Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Sandworms and Carryalls in action
Post comment Comments
Lord_Baal
Lord_Baal

I couldn't be more happy about this project. Carry all, I mean on ;)

Reply Good karma Bad karma+2 votes
Mernom
Mernom

worms need som,e kinmd of random respawn counter, as it is if they sit closely to your spice your screwed.

Reply Good karma Bad karma+2 votes
php_bg
php_bg

Don't worry, they have been nerfed to death in the playtests.

Reply Good karma Bad karma+1 vote
APB_ICE
APB_ICE

How so, exactly? Just curious

Reply Good karma Bad karma+1 vote
php_bg
php_bg

Reduced speed, reduced aggressiveness, they spawn less often, and most importantly - thumpers are now in the game, which counter the worms hard.

Reply Good karma Bad karma+1 vote
Templarfreak
Templarfreak

Was that ever a problem in the original D2K? o.o

Reply Good karma Bad karma+1 vote
php_bg
php_bg

No, worms were pretty bad in the original.

Reply Good karma Bad karma+1 vote
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

A major focus of the upcoming releases is adding the missing pieces to the Dune 2000 mod.

Details
Date
Duration
Size
1280×720
Filename
sandworms-and-carryalls-in-action.mp4
Options
URL
Embed
Share
Feed
RSS feed