About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

Get it

⬇ Download for Linux/Mac/Windows


Follow us
 GitHub IRC Twitter Facebook  ModDB Desura 

Image RSS Feed Latest Screens
A10 Napalm Strike Allied campaign mission 2 New main menu for RA (Concept 2)
Blog RSS Feed Report abuse Latest News: Release 20140722

11 comments by Phrohdoh on Jul 22nd, 2014

We are pleased to announce the availability of our July release, which includes 619 commits by 27 contributors.The feature list remains the same as for our July playtests, but this release benefits from additional testing and bugfixes. The main new features are:

  • The RA and TD game music can now be downloaded and installed from the in-game music player.
  • Capturing enemy structures in RA and TD will now let you build units from their faction.
  • The maximum tech level can be configured in the lobby options.

Other notable improvements include:

  • Fixed a number of crashes that were introduced in the last release.
  • Fixed issues that occurred when installing from CD.
  • Improved performance and memory usage.
  • Improved scroll-panel behaviour.
  • Added an option to lock the mouse cursor inside the game window.
  • Multiple players can now repair a building at an accelerated rate.
  • Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).

As usual, the full list of changes compared with the June release is available on our wiki.

Capturing enemy structures in TD and RA will now allow you to produce their units.

OpenRA can now download the game music for RA and TD.

Tech levels can be configured in the lobby options for all mods.

Development is progressing well on our Tiberian Sun mod, but it is still several months away from a release.

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 342)
Zenoseiya
Zenoseiya Aug 29 2014, 12:43am says:

Do you plan on implementing the original campaigns with the Risk-style map and mission tree? I'm mostly interested in this project so that I can play the original single player missions with an updated interface.

Do you plan on including the bonus content like the counterstrike and aftermath expansions, retaliation lost files, save games, videos/music, etc that are included in PortableRA, Red Alert 1 Installer and Command & Conquer Gold: Project 1.06? They're fun, but they don't have the new features from OpenRA.

Also, where do we get the MIX files from? I checked the Red Alert 1 CD and found a MAIN.MIX file that seems to contain the videos. The Tiberian Dawn is a bit trickier, as I had to download not only the original SCORES.MIX but also a modified MOVIES.MIX that included both the GDI and NOD videos. Do you think you could streamline this in later releases and include an option to automatically rip the videos/soundtrack from the CD or download them from the internet?

+1 vote     reply to comment
pchote
pchote Aug 29 2014, 8:40am replied:

Installing the videos and soundtrack from CD has been supported for several years, and the news post above explains the music download support that was added in the last release :)

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 12:11pm replied:

I tried that. It does not install the videos from the Red Alert CD when it asks me to. I have to add the MAIN.MIX file manually. I tried it with the C&C CD and got the same result: the installer does not download the music and videos from the CD.

+1 vote     reply to comment
Zenoseiya
Zenoseiya Aug 29 2014, 6:35pm replied:

I've done some more testing. The installer recognizes virtual CD drives. However, when attempting to install Red Alert, it does not copy over the videos. I have to copy the Main.mix file from the CD directory manually.

When installing Tiberian Dawn, it only copies the videos from the current CD, requiring the use of a custom Movies.Mix file that contains both the GDI and NOD videos.

+1 vote     reply to comment
D.E.G
D.E.G Aug 3 2014, 7:52am says:

I can't add more factions to do the game. Trying to add brits to ra. I did everything to add british to the game. I can't see it where you can choose the faction you want to play with. How can i do that?

+1 vote     reply to comment
Firelord475
Firelord475 Jul 10 2014, 5:04am says:

Did the GDI and NOD have commandos at somepoint? I thought i remember seeing them.

+2 votes     reply to comment
APB_ICE
APB_ICE Jun 22 2014, 10:57pm says:

Love the new release! You guys are really doing some amazing work. :D

There's only one problem: The Chronotank's teleport-radius still hasn't gotten the increase it so desperately needs =/ I strongly suggest doubling its teleport-range, maybe even tripling it, as it's currently so short to the point of being completely useless.

Also, may I suggest allowing base-defenses to be constructed slightly farther away from the base? Like 2 squares instead of 1. It makes sense and would make setting up good defensive positions easier.

+1 vote     reply to comment
HeavyCruiser
HeavyCruiser Jun 18 2014, 9:09pm says:

so much love for openra, cant wait to see how far they can push the engine!!

+2 votes     reply to comment
D.E.G
D.E.G Jul 30 2014, 3:28pm replied:

Japan was germans ally in ww2. So you have to think about the setting more i think.
But the idea of more factions and so on is pretty good.

+1 vote     reply to comment
Firelord475
Firelord475 Jul 10 2014, 3:36pm replied:

Red Alert 3

Empire of the rising sun

Might not be good, but it happend..

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
OpenRA
Platforms
Windows, Mac, Linux
Developer & Publisher
OpenRA developers
Engine
Westwood 2D
Contact
Send Message
Official Page
Openra.net
Release Date
Released Sep 18, 2010
Game Watch
Track this game
Share
Community Rating

Average

9.4

206 votes submitted.

You Say

-

Ratings closed.

Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @openra

T.co @CNCSybert casting the OpenRA tournament at Twitch. T.co

20hours 46mins ago

T.co Next release will fix the AI targeting walls with super weapons. =) T.co

Aug 24 2014, 8:25am

T.co OpenRA 1 v 1 RA mod Tournament August 29th T.co

Aug 23 2014, 2:48am

T.co Don't mess with IBM Watson! ;) T.co

Aug 11 2014, 11:52pm

快樂老皮與他的夥伴 OP Channel Nǐ hǎo táiwān! T.co T.co

Aug 10 2014, 2:44pm

T.co Currently 3 single-players missions for Red Alert. T.co

Aug 9 2014, 1:25am

T.co The AI bots are not too easy, but also not unbeatable. T.co

Aug 3 2014, 11:33am

T.co First experiments with RA2 buildings. T.co

Jul 31 2014, 11:10am

T.co First tests of Tiberian Sun: Rewire using the OpenRA... T.co

Jul 30 2014, 3:09pm

T.co overhauls the Red Alert mod sidebar. T.co

Jul 27 2014, 2:13am

Embed Buttons

Promote OpenRA on your homepage or blog by selecting a button and using the HTML code provided (more).

OpenRA OpenRA
OpenRA
Statistics
Rank
236 of 23,683
Last Update
1 month ago
Watchers
1,036 members
Mods
6
News
45
Features
2
Reviews
52