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OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.
The RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.
The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.
The D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!
38 comments by Milanium on May 13th, 2013
Some of the highlights in this release include:


The Red Alert mod includes a new main menu and desert-themed shellmap.

C&C and D2K now requires buildings to be constructed near a construction yard, reducing the effectiveness of multiple-building-queue base-walking strategies.

Bridges can now be repaired by sending an engineer into the rubble.
Click through to see the human-optimized changelog, or the complete commit list.
Grab the latest installer packages from our site. SourceForge.net is also helping us out with an alternative mirror as our webserver is running a little warm (hello reddit).
You can also subscribe to the release channel at Desura:
If you don't already have the Freeware assets at hand click download in-game on first start to grab the minimal files required to play from our community sponsored content servers. Thanks to Project Perfect Mod for providing a new fast mirror for this release.
Latest tweets from @openra
New stable release, Real Soon Now.
May 12 2013, 12:19am
In the next release, due out any day now: Fairer snipers; better nukes; no more nuke crate; return of the Demo... T.co
Sep 25 2012, 2:35am
Congratulations to Nukem & Overkill, who won the 3rd OpenRA tournament today. Thanks to everyone who... T.co
Sep 23 2012, 4:34am
Congratulations to Nukem & Overkill, who won the 3rd OpenRA tournament today. Thanks to everyone who... T.co
Sep 23 2012, 4:34am
Really stupid question so sorry about it : How to add bots ? :D
Pretty cool game! I've left some ideas of improvement in the latest release news. plus, I hope you can help me with my performance issue. (also stated in the article comments).
Great game, keep it up!
When I saw the picture I thought this allowed combining the sides from dune 2000, Tiberium series, and Red Alert into a mashup in the style of the C&C reloaded mod (Yuri's revenge) and whichever one added Spartans XD
Love me some mash-ups... always like a little taste of Super Smash Bros. for real-time strategy games.
See Sleipnirstuff.com for a mixed universe mod.
thought id meantion this if it helps with improving the game,
just installed the latest version of the game playing a red alert skirmish island A.I. and an enemy managed to build an advanced power plant on my island despite being nowhere near it
Thanks for the report. That is known and fixed in Github.com lately.
I really wonder if you balanced this game finally. Because I remember on normal Red Alert the soviets were totally overpowered. All you'd need was a heavy tank or a mammoth and some grenadiers. Allies units were allways weaker...
The balancing has changed completely so you can now play allies vs soviets competitively.
Is there any chance of this and the guy handling Twisted Insurrection mod: Moddb.com | Coming together to get Twisted Insurrection within the 'change over' list within OpenRA? (In a way to not break anything on either side)
We are working on Tiberian Sun support with MIX and SHP files already implemented in the development repository and experimental support for VXL/HVA soon.