OTU Preview (9.4b)
Apr 21, 2013 Orange Touch Up Demo 0 commentsFor everyone wanting a fine polished up release who has patience I recommend that you wait some more until I finish the next version. It will however...
10 comments by Milanium on Feb 24th, 2013
A frequently asked question is why there is no Tiberian Sun or Red Alert 2 mod. The short answer: the engine does not support it yet. The long answer: you can already try and convert the file formats to add infantry and buildings. So what is needed for native support without conversions:
This is currently not supported, but not as far fetched as one might think. We recently stumpled upon CnCMaps.Net which turned out to be re-factored OpenRA code to render high-quality map previews.

The file formats for infantry/buildings changed since Tiberian Sun, but it is already reverse engineered. In fact the SHP Viewer is built upon OpenRA and supports them.

The biggest addition to the engine by Westwood since Tiberian Sun is Voxel support. All vehicles are in fact 3D models although the games still had a static camera and the look and feel was still very much like that of sprite-only era. Paul started hacking on OpenRA again and presented some experimental voxel support a few days ago.
Tiberian Sun ships a bunch of partly broken C&C/RA1 units in voxel form. Westwood probably used them for early engine tests as well.
"Kirov reporting!"

Time will tell. Sooner or later, time will tell...
For everyone wanting a fine polished up release who has patience I recommend that you wait some more until I finish the next version. It will however...
This is version 1.9.2 of Crystallized Doom. It supports full AI for The Forgotten & Cabal faciton. NOTE: sidec03.mix & sidec04.mix from older...
This is Crystallized Doom 1.9.1. I recommend to use a new installed Tiberian Sun for this mod. The package includes 1.9.1 and the additional maps. I have...
The Second Tiberium War is a gameplay modification that features large gameplay improvements to Command & Conquer Tiberian Sun. Features include new...
The first full version of the Ultimate Core Defender mod! More balanced units, fixed bugs, and some minor improvements in general and the difficulty settings...
OTU 0.6 (8.3c) This is the very very late release of the next demo version since 0.5. There are changes all over from RA2 effects to some new units to...
Highest Rated (2 agree) 9/10
A very good expansion pack with an enjoyable campaign, an amazing story and a lot of new content like multiplayer maps. However, is messes up the game's balance by giving GDI the Juggernaut (artillery) and the Drop Pods special weapon, and as such the score is 9. It also doesn't fix any of the smaller problems the base game had, such as the 5 unit queue limit.
Nov 26 2010, 3:21pm by Rampastring
Don't you just love the fact that this game and TS is free? :P
Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.
Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.
Thanks,
Moddb.com my mod does exactly that. Added quite a lot of new units with actual purpose and balance. A lot of rebalancing and reediting such as second weapons, the Elite cadre fires a grenade launcher and mg for example. You also have no techlevels anymore instead you level up in AoE style and through this you get a hero unit of which Nod and GDI got 4. These you will want to train and they have special features also they are very useful and you protect them.
Next to be added will be spaceships, well mod is still in development but the demo is playable and enjoyable and gives you what you asked for. The new content is from the public area of selected sites, only high quality stuff.
Which mod allowed you to build orca dropships and Kodiak?
i still play this game
I still play this game as well.
does anyone know how to fix the 'tiberium not spreading bug' in TS:F? coz i have this problem where after a short time tiberium in TS:F just stops spreading and growing. its a problem that many other ppl have. so i just wana know if anyone here knows how to fix this bug?
good mod ?
.
it forces me to play on tech lvl 9 and miss out on the fun stuff just because the superweapons take this p**s, firestorm should have added a no superweapons feature i agree.