About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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Blog RSS Feed Report abuse Latest News: Playtest 20141020

0 comments by Milanium on Oct 20th, 2014

Hot on the heels of last week’s playtest-20141012, we have just released a third and (hopefully) final playtest in preparation for our stable Halloween release next weekend.

Development over the last week has been focused on tidying up loose ends, and includes:

  • An overhauled observer/replay sidebar for the Red Alert mod.
  • An improved (and hopefully more robust) crash-detection mechanism.
  • Improved memory usage over the previous playtests.
  • Further improvements to our new Lua API, and the removal of the old API.
  • Further improvements to our packaged single-player missions.
  • Additional minor polish improvements and bug fixes.
Please take this playtest out for a spin and report any and all problems on our bug tracker!

Improved mission dialogThe observer/replay sidebar in the RA mod has been rebuilt to match the new player sidebars.

Improved mission dialogThe RA mod now includes the “Monster Tank Madness” mission. Can you evacuate Dr Demitri in time?

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Post comment Comments  (30 - 40 of 347)
Templarfreak
Templarfreak Mar 31 2014, 5:31pm says:

Hey, whenever you do finish the setting up of stuff for Tiberian Sun and Red Alert 2, how quickly do you think you'll get their mechanics introduced?

Such as Jump Jets, Hovering, Mind Control, Waves (Like for the Disruptor), Magnetron stuff, garisonable structures, Firestorm, and other things like that?

Also, what about introducing mechanics that are being used for ARES? Such as Trenches, advanced Reverse Engineering logic...

+2 votes     reply to comment
Milanium
Milanium Apr 5 2014, 7:44am replied:

Better don't ask when something is ready as this is a hobbyist project without deadlines and whenever there is free time, cool new stuff gets added. Everything is implemented from scratch and included when we think it makes the game more fun. We have garissioning and vehicle hijacker new in playtest-20140405 and repairable bridges since the holiday release. All those things were inspired by TS/RA2, but we also added scorched and capturable husks just recently which I liked in TW. :)

+1 vote     reply to comment
Templarfreak
Templarfreak Apr 5 2014, 4:51pm replied:

It's more out of curiosity and not expectation. I don't expect it to be done or be done quickly, and I'm not trying to pressure anyone.

I just want to know how well you guys have things planned ahead or just if you plan to introduce any of these features at all. xP

+1 vote     reply to comment
Milanium
Milanium Apr 6 2014, 1:41am replied:

You can stalk us to see what comes next at Github.com

+1 vote     reply to comment
Superheavytank
Superheavytank Mar 7 2014, 12:16am says:

The game runs fine for me until roughly ten minutes in when it starts stuttering for no reason.

+1 vote     reply to comment
Milanium
Milanium Mar 7 2014, 10:23am replied:

Github.com gives some advice on how to debug that.

+1 vote     reply to comment
Guest
Guest Mar 5 2014, 2:43pm says:

This comment is currently awaiting admin approval, join now to view.

Milanium
Milanium Mar 10 2014, 5:23am replied:

Create Game → Change Map → Category: Campaign

+1 vote     reply to comment
CreepyOwl18
CreepyOwl18 Mar 4 2014, 1:07pm says:

Are there plans to have Red Alert and Tiberian Dawns huds the same?

+1 vote     reply to comment
Milanium
Milanium Mar 5 2014, 3:45am replied:

The plan is to make them share code again, but not to make them visually identical.

+1 vote     reply to comment
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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
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Official Page
Openra.net
Release Date
Released Sep 18, 2010
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Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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War
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