Kane is dead. A new enemy has emerged. It's time to head up the Firestorm task force. Nod's experiments have unknowingly released a horde of cybernetic nightmares upon the world. As GDI and Nod scramble to save themselves, they realize their only salvation lies in the unthinkable. This is a moddable expansion pack for the ever popular C&C: Tiberian Sun game.
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Playtest 20150628

4 months ago News 15 comments

Work has been progressing well on our next development cycle, and we are today making a snapshot of this work available in the form of a new playtest release. playtest-20150628 focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes.

The most visible changes in this playtest include:

  • Removed the “Enemy unit detected” notification, by popular demand.
  • A collection of TD balance changes based on player feedback. [#8303]
  • Use the repair cursor or order a unit to a repair depot. In D2K a carryall will pick up the actor. [#8056]
  • Units built from the starport in D2K now work with the “select units by type” hotkey. [#8212]
  • Improvements to the player name and color validation. [#8137, #8380]
  • New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K).
  • A collection of polish fixes for maps, tooltips, and unit artwork.

On the technical front, improvements include:

  • A collection of fixes for issues found using Coverity Scan.
  • Several new lint tests to detect common YAML errors in maps and mods.
  • Changes towards a more consistent set of rendering traits. [#8171]
  • A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes.
  • Improved support for compiling and running OpenRA on BSD operating systems.
  • Improvements to our Lua API for map authors.

For the full changelog, please refer to the changelog page on our wiki.

Our new in-game map editor has also received a collection of bug fixes, and the ability to view and edit the area outside the playable map area. The old map editor (which we inadvertently broke in the last release - sorry!) has been removed.

If you encounter any problems or bugs (especially anything related to the shroud or any new crashes), then please let us know on our bug tracker or the comments below.

Red Alert Soviet05 screenshot

Press CTRL + P to take a screenshot. The hotkey binding is configuarable via Settings - Input.

Carryall repair delivery

Use the repair cursor in D2K to signal a Carryall to transport an actor for repair!

New map editor

The new map editor is more stable, and updated maps now show correctly in the map selection screen.

TS Shroud

A preview of things to come: work is nearly complete on rewriting the shroud logic to support terrain height.

Playtest 20150531

Playtest 20150531

5 months ago News 7 comments

We have received a small number of issues after last week’s playtest release. These issues have been addressed and so we are releasing a new playtest...

OpenRA 2.0?

OpenRA 2.0?

2 years ago News 13 comments

Currently OpenRA supports early sprite based Command & Conquer classics by Westwood Studios, but what about the next generation with Voxels, 3D terrain...

The final 1.0 release of Tiberium Tale

The final 1.0 release of Tiberium Tale

3 years ago Tiberium Tale: Evolution 2 comments

The final 1.0 release of Tiberium Tale mod for Tiberian Sun: Firestorm. Brotherhood of Nod gets mobile versions of base defences.

Tiberium Tale: an update of the mod content

Tiberium Tale: an update of the mod content

5 years ago Tiberium Tale: Evolution 11 comments

Tiberium Tale: Evolution update: 0.19 version released, listing of the mod updates done a week ago.

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Hotfix 2

7 months ago Tiberian sun Plus Plus Patch 0 comments

Basically I fixed some bugs and removed the insta dumping harvesters, but I could change it back. All missiles now are arcing projectiles, and cannot...



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Made the AI harder, brought artillery back, made AI spawn 3 instead of 1 aricraft. Tick Tank, Titan AI teams are larger. Getting a Firestorm Generator...

Tiberian sun Plus Plus

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7 months ago Tiberian sun Plus Plus Full Version 0 comments

The mod. Credits go to me. The rest goes to Aro for his Bugfix/art fix mod. Retro, smoke and some voxels. Some public Shps and voxels taken from PPM sit...

C&C The Ultimate Collection FIXED LAUNCHERS

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1 year ago Patch 33 comments

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Read the Readme inside. PATCH OS ADDON 1. Copy Paste it into your SUN directory and make sure you have addon 1 applied to SUN before you apply this patch...

Tiberian Sun True Power 0.90 Beta

Tiberian Sun True Power 0.90 Beta

1 year ago C&C Tiberian Sun True Power Full Version 21 comments

So, the day has come. I present to you Tiberian Sun True Power 0.90 Beta version, the creation by the author GameMaster0000(though unfinished, for reasons...

Post comment Comments  (0 - 10 of 31)
Scarlat. Apr 11 2015 says:


+1 vote     reply to comment
Guest Jun 13 2013 says:

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CM32 Feb 19 2012 says:

Don't you just love the fact that this game and TS is free? :P

+6 votes     reply to comment
DR][FT Feb 3 2012 says:

Hi there, can anybody help me out? I'm looking for a TSun/FStorm mod that simply adds more units and/or structures to make the gameplay and variety better.

Not a total-conversion with a new faction or plot and stuff. Just legit and quality looking units/structures to make the game more fun. That's the one thing that I wished they had time to do in Tsun/FStorm.


+2 votes     reply to comment
OrangeNero Mar 17 2012 replied:

http://www.moddb.com/mods/orange-touch-up my mod does exactly that. Added quite a lot of new units with actual purpose and balance. A lot of rebalancing and reediting such as second weapons, the Elite cadre fires a grenade launcher and mg for example. You also have no techlevels anymore instead you level up in AoE style and through this you get a hero unit of which Nod and GDI got 4. These you will want to train and they have special features also they are very useful and you protect them.

Next to be added will be spaceships, well mod is still in development but the demo is playable and enjoyable and gives you what you asked for. The new content is from the public area of selected sites, only high quality stuff.

-1 votes     reply to comment
UNSC_SCOUT Dec 24 2010 says:

Which mod allowed you to build orca dropships and Kodiak?

+3 votes     reply to comment
nose-bLeed Nov 25 2010 says:

i still play this game

+3 votes     reply to comment
Redlightning Nov 26 2010 replied:

I still play this game as well.

+3 votes     reply to comment
deathincarn Aug 6 2010 says:

does anyone know how to fix the 'tiberium not spreading bug' in TS:F? coz i have this problem where after a short time tiberium in TS:F just stops spreading and growing. its a problem that many other ppl have. so i just wana know if anyone here knows how to fix this bug?

+2 votes     reply to comment
dogger2006 Jul 26 2010 says:

good mod ?

+2 votes     reply to comment
deathincarn Aug 6 2010 replied:


+2 votes     reply to comment
Tommycrazy1287 Apr 13 2015 replied:

Your mod must have made the game engine reach its max object (or even particle) count on the map that you are playing the mod on. In which case, tiberium stops growing, period. This "bug" you mention rarely happens though, the mod you are playing must be chock full of new stuff for that to happen.
Oh, almost forgot to mention that all engine related bugs are hard-coded, impossible to fix. Hope this answers your question.

+1 vote     reply to comment
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C&C: Tiberian Sun Firestorm
Westwood Studios
Electronic Arts
Westwood 2D
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Release date
Released 2000
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Highest Rated (2 agree) 10/10

Ahh, good old times. I still got the CD from 11 years ago! Although, it's broken so i can't install it. I miss westwood :(

Mar 18 2011 by Mynameislol

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