About

OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.

Built-In Mods

Red Alert

sovietsThe RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.

Command & Conquer

GDI The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.

Dune 2000

ArrakisThe D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!

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⬇ Download for Linux/Mac/Windows


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Blog RSS Feed Report abuse Latest News: Halloween 2014 release

9 comments by Milanium on Oct 29th, 2014

Our Halloween 2014 release is now available, and is overflowing with both tricks and treats!
This release includes over 760 commits by 41 contributors since our July release.

The most visible change in this release is the redesigned in-game UI:

  • The RA mod has received a brand new sidebar.
  • Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3.
  • The in-game menu has been completely overhauled, and now includes information on mission objectives.
  • A new end-game score screen appears once a game is complete.

The other big focus of this release was a complete overhaul of our map scripting support for creating single-player missions and multi-player minigames. Our new Lua API is faster, more robust, and provides many new features that were not available in the older API (which has now been removed).

A large number of smaller features have also been included. A small selection from our full changelog includes:

  • The lobby now prevents players from choosing “cheating” colors that are too similar to the terrain.
  • Veteran units gain improved reload time and accuracy, and elite units will now heal over time.
  • Planes will maintain their distance from each other in a similar fashion to helicopters.
  • Servers will now drop players with unresponsive connections to unfreeze stalled games.
  • Units will now properly move inside transports, instead of teleporting.
  • Tank turrets will now turn to face forward after the unit has finished attacking.
  • A number of small balance changes to the Red Alert and Tiberian Dawn mods.
  • Many more small bug-fixes and behaviour improvements.

Head over to our downloads page to grab the new release!

RA sidebar overhaul

The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.

Improved single-player missions

Our single-player mission support has improved dramatically with this release. The bulk of this work is now complete, and so future releases will be able to add more campaign missions.

Connection notification

Game servers will detect when a player causes extended periods of lag, and disconnect them from the game. This should resolve the situations where a multiplayer game would freeze after a player drops.

Tiberian Sun progress

Work is slowly progressing on our Tiberian Sun mod. The features that we have been developing for TS
(such as EMP weapons and stealth generators) are available for use in mods and custom maps.

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Post comment Comments  (40 - 50 of 352)
Superheavytank
Superheavytank Mar 7 2014, 12:16am says:

The game runs fine for me until roughly ten minutes in when it starts stuttering for no reason.

+1 vote     reply to comment
Guest
Guest Mar 5 2014, 2:43pm says:

This comment is currently awaiting admin approval, join now to view.

Milanium Creator
Milanium Mar 10 2014, 5:23am replied:

Create Game → Change Map → Category: Campaign

+1 vote   reply to comment
CreepyOwl18
CreepyOwl18 Mar 4 2014, 1:07pm says:

Are there plans to have Red Alert and Tiberian Dawns huds the same?

+1 vote     reply to comment
Milanium Creator
Milanium Mar 5 2014, 3:45am replied:

The plan is to make them share code again, but not to make them visually identical.

+1 vote   reply to comment
PUOjACKz
PUOjACKz Mar 3 2014, 3:56pm says:

Maybe a converting tool or a parsing tool in order to just import the old mission files and make them working in OpenRA, without re-creating them from scratch?

+1 vote     reply to comment
Milanium Creator
Milanium Mar 5 2014, 3:42am replied:

Everything but trigger logic can be automatically converted. Try Resource.openra.net Requires signing in first.

+1 vote   reply to comment
DustinWolvs41
DustinWolvs41 Mar 3 2014, 4:35am says:

Any further plans for future updates?/builds?

+1 vote     reply to comment
Milanium Creator
Milanium Mar 5 2014, 3:40am replied:

See Github.com for the next playtest milestone.

+1 vote   reply to comment
DustinWolvs41
DustinWolvs41 Mar 6 2014, 3:24am replied:

K

+1 vote     reply to comment
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OpenRA
Platforms
Windows, Mac, Linux
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OpenRA developers
Engine
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Release Date
Released Jan 18, 2010
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Highest Rated (12 agree) 10/10

This game should get more praise.

Jan 18 2012, 10:30pm by Torpedo1986

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War
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