This archive contains the source code required to compile the game yourself.
OpenRA is a highly moddable RTS game engine for classic Westwood 2D games. In fact Red Alert, Command & Conquer and Dune 2000 are implemented purely as mods on it. Tools are provided that allow you to add new units, maps and tilesets even create your own mod. Have a look at the wiki.
The RA mod for OpenRA is a reimagining of Command & Conquer: Red Alert. It is not just a clone of the original but has improved and rebalanced gameplay. The UI is modernised for higher resolutions and better usabiltiy. It has fully working multiplayer support for both internet and local play (via direct connect). A single player campaign is currently being worked on.
The CNC mod for OpenRA is a reimagining of the original Command & Conquer: Tiberian Dawn game. As with Red Alert modern networking and rendering technology is used. Also new features are implemented such as snow terrain, neutral tech buildings and many glitches from the original have been fixed.
The D2k mod for OpenRA is a reimagining of Dune 2000. A remake of the remake so to speak. The mod tries to optimize balancing and gameplay. Currently in early stages of development, but already playable. The spice must flow!
This is a release candidate playtest. We have worked hard on the development branch, and believe that it is now stable enough for a new release. Thanks to everyone who helped testing and reported bugs! Along with fixes and performance improvements, we have introduced a few small new features into this build:
As usual, the changelog contains all the details, including a list of changes that affect maps and mods. If you run into any issues or have any feedback then you can create a ticket on our Github issue tracker or find us on IRC.
We now support most of the Dune II file formats. This is a screenshot from an unofficial fan project showing off our new asset browser and SHP(D2) sprites.
The soft edges in Dune 2000 spice tiles are now rendered properly.
Our command-line based modding tools may look scary, but they are very powerful and supported on Windows, OSX, and Linux. All we need is proper manuals and tutorials to get people started. The new OpenRA Documentation Project aims to solve this.
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