About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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Blog RSS Feed Report abuse Latest News: Halloween 2014 release

9 comments by Milanium on Oct 29th, 2014

Our Halloween 2014 release is now available, and is overflowing with both tricks and treats!
This release includes over 760 commits by 41 contributors since our July release.

The most visible change in this release is the redesigned in-game UI:

  • The RA mod has received a brand new sidebar.
  • Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3.
  • The in-game menu has been completely overhauled, and now includes information on mission objectives.
  • A new end-game score screen appears once a game is complete.

The other big focus of this release was a complete overhaul of our map scripting support for creating single-player missions and multi-player minigames. Our new Lua API is faster, more robust, and provides many new features that were not available in the older API (which has now been removed).

A large number of smaller features have also been included. A small selection from our full changelog includes:

  • The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Servers will now drop players with unresponsive connections to unfreeze stalled games.
  • Units will now properly move inside transports, instead of teleporting.
  • Tank turrets will now turn to face forward after the unit has finished attacking.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.
  • Many more small bug-fixes and behaviour improvements.

Head over to our downloads page to grab the new release!

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.

Improved single-player missions

Our single-player mission support has improved dramatically with this release. The bulk of this work is now complete, and so future releases will be able to add more campaign missions.

Connection notification

Game servers will detect when a player causes extended periods of lag, and disconnect them from the game. This should resolve the situations where a multiplayer game would freeze after a player drops.

Tiberian Sun progress

Work is slowly progressing on our Tiberian Sun mod. The features that we have been developing for TS
(such as EMP weapons and stealth generators) are available for use in mods and custom maps.

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Post comment Comments  (10 - 20 of 347)
D.E.G
D.E.G Aug 3 2014, 7:52am says:

I can't add more factions to do the game. Trying to add brits to ra. I did everything to add british to the game. I can't see it where you can choose the faction you want to play with. How can i do that?

+1 vote     reply to comment
Milanium Creator
Milanium Sep 4 2014, 3:42pm replied: +1 vote   reply to comment
Firelord475
Firelord475 Jul 10 2014, 5:04am says:

Did the GDI and NOD have commandos at somepoint? I thought i remember seeing them.

+2 votes     reply to comment
InStars
InStars Oct 2 2014, 12:06pm replied:

Yes, they do!
Most of the C&C1; expansion pack is based of commando missions.

+1 vote     reply to comment
Firelord475
Firelord475 Oct 2 2014, 12:14pm replied:

meant in multiplayer, specifically openRA

0 votes     reply to comment
InStars
InStars Oct 3 2014, 7:11am replied:

OpenRA multiplayer has commanders

+1 vote     reply to comment
APB_ICE
APB_ICE Jun 22 2014, 10:57pm says:

Love the new release! You guys are really doing some amazing work. :D

There's only one problem: The Chronotank's teleport-radius still hasn't gotten the increase it so desperately needs =/ I strongly suggest doubling its teleport-range, maybe even tripling it, as it's currently so short to the point of being completely useless.

Also, may I suggest allowing base-defenses to be constructed slightly farther away from the base? Like 2 squares instead of 1. It makes sense and would make setting up good defensive positions easier.

+1 vote     reply to comment
Velastine
Velastine Sep 6 2014, 9:42pm replied:

How about determining the teleport range according to the charges stored in the tank? So the tank can jump to nearby locations (behind enemy tanks, for example) in short intervals, or it can jump long distance with full charge.

+1 vote     reply to comment
HeavyCruiser
HeavyCruiser Jun 18 2014, 9:09pm says:

so much love for openra, cant wait to see how far they can push the engine!!

+2 votes     reply to comment
Meyerm
Meyerm May 20 2014, 8:11pm says:

I had another idea for a mod. The RA universe hints that the Pacific war still happened, just not with the European war happening at the same time. So here's the story:

It's the beginning of 1945 and mobile construction technology has finally been perfected and mainstreamed. Japan, which still began it's conquest of the Pacific and bombed Pearl Harbor, is at war with America and the British commonwealth. However, Stalin soon sends Soviet forces from the west in a bid to gain more influence.

It's basically a prequel to Red Alert 1. Before the actual WW2 between the allies and the Soviets begins in 1946, various powers try to end Japan's threat and lay claim to their conquered territories. It would replace the allies with America and Britain as separate factions, and add Japan as well. Since it's a prequel, technologies like the chronosphere, iron curtain, tesla coils (maybe still them), mammoth tanks, etc. won't be present. Soviets would keep heavy tank, Britain (dark green) would have light tank, America (forest green) would have medium tank, and Japan (orange) would have a mix between medium and light tank.

+4 votes     reply to comment
D.E.G
D.E.G Jul 30 2014, 3:28pm replied:

Japan was germans ally in ww2. So you have to think about the setting more i think.
But the idea of more factions and so on is pretty good.

+1 vote     reply to comment
Firelord475
Firelord475 Jul 10 2014, 3:36pm replied:

Red Alert 3

Empire of the rising sun

Might not be good, but it happend..

+1 vote     reply to comment
Comanche_Prime
Comanche_Prime May 23 2014, 10:26am replied:

If there isnt any of dat high technologies, so whats the point of it? Have only low-tech wont be awesome... its the first thing...
Second... Developers now busy with polishing finished stuff, and TS making...

Thats IMHO, so...
If you know that this idea has great potential - u can do it for your own, thanx to developers, its highly modable...

+1 vote     reply to comment
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OpenRA
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Released Jan 18, 2010
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Jan 18 2012, 10:30pm by Torpedo1986

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