Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.
The exact time of the release will be 6:00 PM CET / 5:00 PM UTC (GMT) / 9:00 AM PST and it can then be obtained by either downloading full mod from Mod DB as a zip-file (which can then be installed by manually extracting it into an empty folder) or by downloading the installer (which will automatically download and install the latest version of DTA for you). Either way the mod is completely stand-alone as always, so you don't need to have any of the original games to be able to play DTA.
If you need to kill some time while waiting for the release or while mod is downloading/installing, have a read through the Change Log:
Added: The DDrawCompat renderer, which appears to work well on systems where all other renderers give bad performance (Credits: Narzoul).
Changed: The health bar of units and structures is now displayed when you hover the mouse cursor over them (Credits: AlexB).
Changed: Spectators can now drag a box to select multiple units of any player and they can now also see the indicators for power, storage, passengers, ammo and so on (Credits: dkeeton).
Changed: When a player desynchronizes in an online game, the game will now kick that player alone, while all other players are able to continue playing (Credits: dkeeton).
Changed: Harvesters will now automatically move to the nearest tiberium field and start harvesting right after it leaves the war factory or after you select it and press the G key (Credits: AlexB).
Changed: You no longer need to hold the Alt key to set rally points for factories and you now need to hold Alt to un-deploy the aircraft carrier (Credits: AlexB).
Changed: The Longbow now uses a new icon (Credits: Aro).
Changed: On the "Trinity" multiplayer map, the west player now has a much wider passage to the island with tiberium directly to the south to prevent harvesters from getting stuck (Credits: Lin Kuei Ominae).
Changed: Allied gun turrets now require 50% more power and their price has been increased from 600 to 700.
Changed: Warrior Ant, Fire Ant and Scout Ant now have the same colors as in Red Alert (Credits: Bittah Commander).
Changed: Tanya now requires 2 shots to kill most infantry and her weapon range has been reduced by 15%.
Changed: The Soviet "Heavy APC" is now able to carry 8 passengers instead of just 5.
Changed: The MIG can now attack twice before having to reload.
Changed: The Soviet Airstrip's price has been reduced from 600 to 400.
Changed: The Gunboat, Frigate and Missile Cruiser missiles now do less area damage.
Changed: The Gunboat's missiles are no longer inaccurate.
Changed: The Chrono Tank is now extremely weak while in teleport mode and while it's deployed.
Changed: The Guard Tower's range has been increased by 25% to match that of the Pill Box.
Changed: The Advanced Guard Tower now does 30% less damage against infantry.
Changed: Cruisers now do only half as much damage against ships.
Changed: The Chem Warrior's rate of fire is now 14% faster.
Changed: The Commando and Tanya now do a lot more damage to tanks when they're elite.
Changed: Volkov is now able to heal on ore, tiberium and scrap metal once it becomes elite.
Changed: Heavy Tanks now have 5% more health and their cost was increased by 1%.
Changed: The Cyborg Prototype now kills infantry twice as fast with its flamethrower.
Changed: The SSM now fires a cluster missile instead of one of its regular missiles when it's elite (Credits: Bittah Commander).
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