About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


Follow us
GitHub IRC Twitter Facebook ModDB Desura

Image RSS Feed Latest Screens
A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Halloween 2014 release

9 comments by Milanium on Oct 29th, 2014

Our Halloween 2014 release is now available, and is overflowing with both tricks and treats!
This release includes over 760 commits by 41 contributors since our July release.

The most visible change in this release is the redesigned in-game UI:

  • The RA mod has received a brand new sidebar.
  • Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3.
  • The in-game menu has been completely overhauled, and now includes information on mission objectives.
  • A new end-game score screen appears once a game is complete.

The other big focus of this release was a complete overhaul of our map scripting support for creating single-player missions and multi-player minigames. Our new Lua API is faster, more robust, and provides many new features that were not available in the older API (which has now been removed).

A large number of smaller features have also been included. A small selection from our full changelog includes:

  • The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Servers will now drop players with unresponsive connections to unfreeze stalled games.
  • Units will now properly move inside transports, instead of teleporting.
  • Tank turrets will now turn to face forward after the unit has finished attacking.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.
  • Many more small bug-fixes and behaviour improvements.

Head over to our downloads page to grab the new release!

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.

Improved single-player missions

Our single-player mission support has improved dramatically with this release. The bulk of this work is now complete, and so future releases will be able to add more campaign missions.

Connection notification

Game servers will detect when a player causes extended periods of lag, and disconnect them from the game. This should resolve the situations where a multiplayer game would freeze after a player drops.

Tiberian Sun progress

Work is slowly progressing on our Tiberian Sun mod. The features that we have been developing for TS
(such as EMP weapons and stealth generators) are available for use in mods and custom maps.

Media RSS Feed Latest Video
Post comment Comments  (50 - 60 of 347)
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Feb 3 2014, 4:32pm says:

TotalBiscuit just rewied your game lads ( Youtube.com ), and he really liked it, so expect to get lots of new fans/downloads. You did a really great job, thank you for supporting/developing it for all this years. Kudos.

+6 votes     reply to comment
PUOjACKz
PUOjACKz Jan 26 2014, 9:21am says:

Maybe something should be introduced in order to let the user change (in a more specific way), the Tech Tree, maybe having the most high tier units, but not the superweapons?

+2 votes     reply to comment
Templarfreak
Templarfreak Jan 25 2014, 1:41pm says:

CRAZY IDEA : Vector graphics.

+3 votes     reply to comment
Lonely_guy
Lonely_guy Jan 13 2014, 11:49am says:

First of all, good job, the game is fun :)
i have 2 Questions:
1) i have TFD DVD, is there no way i can get the music from it?
2) can i use custom music? if yes, how?

+1 vote     reply to comment
Milanium Creator
Milanium Jan 16 2014, 12:09pm replied:

1) known issue, see Bugs.open-ra.org
2) yes, but not recommended, we only support uncompressed WAV and weird legacy Westwood file formats.

+1 vote   reply to comment
Lonely_guy
Lonely_guy Jan 16 2014, 12:55pm replied:

Thanks for answering^^
1) i tried to download the 2 files at the end of the page, but i get 404 error
2) i already have a .mix file (from a ra2 mod), can i somehow use it?

+1 vote     reply to comment
Milanium Creator
Milanium Jan 16 2014, 2:00pm replied:

You will need to edit the YAML file Github.com

+1 vote   reply to comment
Lonely_guy
Lonely_guy Jan 16 2014, 2:31pm replied:

now i need to figure out how this file works :D
Thanks again for the answers and keep up the good Work :)

P.s. can't wait for the Ts/Ra2 mods^^

+3 votes     reply to comment
SethXXX
SethXXX Jan 8 2014, 11:51am says:

One question: Is it #1 technically possible and #2 intended (somewhere in the future) to use red buildings and silver units for Nod in the TD mod? That would add even more original CnC feeling.

+1 vote     reply to comment
pchote Creator
pchote Jan 8 2014, 8:09pm replied:

This is technically possible, and I'd like to do it in the singleplayer campaigns. I don't think it makes much sense in skirmish/online games where players can select their own colors.

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Custom Built
Contact
Send Message
Official Page
Openra.net
Release Date
Released Jan 18, 2010
Game Watch
Track this game
Share
Community Rating

Average

9.4

210 votes submitted.

You Say

-

Ratings closed.

Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote OpenRA on your homepage or blog by selecting a button and using the embed code provided (more).

OpenRA OpenRA
OpenRA
Statistics
Rank
532 of 26,200
Last Update
1 month ago
Watchers
1,064 members
Mods
6
News
49
Features
2
Reviews
55