FEATURES:


Classic Factions:

Pick from one of five classic C&C factions.

  • Allies

  • Soviets

  • Nod

  • GDI

  • Scrin

Classic C&C Gameplay:

Combined Arms tries to emulate the gameplay of the original games. Elements are taken from Tiberian Dawn, Red Alert, Tiberian Sun, Red Alert 2 & Generals.

New Units & Support Powers:

Both Nod & GDI have been given new Tech centers, Support powers & Navy's to enable them to engage the Allies & Soviets on a level playing field.

All factions receive new units (some from TS & RA2) in order to freshen up old gameplay.

A sample of the new units include:

  • GDI Airfield & A10,
  • GDI Hover MLRS,
  • GDI Titan,
  • Nod Infiltrator,
  • Nod Cyborg Elite,
  • Nod Banshee
  • Allied Prism Tank,
  • Allied Grand Cannon,
  • Allied Harrier,
  • Soviet BTR,
  • Soviet V3,
  • Soviet Kirov Airship

New Art/SFX:

While the majority of the content is taken from either TD or RA, new sounds & artwork have been added to enhance the mod.

Some of these include:

  • Nod faction buildings are sporting a Tiberium Dawn beta colour scheme.
  • Medics & Mechanics feature Tiberian Sun voices.
  • New missile trails and explosions.

CREDITS:

Thanks to the OpenRA Dev team (& Westwood) for the amazing engine & original games!

Special thanks to:

Kilkakon for the fuel truck.

Katzsmile for the UAV.

Allen262 for the RA Beta ships & submarine.

AchromicWhite & Nyerguds from CnCnet for the assorted sprites & cameos.

Messiah & Tschokky from CnCnet for tilesets & assorted tiles.

GraionDilach, Boolbada, Gerseras & MustaphaTR for the excellent code additions!


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Please visit our Discord to provide feedback or report any bugs! Thanks!

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Welcome back Commanders,

It's time for a new update! Update 0.73 has been in the works for a few months now & I am happy to present to you what Darkademic & I have been working on!

This update focuses mainly on balancing existing units & factions within the game so matches with friends can be more fun & competitive no matter what faction you pick; Lead your favourite Faction to Victory!

That's not all though. There is still a wealth of gameplay changes, new features, units, artwork and sounds. As well as quality of life improvements and bug & crash fixes.

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Iraq & Nod forces assault with the new family of Atomic tanks, featuring the coveted Apocalypse Tank:

atomic

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The GDI EMP Missile Launcher & Oil Derrick artwork has been greatly improved for 0.73:

oilrig2

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With the exponential growth of the Combined Arms player base, a fledgeling competitive scene has also emerged, so we felt it was of great importance to address the various balance concerns players had within the game.

This competitive scene helped carve out & shape the direction & content of this update. So I want to share my thanks to the following key individuals: Darkademic, WhoCares & Sinjul

I also want to give a special mention to Streamer & Content creator Kaution who has been pivotal in showcasing the game & increasing its popularity. Please check out his Twitch channel for regular OpenRA & Command & Conquer content!

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If you want a more in-depth look at all units & structures available in Combined Arms 0.73,

you can head over to our online tech tree that covers all factions! Combined Arms Tech Trees

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Combined Arms is available for download now! and is compatible with Windows, Mac & Linux.

Combined Arms 0.73


The game is completely standalone, so you do not need any previous version or a C&C game installed.

Thank you, for your continued support.

Inq & Darkademic

Combined Arms 0.72 Release

Combined Arms 0.72 Release

News 5 comments

Welcome back, Commander! The first update of 2021 for Combined Arms is now available. Packed with new units, structures & upgrades & running on the lastest...

Combined Arms 0.70 Release

Combined Arms 0.70 Release

News 3 comments

Welcome back, Commander! Relentless Scrin forces have arrived in the new update for the Combined Arms mod. Featuring multiple sub-factions as well as...

Combined Arms 0.62 Release

Combined Arms 0.62 Release

News 6 comments

Welcome back, Commander! A fantastic new update for the Combined Arms mod is available, running on the lastest OpenRA engine.

Combined Arms - 0.60 Release

Combined Arms - 0.60 Release

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Combined Arms is back for 2020! After 15 months of development I'm pleased to release the new fully loaded & feature packed version of Combined Arms!

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Combined Arms 0.73

Combined Arms 0.73

Full Version

Loaded with new units, upgrades & gameplay enhancements, Combined Arms 0.73 is here!

Combined Arms 0.72

Combined Arms 0.72

Full Version 2 comments

GDI forces expand in Combined Arms! Awesome new units such as the Railgun Titan & Hover Mammoth make an appearance. As well as tons of new additions ...

Combined Arms 0.71

Combined Arms 0.71

Full Version 3 comments

Additional bug fixes & balance changes to the 0.70 version +Serveral Units rebalanced +EMP Grenade upgrade (GDI) +Reworked GPS Scrambler +Several Bug...

Combined Arms 0.70

Combined Arms 0.70

Full Version 4 comments

The Scrin invade Combined Arms! A complete new faction, 3 sub-factions & tons of new additions & gameplay changes to the existing forces! This is Combined...

Combined Arms 0.62.1 Hotfix

Combined Arms 0.62.1 Hotfix

Full Version 5 comments

A small hotfix update to address some problems with the 0.62 release.

Combined Arms 0.62

Combined Arms 0.62

Full Version

May the 4th be with you commander! The May 2020 update for Combined Arms is here! Featuring over 10 new units & enhanced features such as improved AI...

Comments  (0 - 10 of 146)
Metaltooth
Metaltooth

Sometime in the future would you consider making campaigns? Id love to see some mix faction encounters

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skyrish19
skyrish19

ZOCOM sub-faction should have the Zone Trooper. Also please add the Redeemer or the Avatar mech as the Nod's boss unit, also the Mammoth Mk2 for GDI's boss unit.

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gelolololo
gelolololo

please add an Empire of Japan and China as Sides

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Garrymatto
Garrymatto

Q1.
Media.moddb.com

Q2.Soo..No Update Announcement??....

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Darkademic
Darkademic

Appreciate the suggestions. Adding a new main faction requires many months of work so it needs to be something that we're very motivated by.

I don't think EotRS would be our first choice. I never played RA3 so know very little about it.

We are getting close to our next major release though, which among other things will include a new subfaction for each of the existing five factions, bringing the total to 20.

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Guest
Guest

is there a way to convert maps to work on this map?

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Darkademic
Darkademic

There's a utility for converting maps from the original Red Alert to OpenRA (OpenRA.Utility.exe), assuming that's what you mean. Then OpenRA RA maps are compatible with Combined Arms.

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Garrymatto
Garrymatto

Who's gonna Interest this? [Not Real but It's Fan Made Art Only]

Media.moddb.com

I'm still waiting faction Request,Yes or No? its not matter to me Anyway.

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Garrymatto
Garrymatto

Who's gonna Interest this? [Not Real but It's Fan Made Art Only]

Media.moddb.com

I'm still waiting faction Request,Yes or No? its not matter to me Anyway.

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gasbag00
gasbag00

anyone tell me how to beat brutal AI massive power Soviet forces when using Aliied force

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