This is not an engine in itself, this is just a term that can be used as a name for the "2D" RTS games Westwood Studios developed. They never officially announced, named or released this engine.

It was just added and named internally for purposes of ModDB by a member of the community.

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Fellow Command & Conquer fans,

Since the announcement of the Remastered Collection, one of the top questions from the community has been if the game would provide Mod Support. Given the incredible C&C community projects over the past two decades, we appreciated how important this was going to be for the Remastered Collection. It's time to finally answer the question around Mod Support, but it first requires the reveal of a special surprise for the community.

Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL. It's worth noting this initiative is the direct result of a collaboration between some of the community council members and our teams at EA. After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come.

So, what does it mean for Mod Support within the Remastered Collection? Along with the inclusion of a new Map Editor, these open-source DLLs should assist users to design maps, create custom units, replace art, alter gameplay logic, and edit data. The community council has already been playing with the source code and are posting some fun experiments in our Discord channel. But to showcase a tangible example of what you can do with the software, Petroglyph has actually created a new modded unit to play with. So we asked a fun question – “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” Well, one guess is they'd replace the turret with a giant artillery cannon, and have it fire tactical nukes! Thus, the Nuke Tank was born. This is a unit which is fully playable in the game via a mod (seen in the screenshot above), and we hope to have it ready to play and serve as a learning example when the game launches.

Alongside Mod Support, I wanted to be transparent and address a feature which many of you have also been passionate about, which is LAN Play. Earlier this year, we had every intention of including LAN Play in the launch version of the game, but sadly this feature did not make it in time. Unfortunately, LAN Play became the key impact of the Covid-19 situation as we realized the challenge of developing / testing a “local area network” feature in a workplace time of social distancing. We understand this feature is vital as both an avenue to play mods in multiplayer, and also to serve as a backup in case the online systems are ever down. We're bummed this one got away and will continue to keep this on our priority list going forward.

Now in terms of discovering user content, we wanted to take full advantage of the PC platforms to streamline this process. For Steam players, we're utilizing the Steam Workshop for sharing both maps and mods. Players can subscribe to maps and mods directly in the game's Community Hub within Steam or utilize in-game menus to browse / download content as well. Origin players can use the same in-game process for downloading maps but will need to manually install mods into their respective folders outside the game. For both versions, once you're in the game, you may navigate to the Options / Mods tab where you can then activate the mod. We're aiming to put together further documentation on uploading content and the entire UGC process around the launch window.

Overall, we are incredibly excited to see what the community creates over the coming months. We anticipate some fantastic content for the Remastered Collection itself, some great updates in current community projects as they incorporate the source code, and perhaps we'll even see some new RTS projects now made possible with the source code under the GPL. One final note we want to emphasize – we've done our best to bug fix and prepare these UGC systems for launch, but we have no doubt that once thousands of you begin creating and sharing content, some quirks will be discovered. Please continue to share your experience once the game launches and let us know how we can continue to improve these tools for your benefit.

We look forward to seeing all of you on the battlefield in less than three weeks, and in the meantime please stay healthy, safe, and thanks for all your support and feedback.

Cheers,

Jim Vessella

Jimtern

Dev Diary Entry #3 - 2.0 Update
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Dev Diary Entry #3 - 2.0 Update

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Quick entry to show some stuff I've worked on, we've got Yuri on the way in 2.0.

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Combined Arms Lite's first release is here! - Welcome back commander!

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We haven't been standing still despite our relative silence.

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Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.

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C&C: Tiberian Sun

C&C: Tiberian Sun

Real Time Strategy

Command & Conquer 2: Tiberian Sun is the sequel to Command & Conquer: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the Global...

C&C: Yuri's Revenge

C&C: Yuri's Revenge

Real Time Strategy

While the war waged between the Allies and Soviets Yuri was quietly scheming, planning, testing, and devising. History went on without him - Russian Premier...

C&C: Red Alert

C&C: Red Alert

Real Time Strategy

Dark experiments have permanently altered time. Or have they? Now, Soviet tanks crush city after city while Allied cruisers shell bases. Spies lurk, land...

Command & Conquer

Command & Conquer

Real Time Strategy

Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the...

C&C: Red Alert 2

C&C: Red Alert 2

Real Time Strategy

Wielding strange new technologies and hungering for revenge, the Soviet Army invades America. Overwhelmed Allied forces, unprepared for the surprise attack...

C&C: Tiberian Sun Firestorm

C&C: Tiberian Sun Firestorm

Real Time Strategy

Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic...

Comments  (0 - 10 of 19)
TheRookieMaster
TheRookieMaster

Very nice site! Is that someone botting and spamming with fake "Guest" accounts?

Reply Good karma Bad karma+1 vote
ϟBlack_Goku☯
ϟBlack_Goku☯

Great Game!

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moddlord1
moddlord1

still much respect for these awesome games can not say this for many games

Reply Good karma Bad karma+6 votes
ZoneOP
ZoneOP

Agree! Can't tell how many years i wasted on C&C.

Westwood was awesome!

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Rigelblast
Rigelblast

This is definitely one of the best "engines" designed for RTS games. Especially the later versions (used for example in Red Alert 2) have many great features such as lighting and ambient sound system.

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leilei
leilei

Dune II, albeit not CNC canon, also greatly shares ancestral heritage with this engine

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xonone
xonone

this engine is the best engine ever. i loved playing all older cnc games before EA took over.

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nazfalas
nazfalas

RA2 was still great...

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moddlord1
moddlord1

yes oldskool but still cool

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asvnix
asvnix

Actually it's a 3D engine. THose one who work with it, know that is't a simple 3D

Reply Good karma Bad karma+2 votes
WNxHeadShot
WNxHeadShot

*Actually is 2.5D lol sounds wired but it is!

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Built a game for Westwood 2D and want to support mods? Try mod.io, a cross-platform mod SDK created by Mod DB which makes it easy to get a mod community up and running in-game. Currently seeking games to integrate and promote
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Highest Rated (5 agree) 10/10

i love this engine!just noobs matter the graphics
P.S
i sorry EA kill you

Aug 1 2011 by DukeOfJudea

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