About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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Blog RSS Feed Report abuse Latest News: Playtest 20140927

8 comments by Milanium on Sep 27th, 2014

The biggest change in this playtest compared to our July release is the overhauled in-game interface:

  • The RA mod has received a brand new sidebar.
  • A new end-game score screen appears once a game is complete.
  • The in-game menu now shows an objectives panel in all mods (previously only available in the TD mod).
  • New keyboard shortcuts have been added, and the default keys have changed to match Tiberium Wars and Red Alert 3.

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.These UI changes are still a work in progress, and further refinements will be made before the final release. If you have feedback on the new design then please let us know during this playtest period!The full Changelog lists many of the other improvements, bug fixes, and balance changes that are included in this playtest. A few notable improvements include:

  • The lobby now prevents players from choosing colors that are too similar to each other or the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Several of the Tiberian Dawn campaign missions have been updated with mission objectives.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.

A lot of work has gone into our new Lua API for scripted maps that was introduced with our June release. This new API offers improved performance, stability, and integrates with the new mission objectives system. If you have written any scripted maps then please use this playtest as an opportunity to port your maps to the new API, and please file a bug if there are any missing features. The old API will be removed in the near future.

Mission objectives

Several Tiberian Dawn campaign missions have been overhauled with objectives and other improvements.

RA aircraft

Planes no longer bunch together, which makes them much less vulnerable to enemy AA.

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Post comment Comments  (30 - 40 of 344)
Templarfreak
Templarfreak Mar 31 2014, 5:31pm says:

Hey, whenever you do finish the setting up of stuff for Tiberian Sun and Red Alert 2, how quickly do you think you'll get their mechanics introduced?

Such as Jump Jets, Hovering, Mind Control, Waves (Like for the Disruptor), Magnetron stuff, garisonable structures, Firestorm, and other things like that?

Also, what about introducing mechanics that are being used for ARES? Such as Trenches, advanced Reverse Engineering logic...

+2 votes     reply to comment
Superheavytank
Superheavytank Mar 7 2014, 12:16am says:

The game runs fine for me until roughly ten minutes in when it starts stuttering for no reason.

+1 vote     reply to comment
Milanium
Milanium Mar 7 2014, 10:23am replied:

Github.com gives some advice on how to debug that.

+1 vote     reply to comment
Guest
Guest Mar 5 2014, 2:43pm says:

This comment is currently awaiting admin approval, join now to view.

Milanium
Milanium Mar 10 2014, 5:23am replied:

Create Game → Change Map → Category: Campaign

+1 vote     reply to comment
CreepyOwl18
CreepyOwl18 Mar 4 2014, 1:07pm says:

Are there plans to have Red Alert and Tiberian Dawns huds the same?

+1 vote     reply to comment
Milanium
Milanium Mar 5 2014, 3:45am replied:

The plan is to make them share code again, but not to make them visually identical.

+1 vote     reply to comment
PUOjACKz
PUOjACKz Mar 3 2014, 3:56pm says:

Maybe a converting tool or a parsing tool in order to just import the old mission files and make them working in OpenRA, without re-creating them from scratch?

+1 vote     reply to comment
Milanium
Milanium Mar 5 2014, 3:42am replied:

Everything but trigger logic can be automatically converted. Try Resource.openra.net Requires signing in first.

+1 vote     reply to comment
DustinWolvs41
DustinWolvs41 Mar 6 2014, 3:24am replied:

K

+1 vote     reply to comment
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OpenRA
Platforms
Windows, Mac, Linux
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OpenRA developers
Engine
Westwood 2D
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Release Date
Released Sep 18, 2010
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This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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