OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Playtest 20150628

15 comments by Milanium on Jun 30th, 2015

Work has been progressing well on our next development cycle, and we are today making a snapshot of this work available in the form of a new playtest release. playtest-20150628 focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes.

The most visible changes in this playtest include:

  • Removed the “Enemy unit detected” notification, by popular demand.
  • A collection of TD balance changes based on player feedback. [#8303]
  • Use the repair cursor or order a unit to a repair depot. In D2K a carryall will pick up the actor. [#8056]
  • Units built from the starport in D2K now work with the “select units by type” hotkey. [#8212]
  • Improvements to the player name and color validation. [#8137, #8380]
  • New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K).
  • A collection of polish fixes for maps, tooltips, and unit artwork.

On the technical front, improvements include:

  • A collection of fixes for issues found using Coverity Scan.
  • Several new lint tests to detect common YAML errors in maps and mods.
  • Changes towards a more consistent set of rendering traits. [#8171]
  • A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes.
  • Improved support for compiling and running OpenRA on BSD operating systems.
  • Improvements to our Lua API for map authors.

For the full changelog, please refer to the changelog page on our wiki.

Our new in-game map editor has also received a collection of bug fixes, and the ability to view and edit the area outside the playable map area. The old map editor (which we inadvertently broke in the last release - sorry!) has been removed.

If you encounter any problems or bugs (especially anything related to the shroud or any new crashes), then please let us know on our bug tracker or the comments below.

Red Alert Soviet05 screenshot

Press CTRL + P to take a screenshot. The hotkey binding is configuarable via Settings - Input.

Carryall repair delivery

Use the repair cursor in D2K to signal a Carryall to transport an actor for repair!

New map editor

The new map editor is more stable, and updated maps now show correctly in the map selection screen.

TS Shroud

A preview of things to come: work is nearly complete on rewriting the shroud logic to support terrain height.

Media RSS Feed Latest Video
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Crystallized Doom 1.9.42 Beta [Standalone TS]

Crystallized Doom 1.9.42 Beta [Standalone TS]

Jan 28, 2015 C&C Tiberian Sun Crystallized Doom Full Version 41 comments

This is the updated download version of Crystallized Doom 1.9.42 NOTICE: This build only supports Techlevel 1 and 2! If people still have problems to...

The Forgotten Chapter 0.31b

The Forgotten Chapter 0.31b

Jan 3, 2015 Command and Conquer: The Forgotten Chapter Patch 0 comments

Fixed most bugs that made it completely unplayable in 0.31, still some issues with structure footprint sizes and superweapons, right now I just want a...

RA1 and C&C music for Tiberian Origins

RA1 and C&C music for Tiberian Origins

Dec 11, 2014 Command & Conquer - Tiberian Origins Patch 0 comments

Contains both Tiberian Dawn and Red Alert ingame music. Download and extract to your OpenRA folder.

Tiberian Origins Beta 0.25c for OpenRA 20141029

Tiberian Origins Beta 0.25c for OpenRA 20141029

Dec 11, 2014 Command & Conquer - Tiberian Origins Full Version 6 comments

!!! MOD ONLY WORKS WITH OpenraRA Release 20141029 !!! It will not work with the latest release! Install it, then install the mod. 0.25c Fixes two important...

Tiberian Origins Beta 0.23 for OpenRA 20141029

Tiberian Origins Beta 0.23 for OpenRA 20141029

Dec 7, 2014 Command & Conquer - Tiberian Origins Full Version 0 comments

Fixed crash when selecting the Temple of NOD, Advanced Command Center, Radar Dome and Comm. Station

Tiberian Origins Beta 0.22 for OpenRA 20141029

Tiberian Origins Beta 0.22 for OpenRA 20141029

Dec 1, 2014 Command & Conquer - Tiberian Origins Full Version 0 comments

Added the soviet ISU152, Katyusha MLRS and Col. Volkov (commando). Added unique voices for NOD stealth tank, soviet Tesla Tank and Allied Predator Tank...

Post comment Comments  (0 - 10 of 407)
Guest Jul 17 2015, 9:16am says:

This comment is currently awaiting admin approval, join now to view.

GraionDilach Jul 18 2015, 6:46pm replied:

It uses the original Red Alert graphics. It can't be as good - because they're the same. CS/AM artwork are even included.

+2 votes     reply to comment
R-Man Jul 11 2015, 4:58pm says:

so.... red alert 2 when ?

+2 votes     reply to comment
php_bg Jul 14 2015, 12:34pm replied:

Short answer - ¯\_(ツ)_/¯
Long official answer - after TS is done.
Long unofficial answer - you can get the unofficial (and very WIP) RA2 mod now from Github.com

+1 vote     reply to comment
Gleb_AA-Gun Jul 7 2015, 11:13pm says:

I have a question dear creator. I didn't saw, but is there the Chrono Vortex on Red Alert?

Like, that black cloud that has some odd color changes that murders everything in it's path?

+2 votes     reply to comment
Milanium Creator
Milanium Jul 9 2015, 7:12am replied:

Not on the agenda at the moment. Read Github.com for details.

+2 votes   reply to comment
Guest Jun 28 2015, 7:40am says:

Why do choppers rearm in the air and how do i change that ?
And how can i disable the OP plane ?
(talking about C&C 95 )

+2 votes     reply to comment
GraionDilach Jun 29 2015, 4:36am replied:

Knowing which plane you consider OP would help. The choppers rearm in air because individual unit queues render aircraft relatively useless if they'd keep the bottleneck of rearming in the pad.

You can change both within your installedfolder/OpenRA/mods/cnc/rules/aircraft.yaml, just look for SelfReloads: regarding the helicopters. You probably will have to tinker with the weapons of that aircraft you consider OP, which you fill find in one of the yamls within the mods/cnc/weapons.

Keep in mind these would be local changes.

+1 vote     reply to comment
Guest Jun 29 2015, 7:53am replied:

The Airstrike fly-in A-10, as its the only plane in C&C95;.
That is seriously the reason for this drastic change ? It seriously breaks the balance as this way of use has never been intended for the helis. Reminder that if the case all pads are occupied next heli in build queue would fly in from map's edge in the original.
Cant you avoid the stapling via hooking in the build queue of helipad into weapon factory ? The pad would still build the copter, this only serves to hinder the issue.

+2 votes     reply to comment
Milanium Creator
Milanium Jun 30 2015, 12:37pm replied:

The reason behind the A10 rebalancing was to be consistent with the cut scenes and make this a large splash damage support power. You will notice that it is only effective against unarmored vehicles and infantry. We adapted the other units so you can't really compare this to C&C:Gold anymore.

+1 vote   reply to comment
CreepyOwl18 Jul 31 2015, 3:57pm replied:

Youtube.com Made this video to show what units survive and airstrike. Not very many.

+1 vote     reply to comment
Milanium Creator
Milanium Jul 31 2015, 4:28pm replied:

Send a patch via Github.com to request a balance change.

+1 vote   reply to comment
GraionDilach Jun 29 2015, 12:05pm replied: +1 vote     reply to comment
Guest Jul 1 2015, 6:01am replied:

im playing this since first dos edition, stop being silly there ;p

+2 votes     reply to comment
GraionDilach Jul 1 2015, 9:21am replied: +1 vote     reply to comment
Guest Jul 1 2015, 11:10am replied:

Can you guys recreate the originals in OpenRA as an submod very please ? I dont hold much of those so called "Balance changes" either.

+2 votes     reply to comment
Milanium Creator
Milanium Jul 1 2015, 12:35pm replied:

You can play the originals via Cncnet.org

+1 vote   reply to comment
GraionDilach Jul 1 2015, 12:21pm replied:

You're free to recreate the classic mods, but no developer is interested in maintaining such a mod.

+2 votes     reply to comment
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Released Jan 2010
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Highest Rated (13 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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