About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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Blog RSS Feed Report abuse Latest News: Release 20150424

11 comments by Milanium on Apr 24th, 2015

This release a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.

A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!

The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.

Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:

  • The server browser shows and allows joining games from any installed mod.
  • It is now possible to disable the “short game” mode that was forced in the past.
  • The player name and colour can now be set up in the settings dialog.
  • When creating a server, the game informs the host about port forwarding issues.
  • Left-click mouse orders have been markedly improved.
  • Some missions now support difficulty levels.
  • A huge number of smaller gameplay fixes and improvements, including:
    • Friendly units blocking the exit of a production building will now move out of the way if needed.
    • Units will no longer hunt cloaked units.
    • The spy plane in Red Alert will no longer lure your anti-air capable units across the map.
    • Planes will no longer collide with helicopters and push them out of the way.
    • Your faction will not be revealed to enemies when you have selected a random faction in the lobby.
    • In sell mode, the tooltip will now show the expected refund value for structures.
    • Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.
  • A similarly massive number of performance improvements have been made in this release.
  • Many race conditions and crashes have been fixed across the board.

For the complete list of changes, please visit our changelog page.

A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.

For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the changelog, as well as the trait and Lua API documentation.

Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in our pull request queue. Beyond that, we will see… If you want to keep track of the development, keep an eye on the release milestone and the development changelog.

We will also try to make more use of our YouTube channel to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!

Now enough with the talking! Head on over to our download section, grab the installer for your OS, and enjoy the game!

The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!

Playable countriesRed Alert now has playable country factions, and matching choices for random faction selection.

Overhauled server browserThe server browser now lists games from all available mods, and also allows joining games across mods.

Mission difficultySome missions have received support for multiple difficulty levels.

Refund tooltipIn sell mode, the tooltip will now show a structure’s expected refund value.

Tiberian Sun teaserBehind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support
for some crucial features. Keep an eye out for more news and media about TS on our Facebook page!

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Post comment Comments  (30 - 40 of 369)
Zenoseiya
Zenoseiya Aug 29 2014, 12:43am says:

Do you plan on implementing the original campaigns with the Risk-style map and mission tree? I'm mostly interested in this project so that I can play the original single player missions with an updated interface.

Do you plan on including the bonus content like the counterstrike and aftermath expansions, retaliation lost files, save games, videos/music, etc that are included in PortableRA, Red Alert 1 Installer and Command & Conquer Gold: Project 1.06? They're fun, but they don't have the new features from OpenRA.

Also, where do we get the MIX files from? I checked the Red Alert 1 CD and found a MAIN.MIX file that seems to contain the videos. The Tiberian Dawn is a bit trickier, as I had to download not only the original SCORES.MIX but also a modified MOVIES.MIX that included both the GDI and NOD videos. Do you think you could streamline this in later releases and include an option to automatically rip the videos/soundtrack from the CD or download them from the internet?

+3 votes     reply to comment
pchote Creator
pchote Aug 29 2014, 8:40am replied:

Installing the videos and soundtrack from CD has been supported for several years, and the news post above explains the music download support that was added in the last release :)

+2 votes   reply to comment
PUOjACKz
PUOjACKz Dec 24 2014, 10:06pm replied:

There's various "hidden" thing that doesn't come directly with the game. Nyerguds tried to produce some patches. For example, for RA, he made some sort of "Retaliation" patch, even using some video-cuts taken from I don't know where, and that has been used even by Westwood, in order to prepare an early commercial for the game.

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 12:11pm replied:

I tried that. It does not install the videos from the Red Alert CD when it asks me to. I have to add the MAIN.MIX file manually. I tried it with the C&C CD and got the same result: the installer does not download the music and videos from the CD.

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 6:35pm replied:

I've done some more testing. The installer recognizes virtual CD drives. However, when attempting to install Red Alert, it does not copy over the videos. I have to copy the Main.mix file from the CD directory manually.

When installing Tiberian Dawn, it only copies the videos from the current CD, requiring the use of a custom Movies.Mix file that contains both the GDI and NOD videos.

+2 votes     reply to comment
[OD]Maggy
[OD]Maggy Aug 3 2014, 7:52am says:

I can't add more factions to do the game. Trying to add brits to ra. I did everything to add british to the game. I can't see it where you can choose the faction you want to play with. How can i do that?

+1 vote     reply to comment
Milanium Creator
Milanium Sep 4 2014, 3:42pm replied: +1 vote   reply to comment
Firelord475
Firelord475 Jul 10 2014, 5:04am says:

Did the GDI and NOD have commandos at somepoint? I thought i remember seeing them.

+2 votes     reply to comment
InStars
InStars Oct 2 2014, 12:06pm replied:

Yes, they do!
Most of the C&C1; expansion pack is based of commando missions.

+1 vote     reply to comment
Firelord475
Firelord475 Oct 2 2014, 12:14pm replied:

meant in multiplayer, specifically openRA

0 votes     reply to comment
InStars
InStars Oct 3 2014, 7:11am replied:

OpenRA multiplayer has commanders

+1 vote     reply to comment
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OpenRA
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Released Jan 17, 2010
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Jan 18 2012, 10:30pm by Torpedo1986

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