FEATURES:


Classic Factions:

Pick from one of the four original factions.

  • Allies

  • Soviets

  • NOD

  • GDI

Classic Mode Gameplay:

Combined Arms tries to emulate the game-play of the original games. Elements are taken from both the Westwood version of Red Alert & Tiberium Dawn and feature in the mod.

  • Classic Faction Rosters
  • Original Unit behaviour (SSM/MLRS/FLame Weapons etc)
  • Red Alert Style Engineer/Saboteur capture mechanics
  • Shroud battles with Aircraft unable to scout
  • Classic Unit strengths/weaknesses & costs*

Enhanced Mode, New Units & Support Powers:

In Classic mode, Both NOD & GDI have been given new Tech centers, Support powers & Navy's to enable them to engage the Allies & Soviets on a level playing field.

In Enhanced mode, All factions receive new units (some from TS & RA2) in order to freshen old gameplay.

A sample of the new units include:

  • GDI Airfield & A10,
  • GDI Ion Prism Tower (Air defence),
  • GDI Titan,
  • NOD Infiltrator, (Detects spies & steals technology)
  • Allied Spy/Thief reworked,
  • Allied Grand Turret,
  • Allied Harrier
  • Soviet BTR,
  • Soviet Frogfoot,
  • Soviet Kirov Airship

New Art/SFX:

While the majority of the content is taken from either TD or RA, new sounds & artwork have been added to enhance the mod.

Some of these include:

  • NOD faction buildings are sporting a Tiberium Dawn beta colour scheme.
  • Medics & Mechanics feature Tiberium Sun voices.
  • New cannon sounds for Ships & Artillery.
  • New missile trails and explosions.
  • Ships now have cosmetic radar dishes

CREDITS:

Thanks to the OpenRA Dev team (& Westwood) for the epic core game!

Special thanks to:

Reaperr & TDX crew for the APC.

Katzsmile for the UAV.

Allen262 for the RA Beta ships & submarine.

AchromicWhite & Nyerguds from CnCnet for the assorted sprites & cameos.

Messiah & Tschokky from CnCnet for tilesets & assorted tiles


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You can find the latest development versions on my github page: Latest Releases

This is an interim version of Combined Arms that is less feature heavy than the classic (or full fat) version of Combined Arms. However it should be no less fun & hopefully more stable, with less bugs!

Soviet forces defend against German Tank Destroyers.

  • What is Combined Arms Lite? This is the release of an interim version of the Combined Arms mod that is based on the current version of OpenRA engine.
  • Why was this made? The idea behind the Lite version was to allow people to play & enjoy Combined Arms in a stable & bug free enviroment, while I continue work on the next major release of CA which will be sometime after the next OpenRA release.
  • Why are Units/Features missing? If you have played the old CA, youl'll know that this Lite version is missing units & features from the last release. Specifically: The Aircraft Carrier, Mind Control, Laser Designation, Radiation & Toxic fields & various special effects. These features are not supported within the standard OpenRA engine which this release is based - So unfortunatly, these can't be included.

Nod forces repel a soviet attack.

Combined Arms will return in its former glory sometime in the future, In the meantime, I hope you enjoy CA Lite!

Thanks for playing!

Inq

Combined Arms 0.5/0.52.3 Released

Combined Arms 0.5/0.52.3 Released

News

*Update* Combined Arms 0.5/0.52.3 Release Announcement, Now avalible on Mac & Linux

Add file RSS Files
Combined Arms - Lite: 0.05

Combined Arms - Lite: 0.05

Full Version

Small update & hotfix, fixes a critical error bug.

Combined Arms - Lite: 0.04

Combined Arms - Lite: 0.04

Full Version

Combined Arms Lite - 0.04 Installer This zip file contains everything to launch the game on a Windows, Linux or Mac OS.

Combined Arms 0.52.3 Standalone/Installer

Combined Arms 0.52.3 Standalone/Installer

Full Version 5 comments

This is Combined Arms 0.5 updated to the latest OpenRA playtest. Now with installers. This file contains everything to launch the game on a Windows, Linux...

Combined Arms 0.5 for OpenRA playtest-20180729

Combined Arms 0.5 for OpenRA playtest-20180729

Full Version 10 comments

A test release version of Combined Arms 0.5, No fancy installer unfortunately, Use the BAT file to launch, only tested on Windows 10. I need feedback...

Combined Arms Alpha 0.41 for OpenRA 20170527

Combined Arms Alpha 0.41 for OpenRA 20170527

Full Version 3 comments

Unfortunatly this is not the big update you were hoping for! CA for the latest version of OpenRA is still under development. However I made some small...

Combined Arms Alpha 0.40 for OpenRA 20170527

Combined Arms Alpha 0.40 for OpenRA 20170527

Full Version 4 comments

New Jungle & Winter terrain, Allied Grand Cannon unit, Enchanced/Classic modes, Bug fixes, Faction Balancing, New artwork. I need feedback on bugs & faction...

Comments  (0 - 10 of 66)
Guest
Guest

- EMP does not work against air-units. I do not know if it should or not...
- IRON curtain is only usable if I enable debuch modus and acivate "build everything". Also it does not work on air-units. I do not know if it should or not...
Allied need anti-infantry air unit. Also allied get air units too late if they had only Apache or Harrier(England).

Mabye you can fix it in new release!

Kind regards
The Guest

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PolishedPole
PolishedPole

I'm no developer here, but I have an idea - harrier could use HE guided bombs as antipersonel/antistructure means, a bit like new Frogfoot, but much faster, more fragile, and firing entire load at once, from slight distance.

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Inqubi Creator
Inqubi

I had a similar idea to this. The harrier will also become a core allied unit & the sniper or possibly the prism tank will become the England faction unit.

The Frogfoot will have it’s cluster bombs again too.

Reply Good karma+1 vote
Guest
Guest

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Guest
Guest

Here some notes frome testing. Maybe you can improve in your next release.
1. EMP doesn't work against air units.
2. Allied needs Anti-Infantry air unit. Has only anti-tank Apache or Harrier.

Greetings
The GUEST

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Guest
Guest

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Pitonone
Pitonone

Nice mod but some tings knead to be balanced like titan hes to op

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Guest
Guest

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Guest
Guest

Here are some nice aircrafts you can include in your mod maybe?!
Would be nice... just a tip from a fan! :D

https: //ppmforums. com/viewtopic. php?t=44088

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Inqubi Creator
Inqubi

I might consider an F22 air strike for Nod/Sub Faction. Although I'll probably make my own F22.

Reply Good karma+1 vote
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