OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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RSS Articles

In celebration of OpenRA's 10th Anniversary, SoScared released a new game trailer. Have a look!

Download OpenRA for Linux/Mac/Windows or contact us on IRC :)

Release 20170527

Release 20170527

News 1 comment

A new hotkfix release is now available that addresses a collection of issues that were missed during the playtesting phase of release-20170421.

Crystallized Doom 2017 schedule

Crystallized Doom 2017 schedule

C&C Tiberian Sun Crystallized Doom 13 comments

Time is passing by and CD has grown a lot since the last year. Read up where we are heading to next!

Release 20170421

Release 20170421

News 6 comments

Almost to the day half a year after our last stable release, we are proud to finally present to you our latest work - OpenRA Release 20170421! With a...

Why is our mod unique?

Why is our mod unique?

Medieval Warfare 6 comments

Scrapping up some ideas that you may have with Medieval Warfare. :)

RSS Related Files
Over Powered Mod r013+2 (for Release-20170527)

Over Powered Mod r013+2 (for Release-20170527)

Over Powered Mod Full Version 3 comments

Ants automatically enter structures designated by rally points. Ant infester: mind control or structure infestation. Slave miner's slave can be freed.

Over Powered Mod r012 (for Release-20170527)

Over Powered Mod r012 (for Release-20170527)

Over Powered Mod Full Version 8 comments

Multi-dock helipad/airfield. McBurger Kong and Kong for ants. Desolater deploy attack improved (works immediately when it changes deploy position)

Over Powered Mod Release 011+1 for 20170527

Over Powered Mod Release 011+1 for 20170527

Over Powered Mod Full Version 21 comments

Soviets now have Slave Miners. Allied Medium Tanks have railguns. Refineries have 2 docking spots. Harvesters never get stuck.

Over Powered Mod release 010 (Release-20170421)

Over Powered Mod release 010 (Release-20170421)

Over Powered Mod Full Version 13 comments

Ant vein pit complete (Yuri Grinder), New Unleashed AI difficulty level that uses OP units, Improved iron curtain FX

Medieval Warfare Alpha2 fix

Medieval Warfare Alpha2 fix

Medieval Warfare Patch 3 comments

Its the Modfile of the current version of Medieval Warfare. Fixes 2 Gamebreaking Bugs

Over Powered Mod release 009 (Release-20170421)

Over Powered Mod release 009 (Release-20170421)

Over Powered Mod Full Version

Combat Chinook with point defense laser, Double Shot V2 (missiles can be shot down with AA), Radar Dome with high-power-high-range mode

Comments  (0 - 10 of 475)

Any possibility you guys might make Generals Zero Hour with OpenRA's pixel graphics?

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There is actually a WIP open source Generals Zero Hour

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OpenRA Red Alert Livestream tonight @ 18:00 GMT on Twitch.tv

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I want to back one or more issues of the Tiberian Sun build:

Which issues are most crucial to get the mod done?

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Auto deploy attacks, I think. Well, to attack, it needs to deploy, that's quite obvious. However, the timing of undeploy is not very simple.

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excuse could you help me with Tiberian Dawn Xtended and how to fully install the mod?
I seem to be have a problem with it?

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In case you haven't found it or others are wondering, the file from the mod needs to be placed in the 'mods' folder in the directory OpenRA is installed, like every other mod, but then you need to double-click the file for this mod for it to be added to the selection, which you need to do each time you want to play it.

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Ignore what I wrote, it won't launch that way. The install instructions are here: Moddb.com

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Milanium Creator

Ask at Ppmforums.com for help instead.

Reply Good karma+1 vote
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Ratings closed.

Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012 by Torpedo1986


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