FEATURES:


Classic Factions:

Pick from one of the four original factions.

  • Allies

  • Soviets

  • NOD

  • GDI

Classic Gameplay:

Combined Arms tries to emulate the game-play of the original games. Elements are taken from both the Westwood version of Red Alert & Tiberium Dawn and feature in the mod.

  • Classic Faction Rosters
  • Original Unit behaviour (SSM/MLRS/FLame Weapons etc)
  • Red Alert Style Engineer/Saboteur capture mechanics
  • Shroud battles with Aircraft unable to scout
  • Classic Unit strengths/weaknesses & costs*

Enhanced Mode, New Units & Support Powers:

In Classic mode, Both NOD & GDI have been given new Tech centers, Support powers & Navy's to enable them to engage the Allies & Soviets on a level playing field.

In Enhanced mode, All factions receive new units (some from TS & RA2) in order to freshen old gameplay.

Additions include:

  • GDI Airfield & A10,
  • GDI Ion Prism Tower (Air defence),
  • GDI Titan,
  • NOD Infiltrator, (Detects spies & steals technology)
  • Allies Spy/Thief reworked,
  • Allies Grand Cannon,
  • Soviet APC,
  • Soviet Frogfoot,
  • Soviet Kirov Airship

New Art/SFX:

While the majority of the content is taken from either TD or RA, new sounds & artwork have been added to enhance the mod.

Some of these include:

  • NOD faction buildings are sporting a Tiberium Dawn beta colour scheme.
  • Medics & Mechanics feature Tiberium Sun voices.
  • New cannon sounds for Ships & Artillery.
  • New missile trails and explosions.
  • Ships now have cosmetic radar dishes

CREDITS:

Thanks to the OpenRA Dev team (& Westwood) for the epic core game!

Special thanks to:

Reaperr & TDX crew for the APC.

Katzsmile for the UAV.

Allen262 for the RA Beta ships & submarine.

AchromicWhite & Nyerguds from CnCnet for the assorted sprites & cameos.

MigEater from PPM for the original Submarine Voxels.


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Combined Arms Alpha 0.41 for OpenRA 20170527

Combined Arms Alpha 0.41 for OpenRA 20170527

Full Version 1 comment

Unfortunatly this is not the big update you were hoping for! CA for the latest version of OpenRA is still under development. However I made some small...

Combined Arms Alpha 0.40 for OpenRA 20170527

Combined Arms Alpha 0.40 for OpenRA 20170527

Full Version 4 comments

New Jungle & Winter terrain, Allied Grand Cannon unit, Enchanced/Classic modes, Bug fixes, Faction Balancing, New artwork. I need feedback on bugs & faction...

Combined Arms Alpha 0.31 for OpenRA 20170527

Combined Arms Alpha 0.31 for OpenRA 20170527

Full Version

Hotfix for 0.30 - Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works...

Combined Arms Alpha 0.30 fixed for OpenRA 20170527

Combined Arms Alpha 0.30 fixed for OpenRA 20170527

Full Version

Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works on OpenRA 20170527...

Combined Arms Alpha 0.20 for OpenRA 20170527

Combined Arms Alpha 0.20 for OpenRA 20170527

Full Version

Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works on OpenRA 20170527...

Combined Arms Alpha 0.11 for OpenRA 20170527

Combined Arms Alpha 0.11 for OpenRA 20170527

Full Version

Small update, patched the mod to OpenRA release-20170527 (Current Stable release build) I need feedback on bugs & faction balance. General feedback also...

Comments  (0 - 10 of 35)
PUOjACKz
PUOjACKz

That's a very beautiful mod. Keep up the good work.

Reply Good karma Bad karma+2 votes
TheRookieMaster
TheRookieMaster

Nice to see some sort of The Dawn of Tiberium Age mod (originally made for CnCNet) being ported in OpenRA engine!

Reply Good karma Bad karma+4 votes
Violet-n-red
Violet-n-red

your mod is pretty fun, thanks for creating this :)

one question: is there a way to install custom maps for this mod? usually mod maps goes into mod's own Maps folder, but since this mod is packed as a single file, i don't know where to put maps, if i can put them anywhere at all.

Reply Good karma Bad karma+2 votes
Inqubi Creator
Inqubi

Hey, I'm glad you enjoy it.
Yeah you can add custom maps into your OpenRA documents folder (on windows) Usually something like Users/Documents/OpenRA/,

Alternatively the single file is just a renamed archive, you can just change the .oramod to .zip and you should be able to open it.

In a future version the layout will be changed, however, It keeps getting pushed back due to lack of free time & increased complexity with the new OpenRA mod system & SDK.

Reply Good karma+1 vote
Violet-n-red
Violet-n-red

thanks for the reply! couldn't figure out in which folder to put maps to make the mod see them, so i put them inside an archive and it worked. used some maps from RA mods, everything seems to be fine so far.

Reply Good karma Bad karma+1 vote
Inqubi Creator
Inqubi

I hope to add a new version that incorporates the latest OpenRA release.

Planned features are:
-Breaking down each faction down into two sub factions, with nation specific unique units for each in Enhanced mode - similar to RA2
-Expanding & refining Classic mode, so you have more options to play, with SW & Navy etc
-Additional maps & hopefully Artwork & sounds

This may take a few weeks to complete.

Reply Good karma+2 votes
Violet-n-red
Violet-n-red

merely "few weeks" for all of this?!

Reply Good karma Bad karma+1 vote
Tonhaospawn
Tonhaospawn

New playtest 20170923 ready!

Reply Good karma Bad karma+2 votes
Comanche_Prime
Comanche_Prime

Uh... Finally somebody did it!
Thank you, tracking...

Reply Good karma Bad karma+2 votes
Tonhaospawn
Tonhaospawn

New playtest 20170902 ready!

Reply Good karma Bad karma+3 votes
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