Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
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We haven't posted any news for 5 months. That has lead to some fans lately asking us whether we're dead or alive. But if you're a long-time follower of DTA, you probably know that our radio silence usually means that we're working on something large - something awesome that we haven't wanted to reveal yet.

This is it. This is the official announcement for our upcoming version 1.15 of Dawn of the Tiberium Age.

Soviet Main Menu Soviet Theme Skirmish Lobby


Like in our previous major releases, a star of this release is going to be the client. In fact, I've entirely re-written the client. While the previous client worked, it wasn't as smooth to use as it could've been, and especially in online play it had this tendency to crash often. I also wasn't happy with the quality of the client's graphics.

Along with the re-write, the new client has a more advanced technological base. While the previous clients used the Win95-era Windows Forms to display their graphics, the new client uses DirectX11 (OpenGL if you're on XP or Mac/Linux). This enables us to make better graphics and also special effects, like fade effects for opening and closing windows.

Allied Theme CnCNet Game Lobby Allied Theme Statistics


These changes make the client very smooth and pleasant to use compared to the old client. All sub-windows now open in less than a millisecond without any of the flickering that the old client displayed. We've also improved the UI functionally. As examples of this, the statistics window now has an improved layout, and the map preview in the Skirmish and CnCNet/LAN game lobbies can now be interacted with.

Another focus of the re-write has been stability. The goal is that the client should never crash in use. From internal testing I can say that we're pretty close to that goal.

Classic Theme Connection Options Classic Theme Private Messaging


We've always focused heavily on the CnCNet online gaming experience, and with the new client it's also getting big improvements:

  • We've added an option that makes it possible to connect to CnCNet automatically when you launch DTA, and stay connected through your session
  • Private messages don't open a separate window anymore, but are handled by a Steam-inspired overlay that informs you of new PMs and allows you to respond quickly
  • Instead of opening separate windows for the Game Lobby and CnCNet Lobby, the client now runs in one window with a top bar that allows you to switch between the lobbies (and view private messages). This setup is much more convenient and closer to RTS gaming standards than the old one where you had to manage multiple different windows
  • Support for a friend list as well as an ignore list have been added

[6] Casey's Canyon

[7] Defunct Combat Platform

Now, the client is just an interface for accessing the game. The "game" part of DTA 1.15 will be bigger and better as well; there will be new maps (with new terrain!) for regular multiplayer, co-op, as well as singleplayer. We've only revealed two of these maps so far, but there are many more to come. Like always, we've also improved the balance between our 4 factions. More of these improvements and additions will be detailed in a later news post and other future updates.

DTA 1.15 will be released at the end of the summer. Until then, stay tuned for more updates!

Screenshot with logo

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

DTA Reaches ModDB 2015 Top 100

DTA Reaches ModDB 2015 Top 100

News 3 comments

This is the second time we've reached the Top 100. Thanks for voting!

Vote us for Mod of the Year!

Vote us for Mod of the Year!

News 1 comment

We're a little late with this announcement, but better late than never.

Dawn of the Tiberium Age mission playthough videos

Dawn of the Tiberium Age mission playthough videos

News 0 comments

It sort of became a tradition for DTA trailer videos to be posted annually, but this year we decided to do something different and instead made a few...

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Comments  (0 - 10 of 31)
Scarlat.
Scarlat.

Cool

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CM32
CM32

Don't you just love the fact that this game and TS is free? :P

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DR][FT
DR][FT

Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.

Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.

Thanks,

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OrangeNero
OrangeNero

http://www.moddb.com/mods/orange-touch-up my mod does exactly that. Added quite a lot of new units with actual purpose and balance. A lot of rebalancing and reediting such as second weapons, the Elite cadre fires a grenade launcher and mg for example. You also have no techlevels anymore instead you level up in AoE style and through this you get a hero unit of which Nod and GDI got 4. These you will want to train and they have special features also they are very useful and you protect them.

Next to be added will be spaceships, well mod is still in development but the demo is playable and enjoyable and gives you what you asked for. The new content is from the public area of selected sites, only high quality stuff.

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UNSC_SCOUT
UNSC_SCOUT

Which mod allowed you to build orca dropships and Kodiak?

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nose-bLeed
nose-bLeed

i still play this game

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Redlightning
Redlightning

I still play this game as well.

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deathincarn
deathincarn

does anyone know how to fix the 'tiberium not spreading bug' in TS:F? coz i have this problem where after a short time tiberium in TS:F just stops spreading and growing. its a problem that many other ppl have. so i just wana know if anyone here knows how to fix this bug?

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dogger2006
dogger2006

good mod ?

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deathincarn
deathincarn

.

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Tommycrazy1287
Tommycrazy1287

Your mod must have made the game engine reach its max object (or even particle) count on the map that you are playing the mod on. In which case, tiberium stops growing, period. This "bug" you mention rarely happens though, the mod you are playing must be chock full of new stuff for that to happen.
Oh, almost forgot to mention that all engine related bugs are hard-coded, impossible to fix. Hope this answers your question.

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C&C: Tiberian Sun Firestorm
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Highest Rated (2 agree) 10/10

Ahh, good old times. I still got the CD from 11 years ago! Although, it's broken so i can't install it. I miss westwood :(

Mar 18 2011 by Mynameislol

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