About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Halloween 2014 release

7 comments by Milanium on Oct 29th, 2014

Our Halloween 2014 release is now available, and is overflowing with both tricks and treats!
This release includes over 760 commits by 41 contributors since our July release.

The most visible change in this release is the redesigned in-game UI:

  • The RA mod has received a brand new sidebar.
  • Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3.
  • The in-game menu has been completely overhauled, and now includes information on mission objectives.
  • A new end-game score screen appears once a game is complete.

The other big focus of this release was a complete overhaul of our map scripting support for creating single-player missions and multi-player minigames. Our new Lua API is faster, more robust, and provides many new features that were not available in the older API (which has now been removed).

A large number of smaller features have also been included. A small selection from our full changelog includes:

  • The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Servers will now drop players with unresponsive connections to unfreeze stalled games.
  • Units will now properly move inside transports, instead of teleporting.
  • Tank turrets will now turn to face forward after the unit has finished attacking.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.
  • Many more small bug-fixes and behaviour improvements.

Head over to our downloads page to grab the new release!

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.

Improved single-player missions

Our single-player mission support has improved dramatically with this release. The bulk of this work is now complete, and so future releases will be able to add more campaign missions.

Connection notification

Game servers will detect when a player causes extended periods of lag, and disconnect them from the game. This should resolve the situations where a multiplayer game would freeze after a player drops.

Tiberian Sun progress

Work is slowly progressing on our Tiberian Sun mod. The features that we have been developing for TS
(such as EMP weapons and stealth generators) are available for use in mods and custom maps.

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Post comment Comments  (30 - 40 of 350)
dennis93
dennis93 Apr 13 2014, 12:38pm says:

is there a way to reduce te lag for windows.
i cant find any way.

+1 vote     reply to comment
bsnighteye
bsnighteye Apr 6 2014, 12:16pm says:

Got problems with helicopters:

Red Alert Mod at Version playtest-20140405-2
Operating System: % data_expunged %
Runtime Version: % data_expunged %
Exception of type `System.InvalidOperationException`: Attempted to finalize an undisposed DisposableAction. hind (594) reserved hpad (632)
в OpenRA.Mods.RA.Reservable.<Reserve>c__AnonStorey1D1.<>m__5AC()
в System.Action.Invoke()
в OpenRA.FileFormats.ActionQueue.PerformActions()
в OpenRA.Game.Tick(OrderManager orderManager)
в OpenRA.Game.Run()
в OpenRA.Program.Run(String[] args)
в OpenRA.Program.Main(String[] args)

+1 vote     reply to comment
Milanium
Milanium Apr 6 2014, 4:15pm replied: +1 vote     reply to comment
Templarfreak
Templarfreak Mar 31 2014, 5:31pm says:

Hey, whenever you do finish the setting up of stuff for Tiberian Sun and Red Alert 2, how quickly do you think you'll get their mechanics introduced?

Such as Jump Jets, Hovering, Mind Control, Waves (Like for the Disruptor), Magnetron stuff, garisonable structures, Firestorm, and other things like that?

Also, what about introducing mechanics that are being used for ARES? Such as Trenches, advanced Reverse Engineering logic...

+2 votes     reply to comment
Milanium
Milanium Apr 5 2014, 7:44am replied:

Better don't ask when something is ready as this is a hobbyist project without deadlines and whenever there is free time, cool new stuff gets added. Everything is implemented from scratch and included when we think it makes the game more fun. We have garissioning and vehicle hijacker new in playtest-20140405 and repairable bridges since the holiday release. All those things were inspired by TS/RA2, but we also added scorched and capturable husks just recently which I liked in TW. :)

+1 vote     reply to comment
Templarfreak
Templarfreak Apr 5 2014, 4:51pm replied:

It's more out of curiosity and not expectation. I don't expect it to be done or be done quickly, and I'm not trying to pressure anyone.

I just want to know how well you guys have things planned ahead or just if you plan to introduce any of these features at all. xP

+1 vote     reply to comment
Milanium
Milanium Apr 6 2014, 1:41am replied:

You can stalk us to see what comes next at Github.com

+1 vote     reply to comment
Superheavytank
Superheavytank Mar 7 2014, 12:16am says:

The game runs fine for me until roughly ten minutes in when it starts stuttering for no reason.

+1 vote     reply to comment
Milanium
Milanium Mar 7 2014, 10:23am replied:

Github.com gives some advice on how to debug that.

+1 vote     reply to comment
Milanium
Milanium Mar 10 2014, 5:23am replied:

Create Game → Change Map → Category: Campaign

+1 vote     reply to comment
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OpenRA
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Windows, Mac, Linux
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OpenRA developers
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Release Date
Released Sep 17, 2010
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This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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War
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