Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.

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DTA in 2018

News 6 comments

We've been somewhat quiet this year. A peek at our change log page however reveals that despite our laziness with writing news posts, we haven't been just idling; we've released 11 updates this year. These updates have focused more on improving and optimizing the game engine, balance, and our existing content rather than pumping out new maps and missions. We are, however, also working on new playable content that we hope to release with an update closer to Christmas. But let's first go over the most important changes in our smaller updates this year. We'll only cover the most significant changes. For smaller changes you can check out the full change log.

Balance

The Sea Shadow and Soviet Ekranoplan weapons were reworked. The Sea Shadow now has a cluster missile that splits early, while the Soviet Ekranoplan is no longer an aicraft carrier but only fires missiles instead. The Behemoth was found somewhat too game-deciding, so its rate of fire was lowered while the spread of its flames was increased. This makes it more of an option to dodge its projectiles and avoid the damage with fast units, while it still deals a lot of damage when it hits, with the flames further increasing the damage through their damage-over-time effect. We also made its elite weapon more interesting with chemical flames.

behemothflames


Technical

In the original game's multiplayer, the map was always revealed when you died. This was bad for co-op missions as the reveal could spoil missions, and it also made it possible to spoil team-based PvP matches like 2v2s and 3v3s, as one dead player could tell their teammate about the other team's forces. Now the map is only revealed in FFA games and regular (non-mission) co-op games.

dkeeton and FunkyFr3sh of CnCNet have worked hard on improving the TS-DDRAW renderer, which now finally solves all performance and menu visibility issues for most people. Performance of online games has also been improved significantly through enhancements to the game engine's networking code. Speaking of online games, we've also had a decent number of people online lately.

lobby2

We also found a critical bug in the game engine that made it reset the difficulty level of a mission to Normal whenever you re-started a non-campaign mission. In other words, if you've played DTA's singleplayer missions, they've possibly been either significantly harder or easier than intended, depending on which difficulty level you selected. This is fixed now. Talking of singleplayer missions, we've also added 3 new missions since DTA 1.16's release last year: Drive's remakes of Sarin Gas 1 and 2 were added in last December, while Morpher's East Asian Front was added in last weekend's update.

East Asian Front

There's also the usual bunch of smaller client and game engine updates.

Mapping

Mappers have got new terrain to play with; the temperate platform tile set now has ramps and smaller variants of Nooze's big crater have been added. The interior theater has been expanded with an interior platform tile set, and creating interior areas has been made easier with visible shadows for interior wall pieces in the map editor. We've also made road endings that lead into a cave.


Future updates

We reached the 8th place in MOTY voting last year. We never really got around to thanking you for it, so here it goes: thank you! It was a really great and unexpected surprise, and we got there thanks to your votes.


Despite our silence and these updates we've also been working on more things behind the scenes. I've personally spent more time studying the TS game engine with other CnCNet team members, which makes fixing bugs and implementing new functionality easier in the future. We've also been working on new maps, missions and co-op missions, which we hope we can deliver to you with a larger update near Christmas.

Stay tuned for more updates during the coming weeks! Or if you'd rather prefer an alternative news source and discussion forum, you can also reach out to us in our new official Discord channel on CnCNet's server: Discord.gg

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【Command and Conquer Generals Zero Hour MOD:Continue】 a.New single mission 15 games, and restored a large number of official unused voice dialogue...

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News

a.New single mission 15 games, and restored a large number of official unused voice dialogue.

DTA 1.16 Release Time

DTA 1.16 Release Time

News 6 comments

It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.

DTA 1.16 Game Engine and Client Improvements

DTA 1.16 Game Engine and Client Improvements

News 7 comments

Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.

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Dawn of the Tiberium Age v1.170

Dawn of the Tiberium Age v1.170

Full Version 10 comments

This is the full version of Dawn of the Tiberium Age v1.170: all files necessary to play are included, so you also don't need to have the original game...

Primary Display Lock Tool Setup

Primary Display Lock Tool Setup

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This program locks your mouse to the primary display and prevents it from moving to other displays you may have. Great for gamers that play older games...

Dawn of the Tiberium Age v1.169

Dawn of the Tiberium Age v1.169

Full Version 35 comments

This is the full version of Dawn of the Tiberium Age v1.169: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.168

Dawn of the Tiberium Age v1.168

Full Version 14 comments

This is the full version of Dawn of the Tiberium Age v1.168m: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.167

Dawn of the Tiberium Age v1.167

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.167: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1669

Dawn of the Tiberium Age v1.1669

Full Version 13 comments

This is the full version of Dawn of the Tiberium Age v1.1669: all files necessary to play are included, so you also don't need to have the original game...

Comments  (0 - 10 of 56)
renefrijhoff5
renefrijhoff5

It would be nice to have a slower scrolling speed as it's currently way too fast. So when I found this patch, I tried it out. Well I do have a slower scroll speed, but thats about it. It completely messes up the graphics when scrolling (doesn't matter which resolution, although the bigger the resolution, the bigger the mess). So I have to revert to the unpatched version.

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Nyerguds
Nyerguds

You know, I'd see this kind of comments much faster if you'd reply to the actual article instead of the general comments on the C&C game.
As for your bug...
1. Read the patch FAQ. I explain these things in there.
2. It's caused by the missions being smaller than your game resolution, so there's not a lot I can do about that. Increasing the game resolution doesn't magically make missions bigger, hmm?
3. It keeps baffling me how people manage to exit the game to complain about this bug, without noticing that the simple act of opening the ingame menu, which is a necessary step to exit the game, FIXES THE ISSUE.

I'll go ahead and add a #4 here. The graphic messup is a purely cosmetic thing, which in no way prevents you from playing on and finishing the mission.

Oh, and maybe I can squeeze in a #5? Sure, why not. Here we go: playing on the original game resolution ALSO completely fixes this issue. And the patch allows completely free resolution control, if you just bother to open the configuration tool.

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TAK02
TAK02

I don't know wether it's a glitch or not: At the bigining of every skirmish, AI strikes with all starting units. When I look around the whole map, I never find the AIs base, which I doubt exists. Worse, I can't change the starting cash (5000).

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Nyerguds
Nyerguds

Skirmish in the C&C95 v1.06 patch doesn't include bases. More info about that can be found in the patch readme file, and on the moddb page of the patch.

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TAK02
TAK02

Thanks for the illumination. Now I know I have to build up defences asap.

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Nyerguds
Nyerguds

A fun way to play Skirmish is to use Capture the Flag mode, and do surgical strikes against the mobile headquarters of the AI armies :)

It's a pity the "timed hunt" logic used in the multiplayer AI doesn't adapt to the number of units it has though. It'd be much nicer if they didn't all rush at once after a while. The logic was meant to just give a steady stream of enemies.

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ripamoramee1
ripamoramee1

Odd yellow stuff? That's detailing.

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Nyerguds
Nyerguds

You know, comments (even snarky ones) related to my news article are better put in the comments OF the article, rather than here in the place which is meant for general comments about the game...

And no, it wasn't detailing, since only one frame of the 32-frame rotation sequence had it :p

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MadWolf
MadWolf

hi
command and conquer ultimate edition has been released the command and conquer and The Covert Operations has 225 MB of .VQA files i think you can delete all the .VQA

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Nyerguds
Nyerguds

I made a cleanup script for that stuff. It's included in the unofficial 1.06 patch ;)

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Command & Conquer
Platforms
Windows, Mac, DOS, N64
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Westwood Studios
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Electronic Arts
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Good times, good times...

Oct 9 2010 by zwedizhfizh

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Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
C&C: Tiberium Alliances Real Time Strategy
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C&C: The Covert Operations
C&C: The Covert Operations Real Time Strategy
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