OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
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2 comments by Milanium on Aug 30th, 2015

Being in a feature freeze, we focused on fixing bugs and inconsistencies reported by community members to ensure the release is as bug-free as possible.

More notable things that got fixed include:

  • An exploit where spies in RA could infiltrate team mate’s structures.
  • Issues with crushing infantry and walls.
  • Issues with units entering transports.
  • Visual errors connected to shroud and fog of war.

For details check out the full changelog.

Grab the installer for this playtest from our download page and give it a try!

Custom map rule warning

The spy production veterancy overlay has been improved to better fit the RA icon style.

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Tiberian Origins Beta 0.25c for OpenRA 20141029

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Tiberian Origins Beta 0.22 for OpenRA 20141029

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Post comment Comments  (10 - 20 of 421)
Twilio Aug 12 2015 says:

Milanium, and you started to work on the regime of ion storm in the Tiberian sun?

+2 votes     reply to comment
Milanium Creator
Milanium Aug 21 2015 replied:

We have scriptable lighting and ambient sound tracks so far, but nothing in the direction of the thunderbolts.

+1 vote   reply to comment
hellodean Aug 10 2015 says:

bug to report. on the mission soviet 04a, i found that some of the enemy reinforcements units were stacking on top of each other in the bottom left hand corner rather than attacking

+2 votes     reply to comment
Guest Jul 17 2015 says:

This comment is currently awaiting admin approval, join now to view.

OrangeNero Aug 13 2015 replied:

look for a mod called The Red Alert for Red Alert 3.

+1 vote     reply to comment
GraionDilach Jul 18 2015 replied:

It uses the original Red Alert graphics. It can't be as good - because they're the same. CS/AM artwork are even included.

+3 votes     reply to comment
R-Man Jul 11 2015 says:

so.... red alert 2 when ?

+2 votes     reply to comment
php_bg Jul 14 2015 replied:

Short answer - ¯\_(ツ)_/¯
Long official answer - after TS is done.
Long unofficial answer - you can get the unofficial (and very WIP) RA2 mod now from Github.com

+1 vote     reply to comment
Gleb_AA-Gun Jul 7 2015 says:

I have a question dear creator. I didn't saw, but is there the Chrono Vortex on Red Alert?

Like, that black cloud that has some odd color changes that murders everything in it's path?

+2 votes     reply to comment
Milanium Creator
Milanium Jul 9 2015 replied:

Not on the agenda at the moment. Read Github.com for details.

+2 votes   reply to comment
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Released 2010
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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012 by Torpedo1986

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