FEATURES:


Classic Factions:

Pick from one of the four original factions.

  • Allies

  • Soviets

  • NOD

  • GDI

Classic Gameplay:

Combined Arms tries to emulate the game-play of the original games. Elements are taken from both the Westwood version of Red Alert & Tiberium Dawn and feature in the mod.

Some examples are:

  • Classic Faction Rosters*
  • Original Unit behaviour (SSM/MLRS/FLame Weapons etc)
  • Red Alert Style Engineer/Saboteur capture mechanics
  • Shroud battles with Aircraft unable to scout
  • Classic Unit strengths/weaknesses & costs*
  • OpenRA Unit Bounties & Veterancy Removed

New Units & Support Powers:

*Although

Both NOD & GDI have been given new Tech centers, Support powers & Navy's to enable them to engage the Allies & Soviets on a level playing field.

Other Additions include:

  • GDI Airfield & A10,
  • GDI Ion Prism Tower (Air defence)
  • NOD Infiltrator, (Detects spies & steals technology)
  • Allies Spy/Thief reworked,
  • Soviet APC,
  • Soviet Frogfoot, (Replaces YAK)

New Art/SFX:

While the majority of the content is taken from either TD or RA, some tasteful new sounds & artwork have been added to enhance the mod.

Some of these include:

  • NOD faction buildings are sporting a Tiberium Dawn beta colour scheme.
  • Medics & Mechanics feature Tiberium Sun voices.
  • New cannon sounds for Ships & Artillery.
  • New missile trails and explosions.
  • Ships now have cosmetic radar dishes

CREDITS:

Thanks to the OpenRA Dev team (& Westwood) for the epic core game!

Special thanks to:

Reaperr & TDX crew for the APC.

Katzsmile for the UAV.

Allen262 for the RA Beta ships & submarine.

AchromicWhite & Nyerguds from CnCnet for the assorted sprites & cameos.

MigEater from PPM for the original Submarine Voxels.


  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Combined Arms Alpha 0.40 for OpenRA 20170527

Combined Arms Alpha 0.40 for OpenRA 20170527

Full Version

New Jungle & Winter terrain, Allied Grand Cannon unit, Enchanced/Classic modes, Bug fixes, Faction Balancing, New artwork. I need feedback on bugs & faction...

Combined Arms Alpha 0.31 for OpenRA 20170527

Combined Arms Alpha 0.31 for OpenRA 20170527

Full Version

Hotfix for 0.30 - Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works...

Combined Arms Alpha 0.30 fixed for OpenRA 20170527

Combined Arms Alpha 0.30 fixed for OpenRA 20170527

Full Version

Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works on OpenRA 20170527...

Combined Arms Alpha 0.20 for OpenRA 20170527

Combined Arms Alpha 0.20 for OpenRA 20170527

Full Version

Bug fixes, Faction Balancing, New sounds & artwork. I need feedback on bugs & faction balance. General feedback also welcome. Only works on OpenRA 20170527...

Combined Arms Alpha 0.11 for OpenRA 20170527

Combined Arms Alpha 0.11 for OpenRA 20170527

Full Version

Small update, patched the mod to OpenRA release-20170527 (Current Stable release build) I need feedback on bugs & faction balance. General feedback also...

Combined Arms Alpha 0.1 for OpenRA 20170421

Combined Arms Alpha 0.1 for OpenRA 20170421

Full Version 1 comment

Combined Arms first public release, I need feedback on bugs & faction balance. General feedback also welcome. Only works on OpenRA 20170421

Comments  (0 - 10 of 27)
Comanche_Prime
Comanche_Prime

Uh... Finally somebody did it!
Thank you, tracking...

Reply Good karma Bad karma+2 votes
Tonhaospawn
Tonhaospawn

New playtest 20170902 ready!

Reply Good karma Bad karma+3 votes
Hopalongtom
Hopalongtom

Are you going to incorporate the Tiberium Trees? I know Tiberium has been ported as the map editor shows it, but no spawning items for Tiberium, just the manual placement.

Reply Good karma Bad karma+2 votes
Inqubi Creator
Inqubi

Yep & some other TD objects,

I'm currently in the process of adding the unofficial jungle tileset with an example map that has tiberium & ore. Hopefully this should be released this week.

In the future I also plan to include the unofficial barren tileset & the TD winter tileset, so map makers have maximum freedom.

Reply Good karma+1 vote
Arios
Arios

The new Air power AI is too passive. Builds too many Helipads and Airfields but so small amount of flying units. I would suggest to increase its economy expansion by building more harvesters and overall unit to structure production ratio by reducing amount of constructed buildings and increased amount of produced units.

Reply Good karma Bad karma+2 votes
Inqubi Creator
Inqubi

Thanks, I'll take a look and make steps to improve the AI's performance. Hopefully for next release.

Reply Good karma+1 vote
Arios
Arios

Hmmm. Why the Artillery range is so small? It barely outrange The Advanced Guard tower, the Tesla Coil and the Obelisk of Light.

Reply Good karma Bad karma+2 votes
Inqubi Creator
Inqubi

Hey, Artillery could not out range the Telsa coil in Red Alert, or the Obelisk in Command & Conquer.

It was 600 credits in RA & 450 in TD so it was cheap.
(compared to 800 for the MRLS & 700 for the V2)

For next version I've reduced the range of the AGT so it should be able to engage that without being hit. I'll also make artillery 500 credits.

As for Obelisk/Tesla coil you either need to:

A: swarm with cheap units to distract it and hit it with artillery at the same time.
B: hit it with aircraft
or
C: destroy the power stations that power them.

Reply Good karma+1 vote
Hopalongtom
Hopalongtom

Further capture tests using a map to provide sacrificial spawned enemy con yards, as map provided neutral ones sometimes cause weird problems.

Allied Army, having taken control of all 4 sides con yards in the order of extra tech trees: Allies -> GDI -> Nod -> Soviet.

Main Buildings: GDI/Nod repair bay could not be built, thinking it didn't have the vehicle production facility.

Defenses: Nod/Soviet Flame towers weren't buildable, thus neither were flame troopers.

Infantry: As mentioned above, couldn't train flame troops because couldn't build flame tower.

Vehicles: As soon as GDI weapons factory was built, I lost access to the MCV [of any type], however all other vehicles could be produced.

Aircraft: Only missing the Hind.

Ships: All could be built no problem.

Reply Good karma Bad karma+2 votes
Inqubi Creator
Inqubi

Hey, thanks for the help,

I've fixed most of these now, including the duplicate medic's (including the discount medic when you capture a hospital) and artillery you mentioned below.

The GDI/NOD APC and the Allied APC are very slightly different, - The Allied has little windows at the front & they use a different machine gun. However the cameo/icon is the same. (The same goes for the Nod/Allied light tank)

I may make a new cameo for the NOD light tank & NOD/GDI APC so there is no confusion. (the same way I did for the Medium tank/Battle Tank)

Reply Good karma+2 votes
Hopalongtom
Hopalongtom

The Soviet and Nods S.A.M sites could also do with a different cameo too.

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
OpenRA
Game
OpenRA
Developer
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9

1 vote submitted.

You Say

-

Ratings closed.

Embed Buttons
Link to Command & Conquer - Combined Arms by selecting a button and using the embed code provided more...
Command & Conquer - Combined Arms
Statistics
Last Update
Watchers
10 members
Files
6
Reviews
1