Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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About Sven Co-op with 16 comments by Nih_SvenGuy on May 18th, 2015

The maps of 5.0

Today we would like to present the new maps arriving with version 5.0 of Sven Co-op, as well as a major map update. We hope what you see will be to your liking.


Desert Circle
Created by the-middleman, this map places the players in a wide-open desert where they must infiltrate a heavily defended castle and kill the king inhabiting it. The players must select a class and then sneak around in trenches outside the castle, hiding from snipers, and capturing flags along the way.


Black Mesa: Special Tactics Sector
In this brand new map by Trempler, players are divided into 4 teams who must build up a force of NPCs to fight the other teams’ NPCs in various arenas. The teams can upgrade their NPCs using points gained automatically over time or received by winning rounds. The teams also gain points in random bonus rounds where the players must fight each other in the arenas themselves. In these bonus rounds, points are sometimes scored purely by killing other players, but occasionally they also have objectives, such as retrieving certain objects for extra points.


Fortified 1: Assault on Death Station
In this level by Nih, the players must assault a space station/death station constructed by an insane Super Scientist. One player assumes the role of a commander who is provided with an overhead view of the map. The commander selects which weapons and items to equip players with, calls in airstrikes, spawns allied reinforcements, and generally guides the players in their mission. The remaining players must work together to hack terminals on the death station to gain rewards and delay the activation of a doomsday weapon.


Reverse Turret Fortress
A major update has been prepared for the Turret Fortress level by Nih, which showcases the new item_inventory feature. A new gamemode called “Reverse Turret Fortress” is now available for players to choose on map start, and this gamemode is essentially the opposite of the original turret defense gamemode. The players must now assault the fortress themselves, and they must do this by carrying a flag to 4 checkpoints, while protecting the carrier against enemy guards and turrets. The players are able to damage the fortress defenses or otherwise gain advantages by infiltrating the fortress and using certain items inside, such as an EMP device to disable turret construction. The players must also choose between a selection of different classes.



That's it for now. Many other smaller map updates have also been prepared for 5.0, and you can view some of them in the changelog we posted last year. Many changes have been made to the game since the posting of that changelog, however, and there will probably be a few other map-related surprises later on... If you want, you can play both Desert Circle and Fortified already, by downloading them from our Map Showcase forum. Both of the maps have been improved for the 5.0 release.

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Post comment Comments  (20 - 30 of 1,057)
nerdenfromsweden
nerdenfromsweden Jan 18 2015, 7:32pm says:

someone remeber the game Machiavellian ? it used the Goldsrc engine, but i dont know if it ever was relesed.

+1 vote     reply to comment
PunisheR2404
PunisheR2404 Jan 3 2015, 4:37pm says:

I came here to play Action Half-Life! Come play with me, let's get some people playing this again! Happy 2015 everyone, if you are on this page you are way cool already, wish you all the best this year.

+3 votes     reply to comment
ST6
ST6 Jan 3 2015, 4:52am says:

My Childhood Hero~~~ XD

+2 votes     reply to comment
hd_model_maker147
hd_model_maker147 Dec 30 2014, 11:58pm says:

If Your On This Then Thanks For Calling Pizza Hut

------------
- @ @ @ -
- @ @ -
- @ -
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Pizza Slice

-2 votes     reply to comment
Guest
Guest Dec 25 2014, 6:31am says:

This comment is currently awaiting admin approval, join now to view.

kidox23
kidox23 Dec 17 2014, 12:00pm says:

Is the best game for me C:

+3 votes     reply to comment
mb77
mb77 Nov 24 2014, 5:22pm says:

Where can I find a very old half life modes? E.g. between 98 and 2000. If the archive reach me?

+1 vote     reply to comment
hd_model_maker147
hd_model_maker147 Nov 13 2014, 2:58pm says:

soon there will be a rare headcarb zombie mod i will make

+1 vote     reply to comment
OsirisGodoftheDead
OsirisGodoftheDead Nov 7 2014, 11:41pm says:

I've been thinking of writing a tutorial on open world mod development in GoldSource. Would anyone be interested in this? I would give code tutorials on useful entities and how to make NPCs work better in an open world environment, as well as stuff like making better day/night cycles.

+3 votes     reply to comment
Willow.
Willow. Nov 9 2014, 8:14am replied:

I would, I've always wanted to make A mod with huge levels.

+1 vote     reply to comment
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Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

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