About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150524

13 comments by Milanium on May 24th, 2015

It has been a month of busy development. Time to get back to testing!

The major changes this time around include:

  • A whole new in-game map editor, with many benefits over the old editor.
  • Improved system integration with openra:// server join URLs. Give it a try from our live server list!
  • Implemented production building upgrades that unlock additional technology for Dune 2000.
  • Several enhanced classic missions have been added to the Tiberian Dawn mod.
  • In the Red Alert and D2k mods you will now be notified upon encounter of enemy units.

Unfortunately, an oversight in the way that we package our windows installer meant that the performance of our Windows release-20150429 builds was much worse than it should have been. We have fixed this for playtest-20150524, so Windows players should find the game runs about 30% faster!
Also general performance improvements have been integrated that affect all platforms. Kudos to RoosterDragon for his continued effort to optimize our source code.

The refined system integration adds a lot of convenient features:

  • Hardware cursors will now work more reliably on Microsoft Windows.
  • On Mac the dialogs won’t hijack finder and the dock icon won’t get lost upon restarting.
  • Linux AppStream compatible software centers will now show a nice preview.
  • Double-clicking an .orarep file will now directly start playback of the replay.

Our new in-game map editor took over a year of development time, and it was worth it!

  • It is truly cross-platform as it uses our game UI; finally a map editor on Mac OS X!
  • No more rendering glitches. Almost WYSIWYG editing, because we re-use the game renderer.
  • Support for all file formats, i.e. voxels, isometric terrain and Dune 2000 sprite actors.
  • You can now keep an overview of installed custom maps and delete them in the same menu.

Click Extras - Map Editor from the main menu in any mod. To all our enthusiastic mappers out there: Your feedback is invaluable at this stage. We will remove the legacy OpenRA.Editor.exe in the nearby future.

Great news for tinkerers. You can now use voxels in your own mods and maps. See our updated trait documentation. The Lua API for mission scripting has also been enhanced while we proceed to implement remakes of the original campaigns.

More details and links to pull request can be found on our changelog page.

You can find the installers for a variety of supported operating systems in our download section.

Please report problems on our bug tracker. We plan to do a new stable release based upon these changes soon.

Red Alert map chooser

Keep track of your thirdparty maps from OpenRA Resource Center
and delete unwanted ones in the updated map chooser.


Tiberian Dawn mission Nod06a

One by one the results of the student project to import the original Tiberian Dawn missions is integrated.
Thanks to the THM course instructors for their creative teaching methods.


Dune 2000 building upgrades

The on-going quest to finalize the Dune 2000 mod has reached a new milestone
with building upgrades which re-create the original tech tree.


Tiberian Sun in-game map editor

The in-game map editor is also a vital part of our Tiberian Sun support initiative.


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Post comment Comments  (30 - 40 of 378)
SMIFFGIG
SMIFFGIG Jan 10 2015, 8:36am says:

A 'Classic' mode would be nice, which set all the unit/building values to exactly what they were in RA/TD and excluded any new units.

This would be especially useful for when the original campaigns are included with the mod.

+4 votes     reply to comment
InStars
InStars Mar 4 2015, 10:04pm replied:

Actually there was some guy in OpenRA forums making a classic RA mod, I believe it's even in a playable state now.
Offcourse it's not 100% there yet, but the progress is going on.

+1 vote     reply to comment
Milanium Creator
Milanium Mar 7 2015, 10:31am replied:

There is no such thirdparty mod to our knowledge, sorry. However this is ModDB so what are you waiting for? :D

+2 votes   reply to comment
GraionDilach
GraionDilach Jan 21 2015, 9:32am replied:

They never will do that, never even tried. Matthias went on to classic C&C communities, tried to sell OpenRA as better and demanded classic RA fans to support ORA and agree with their changes without any option. When fans told him he's doing bad, he axed classic RA support idea entirely, blaming the community for everything.

I can't wait to see the backlash when they finish the rape of OpenTS.

-4 votes     reply to comment
TiberFCSL
TiberFCSL Mar 10 2015, 5:55am replied:

I think that Graion has a strong point, in fact I don't think it's good to make a customized Red Alert mod, I'd just like to play the original game with a better engine, not some kind of "imitation".

But I still think that this project is way too good just because of the infinite posibilities of the new engine. Maybe I will not play RA mod nor TS mod but I'm definitely going to play Rewire and seriously consider making mods of my own.

+1 vote     reply to comment
pchote Creator
pchote Jan 24 2015, 6:24am replied:

********. I (not Matt) axed the classic mods because it was wasting a developer time towards an unachievable goal ('exact' values are impossible without knowing the full details of the engine internals), and because the original motivation of the classic mods (extending an olive branch towards people like yourself) was based on a flawed premise - you're going to complain no matter what we do, so there's no point wasting our time trying to pander to you.

I normally try to be more diplomatic in my responses, but your comment is so wrong and hostile that I don't see the point in spending the time on careful phrasing.

+4 votes   reply to comment
GraionDilach
GraionDilach Jan 24 2015, 7:56am replied:

You're comparing yourselves to OpenTTD. And that IS the ********. OpenTTD CAN 95-99% imitate the TTD gameplay (excluding the AI when they implemented their NoAI framework instead of their TTD AI reimplementation (tho there's SimpleAI) and some pathfinding stuff (fixes in NPF)), every other change in OpenTTD can be disabled. Yes, you can disable drive-through bus stops, etc.... you can play Transport Tycoon Deluxe in OpenTTD.

Heroes 3 VCMI is also a project which aims to recreate Heroes 3... and it also does not try to shovel it's own stuff to the base game.

These are engine recreation projects, not game recreation projects. Back to OTTD terms, OpenGFX and OpenSFX contains no actual changes in gameplay.

My personal hate towards OpenRA comes from the fact that you treat OpenRA as "the RA equivalent of OpenTTD" and that's simply not true. You have changed everything under the hood due to your personal preferences and without an option to revert, it's quite not what OpenTTD did.

When OpenRA introduces it's own equivalent of OpenGFX and OpenSFX, then I probably will stop bitching about it, but until then, I'll keep my opinion. Because until then, you just abuse the availability of the RA graphics to make your own game.

TS Rewire might be a good solution to prevent something like this at TS anyway, with axing "retro" TS completely and simply using the Rewire art to differ the hoods as well.

-2 votes     reply to comment
php_bg
php_bg Jan 24 2015, 8:04am replied:

Do you even hear yourself? You are comparing apples with ... chairs. Tell me again what game OpenTTD recreates, and then read the answer to yourself please.
After that you can try actually reading what he told you.

+3 votes     reply to comment
GraionDilach
GraionDilach Jan 24 2015, 8:29am replied:

They call their apple a chair, dude. Or you mean that because it's not an RTS, they can't be compared?

Both can be modded, both has a "source game" which has a layer of engine, rules, graphics (TTD: exe, grf-nfo, grf-pcx, RA: exe, ini, shp, OpenTTD adds grf-nml next to nfo, OpenRA substitutes ini with yaml).

OpenTTD concentrated to recreate the logics first been in TTD, then went on to add new ones, OpenRA loosely recreated logics then added new ones, meanwhile adjusted balance according to them.

Technically speaking, while they are different genres, they still can be compared, just due to the similarities of their original engine setup, their feature development history and principles and accuracy of their source game.

You're either ignoring the facts or you just don't want to see what I talk about because otherwise I couldn't be classified just into "haters gonna hate".

But hey, you tried.

-3 votes     reply to comment
pchote Creator
pchote Jan 24 2015, 5:28pm replied:

I'm not really sure what your point is here. You are correct that OpenRA is not an open-source drop-in engine replacement for the original game (which one? OpenRA targets more than just Red Alert), but we have never claimed that we were. If you want a drop-in engine replacement, then you are welcome to resurrect the dead FreeRA/CnC projects and rework their logic to properly match the original games.

The OpenRA engine is a toolkit that can natively load the original asset files (art/sound/video, but not rules) plus a flexible framework for writing RTS game logic. Our default mods build on this to provide games that recreate the character and gameplay of the originals, with modern conveniences and other changes that have been driven by our community.

You might insist on making up your own version of our project goals and history, but you look like a lunatic when you go around the community / news posts (note to others: this isn't the first time) ranting about your offense over them.

+4 votes   reply to comment
Milanium Creator
Milanium Jan 24 2015, 9:48am replied:

I am personally a huge fan of Transport Tycoon Deluxe and I really like the changes from the original listed at Wiki.openttd.org and although some drastically change gameplay, I would never dare to come to their boards and flame about them building upon the popularity of the classic, but not re-implementing without doing changes. That is the whole point of these Open Source game clones. Otherwise DOSBox would do the job with a lot less effort. The different approach you describe is due to the nature of how things started. OpenRA was a rewrite from scratch taking modern RTS engine design into account while OpenTTD began with disassembled binaries and started porting features from fan patches. Try dropping your fundamentalist world view for a second.

+2 votes   reply to comment
php_bg
php_bg Jan 24 2015, 9:58am replied:

I think you are trying not to hear the "it cannot be copied exactly without a very, very deep understanding of the original engine (and nobody knows how it looks)" part. I've seen such arguments in other forums...
And I was talking exactly about the fact that OpenTTD is a chair, because it actually builds upon the original game.

+2 votes     reply to comment
Milanium Creator
Milanium Jan 24 2015, 4:28am replied:

I am blaming no one. Just thought there was demand for such a mod which was more difficult to create than expected with the hard-core fans looking at every detail. There was also no one wanting to help and we did not have the developer resources as the team was small so we had to abandon the plan. Instead we point everyone who wants the classic gameplay to the very popular Cncnet.org service which is also partly Open Source. I am a bit sad about this split community and all the hate from people like GraionDilach. It is really demotivating. Criticism is okay, but these personal attacks are unfair. This is a hobbyist project developed in spare after work time and donated to the community for free. :(

+3 votes   reply to comment
ApornasPlanet
ApornasPlanet Jan 6 2015, 7:41am says:

when do we get the next update?

+3 votes     reply to comment
Milanium Creator
Milanium Jan 18 2015, 2:45pm replied:

Now.

+3 votes   reply to comment
Lord_Baal Online
Lord_Baal Nov 18 2014, 8:43am says:

Is there a tutorial or something on how to make a portable installation?

And how to make it run in windowed mode?

+1 vote     reply to comment
Milanium Creator
Milanium Nov 22 2014, 2:36pm replied: +3 votes   reply to comment
That_Gal
That_Gal Oct 27 2014, 5:43pm says:

I can't find a single game of RA multiplayer with this mod that isn't laggy and choppy. And that's if I'm lucky, as in most cases I can't find any games at all.

+2 votes     reply to comment
pchote Creator
pchote Oct 28 2014, 1:24am replied:

The best time of day to find a game is 18:00 - 22:00 UTC. There are usually 40-50 players in-game during this period. You'll want to be running the latest release build, as unfortunately our main player base tend not to use the playtests.

+3 votes   reply to comment
That_Gal
That_Gal Oct 28 2014, 9:32am replied:

Ok I'll keep that in mind. Thanks for the reply

+2 votes     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 12:43am says:

Do you plan on implementing the original campaigns with the Risk-style map and mission tree? I'm mostly interested in this project so that I can play the original single player missions with an updated interface.

Do you plan on including the bonus content like the counterstrike and aftermath expansions, retaliation lost files, save games, videos/music, etc that are included in PortableRA, Red Alert 1 Installer and Command & Conquer Gold: Project 1.06? They're fun, but they don't have the new features from OpenRA.

Also, where do we get the MIX files from? I checked the Red Alert 1 CD and found a MAIN.MIX file that seems to contain the videos. The Tiberian Dawn is a bit trickier, as I had to download not only the original SCORES.MIX but also a modified MOVIES.MIX that included both the GDI and NOD videos. Do you think you could streamline this in later releases and include an option to automatically rip the videos/soundtrack from the CD or download them from the internet?

+3 votes     reply to comment
pchote Creator
pchote Aug 29 2014, 8:40am replied:

Installing the videos and soundtrack from CD has been supported for several years, and the news post above explains the music download support that was added in the last release :)

+2 votes   reply to comment
PUOjACKz
PUOjACKz Dec 24 2014, 10:06pm replied:

There's various "hidden" thing that doesn't come directly with the game. Nyerguds tried to produce some patches. For example, for RA, he made some sort of "Retaliation" patch, even using some video-cuts taken from I don't know where, and that has been used even by Westwood, in order to prepare an early commercial for the game.

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 12:11pm replied:

I tried that. It does not install the videos from the Red Alert CD when it asks me to. I have to add the MAIN.MIX file manually. I tried it with the C&C CD and got the same result: the installer does not download the music and videos from the CD.

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 6:35pm replied:

I've done some more testing. The installer recognizes virtual CD drives. However, when attempting to install Red Alert, it does not copy over the videos. I have to copy the Main.mix file from the CD directory manually.

When installing Tiberian Dawn, it only copies the videos from the current CD, requiring the use of a custom Movies.Mix file that contains both the GDI and NOD videos.

+2 votes     reply to comment
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OpenRA
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OpenRA developers
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Released Jan 17, 2010
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Jan 18 2012, 10:30pm by Torpedo1986

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