About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150118

15 comments by Milanium on Jan 18th, 2015

We wish everyone a late happy new year and prepared a new playtest which builds upon our Halloween release.

These playtest builds provide a snapshot of our current development for feedback by our testers. You can help shape the future of OpenRA by testing them and reporting bugs or simply letting the community know what you think.Some highlights in this development build are:

  • Added carryalls and sandworms to the Dune 2000 mod
  • Added countries (with their own unique abilities) to the Red Alert mod.
  • Added an often requested lobby option for disabling the “Short Game” mode.
  • Improved performance and memory usage across the board.
  • Added hardware cursors support for smoother mouse movements.
  • Added new missions: GDI 03, Soviet 01 as well as Survival 01 and 02.
  • Fixed Fort Lonestar and the Dropzone minigames not starting.

See the changelog for more details on the playtest changes and bugfixes.

The playtest-20150118 build is available from the download page.

We have put a lot of work into streamlining our development and release process, which included a shake-up of our Linux packages. We now provide distro-specific RPM via the openSUSE Build Service, but recommend that most users install OpenRA from their main distribution repositories. We have also fixed the “bad quality” package warning that occurs when installing our Ubuntu package.

Countries

The Red Alert mod introduces support for sub-factions inspired by the way Red Alert 2 introduced them. These countries have special units or support powers, but otherwise have a lot in common with the Allied or Soviet army they belong to.

Game server browser

We overhauled the server browser. It is grouped by mods with the currently loaded one on top, but you can now join any game if the mod is installed. The ingame interface has been updated to use the same new color scheme as the web-based game server overview. We also added a filter for password-protected servers.

Sandworms and Carryalls

Let your slow harvesters make use of the convenient airlift shuttle service, and save your units from becoming worm food! Carryalls and Worms are now included in our D2K mod. The worm balancing is a work in progress, and they can be disabled in the lobby options.

Heightmaps

Paul is making good progress in implementing the height map support required for all next generation titles such as Tiberian Sun. It will take (at least) several months to polish this into a glitch-free experience that can be shipped in stable releases.

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Post comment Comments  (60 - 70 of 356)
zombie_keupon
zombie_keupon Feb 19 2014, 6:32pm says:

Great game!
But lacks detail is that you can capture ennime struture but you can not create their unit or building.

+2 votes     reply to comment
Guest
Guest May 22 2014, 12:07pm replied:

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DustinWolvs41
DustinWolvs41 Feb 4 2014, 6:26am says:

This game rocks!

+1 vote     reply to comment
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ
ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ Feb 3 2014, 4:32pm says:

TotalBiscuit just rewied your game lads ( Youtube.com ), and he really liked it, so expect to get lots of new fans/downloads. You did a really great job, thank you for supporting/developing it for all this years. Kudos.

+6 votes     reply to comment
PUOjACKz
PUOjACKz Jan 26 2014, 9:21am says:

Maybe something should be introduced in order to let the user change (in a more specific way), the Tech Tree, maybe having the most high tier units, but not the superweapons?

+2 votes     reply to comment
Templarfreak
Templarfreak Jan 25 2014, 1:41pm says:

CRAZY IDEA : Vector graphics.

+3 votes     reply to comment
Lonely_guy
Lonely_guy Jan 13 2014, 11:49am says:

First of all, good job, the game is fun :)
i have 2 Questions:
1) i have TFD DVD, is there no way i can get the music from it?
2) can i use custom music? if yes, how?

+1 vote     reply to comment
Milanium Creator
Milanium Jan 16 2014, 12:09pm replied:

1) known issue, see Bugs.open-ra.org
2) yes, but not recommended, we only support uncompressed WAV and weird legacy Westwood file formats.

+1 vote   reply to comment
Lonely_guy
Lonely_guy Jan 16 2014, 12:55pm replied:

Thanks for answering^^
1) i tried to download the 2 files at the end of the page, but i get 404 error
2) i already have a .mix file (from a ra2 mod), can i somehow use it?

+1 vote     reply to comment
Milanium Creator
Milanium Jan 16 2014, 2:00pm replied:

You will need to edit the YAML file Github.com

+1 vote   reply to comment
Lonely_guy
Lonely_guy Jan 16 2014, 2:31pm replied:

now i need to figure out how this file works :D
Thanks again for the answers and keep up the good Work :)

P.s. can't wait for the Ts/Ra2 mods^^

+3 votes     reply to comment
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OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
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Official Page
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Release Date
Released Jan 18, 2010
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Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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Theme
War
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