Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
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Several updates have been released since the release of version 1.15 of DTA and we're still going strong.
Out of the large number of additions, changes and fixes, some of the most notable ones follow below.

The temperate TD/RA civilian structures were remade in higher quality by Nooze. The original versions of these structures still exist as well however, so it's up to the mappers to choose which structures they want to use.

Light posts also have a new image that was made by Lin Kuei Ominae and unlike with the civilian structures, the new image for the light posts does entirely replace the old one on all of the existing maps. And in case you're a mapper: you can no longer find the alpha light post among the structures, but it's a terrain object now instead.
This not only improves the game's performance when there's a lot of them, but just like with trees, it also allows infantry to stand on the same cell.

The Jump Jet infantry was given a new sidebar icon, made by Aro.

While the aircraft carrier has always been an interesting unit in many ways, its ability to deploy and build cheap controllable drones ended up feeling like nothing more than a gimmick. The TS engine unfortunately doesn't offer much space to improve upon this, so in the end we decided that scrapping this feature would be for the best. To compensate, the aircraft carrier was instead made able to produce all regular GDI aircraft when it's deployed, which is actually a lot more useful in comparison.

The client used to crash on systems with certain systems with non-western writing languages. This was fixed in the last update.

We have a new multiplayer map as well: Counterpoise by Rampastring.

And while we're on the subject of maps, thanks to cybermind it's now possible to do 127 undo/redo actions in the map editor.

Volkov was given a new voice set. While this didn't seem to bother anyone (or if it did, nobody brought it up), Volkov has used a voice set that actually belongs to Stavros; a Greek general of the Allies. And considering that Volkov is supposed to be Russian, his accent didn't make a whole lot of sense.
Volkov actually just uses the exact same voice as all other infantry in Red Alert Counterstrike and Aftermath and that might actually be even worse. So instead of that he has now been given the deep voice that was previously solely given to the M.A.D. Tank in DTA (while the M.A.D. Tank now instead shares Mammoth Tank's voice so that Volkov's voice remains exclusive for him alone).



Nod AI players will now also build a few power plants with the tiberium fuel upgrade, which makes them less likely to run out of power.

Interior tiles have had some additions since the release of version 1.15 of DTA as well. Aside from things like stripes and arrows that make it possible to create maps that are very similar to Red Alert's interior maps, there have also been some additions to make the interior terrain a lot more versitile than the original version in Red Alert.


An isometric version of concrete floor tiles was added as well, which can easily be combined with any kind of other terrain.


And that should cover the most interesting bits.

With that out of the way, here's a quick peek at few things to look forward to:

Dkeeton provided a hack that will allow spectators to drag a box to select units of multiple players and AlexB provided a hack that will show a unit or structure's health bar when you hover the mouse cursor over it, just like in Red Alert 2.

Meanwhile I (Bittah Commander) am collaborating with Rampastring to remake a certain 4-mission campaign.

Stay tuned.

Dawn of the Tiberium Age Version 1.15 Released!

Dawn of the Tiberium Age Version 1.15 Released!

News 8 comments

After over half a year of intense development, it's finally here! Join us on the battlefield, commanders!

DTA 1.15 Preview & Release Date

DTA 1.15 Preview & Release Date

News 15 comments

A few weeks remain until DTA 1.15's release, so have a look at some of the things you can expect.

Revealing Dawn of the Tiberium Age Version 1.15

Revealing Dawn of the Tiberium Age Version 1.15

News 37 comments

The future is closer than you'd expect! DTA 1.15 announcement and client updates.

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

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Dawn of the Tiberium Age v1.1579

Dawn of the Tiberium Age v1.1579

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.1579: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1574

Dawn of the Tiberium Age v1.1574

Full Version 3 comments

This is the full version of Dawn of the Tiberium Age v1.1574: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1562

Dawn of the Tiberium Age v1.1562

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.1562: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1560

Dawn of the Tiberium Age v1.1560

Full Version

This is the full version of Dawn of the Tiberium Age v1.1560: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1555

Dawn of the Tiberium Age v1.1555

Full Version 12 comments

This is the full version of Dawn of the Tiberium Age v1.1555: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1550

Dawn of the Tiberium Age v1.1550

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.1550: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 31)
Scarlat.
Scarlat.

Cool

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CM32
CM32

Don't you just love the fact that this game and TS is free? :P

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DR][FT
DR][FT

Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.

Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.

Thanks,

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OrangeNero Online
OrangeNero

http://www.moddb.com/mods/orange-touch-up my mod does exactly that. Added quite a lot of new units with actual purpose and balance. A lot of rebalancing and reediting such as second weapons, the Elite cadre fires a grenade launcher and mg for example. You also have no techlevels anymore instead you level up in AoE style and through this you get a hero unit of which Nod and GDI got 4. These you will want to train and they have special features also they are very useful and you protect them.

Next to be added will be spaceships, well mod is still in development but the demo is playable and enjoyable and gives you what you asked for. The new content is from the public area of selected sites, only high quality stuff.

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UNSC_SCOUT
UNSC_SCOUT

Which mod allowed you to build orca dropships and Kodiak?

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nose-bLeed
nose-bLeed

i still play this game

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Redlightning
Redlightning

I still play this game as well.

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deathincarn
deathincarn

does anyone know how to fix the 'tiberium not spreading bug' in TS:F? coz i have this problem where after a short time tiberium in TS:F just stops spreading and growing. its a problem that many other ppl have. so i just wana know if anyone here knows how to fix this bug?

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dogger2006
dogger2006

good mod ?

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deathincarn
deathincarn

.

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Tommycrazy1287
Tommycrazy1287

Your mod must have made the game engine reach its max object (or even particle) count on the map that you are playing the mod on. In which case, tiberium stops growing, period. This "bug" you mention rarely happens though, the mod you are playing must be chock full of new stuff for that to happen.
Oh, almost forgot to mention that all engine related bugs are hard-coded, impossible to fix. Hope this answers your question.

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C&C: Tiberian Sun Firestorm
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
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Westwood 2D
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Highest Rated (2 agree) 10/10

Ahh, good old times. I still got the CD from 11 years ago! Although, it's broken so i can't install it. I miss westwood :(

Mar 18 2011 by Mynameislol

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