About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20141020

0 comments by Milanium on Oct 20th, 2014

Hot on the heels of last week’s playtest-20141012, we have just released a third and (hopefully) final playtest in preparation for our stable Halloween release next weekend.

Development over the last week has been focused on tidying up loose ends, and includes:

  • An overhauled observer/replay sidebar for the Red Alert mod.
  • An improved (and hopefully more robust) crash-detection mechanism.
  • Improved memory usage over the previous playtests.
  • Further improvements to our new Lua API, and the removal of the old API.
  • Further improvements to our packaged single-player missions.
  • Additional minor polish improvements and bug fixes.
Please take this playtest out for a spin and report any and all problems on our bug tracker!

Improved mission dialogThe observer/replay sidebar in the RA mod has been rebuilt to match the new player sidebars.

Improved mission dialogThe RA mod now includes the “Monster Tank Madness” mission. Can you evacuate Dr Demitri in time?

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Post comment Comments  (10 - 20 of 347)
APB_ICE
APB_ICE Jun 22 2014, 10:57pm says:

Love the new release! You guys are really doing some amazing work. :D

There's only one problem: The Chronotank's teleport-radius still hasn't gotten the increase it so desperately needs =/ I strongly suggest doubling its teleport-range, maybe even tripling it, as it's currently so short to the point of being completely useless.

Also, may I suggest allowing base-defenses to be constructed slightly farther away from the base? Like 2 squares instead of 1. It makes sense and would make setting up good defensive positions easier.

+1 vote     reply to comment
Velastine
Velastine Sep 6 2014, 9:42pm replied:

How about determining the teleport range according to the charges stored in the tank? So the tank can jump to nearby locations (behind enemy tanks, for example) in short intervals, or it can jump long distance with full charge.

+1 vote     reply to comment
HeavyCruiser
HeavyCruiser Jun 18 2014, 9:09pm says:

so much love for openra, cant wait to see how far they can push the engine!!

+2 votes     reply to comment
Meyerm
Meyerm May 20 2014, 8:11pm says:

I had another idea for a mod. The RA universe hints that the Pacific war still happened, just not with the European war happening at the same time. So here's the story:

It's the beginning of 1945 and mobile construction technology has finally been perfected and mainstreamed. Japan, which still began it's conquest of the Pacific and bombed Pearl Harbor, is at war with America and the British commonwealth. However, Stalin soon sends Soviet forces from the west in a bid to gain more influence.

It's basically a prequel to Red Alert 1. Before the actual WW2 between the allies and the Soviets begins in 1946, various powers try to end Japan's threat and lay claim to their conquered territories. It would replace the allies with America and Britain as separate factions, and add Japan as well. Since it's a prequel, technologies like the chronosphere, iron curtain, tesla coils (maybe still them), mammoth tanks, etc. won't be present. Soviets would keep heavy tank, Britain (dark green) would have light tank, America (forest green) would have medium tank, and Japan (orange) would have a mix between medium and light tank.

+4 votes     reply to comment
D.E.G
D.E.G Jul 30 2014, 3:28pm replied:

Japan was germans ally in ww2. So you have to think about the setting more i think.
But the idea of more factions and so on is pretty good.

+1 vote     reply to comment
Firelord475
Firelord475 Jul 10 2014, 3:36pm replied:

Red Alert 3

Empire of the rising sun

Might not be good, but it happend..

+1 vote     reply to comment
Comanche_Prime
Comanche_Prime May 23 2014, 10:26am replied:

If there isnt any of dat high technologies, so whats the point of it? Have only low-tech wont be awesome... its the first thing...
Second... Developers now busy with polishing finished stuff, and TS making...

Thats IMHO, so...
If you know that this idea has great potential - u can do it for your own, thanx to developers, its highly modable...

+1 vote     reply to comment
cybermaxrus
cybermaxrus May 14 2014, 2:49pm says:

Still does not support Red Alert2?

+1 vote     reply to comment
InStars
InStars Jun 25 2014, 5:39am replied:

You can add bounty so the developers of OpenRA implement it faster:
Bountysource.com

+1 vote     reply to comment
bobsam
bobsam May 26 2014, 2:28am replied:

Not exactly the easiest thing to do dude.

+3 votes     reply to comment
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OpenRA
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Windows, Mac, Linux
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OpenRA developers
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Release Date
Released Sep 18, 2010
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Jan 18 2012, 10:30pm by Torpedo1986

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