Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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GraionDilach 14hours 47mins ago says:

Awesomeness and instant win. A great step forward.

+2 votes     reply to comment
EchoesOfTheFuture 14hours 22mins ago says:

I can definitely see some lingering bugs here and there, other than that this looks amazing.

I can't wait to re download the client after this goes stable.

+3 votes     reply to comment
The_Dementor 11hours 33mins ago says:

I like what I see.

Just wondering, but will there also be some addons to the game, such as buildable Orca Transports, reduced accuracy for infantry in spotlights and the unused flamethrower infantry(the WEEDGUY sprite)?

+1 vote     reply to comment
Templarfreak 4hours 35mins ago replied:

Probably not in the Vanilla TS mod, but it will be super-easy to incorporate those into a mod.

+1 vote     reply to comment
Templarfreak 4hours 3mins ago says:

That poor Nod getting bullied @ 5:35

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There is still a lot to do, but most of the basics are working.

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Aug 1st, 2015
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