OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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Allied campaign mission 2 New main menu for RA (Concept 2) Evacuation
Blog RSS Feed Report abuse Latest News: Playtest 20140405

5 comments by Milanium on Apr 5th, 2014

Our first playtest of 2014 is long overdue, and marks a significant step forward from our holiday release.

A brief sampling of our full changelog is included below.General gameplay improvements include:

  • Air units can now attack-move and guard other actors.
  • Players can now place beacons on the map to signal teammates.
  • Time-delayed support powers will also place beacons.
  • Unit husks can now be force-targeted and destroyed.
  • Engineers (mechanics in RA) can salvage unit husks to return them to the battlefield.

User-interface improvements include:

  • A new mod selector interface, which now appears the first time you run OpenRA.
  • The offline skirmish mode from Tiberian Dawn has been added to the other mods.
  • Significant UI improvements for spectators and replays.
  • Integration with the OpenRA Resource Center for installing custom maps when joining a game.

Specific mod improvements include:

  • [D2K] Implemented concrete plates, and structural damage for buildings built on the ground.
  • [D2K & RA] Saboteur / Tanya can now place C4 on vehicles.
  • [RA & TD] Tanya / Commando can now place C4 on bridges.
  • [TD] Added several of the original campaign missions.
  • [RA] Added the Allies Phase Transport and and Soviet Hijacker units.
  • [RA & TD] A number of balance changes (see the full changelog for details).

Changes that impact mod and custom-map authors include:

  • Improvements to the Lua scripting API.
  • Removal of the legacy scripted missions.
  • The legacy (RA & TD) map converter has moved from the map editor into OpenRA.Utility.exe.
  • Added --upgrade-mod and --upgrade-map utility commands to automatically upgrade a mod or map targeting release-20131223 to the latest version.
  • A number of trait properties have changed from pixel or cell units into world units. Use –upgrade-mod to automatically convert these.

A significant issue was discovered with our Lua integration late in this playtest cycle. This shouldn’t significantly affect scripted missions, but caused the shellmaps (the animations that run in the main menu) to become unstable after some time. Rather than delay the playtest further, we have disabled the shellmaps until the issue has been fixed. The shellmaps will be restored before the next full release.

We have also been nominated for the Linux Game Awards Project of the Month for May 2014.


If you’d like to help improve the profile of open-source Linux gaming, then be sure to vote for us (or one of our competitors, they are great projects too!).

A brief taste of our new playtest changes can be seen below:

Mod Chooser

The new mod chooser is styled after our website, and better highlights the official and custom mods.

D2K Improvements

Concrete plates have been added to D2K, and the turrets now integrate properly with walls.

Map Beacons

Beacons and radar pings will now notify you, your allies, and spectators of any important events.

Phase Transport

The Allied Phase Transport can transport three infantry, while remaining cloaked from enemy view.

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Post comment Comments  (60 - 70 of 320)
YellowJacket Dec 4 2013, 12:33am says:

Is it normal for my game to crash about 10-15 minutes after playing?

+1 vote     reply to comment
Scott_NZ Dec 4 2013, 3:47am replied:

No. Can you Pastebin.com the contents of exception.log? You can find it if you click 'View Logs' after the game has crashed. Github.com also has info on this. Also consider updating to the latest playtest if you are on an old version.

+1 vote     reply to comment
YellowJacket Dec 3 2013, 4:31am says:

Wait do you need the original Red and Alert game?

+1 vote     reply to comment
AtlasTasume Dec 3 2013, 12:23pm replied:


+1 vote     reply to comment
AtlasTasume Nov 27 2013, 5:33am says:

Hey guys, Im having major problems with OpenRA on my main machine. I dont know whats started causing it, but I can no longer install the game (Nor do a manual install and run it). The manual installation, followed by me trying to run the game just load the game in the background for a moment before it closes again. Doing a normal install gives an error towards the end of the installation process. It comes to:
"Extract: explosions.yaml... 100%
Output folder: C:\Program Files (x86)\Spel\OpenRA\mods\d2k
Output folder: C:\Users\Atlas\AppData\Local\Temp"

And then at the top of the installation window it just says "Installation Aborted
Setup was not completed successfully." and all I can click is cancle. This happens with around 19/20 of the installation finished every time.

The game runs fine on my laptop, but my desktop has stopped working after I reinstalled Windows 7. If needed I can post my system specs. If anyone can give some help, please PM me!

+1 vote     reply to comment
pchote Nov 28 2013, 10:38pm replied:

It looks like you are running an older release (explosions.yaml was only included our may release) - you should upgrade to our september release or one of the more recent playtests.

+2 votes     reply to comment
Milanium Nov 28 2013, 4:27pm replied:

I don't think we use the Temp folder anymore. Try installing the latest playtest from Open-ra.org or grab OpenRA via Desura.

0 votes     reply to comment
AtlasTasume Dec 3 2013, 5:18am replied:

Well, the playtest installed and ran successfully.

+2 votes     reply to comment
AtlasTasume Nov 27 2013, 5:27am replied:

Lol, the Allies are the predecessor to the GDI, why would they fight one another? :P But yes, a TibDawn+RA1 crossover mode could maybe be fun to see. Same with a possibile future RA2+TS one.

+1 vote     reply to comment
Milanium Dec 3 2013, 4:55pm replied:

Have a look at Github.com however this needs fixing.

0 votes     reply to comment
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Westwood 2D
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Release Date
Released Sep 19, 2010
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Highest Rated (11 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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