Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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I’m literally typing this while I’m at work there’s nothing to do, and I brought my laptop with me. Let’s do this!

Programming progress

This will pretty much be the only section for this update. I'll explain why after the video:

The plan for the next few updates will be videos showing the coding work being done for the mod. The reason for doing this is I started over with the programming for the mod (as seen in the last live stream). The previous builds of the mod used probably the most unstable bases of the Spirit of Half-Life code on the internet, and my contributions only made it worse. Not too long ago I got info on what version of SOHL I should be using, and now I have a much more stable build of the game. So, I can redo work I’ve previously done that now isn’t up to my current standards.

Another plan is to make tutorials for the features I program into Shaft, so people who want a new gun, enemy, or visual effect will be able to add it to their own mod. I also want to make tutorials for features that never had a proper tutorial for implementation done before. That or the tutorial is just terribly made, or the game was updated so the tutorial is no longer correct.

One last thing is asking if anyone wants to help me with programming for Shaft. While my skills have improved since I started working on this project. I'm still not perfect, and there are things I still can't do. For instance, I still can’t get the battery to draw properly. You would think it would be a simple fix, but I seem to be having a lot of trouble figuring it out. I could figure it out if I spent more time tinkering with it, but that will continue to slow everything else down. So, that's why I'm asking for a hand with some of the coding work. I can assure that you will be in the credits for your work, and I might even gift you a game on Steam for your hard work. If anyone is interested then drop me a PM either on Mod DB, or on Steam.

Everything else

Obviously more work has been done other than programming. The rest of the team has been working on models, and maps, and sounds that might not be that significant on their own, but as a whole make Shaft what it is. While I make 99% of the posts, this mod wouldn't be around if it wasn't for the rest of the Freeze Team and the excellent work they do!

Well, I ran out of things to say about this update article. Stay tuned for more videos, and other such media in the near future!

Engine Status

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What engine should I use for Half-Life White Light.

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This is the version that may be shown on YouTube by Vinesauce, or another YouTuber who is willing to play this mod. Chances are Vinesauce will not be...

Post comment Comments  (20 - 30 of 1,061)
TuskenPenner Jul 5 2015 says:

Does anybody if it is possible to give a custom model to a specific npc ?
It is possible if you`re mapping for Sven-Coop but is there also a way to do this in normal half-life ? I`ve searched all over the internet but i couldn`t find anything about it :/

+1 vote     reply to comment
Qwertyus Jul 5 2015 replied:

It's possible with Spirit of Half-Life.

+2 votes     reply to comment
TuskenPenner Jul 6 2015 replied:

Ah, thanks ! :D

+1 vote     reply to comment
epicstufff Jun 16 2015 says:

How do you add custom weapons into a Half-Life mod?

+1 vote     reply to comment
OsirisGodoftheDead Jun 22 2015 replied:

Use these tutorials:

+1 vote     reply to comment
SLeNd3rMaN23 Jun 21 2015 replied:

you can make your on with the sdk or you can use a modeling program to make a replacement model

+1 vote     reply to comment
Guest Jun 27 2015 replied:

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Knez Jun 8 2015 says:

Half Life 1,legendary game if you ask me.Don't know person who haven't played it at least once.One of clasic fps games.

+4 votes     reply to comment
staffssuckshit Jun 8 2015 says:

Best game ever made, oh yeah.

+2 votes     reply to comment
ArcadePreMan May 30 2015 says:

Good ol days.

+5 votes     reply to comment
JensEcker May 9 2015 says:

Hi guys, i am searching for map format like nice tutorial from website How do i create cube or brush into map format? I want understand like 6 löines means creating brush as cube? Üöease tell full like i understand creating cube as 6 triangles But why does it creates only triangles?


+1 vote     reply to comment
PMDLEADERSHINX Jan 25 2015 says:

Does Half-Life work on windows 7? I'm struggling to make it work

+3 votes     reply to comment
Guest Apr 7 2015 replied:

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Cpl. William
Cpl. William Feb 16 2015 replied:

It works.

+2 votes     reply to comment
Chuck_the_Duck Jan 26 2015 replied:

It should, I tried both Steam and Won versions and it worked. What is happening to it?

+3 votes     reply to comment
PMDLEADERSHINX Jan 26 2015 replied:

"Memory is too low 15 mbs"

+1 vote     reply to comment
Chuck_the_Duck Jan 26 2015 replied:

Hmm... well I looked it up and it says that you need to run it in compatibility mode. go to the directory of Half Life and right click on hl.exe and select compatibility mode and set it for Windows XP Service Pack 2. If that doesn't work you might have to contact Steam support.

+4 votes     reply to comment
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Released 1998
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Highest Rated (40 agree) 10/10

Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

Jan 12 2011 by GordonFreeguy

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