OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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We received some great feedback on our Halloween playtest, and have been hard at work over the last two weeks fixing the issues that have been reported. Thanks to everyone who has tried the playtest and reported bugs or other feedback!

We are now happy enough with the stability and integration of all the new features to mark today’s new playtest build as the first release candidate for our upcoming December release. We encourage you to give this release a good try out, especially if you like to play competitively online, because if we don’t hear your balance complaints now then you will be stuck with them for the next few months until our next release! You can report any issues you have by filing a bug or joining our IRC channel.

This release fixes several general issues, including:

  • Fixed a hang when exiting the game under Windows
  • Fixed an exploit that allowed the color validator to be bypassed
  • Fixed Battlefield News never updating for some players
  • Improved polish and integration of the global chat channel

Fixes for the Dune 2000 mod include:

  • Fixed repair depots not repairing units, and buffed repair rate
  • Fixed missing unit crates
  • Fixed incorrect unit armor / damage statistics
  • Improved behaviour of Spice Blooms
  • Improved behaviour of Thumpers and Worms
  • Tweaked support power timers and Ornithoper Strike damage

We further iterated the Red Alert mod balance:

  • Fixed units not targeting enemy units under the fog when GPS is available
  • Reduced Spy Power Plant infiltration power-outage time to 20 seconds
  • Improved the speed, sight, and passenger count of England’s Phase Tank
  • Improved the cooldown between jumps for Germany’s Chrono Tank
  • Improved Russia’s Tesla Tank by allowing them to attack while moving
  • Fixed M.A.D. Tanks destroying trees
  • Fixed several issues in the single player missions

The Tiberian Dawn mod received some fixes too:

  • Fixed Visceroids spawning when infantry are crushed
  • Fixed issues with the C&C64 - GDI01 and Nod05 missions
  • Improved the Nod delivery plane landing animation

As usual, you can find the installer for your operating system on our download page!

Editor copy/paste

Surprise bonus feature! Copy/paste is now available in the map editor.

The second Big Team Tournament concluded yesterday, and was a huge success. Two teams of 11 players battled over the last week to a 30—30 tie. The tie was resolved with a final battle between the two team captains, which ended with a decisive victory for Team Kyrylo!

Replays for all 61 tournament matches are available here (summary), and the first batch of archived live-streams can be found on hamb’s YouTube page. Games from FiveAces’ and SoScared’s streams will be exported and uploaded in the coming days.

Thank you to all of our players, our fantastic live streamers FiveAces, SoScared and Hamb, and to everyone who watched the streams and participated in the live chats on Mumble and IRC!

Playtest 20151031

Playtest 20151031

3 weeks ago News 14 comments

Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.

Release 20150919

Release 20150919

2 months ago News 12 comments


Playtest 20150830

Playtest 20150830

2 months ago News 2 comments

Another playtest on the road to our next stable release is ready!

Playtest 20150808

Playtest 20150808

3 months ago News 7 comments

A number of new features, fixes, and performance improvements make this a significant improvement over the last playtest and the June release.

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Post comment Comments  (50 - 60 of 437)
Guest Jun 16 2015 says:

new release crashes on my tosh satellite.
downloaded wingnu from sourgeforge and pasted
that version of freetype6.dll to openra folder.
no crash now

+1 vote     reply to comment
GraionDilach Jun 17 2015 replied:

Notsure if that sounds right - your problem was caused by the missing Microsoft Visual C++ 2010 redistributable package, not because of freetype6.dll being corrupted.

+1 vote     reply to comment
Milanium Creator
Milanium Jun 17 2015 replied:

The freetype6.dll from SourceForge was probably build against a more ancient version of the MS Visual C++ runtime so that fixed it. Nowadays I would say: hands of SourceForge. Install the latest runtime from Microsoft.com and we will add a check at install time in the next version. Github.com

+2 votes   reply to comment
hxazgalor Jun 6 2015 says:

Is there a way I can email you guys or something? I have an issue that I can only explain via a screenshot; something about intermittent in-game lag in Skirmish in maps with 6 or more players. Thanks in advance.

+1 vote     reply to comment
Maggy_ Jun 11 2015 replied:

Good luck with that XD

+1 vote     reply to comment
GraionDilach Jun 6 2015 replied:

You should report that on the bugtracker - Github.com .

+1 vote     reply to comment
Threestepsfromhell Jun 2 2015 says:

Good jpb man.

I ready love what you have achieved so far. I am really looking forward to the TS mod.

+1 vote     reply to comment
Valherran May 31 2015 says:

Nice test release you got going there. Currently I am messing around with Dune 2000, the new changes you put in are quite interesting. I gotta get used to the way things work and what not to give proper feedback. However, I have one beef with it so far, and that is the Trike/Raider. These things are way too OP against infantry and need to be toned down. One Trike/Raider should not be able to gun down 7-10 Light Infantry, or 5 Troopers before going down.

+1 vote     reply to comment
php_bg Jun 2 2015 replied:

A full rebalance is planned in the hopefully not-too-distant future, using the original unit/building stats from the original game.

+1 vote     reply to comment
hellodean May 27 2015 says:

can i suggest for the map editor a "everything mode" where you can use all terrain and units etc.
so if you want to create a world map you could have deserts and tundra and temperate climates on the same map. or atleast transitional from one to the other. say if your based on a mountain the lower is "temperate" but the higher up it goes to "winter" then at the top it can be "snow"

+1 vote     reply to comment
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Released 2010
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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012 by Torpedo1986

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