Open-Source reimplementation of Westwood’s Command & Conquer: Red Alert game engine, updated to use the hardware acceleration of modern video cards using OpenGL and OpenAL for sound playback. It runs natively on Windows, Linux and Mac OS X. The game was designed with modifiability in mind, but is not identical to the original. Campaigns and mods made for the legacy game won't work out of the box.

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SeriousToni Apr 15 2014, 2:27am says:

Epic trailer!

+4 votes     reply to comment
TaxAkla Apr 15 2014, 6:20am says:


+2 votes     reply to comment
AirborneSn1p3r Apr 15 2014, 10:31am says:

could you add a easier feature to zoom into the game, i love the mod but hate how small the units are - i like my C&C DOS style with the units really close. btw awesome trailer and game, good work guys! :)

+1 vote     reply to comment
magachs Apr 15 2014, 10:41am replied:

There's a double-pixel mode, you know.

+2 votes     reply to comment
Templarfreak Apr 15 2014, 3:01pm replied:

I think he means he wants something like that, but a lot easier to use. Because in order to use that, you have to go into the options menu and check the option. Maybe a hotkey to do it would be nice. xD

+2 votes     reply to comment
truenightmare Apr 16 2014, 7:35pm replied:

A zoom feature would be much better

+1 vote     reply to comment
APB_ICE Apr 17 2014, 9:31pm says:

Awesome trailer! Can't wait to try the next version! :D

I hope the Chronotank gets a larger teleport-radius. Currently it's so small it's practically useless. I suggest making the raduis at least 2 - 3 times as big as it currently is, so that it can actually be used effectively.

+4 votes     reply to comment
LocustQ Apr 20 2014, 12:16pm says:


+1 vote     reply to comment
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Apr 15th, 2014
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