OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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Allied campaign mission 2 New main menu for RA (Concept 2) Evacuation
Blog RSS Feed Report abuse Latest News: Playtest 20140405

5 comments by Milanium on Apr 5th, 2014

Our first playtest of 2014 is long overdue, and marks a significant step forward from our holiday release.

A brief sampling of our full changelog is included below.General gameplay improvements include:

  • Air units can now attack-move and guard other actors.
  • Players can now place beacons on the map to signal teammates.
  • Time-delayed support powers will also place beacons.
  • Unit husks can now be force-targeted and destroyed.
  • Engineers (mechanics in RA) can salvage unit husks to return them to the battlefield.

User-interface improvements include:

  • A new mod selector interface, which now appears the first time you run OpenRA.
  • The offline skirmish mode from Tiberian Dawn has been added to the other mods.
  • Significant UI improvements for spectators and replays.
  • Integration with the OpenRA Resource Center for installing custom maps when joining a game.

Specific mod improvements include:

  • [D2K] Implemented concrete plates, and structural damage for buildings built on the ground.
  • [D2K & RA] Saboteur / Tanya can now place C4 on vehicles.
  • [RA & TD] Tanya / Commando can now place C4 on bridges.
  • [TD] Added several of the original campaign missions.
  • [RA] Added the Allies Phase Transport and and Soviet Hijacker units.
  • [RA & TD] A number of balance changes (see the full changelog for details).

Changes that impact mod and custom-map authors include:

  • Improvements to the Lua scripting API.
  • Removal of the legacy scripted missions.
  • The legacy (RA & TD) map converter has moved from the map editor into OpenRA.Utility.exe.
  • Added --upgrade-mod and --upgrade-map utility commands to automatically upgrade a mod or map targeting release-20131223 to the latest version.
  • A number of trait properties have changed from pixel or cell units into world units. Use –upgrade-mod to automatically convert these.

A significant issue was discovered with our Lua integration late in this playtest cycle. This shouldn’t significantly affect scripted missions, but caused the shellmaps (the animations that run in the main menu) to become unstable after some time. Rather than delay the playtest further, we have disabled the shellmaps until the issue has been fixed. The shellmaps will be restored before the next full release.

We have also been nominated for the Linux Game Awards Project of the Month for May 2014.


If you’d like to help improve the profile of open-source Linux gaming, then be sure to vote for us (or one of our competitors, they are great projects too!).

A brief taste of our new playtest changes can be seen below:

Mod Chooser

The new mod chooser is styled after our website, and better highlights the official and custom mods.

D2K Improvements

Concrete plates have been added to D2K, and the turrets now integrate properly with walls.

Map Beacons

Beacons and radar pings will now notify you, your allies, and spectators of any important events.

Phase Transport

The Allied Phase Transport can transport three infantry, while remaining cloaked from enemy view.

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Post comment Comments  (40 - 50 of 320)
roman9441 Dec 25 2013, 12:54pm says:

I got some question . How can i install my dune 2000 on windows 64 bit :( thx , also where to download last version of this program

many thx

+1 vote     reply to comment
truenightmare Dec 24 2013, 7:55am says:

I have encountered a fatal error with the current release (release not playtest) it automatically shutdown before it even started

which file do I need to look at to find out the error?

+1 vote     reply to comment
Scott_NZ Dec 24 2013, 6:54pm replied:

exception.log. The crash dialog View Logs button should open a directory which contains exception.log

+1 vote     reply to comment
SethXXX Dec 19 2013, 3:28pm says:

I must be blind, but...can someone tell me how to access the Map Editor on Mac OS X? Does it even exist?

+1 vote     reply to comment
Milanium Dec 20 2013, 3:15pm replied:

It is not shipped on Mac OS X because of severe stability problems in the WinForms implementation of that platform. The current plan is to move it in-game Bugs.open-ra.org to also re-use our polished renderer instead of the ugly hack currently in place.

+3 votes     reply to comment
SethXXX Dec 20 2013, 5:41pm replied:

ok, thanks for the information. So I'll just map on my Windows partition.
Anyway, keep up the great work!

+1 vote     reply to comment
Templarfreak Dec 17 2013, 8:53pm says:

Does the engine support the pseudo-isometric system like in TS yet?

And if not, is it still possible to kinda fake it?

+1 vote     reply to comment
Milanium Dec 19 2013, 9:01am replied:

Not yet. You can try and play with Github.com and Github.com

+1 vote     reply to comment
AlgerianGeneral1 Dec 9 2013, 3:18pm says:

look this looks very cool but i want more details and is it possible to make my own game? AND DOES IT WORK WITH VXLS?even im a modder

+1 vote     reply to comment
Milanium Dec 9 2013, 5:08pm replied:

Of course, have a look at Github.com

+1 vote     reply to comment
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Released Sep 19, 2010
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Highest Rated (11 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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