About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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Hello everyone, Graion is back with news regarding Attacque Supérior, the mod, which does more crazy things than you would dare to run with. 2015 was a colossal year for AS - what started with a struggle and lack of motivation ultimately turned into the greatest challenge the mod ever faced.

In early summer 2015, Attacque Supérior successfully switched engines and left Yuri's Revenge/Ares for good in favor of OpenRA. (Many thanks to Astor of Crystallized Doom for actually initiating the process) While the conversion isn't completed at the moment, and probably won't be for a good while now, the changes have already led AS into a path of constant evolution, pushing boundaries and reinventing gameplay.

In the current beta build, Allies, Soviets and the Freedom Confederates have already been restored, with Pacted probably following them. Yuri and Oppressors will have to wait - the first one due to requiring major features to be recoded before usable, the latter due it's gameplay style still being redesigned from the ground up.

In this newspost I'll be talking about the potential hidden in the codebase. Attacque Supérior will have it's own unique codebase working and maintained alongside with the OpenRA main code/repository. This is a feature of OpenRA's - mods created/run by capable modders can code their own features and include them as a third-party plugin, which can be included just like any asset by the mod. Attacque Supérior will definitely (ab)use this feature, due to many reasons, from not relying on other third party dependencies (like the WIP RA2 mod), and allowing to prioritize/feature logics the base games (ie. any Westwood-made C&C) doesn't have/fit, for example, a planned feature for Pacted will be the Generals US pilot-system with it's salvageable veterancy system, with the "engine support" technically being placed into the AS codebase.

User Posted Image
Chrono Miner evading an airburst missile. Just another day in many RA2 mod gameplays.


What makes this feature newspostworthy even now that AS will not sit on this codebase privately. You can already track - albeit a bit lousy - it on Github.com and - if you're an OpenRA modder - even use this code in your OpenRA project, provided you actually get to compile it - an example to set it up will always be provided in my OpenRA repository - Github.com. Keep in mind that the AS codebase is provided as-is and might not fully compliant with the OpenRA guidelines.

Another drastic change as a followup of the above turned up to be the move of the whole AS project from C&C Guild. While Revora, the association behind C&C Guild was a great place and great start for projects like AS, the scattered community and the sheer size always resulted with an abandoned feel for AS. This, as well as Revora's choice of separating C&C Online entirely from C&C Guild implied to me that the Guild is a legacy of his own, one which has no long-term chance to shine again. At first I didn't even intended to pop up on SWR, but honestly speaking, SWR is a friendly place where I do feel I belong to for a while now. And I'm happy I could join.

Another newspost will come later to talk about what changes the factions themselves received due to the engine change. But there's also a different option.

User Posted Image


Yes, you see it right, after a year of absence AS returns to the channel of Hecthor Doomhammer, bringing back the crazyness in full time! We're hoping to actually maintain the monthly streams this time though. :D You'll see how AS evolved in a lot different ways. I will also ofcourse monitor the streamchat and will try to answer your questions in real-time. So be prepared at the madness incoming at 13th Feb 19:00!

We're also opening up tester positions for now, since now that we're through the first hiccups, we could use some fresh insight to evolve further. A requirement will be a Skype account you're willing to share besides an SWR account ofcourse.

The 2016 roadmap so far has the Pacted rejuvenation, working on missing RA2/Ares/AS features and whatever knocks in. We'll see what that'll be.

Everyone, have a supérior year, Graion out.

User Posted Image User Posted Image User Posted Image

Release 20151224

Release 20151224

News 7 comments

featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!

December Release Candidate 2

December Release Candidate 2

News 11 comments

We received a lot of feedback on our last two playtests, and we tried to address as many of the reported issues as possible. Thanks to everyone who has...

December Release RC1

December Release RC1

News 9 comments

New Playtest with stability improvements, additional polishing, balance changes and SURPRISE: copy & paste in the map editor!

Playtest 20151031

Playtest 20151031

News 14 comments

Halloween is upon us, and the latest OpenRA playtest is full of new tricks and other treats.

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Post comment Comments  (50 - 60 of 444)
Guest
Guest

Why do choppers rearm in the air and how do i change that ?
And how can i disable the OP plane ?
(talking about C&C 95 )

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GraionDilach
GraionDilach

Knowing which plane you consider OP would help. The choppers rearm in air because individual unit queues render aircraft relatively useless if they'd keep the bottleneck of rearming in the pad.

You can change both within your installedfolder/OpenRA/mods/cnc/rules/aircraft.yaml, just look for SelfReloads: regarding the helicopters. You probably will have to tinker with the weapons of that aircraft you consider OP, which you fill find in one of the yamls within the mods/cnc/weapons.

Keep in mind these would be local changes.

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Guest
Guest

The Airstrike fly-in A-10, as its the only plane in C&C95;.
That is seriously the reason for this drastic change ? It seriously breaks the balance as this way of use has never been intended for the helis. Reminder that if the case all pads are occupied next heli in build queue would fly in from map's edge in the original.
Cant you avoid the stapling via hooking in the build queue of helipad into weapon factory ? The pad would still build the copter, this only serves to hinder the issue.

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Milanium Creator
Milanium

The reason behind the A10 rebalancing was to be consistent with the cut scenes and make this a large splash damage support power. You will notice that it is only effective against unarmored vehicles and infantry. We adapted the other units so you can't really compare this to C&C:Gold anymore.

Reply Good karma+1 vote
CreepyOwl18
CreepyOwl18

Youtube.com Made this video to show what units survive and airstrike. Not very many.

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Milanium Creator
Milanium

Send a patch via Github.com to request a balance change.

Reply Good karma+1 vote
Guest
Guest

im playing this since first dos edition, stop being silly there ;p

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Guest
Guest

Can you guys recreate the originals in OpenRA as an submod very please ? I dont hold much of those so called "Balance changes" either.

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Milanium Creator
Milanium

You can play the originals via Cncnet.org

Reply Good karma+1 vote
GraionDilach
GraionDilach

You're free to recreate the classic mods, but no developer is interested in maintaining such a mod.

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CreepyOwl18
CreepyOwl18

How would I be able to watch the briefing videos for the avaiable missions. I have the first decade cd if thats significant.

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Milanium Creator
Milanium

Support for the first decade disks is work in progress and can be tested at Github.com

Reply Good karma+1 vote
Guest
Guest

new release crashes on my tosh satellite.
downloaded wingnu from sourgeforge and pasted
that version of freetype6.dll to openra folder.
no crash now

Reply Good karma Bad karma+1 vote
GraionDilach
GraionDilach

Notsure if that sounds right - your problem was caused by the missing Microsoft Visual C++ 2010 redistributable package, not because of freetype6.dll being corrupted.

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Milanium Creator
Milanium

The freetype6.dll from SourceForge was probably build against a more ancient version of the MS Visual C++ runtime so that fixed it. Nowadays I would say: hands of SourceForge. Install the latest runtime from Microsoft.com and we will add a check at install time in the next version. Github.com

Reply Good karma+2 votes
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OpenRA
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This game should get more praise.

Jan 18 2012 by Torpedo1986

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