About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect).

Tiberian Dawn

Tiberian Dawn The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. It separates itself from the rest of the C&C series in terms of lore, certain game mechanics and file formats, but also shares a lot of technology with it's spiritual successors. Avoid the sandworms and build your base on stable foundations. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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12 comments by Milanium on Apr 8th, 2015

The changes this time around include:

  • More balancing adjustments in Red Alert. Please see the changelog for a detailed list of changes.
  • Fixed enemies erroneously getting an “(Ally)” suffix in chat messages.
  • Games in progress that are password protected are now indicated as such in the server browser.
  • Fixed helicopters wasting ammo by trying to shoot at targets directly below them.

More details and links to pull request can be found on our changelog page.

You can find the installers for a variety of supported operating systems in our download section.

This will likely be your last chance to give feedback and contribute to this release, so if you find bugs, encounter any problems are have other suggestions, don’t hesitate and report them on our bug tracker!

A note on map compatibility: already with the first playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from the Resource Center or elsewhere, these maps will have been automatically updated to the new map format once you have run this or one of the previous playtests. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your map folder, or by making backups of the map folder and restoring that when you switch back to release-20141029.

Server browser with password protected gamesProtected games in the server browser.


Another sneak peek at our in-progress Tiberian Sun mod: How to deploy upgrades

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Post comment Comments  (40 - 50 of 368)
APB_ICE
APB_ICE Jun 22 2014, 10:57pm says:

Love the new release! You guys are really doing some amazing work. :D

There's only one problem: The Chronotank's teleport-radius still hasn't gotten the increase it so desperately needs =/ I strongly suggest doubling its teleport-range, maybe even tripling it, as it's currently so short to the point of being completely useless.

Also, may I suggest allowing base-defenses to be constructed slightly farther away from the base? Like 2 squares instead of 1. It makes sense and would make setting up good defensive positions easier.

+1 vote     reply to comment
Velastine
Velastine Sep 6 2014, 9:42pm replied:

How about determining the teleport range according to the charges stored in the tank? So the tank can jump to nearby locations (behind enemy tanks, for example) in short intervals, or it can jump long distance with full charge.

+1 vote     reply to comment
HeavyCruiser
HeavyCruiser Jun 18 2014, 9:09pm says:

so much love for openra, cant wait to see how far they can push the engine!!

+3 votes     reply to comment
Meyerm
Meyerm May 20 2014, 8:11pm says:

I had another idea for a mod. The RA universe hints that the Pacific war still happened, just not with the European war happening at the same time. So here's the story:

It's the beginning of 1945 and mobile construction technology has finally been perfected and mainstreamed. Japan, which still began it's conquest of the Pacific and bombed Pearl Harbor, is at war with America and the British commonwealth. However, Stalin soon sends Soviet forces from the west in a bid to gain more influence.

It's basically a prequel to Red Alert 1. Before the actual WW2 between the allies and the Soviets begins in 1946, various powers try to end Japan's threat and lay claim to their conquered territories. It would replace the allies with America and Britain as separate factions, and add Japan as well. Since it's a prequel, technologies like the chronosphere, iron curtain, tesla coils (maybe still them), mammoth tanks, etc. won't be present. Soviets would keep heavy tank, Britain (dark green) would have light tank, America (forest green) would have medium tank, and Japan (orange) would have a mix between medium and light tank.

+4 votes     reply to comment
[OD]Maggy
[OD]Maggy Jul 30 2014, 3:28pm replied:

Japan was germans ally in ww2. So you have to think about the setting more i think.
But the idea of more factions and so on is pretty good.

+1 vote     reply to comment
Firelord475
Firelord475 Jul 10 2014, 3:36pm replied:

Red Alert 3

Empire of the rising sun

Might not be good, but it happend..

+1 vote     reply to comment
Comanche_Prime
Comanche_Prime May 23 2014, 10:26am replied:

If there isnt any of dat high technologies, so whats the point of it? Have only low-tech wont be awesome... its the first thing...
Second... Developers now busy with polishing finished stuff, and TS making...

Thats IMHO, so...
If you know that this idea has great potential - u can do it for your own, thanx to developers, its highly modable...

+1 vote     reply to comment
Meyerm
Meyerm May 3 2014, 1:10am says:

Has anyone considered a mod for the Dune 2000 portion of the game that adds Corrino as a 4th faction?

+1 vote     reply to comment
Milanium Creator
Milanium May 20 2014, 5:38am replied:

I set up some sequences for a Corrino starport, heavy factory and someone even made a really good icon for the palace from the FMV sequences. Nothing is used at the moment. Feel free to send us your mission or new faction setup. Not sure if a mod of the mod could survive long enough outside the official repository. You may better contribute to us directly.

+1 vote   reply to comment
Meyerm
Meyerm May 20 2014, 5:16pm replied:

I can't offer any assistance with coding, but may be able to help with balancing.

+1 vote     reply to comment
Milanium Creator
Milanium May 21 2014, 11:20am replied:

Send your patches via Github.com

+1 vote   reply to comment
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OpenRA
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Release Date
Released Jan 17, 2010
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This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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