About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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Blog RSS Feed Report abuse Latest News: Release 20150424

11 comments by Milanium on Apr 24th, 2015

This release a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.

A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!

The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.

Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

For the complete list of changes, please visit our changelog page.

A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.

For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the changelog, as well as the trait and Lua API documentation.

Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in our pull request queue. Beyond that, we will see… If you want to keep track of the development, keep an eye on the release milestone and the development changelog.

We will also try to make more use of our YouTube channel to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!

Now enough with the talking! Head on over to our download section, grab the installer for your OS, and enjoy the game!

The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!

Playable countriesRed Alert now has playable country factions, and matching choices for random faction selection.

Overhauled server browserThe server browser now lists games from all available mods, and also allows joining games across mods.

Mission difficultySome missions have received support for multiple difficulty levels.

Refund tooltipIn sell mode, the tooltip will now show a structure’s expected refund value.

Tiberian Sun teaserBehind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support
for some crucial features. Keep an eye out for more news and media about TS on our Facebook page!

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Post comment Comments  (50 - 60 of 369)
Meyerm
Meyerm May 3 2014, 1:10am says:

Has anyone considered a mod for the Dune 2000 portion of the game that adds Corrino as a 4th faction?

+1 vote     reply to comment
Milanium Creator
Milanium May 20 2014, 5:38am replied:

I set up some sequences for a Corrino starport, heavy factory and someone even made a really good icon for the palace from the FMV sequences. Nothing is used at the moment. Feel free to send us your mission or new faction setup. Not sure if a mod of the mod could survive long enough outside the official repository. You may better contribute to us directly.

+1 vote   reply to comment
Meyerm
Meyerm May 20 2014, 5:16pm replied:

I can't offer any assistance with coding, but may be able to help with balancing.

+1 vote     reply to comment
Milanium Creator
Milanium May 21 2014, 11:20am replied:

Send your patches via Github.com

+1 vote   reply to comment
Dan5
Dan5 Apr 25 2014, 6:48pm says:

Guys I'm kind of ****** of when I hosted a game under the mod Tiberian Origins and I don't know if the problem is also on the other mods since I haven't checked those out yet online wise I think its just that my friend can't join my game and I can't join his please help!!!!!

+1 vote     reply to comment
Dan5
Dan5 Apr 26 2014, 1:24am replied:

Sorry I meant off* not of.

+1 vote     reply to comment
dennis93
dennis93 Apr 13 2014, 12:38pm says:

is there a way to reduce te lag for windows.
i cant find any way.

+1 vote     reply to comment
Milanium Creator
Milanium Apr 13 2014, 1:58pm replied:

We need more information to help you and track down the problems in the source code. See our guide at Github.com

+1 vote   reply to comment
bsnighteye
bsnighteye Apr 6 2014, 12:16pm says:

Got problems with helicopters:

Red Alert Mod at Version playtest-20140405-2
Operating System: % data_expunged %
Runtime Version: % data_expunged %
Exception of type `System.InvalidOperationException`: Attempted to finalize an undisposed DisposableAction. hind (594) reserved hpad (632)
в OpenRA.Mods.RA.Reservable.<Reserve>c__AnonStorey1D1.<>m__5AC()
в System.Action.Invoke()
в OpenRA.FileFormats.ActionQueue.PerformActions()
в OpenRA.Game.Tick(OrderManager orderManager)
в OpenRA.Game.Run()
в OpenRA.Program.Run(String[] args)
в OpenRA.Program.Main(String[] args)

+1 vote     reply to comment
Milanium Creator
Milanium Apr 6 2014, 4:15pm replied: +1 vote   reply to comment
Templarfreak
Templarfreak Mar 31 2014, 5:31pm says:

Hey, whenever you do finish the setting up of stuff for Tiberian Sun and Red Alert 2, how quickly do you think you'll get their mechanics introduced?

Such as Jump Jets, Hovering, Mind Control, Waves (Like for the Disruptor), Magnetron stuff, garisonable structures, Firestorm, and other things like that?

Also, what about introducing mechanics that are being used for ARES? Such as Trenches, advanced Reverse Engineering logic...

+2 votes     reply to comment
Milanium Creator
Milanium Apr 5 2014, 7:44am replied:

Better don't ask when something is ready as this is a hobbyist project without deadlines and whenever there is free time, cool new stuff gets added. Everything is implemented from scratch and included when we think it makes the game more fun. We have garissioning and vehicle hijacker new in playtest-20140405 and repairable bridges since the holiday release. All those things were inspired by TS/RA2, but we also added scorched and capturable husks just recently which I liked in TW. :)

+1 vote   reply to comment
Templarfreak
Templarfreak Apr 5 2014, 4:51pm replied:

It's more out of curiosity and not expectation. I don't expect it to be done or be done quickly, and I'm not trying to pressure anyone.

I just want to know how well you guys have things planned ahead or just if you plan to introduce any of these features at all. xP

+1 vote     reply to comment
Milanium Creator
Milanium Apr 6 2014, 1:41am replied:

You can stalk us to see what comes next at Github.com

+1 vote   reply to comment
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OpenRA
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Release Date
Released Jan 17, 2010
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