About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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⬇ Download for Linux/Mac/Windows

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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150830

2 comments by Milanium on Aug 30th, 2015

Being in a feature freeze, we focused on fixing bugs and inconsistencies reported by community members to ensure the release is as bug-free as possible.

More notable things that got fixed include:

  • An exploit where spies in RA could infiltrate team mate’s structures.
  • Issues with crushing infantry and walls.
  • Issues with units entering transports.
  • Visual errors connected to shroud and fog of war.

For details check out the full changelog.

Grab the installer for this playtest from our download page and give it a try!

Custom map rule warning

The spy production veterancy overlay has been improved to better fit the RA icon style.

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RA1 and C&C music for Tiberian Origins

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Dec 11, 2014 Command & Conquer - Tiberian Origins Patch 0 comments

Contains both Tiberian Dawn and Red Alert ingame music. Download and extract to your OpenRA folder.

Tiberian Origins Beta 0.25c for OpenRA 20141029

Tiberian Origins Beta 0.25c for OpenRA 20141029

Dec 11, 2014 Command & Conquer - Tiberian Origins Full Version 6 comments

!!! MOD ONLY WORKS WITH OpenraRA Release 20141029 !!! It will not work with the latest release! Install it, then install the mod. 0.25c Fixes two important...

Tiberian Origins Beta 0.23 for OpenRA 20141029

Tiberian Origins Beta 0.23 for OpenRA 20141029

Dec 7, 2014 Command & Conquer - Tiberian Origins Full Version 0 comments

Fixed crash when selecting the Temple of NOD, Advanced Command Center, Radar Dome and Comm. Station

Tiberian Origins Beta 0.22 for OpenRA 20141029

Tiberian Origins Beta 0.22 for OpenRA 20141029

Dec 1, 2014 Command & Conquer - Tiberian Origins Full Version 0 comments

Added the soviet ISU152, Katyusha MLRS and Col. Volkov (commando). Added unique voices for NOD stealth tank, soviet Tesla Tank and Allied Predator Tank...

Post comment Comments  (50 - 60 of 421)
L()KI
L()KI Apr 26 2015 says:

Oooooooeeewh. Looks so sweet.

+1 vote     reply to comment
hellodean
hellodean Apr 10 2015 says:

some feedback/suggestions
i think that the allies could do with a anti-air vehicle,
no superweapons being an tick option would be good
the (normal) A.I. could do to build a few more base defenses

will volkov be in for the soviets at some point?

+2 votes     reply to comment
Milanium Creator
Milanium May 17 2015 replied:

The introduction of Volkov wasn't well perceived and we lack artwork for a cameo icon, so probably not.

+1 vote   reply to comment
Maggy_
Maggy_ Apr 13 2015 replied:

No superweapons option would be cool. Getting nuked randomly is not fun.

0 votes     reply to comment
hellodean
hellodean Mar 30 2015 says:

since there have been tweaks in the unit lists so far, will there be any additions to the dune or tib sun games? like anti infantry turrets in dune?
(perhaps inspired by battle for dune flame, gas and machinegun) and a few more units to distinguish the factions a bit more. a new aircraft each or something would be cool

+3 votes     reply to comment
Milanium Creator
Milanium Mar 31 2015 replied:

The current goal is to revert back to the original Dune 2000 balancing, not to drift away from it further. Github.com

+1 vote   reply to comment
hellodean
hellodean Apr 1 2015 replied:

well thats your decision to make fair enough, dune 2000 is a good game in its original state.
but personally i liked the improvements that you did with the other games and would encourage you in that direction.

promotions, added/teaked units, structures and support powers, UI tabs, garrisonable structures, game options. etc. these have enhanced the game majorly

+3 votes     reply to comment
Milanium Creator
Milanium May 20 2015 replied:

You can voice your concerns at Github.com At the moment the bounty system is discussed to be removed from the Dune 2000 mod.

+1 vote   reply to comment
darkyuri
darkyuri Mar 30 2015 says:

Can you add version for Android?

+1 vote     reply to comment
Milanium Creator
Milanium Mar 31 2015 replied:

No, sorry. Not planned and also not really feasable.

+2 votes   reply to comment
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OpenRA
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OpenRA developers
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Released 2010
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This game should get more praise.

Jan 18 2012 by Torpedo1986

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