Demo of the first chapter of the mod. ATTENTION: BUGS: -If the scientist don't open the door, destroy the panel of the door. (First Level) -The corpse...
Listen up, boys and girls - I have such marvelous things to shew you! But first - there is the matter of gameplay change I thought it prudent to address. This mod will end up being more linear, due to obvious reasons. To make up for this, I have elected to provide the player with fun and engaging areas to die in. You will start out at the general store, and you will end the game at said general store; (Albeit with a few scratches and probably very drunk - typical night for me) but this night's journey will bring you to some other very fun environments and feature different, classic gameplay elements as well - including vehicles. As for the weapons - Yes, I have fortified my resolve in the matter and there will only be two of them. But that's just the way things go - Don't be dire, man. If you use them properly, you'll see it won't be as bad as you think, crybaby.
NOW, for some scenery!
Here we have a lovely Second Empire-era inspired manor...and, that MIGHT be a hedge maze in the upper left corner. How very Victorian! How very dangerous! Some background on this manse:
"Abandoned for a year - the former home of that late, eminent citizen who
owned the Detroit stoveworks. Gas is still supplied to the home, though the edifice itself has
not been kept up in quite some time due to unbeknownst circumstances -
though some wild rumors fly about town as to the truth behind the
owner's death and why it has not been peopled or touched for a year's
ENOUGH of the scenery! Here's the new HUD! Yes, you can get drunk - and I have re-imagined the HL classic HUD to include a "Drunkeness Meter". The more you drink, the more powerful you'll feel! Very realistic! Yes, indeed! You will be 7 1/2 feet tall and bullet resistant! You toper, you! Aside from that, you carry a candle to illuminate your way!
That's SEVEN bottles of whiskey in 2.5 seconds! But that's all right, because Half-Rats ate a couple meat pies. He'll be just fine!
Now, to meet a new NPC! Here's Pvt. Barnaby - Barney's ancestor. I'd like to thank "Badboy_Zay" for the rigging help on this one.
He was a very proud member of the US Army before all this happened, and, well, once a soldier, always a soldier applies to him in earnest - he'll spare the enemy no quarter! You'll have to find him, though. He's not going to come to you. He has his own troubles. I have no creatures to shew you this week because I just don't think you could handle them.
Now, for some links to new and lovely music! My favorite!
The main theme!
Another wonderful and cheerful ditty I composed. I think it fits nicely.
Next on the list - is the matter of a trailer and a demo; both of which will be coming in just scant months. The trailer will be out next month and the demo, hopefully the next. The demo will feature...no, no, I'll just let you play it.
Now, I leave you with the following image:
What would the 19th century be without this majestic animal? If this is your horse, I apologize profusely and effusively...For I think invariably, that there may be a small chance that it could possibly be dead.
Highest Rated (36 agree) 10/10
Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…
Jan 12 2011, 7:18pm by GordonFreeguy