpenRA by testing them and reporting bugs or simply letting the community know what you think.Some highlights in this development build are:

  • Added carryalls and sandworms to the Dune 2000 mod
  • Added countries (with their own unique abilities) to the Red Alert mod.
  • Added an often requested lobby option for disabling the “Short Game” mode.
  • Improved performance and memory usage across the board.
  • Added hardware cursors support for smoother mouse movements.
  • Added new missions: GDI 03, Soviet 01 as well as Survival 01 and 02.
  • Fixed Fort Lonestar and the Dropzone minigames not starting.

See the changelog for more details on the playtest changes and bugfixes.

The playtest-20150118 build is available from the download page.

We have put a lot of work into streamlining our development and release process, which included a shake-up of our Linux packages. We now provide distro-specific RPM via the openSUSE Build Service, but recommend that most users install OpenRA from their main distribution repositories. We have also fixed the “bad quality” package warning that occurs when installing our Ubuntu package.

Countries

The Red Alert mod introduces support for sub-factions inspired by the way Red Alert 2 introduced them. These countries have special units or support powers, but otherwise have a lot in common with the Allied or Soviet army they belong to.

Game server browser

We overhauled the server browser. It is grouped by mods with the currently loaded one on top, but you can now join any game if the mod is installed. The ingame interface has been updated to use the same new color scheme as the web-based game server overview. We also added a filter for password-protected servers.

Sandworms and Carryalls

Let your slow harvesters make use of the convenient airlift shuttle service, and save your units from becoming worm food! Carryalls and Worms are now included in our D2K mod. The worm balancing is a work in progress, and they can be disabled in the lobby options.

Heightmaps

Paul is making good progress in implementing the height map support required for all next generation titles such as Tiberian Sun. It will take (at least) several months to polish this into a glitch-free experience that can be shipped in stable releases.

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Post comment Comments  (50 - 60 of 356)
Superheavytank
Superheavytank Mar 7 2014, 12:16am says:

The game runs fine for me until roughly ten minutes in when it starts stuttering for no reason.

+1 vote     reply to comment
Milanium Creator
Milanium Mar 7 2014, 10:23am replied:

Github.com gives some advice on how to debug that.

+1 vote   reply to comment
Guest
Guest Mar 5 2014, 2:43pm says:

This comment is currently awaiting admin approval, join now to view.

Milanium Creator
Milanium Mar 10 2014, 5:23am replied:

Create Game → Change Map → Category: Campaign

+1 vote   reply to comment
CreepyOwl18
CreepyOwl18 Mar 4 2014, 1:07pm says:

Are there plans to have Red Alert and Tiberian Dawns huds the same?

+1 vote     reply to comment
Milanium Creator
Milanium Mar 5 2014, 3:45am replied:

The plan is to make them share code again, but not to make them visually identical.

+1 vote   reply to comment
PUOjACKz
PUOjACKz Mar 3 2014, 3:56pm says:

Maybe a converting tool or a parsing tool in order to just import the old mission files and make them working in OpenRA, without re-creating them from scratch?

+1 vote     reply to comment
Milanium Creator
Milanium Mar 5 2014, 3:42am replied:

Everything but trigger logic can be automatically converted. Try Resource.openra.net Requires signing in first.

+1 vote   reply to comment
DustinWolvs41
DustinWolvs41 Mar 3 2014, 4:35am says:

Any further plans for future updates?/builds?

+1 vote     reply to comment
Milanium Creator
Milanium Mar 5 2014, 3:40am replied:

See Github.com for the next playtest milestone.

+1 vote   reply to comment
DustinWolvs41
DustinWolvs41 Mar 6 2014, 3:24am replied:

K

+1 vote     reply to comment
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OpenRA
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OpenRA developers
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Release Date
Released Jan 18, 2010
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This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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