About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

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Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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RSS feed Articles

Red Alert Global League Season 2

Greetings commanders!

After its very successful first season, Season 2 of the Red Alert Global League is about to kick off on September 5th. Ahead of its official start, the registrations have been opened to the general public. So if you have not yet participated in the league, but wish to do so, now would be the time to act, as registrations will close on August 31st.

The league’s rules are laid out in this forum thread, while information how to get your name registered is found in this thread.

The prize pool this time around is already at over $500, which I personally find quite astonishing. It will be well worth everyone’s time to try and get your share of the cake!

We wish all participants the best of luck and a lot of fun!


OpenRA development news

While the next release of OpenRA is not quite ready yet, we would like to give you a sneak peek at what we have been up to in the last few months and some of the things that you can expect to see in the hopefully not too distant future.

AI capturing an oil derrick

The AI will gain the ability to capture buildings. Additionally, several bugs regarding the AI’s handling of MCVs were fixed, as well as bug that made the AI eventually stop production of infantry units.

Changed score screen

The next release will feature a new scoring system that not only incorporates kills, but also capturing, infiltrations, repairing or healing allied buildings and units, and sending supply trucks. Please note that these scores are purely cosmetic and do not actually have influence on the outcome of matches.

New content installer

The content installation has been completely overhauled and will finally allow users to install game music and campaign briefing videos with a click of a button. In addition to the installation via CD or the download option, it will be possible to transfer assets from existing installations of the Origin versions of the games, or the Gruntsmod variant for Dune 2000.

New Nod missions

On the singleplayer front, Tiberian Dawn’s Nod campaign will make a huge jump forward with the addition of six(!) new missions.

New multiplayer mission

Long-time players may remember the cooperative multiplayer missions that have been shipped as part of OpenRA up to release-20131223, and which had to be dropped with the removal of the C#-based scripting engine. We are very happy to say that our Lua API is now powerful enough that these missions could be recreated and will be available again, playable in both single- and multiplayer modes!

Release-20160508

Release-20160508

News 4 comments

We are proud to announce a new stable release of OpenRA!

Dev Blog #2

Dev Blog #2

Shattered Paradise 6 comments

Second Dev Blog, it covers a few unit reworks and the Offensive Superweapons for CABAL, the Forgotten and the Scrin.

Crystallized Doom Live Stream announcement!

Crystallized Doom Live Stream announcement!

C&C Tiberian Sun Crystallized Doom 4 comments

Crystallized Doom first livestream will take place on the 7th May!

Enigma - News and Progress

Enigma - News and Progress

Enigma (SC) 22 comments

First impressions of the super engine (OpenRA) and a conceptual idea for a no lineal campaign, like total war or 40k dawn of war dark crusade... screenshots...

RSS feed Related Files
Red Alert- World at War 1.3

Red Alert- World at War 1.3

OpenRA- Red Alert: World at War Full Version 2 comments

Changes are in readme. Sorry, have been focusing on other things, so there wasn't an update for a while.

anti rush

anti rush

Tibirian Dawn: Anti Rush Demo 0 comments

For installation unzip to mods folder in openra folder.

Tiberian Dawn Advanced v.2.6 Updated

Tiberian Dawn Advanced v.2.6 Updated

C&C Tiberian Dawn Advanced Full Version 0 comments

This modification Tiberian Dawn Advanced v.2.6 ( TDA 2.6 ) on OpenRA engine, release 20160508, does not bring anything fundamentally new, neither graphics...

Tiberian Dawn Advanced v.2.5

Tiberian Dawn Advanced v.2.5

C&C Tiberian Dawn Advanced Full Version 1 comment

This modification Tiberian Dawn Advanced v.2.5 ( TDA 2.5 ) on OpenRA engine, release 20160508, does not bring anything fundamentally new, neither graphics...

Red Alert- World at War V 1.2

Red Alert- World at War V 1.2

OpenRA- Red Alert: World at War Full Version 0 comments

Version 1.2 update with bug fixes, some sprite and nation changes, and one new unit for Cuba.

Red Alert- World at War V 1.1

Red Alert- World at War V 1.1

OpenRA- Red Alert: World at War Full Version 4 comments

Update for World at War: Peruvian unique units added. Italy, Angola, and Bolivia added, along with their unique units. I would appreciate feedback on...

Comments  (0 - 10 of 459)
Fulger100
Fulger100

Hello,can someone say to me how to get back the OpenRA 20140405?

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Ichiman94
Ichiman94

Even if the original game is old, it still kicks my *** :D

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Ri-fu
Ri-fu

Does anyone else have their mouse disappear on the menu screen? I'm able to fix it by entering the mod selection page and choosing something, but it's a serious pain trying to get the invisible mouse to land on the menu items.

I recall a fix for disappearing mice was mentioned some time ago so I don't know why I keep experience it.

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Milanium Creator
Milanium

Sounds like something you should report to Bugs.openra.net with some details on your operating system, graphics driver etc.

Reply Good karma+2 votes
Nolt
Nolt

I use ORA in window mode due to this bug, I haven't figured how to fix it yet.

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Milanium Creator
Milanium

Try disabling hardware cursors and report your findings to Github.com

Reply Good karma+2 votes
ThatWasLeftHanded
ThatWasLeftHanded

Can someone tell me why the hell I can't find the damn map type for the map editor in the Christmas release? I keep going back to this page: Github.com whenever I try looking it up...

All I can see is MissionSelector, that's it. as far as I can tell there is no flipping way anyone can make a campaign map anymore...

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Milanium Creator
Milanium

MissionSelector is the right choice for campaign maps. It will then only appear in Singleplayer - Missions. You have to edit the mod's mission.yaml though to add it.

Reply Good karma+1 vote
Isaac_The_Madd
Isaac_The_Madd

Can we get traits that activate based on the current cargo of an actor?

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Milanium Creator
Milanium

We already have. That is how the RA2 mod IFV works. See Github.com for reference.

Reply Good karma+1 vote
Isaac_The_Madd
Isaac_The_Madd

I just need externalcaptures to be affected by upgrades to make transports capture buildings when an engineer is in them. That is the only advantage of transfromonpassenger over the upgrades system, not ever trait is affected by it.

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OpenRA
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This game should get more praise.

Jan 18 2012 by Torpedo1986

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