Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.

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Dev Diary Entry #3 - 2.0 WIP

No new release yet but the next version 2.0 is coming soon. Still only a multiplayer release but will include all 4 sides, although Allies and Asia are much more polished.

Long story short lots of IRL stuff, PC was packed away and not set up until recently so I've been working as much as I can, adding new units, visuals, balancing etc.

2.0 will bring loads of changes and new features which I hope you will enjoy. I also intend on making my files public so they will not be protected, just ensure you read the credit.txt :)

This article will focus on showing some weapon and art enhancements, so let's kick it off with:

Bullet weapons release shell casings and have new fire animations for normal and heroic levels and straight fire missiles no longer get affected by wind:


Next, I would like to showcase a few of Yuri's units:

Here you see the Seeker; Yuri's core AA and scouting unit, the Stealth Tank, Disruptor and the Fanatic.

Terrorist type units were rarely used in vanilla, 2.0 makes them not explode if killed early - rendering them very efficient if they are able to reach their target without harming friendlies.


Next up we have the new veterancy insignias, I chose to go back to basic looking ones rather than fancy as previously used, feedback welcome!

Lastly, I think infantry lack diversity so I'll be adding a few more - with some fun weapons. Here's the shotgun ;)


For those interested, the WIP 2.0 changelog can be found here.

Until next time with another update

DTA in 2018

DTA in 2018

News 7 comments

We haven't been standing still despite our relative silence.

DTA 1.16 Release Time

DTA 1.16 Release Time

News 6 comments

It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.

DTA 1.16 Game Engine and Client Improvements

DTA 1.16 Game Engine and Client Improvements

News 7 comments

Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.

DTA 1.16 Gameplay Changes

DTA 1.16 Gameplay Changes

News 14 comments

DTA version 1.16's release on December 1st will come with a large number of gameplay changes, of which I'll cover the most notable ones here.

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Command and Conquer (DOS) - Full game

Command and Conquer (DOS) - Full game

Full Version

The full DOS game, with a bunch of small tweaks and bug fixes.

Dawn of the Tiberium Age v1.182

Dawn of the Tiberium Age v1.182

Full Version

This is the full version of Dawn of the Tiberium Age v1.182: all files necessary to play are included, so you also don't need to have the original game...

Command & Conquer - Tiberian Dawn INI Editor 1.0b

Command & Conquer - Tiberian Dawn INI Editor 1.0b

Mapping Tool 2 comments

Editor for ini game files from Command & Conquer : Tiberian Dawn. - fix load & save smudge information - Added a new tab for the other sections.

Command & Conquer - U. INI Editor

Command & Conquer - U. INI Editor

Mapping Tool

A tool dedicated to the Command & Conquer series of games.

Command & Conquer - Track 4 (Alternative Version 1)

Command & Conquer - Track 4 (Alternative Version 1)

Music

Command & Conquer - Track 4 (Alternative Version 1)

Command & Conquer - Track 1 (Alternative Version 2)

Command & Conquer - Track 1 (Alternative Version 2)

Music 1 comment

Command & Conquer - Track 1 (Alternative Version 2)

Comments  (0 - 10 of 58)
UweWeber84
UweWeber84

man couldn't the people creating the N64 commercial have played beyond the first NOD & GDI mission...

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sgtmyers88
sgtmyers88

He was more than likely your introduction to C&C. Sadly this man died today. R.I.P. Eric Martin. AKA General Sheppard Facebook.com

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renefrijhoff5
renefrijhoff5

It would be nice to have a slower scrolling speed as it's currently way too fast. So when I found this patch, I tried it out. Well I do have a slower scroll speed, but thats about it. It completely messes up the graphics when scrolling (doesn't matter which resolution, although the bigger the resolution, the bigger the mess). So I have to revert to the unpatched version.

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Nyerguds
Nyerguds

You know, I'd see this kind of comments much faster if you'd reply to the actual article instead of the general comments on the C&C game.
As for your bug...
1. Read the patch FAQ. I explain these things in there.
2. It's caused by the missions being smaller than your game resolution, so there's not a lot I can do about that. Increasing the game resolution doesn't magically make missions bigger, hmm?
3. It keeps baffling me how people manage to exit the game to complain about this bug, without noticing that the simple act of opening the ingame menu, which is a necessary step to exit the game, FIXES THE ISSUE.

I'll go ahead and add a #4 here. The graphic messup is a purely cosmetic thing, which in no way prevents you from playing on and finishing the mission.

Oh, and maybe I can squeeze in a #5? Sure, why not. Here we go: playing on the original game resolution ALSO completely fixes this issue. And the patch allows completely free resolution control, if you just bother to open the configuration tool.

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TAK02
TAK02

I don't know wether it's a glitch or not: At the bigining of every skirmish, AI strikes with all starting units. When I look around the whole map, I never find the AIs base, which I doubt exists. Worse, I can't change the starting cash (5000).

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Nyerguds
Nyerguds

Skirmish in the C&C95 v1.06 patch doesn't include bases. More info about that can be found in the patch readme file, and on the moddb page of the patch.

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TAK02
TAK02

Thanks for the illumination. Now I know I have to build up defences asap.

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Nyerguds
Nyerguds

A fun way to play Skirmish is to use Capture the Flag mode, and do surgical strikes against the mobile headquarters of the AI armies :)

It's a pity the "timed hunt" logic used in the multiplayer AI doesn't adapt to the number of units it has though. It'd be much nicer if they didn't all rush at once after a while. The logic was meant to just give a steady stream of enemies.

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ripamoramee1
ripamoramee1

Odd yellow stuff? That's detailing.

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Nyerguds
Nyerguds

You know, comments (even snarky ones) related to my news article are better put in the comments OF the article, rather than here in the place which is meant for general comments about the game...

And no, it wasn't detailing, since only one frame of the 32-frame rotation sequence had it :p

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Command & Conquer
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Windows, Mac, DOS, N64
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Westwood Studios
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Electronic Arts
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Good times, good times...

Oct 9 2010 by zwedizhfizh

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Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
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C&C: Tiberium Alliances Real Time Strategy
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Command & Conquer: Remastered Real Time Strategy
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