About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


Follow us
 GitHub IRC Twitter Facebook  ModDB Desura 

Image RSS Feed Latest Screens
Allied campaign mission 2 New main menu for RA (Concept 2) Evacuation
Blog RSS Feed Report abuse Latest News: Playtest 20140405

5 comments by Milanium on Apr 5th, 2014

Our first playtest of 2014 is long overdue, and marks a significant step forward from our holiday release.

A brief sampling of our full changelog is included below.General gameplay improvements include:

  • Air units can now attack-move and guard other actors.
  • Players can now place beacons on the map to signal teammates.
  • Time-delayed support powers will also place beacons.
  • Unit husks can now be force-targeted and destroyed.
  • Engineers (mechanics in RA) can salvage unit husks to return them to the battlefield.

User-interface improvements include:

  • A new mod selector interface, which now appears the first time you run OpenRA.
  • The offline skirmish mode from Tiberian Dawn has been added to the other mods.
  • Significant UI improvements for spectators and replays.
  • Integration with the OpenRA Resource Center for installing custom maps when joining a game.

Specific mod improvements include:

  • [D2K] Implemented concrete plates, and structural damage for buildings built on the ground.
  • [D2K & RA] Saboteur / Tanya can now place C4 on vehicles.
  • [RA & TD] Tanya / Commando can now place C4 on bridges.
  • [TD] Added several of the original campaign missions.
  • [RA] Added the Allies Phase Transport and and Soviet Hijacker units.
  • [RA & TD] A number of balance changes (see the full changelog for details).

Changes that impact mod and custom-map authors include:

  • Improvements to the Lua scripting API.
  • Removal of the legacy scripted missions.
  • The legacy (RA & TD) map converter has moved from the map editor into OpenRA.Utility.exe.
  • Added --upgrade-mod and --upgrade-map utility commands to automatically upgrade a mod or map targeting release-20131223 to the latest version.
  • A number of trait properties have changed from pixel or cell units into world units. Use –upgrade-mod to automatically convert these.

A significant issue was discovered with our Lua integration late in this playtest cycle. This shouldn’t significantly affect scripted missions, but caused the shellmaps (the animations that run in the main menu) to become unstable after some time. Rather than delay the playtest further, we have disabled the shellmaps until the issue has been fixed. The shellmaps will be restored before the next full release.


We have also been nominated for the Linux Game Awards Project of the Month for May 2014.

OpenRA

If you’d like to help improve the profile of open-source Linux gaming, then be sure to vote for us (or one of our competitors, they are great projects too!).


A brief taste of our new playtest changes can be seen below:

Mod Chooser

The new mod chooser is styled after our website, and better highlights the official and custom mods.

D2K Improvements

Concrete plates have been added to D2K, and the turrets now integrate properly with walls.

Map Beacons

Beacons and radar pings will now notify you, your allies, and spectators of any important events.

Phase Transport

The Allied Phase Transport can transport three infantry, while remaining cloaked from enemy view.

Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 320)
Guest
Guest Mar 5 2014, 2:43pm says:

This comment is currently awaiting admin approval, join now to view.

Milanium
Milanium Mar 10 2014, 5:23am replied:

Create Game → Change Map → Category: Campaign

+1 vote     reply to comment
CreepyOwl18
CreepyOwl18 Mar 4 2014, 1:07pm says:

Are there plans to have Red Alert and Tiberian Dawns huds the same?

+1 vote     reply to comment
Milanium
Milanium Mar 5 2014, 3:45am replied:

The plan is to make them share code again, but not to make them visually identical.

+1 vote     reply to comment
PUOjACKz
PUOjACKz Mar 3 2014, 3:56pm says:

Maybe a converting tool or a parsing tool in order to just import the old mission files and make them working in OpenRA, without re-creating them from scratch?

+1 vote     reply to comment
Milanium
Milanium Mar 5 2014, 3:42am replied:

Everything but trigger logic can be automatically converted. Try Resource.openra.net Requires signing in first.

+1 vote     reply to comment
Minecrafter1.4.1
Minecrafter1.4.1 Mar 3 2014, 4:35am says:

Any further plans for future updates?/builds?

+1 vote     reply to comment
Milanium
Milanium Mar 5 2014, 3:40am replied:

See Github.com for the next playtest milestone.

+1 vote     reply to comment
Minecrafter1.4.1
Minecrafter1.4.1 Mar 6 2014, 3:24am replied:

K

+1 vote     reply to comment
zombie_keupon
zombie_keupon Feb 19 2014, 6:32pm says:

Great game!
But lacks detail is that you can capture ennime struture but you can not create their unit or building.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
Contact
Send Message
Official Page
Open-ra.org
Release Date
Released Sep 19, 2010
Game Watch
Track this game
Share
Community Rating

Average

9.4

196 votes submitted.

You Say

-

Ratings closed.

Highest Rated (11 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from

It can take up to a few hours for tweets to begin appearing.

Embed Buttons

Promote OpenRA on your homepage or blog by selecting a button and using the HTML code provided (more).

OpenRA OpenRA
OpenRA
Statistics
Rank
212 of 20,525
Last Update
3 days ago
Watchers
960 members
Mods
4
News
40
Features
2
Reviews
49