Half-Life mod: FlatLine Arena
The mod has a lot of new features. I will list some of them below. Please note that the mod is currently in development and what you see here is most probably not the final product.
The mod has been in development for more than 12 years.
Features:
I'm trying to overcome the limit of 32 weapons imposed by the Half-Life engine (30 usable slots + 1 for the Suit and 1 for "weapon_none"If you have any ideas on how to overcome the limit of 32 weapons, just shoot me a PM. I will appreciate it.
Stalkyard but in Space
Hello Community,
I know I've been quiet yet again, still you know the good things are worth waiting (I hope).
So today I present to you my latest map: Stalkyard but in Space, or maybe from the point of view of Wayland Corporation?
Stalkyard was always one of my favorite maps, and for quite some time I've been working on my own version of the map,
however I didn't liked how small the map is, I always wanted something bigger.
In this one you will find not the standard 2 yards, but 4, all of them connecting to the warehouse section.
Pssst: I have something else, similar in Super HD style in the making, that I will reveal shortly...
Can you spot the UFO on the map?
What is featured:
1. stalkyard map in tournament style
2. map overview
3. detail textures
4. custom skybox textures
5. .res file containing everything you need to push the map to your Dedicated Server
6. readme file
Creadits:
Mapping: Napoleon
Textures: Philip Klevestav, Napoleon, Valve
Detail Textures: Napoleon
Sky Texture: Rewolf Software
Technical Details (compile):
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 65/512 4160/32768 (12.7%)
planes 2521/32768 50420/655360 ( 7.7%)
vertexes 12996/65535 155952/786420 (19.8%)
nodes 3212/32767 77088/786408 ( 9.8%)
texinfos 2038/32767 81520/1310680 ( 6.2%)
faces 8961/65535 179220/1310700 (13.7%)
* worldfaces 8027/32768 0/0 (24.5%)
clipnodes 7431/32767 59448/262136 (22.7%)
leaves 2034/32760 56952/917280 ( 6.2%)
* worldleaves 1393/8192 0/0 (17.0%)
marksurfaces 11737/65535 23474/131070 (17.9%)
surfedges 43605/512000 174420/2048000 ( 8.5%)
edges 22032/256000 88128/1024000 ( 8.6%)
texdata [variable] 3600264/33554432 (10.7%)
lightdata [variable] 2070795/50331648 ( 4.1%)
visdata [variable] 61672/8388608 ( 0.7%)
entdata [variable] 54791/2097152 ( 2.6%)
* AllocBlock 47/64 0/0 (73.4%)
75 textures referenced
=== Total BSP file data space used: 6738304 bytes ===
Wad files required to run the map: (None)
126.59 seconds elapsed [2m 6s]
Spawn Points: 32
Total Creation Time: 3 Months (I started building it 2 years ago, but the project was shelved for some time)
Total Testing Time: 2 Weeks
Awailable Weapons:
weapon_357
weapon_9mmAR
weapon_crossbow
weapon_gauss
weapon_handgrenade
weapon_rpg
weapon_satchel
weapon_shotgun
weapon_snark
weapon_tripmine
weapon_egon
Awailable Ammo:
ammo_357
ammo_9mmAR
ammo_9mmclip
ammo_ARgrenades
ammo_buckshot
ammo_crossbow
ammo_gaussclip
ammo_rpgclip
Awailable Items:
item_battery
item_healthkit
item_longjump
This map will be part of FlatLine Arena and snow version will be in Cold Ice Remastered.
More information:
I know you're here for the eye candy so here you go:
If you find any bugs, feel free to squash them! (report them to me so I can possibly fix them).
You can download the map from here:
Napoleon was here, some undisclosed time, 2023
P.S. Now, quit reading this, go and play the map.
Until the next update. :)
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Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Those environments..
DAME THIS LOOKS GOOD
I got an idea for a weapon, an Automatic shotgun. AA-12 would be a great choice.
Could be done. :); I have double barrel in the list already, so why not one more.
Looks great man! Make sure to add bots for the mod incase there's not any servers.
I do have bots codded. :)
Thanks bro I was about to ask that
๐
look Pretty good
this project i like