Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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First of all, thanks to everyone who wrote suggestions, feature requests, bug reports and just showed interest in this project!

Next release, the X-Half-Life 3.0.3.8 will be a very significant one. There was an ocean of work done on code, mapping, modeling, texturing and other things. Let's shed some light onto upcoming key features.

Co-Operative

Arctic Incident CoOp Beta

After the previous release people complained a lot about absence of out-of-the-box co-operative missions. We fixed that. Last five months I've been busy (and when I say "busy" I MEAN it) working on my co-operation with XF-Alien on a co-op version of Arctic Incident.
This is a very neat single-player mod which I highly recommend to play. But making it really co-op'able turned out to be a really non-trivial task. It all seemed to work more or less, but actual gameplay suffered a lot without proper trigger_transitions, spawn spots, weapons and many other things you don't consider while making single-player maps. Arctic Incident was modified very heavily, it made use of the new scriptable Render System, weapon and monster customization, secrets and many other things. Map design changed, new locations added. It will be a different experience, believe me! The game does NOT require any special versions of Half-Life engine or anything else.

Render System

particle systems birth of the universe

The known among Half-Life modders RenderSystem overcame significant changes. A script-based implementation will be introduced. One script will include as many systems as the designer wants, all parameters can be tuned. Also it is not necessary to recompile and restart game every time. Almost no mapping is required (can be placed via online map patch scripts). Most systems were optimized further to make less use of the CPU cache, more compact instructions and unrolled expressions. As always, backward compatibility is kept to support older maps.

Maps

Arctic Incident CoOp Beta

After looking at lots and lots of maps made by various good designers I decided to update XHL maps to look more up to date too. I ended up remaking some, redesigning others. Improvements will be more than noticeable. I also started to make use of the new Jackhammer editor and it showed itself as a capable alternative to the original Hammer editor. No screenshots for now, don't want to spoil the surprise!

Weapons

Arctic Incident CoOp Beta

By many requests, new weapons have been implemented. These include: sniper rifle, razor disk launcher, black hole generator. Lots and lots of work was involved in making those. Especially modelling. But with new weapons the gameplay got more interesting and dynamic. Now it's a real pain to put them on on maps... (-_-)

Platform SDK release

Arctic Incident CoOp Beta

X-Half-Life is not just a mod, it's a modding platform that is becoming more and more known among HL modders. There are released and planned mods utilizing XHL as their platform. Unlike SoHL, XHL is more muliplayer-oriented and offers much more in terms of compatibility, gameplay, network utilization and is far more advanced in many technical aspects.
So, it was decided to release a separate platform SDK that will not only include the C++ code, but also mapping and modeling resources, sources, examples, templates, even music source files. This will allow modders to get a package stripped off all unneeded resources, allowing to focus on building a game by customizing every available file, while understanding the architecture and principles of how XHL works.

Among other things I'd like to mention the potential Linux support (with client and music libraries), secrets, unique score for killing monsters and slightly updated bot DLL.
That's all for now. Thank you and stay tuned!

HR:P - Bad News Vs. Good News

HR:P - Bad News Vs. Good News

Half-Rats: Parasomnia 12 comments

We have a lot of good news, but also some not-so-good news. Naturally I'll give you the not-so-good news first because I appreciate all of you immensely...

Working again

Working again

Half-life: Sand of the death 3 comments

Well, i now have more time for completion of the MOD, but im not sure if i will leave again, but this is the progress...

Menu

Menu

NoPortal 2 comments

I decided to try to make the menu more interesting. What to add ?

Xash3D Android v0.17

Xash3D Android v0.17

News 0 comments

New version announced, Xash3D Android anniversary.

Add download RSS feed Related Downloads
Sandbot v0.1

Sandbot v0.1

Sandbot Full Version 0 comments

Beta release of Sandbot - a bot for Gunman Chronicles and They Hunger. Extract to your Steam/steamapps/common/Half-Life directory.

ShogoIkariDemo

ShogoIkariDemo

Shogo: Ikari Demo 5 comments

Short but intense mission in slums/canals filled with stragglers. I recommend playing it on HARD setting.

War in Europe Beta 3.0 Linux

War in Europe Beta 3.0 Linux

War in Europe Demo 0 comments

War in Europe is an old WW2 mod for Half-Life released in 1999 and for some reason forgotten. I managed to find an old beta from Fileplanet, and decided...

War in Europe Beta 3.0

War in Europe Beta 3.0

War in Europe Demo 1 comment

War in Europe is an old WW2 mod for Half-Life released in 1999 and for some reason forgotten. I managed to find an old beta from Fileplanet, and decided...

AMX Mod X Full Installer v1.8.2

AMX Mod X Full Installer v1.8.2

Full Version 0 comments

We have released AMX Mod X 1.8.2 as an emergency bug-fix release. It is very important that you do not upgrade until you have read below.

AMX Mod X Full Installer v1.0.1

AMX Mod X Full Installer v1.0.1

Full Version 0 comments

AMX Mod X is a versatile Half-Life metamod plugin which is targetted toward server administration. It has a wide array of scripting capabilities so people...

Post comment Comments  (20 - 30 of 1,100)
TheRocketeer96
TheRocketeer96

Marc Laidlaw has left Valve.

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Pizzerino
Pizzerino

(buried)

RIP HL3

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TheRocketeer96
TheRocketeer96

Just because he left Valve doesn't mean its the End of Half-Life, he probably finished up writing the Story for Half-Life 3 before he retired.

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Pizzerino
Pizzerino

Just because it's Valve doesn't mean they can't screw up. HL3 could be dead, but it could also be almost finished, *nobody* really knows.

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Pio---
Pio---

"Game development doesn't work like that, the story and script of a videogame are usually the last part of the process, making the story first is a very risky move, since that limits what the programmers and designers can do and in the end just affects the quality of the product, that's why videogames don't usually have a very good narrative, they add the narrative at the last moment so the devs can have complete freedom on what they can do.
In Half-Life this is different, the story is developed at the same time the game is and judging by the leaks and information that we have, we can assume that if something like HL3 even exists, it's on a pretty early state." -Something I said on Reddit wich I was going to say here with different words but I'm lazy so I decided to just copypaste it.

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TheRocketeer96
TheRocketeer96

We'll that's not always the case depending on the Company.

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Pio---
Pio---

Actually, almost all of the videogame studios add the story at the last step just to connect the levels, if a videogame studio does the story first, is almost a gurantee that game will fail, either because the team ends up disliking the game by not being able of experimenting and having creative freedom, or the player ends up hating the game (Let's face it, almost anyone plays videogames for the story, most people do it because of gameplay, wich adding the story first affects in a really negative way) I mean, just think about this, the most succesful videogame franchises don't really have a good story or not story at all (Mario, Megaman, Tetris etc.) Even on a game like Half-Life, it's important to at least have a working prototype of the game before even attempting to give sense to what's going on, if you remember the alpha build of Half-Life 1, the story was not that interesting, but the mechanics were there, adding the story after the alpha build helped the game a lot.

In the Alpha there was the basic structure of the story that was used to build half-life (The experiment goes wrong, alien life appears, blablabla) wich allowed the team to make some levels based on that, helped to set the theme of the game and develop all the basic mechanics, if Marc wrote the story first, he would have made it with the structure of a book wich obviously wouldn't have fit with the way a videogame works.

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alencore
alencore

So only devs who actually follow their narrative are indies like for example some the great hl1-2 mods being develop and shared here. I guess some narrative do help the actual game devs coz they could make tons of maps useful only for mp since their randomly created maps and are hard to tie in for and SP release or else the game will look forced out...HL3 don't have to be like that so I guess they need first a clever narrative to tie it logically correct enough on ep2 last moments...programmers and level designers should always follow the narrative or as close as they can get to it and if there's too much technical incapabilty to the current game engine their working on then they could always edit the narrative to make something work in the end process.

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ActionDatabaseG1GN
ActionDatabaseG1GN

Well, lets hope so.

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SLeNd3rMaN23
SLeNd3rMaN23

http://www.moddb.com/members/slend3rman23/videos/cirno-hl1-model

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Ayaz345
Ayaz345

(buried)

Half-Life is a beta 1 it was created in 1997 after it poyavilast update after it went to thank the fans and ,Valve Corporation and Sierra, gearbox software
Thank Valve,Gearbox Software,Sierra Corporation

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ActionDatabaseG1GN
ActionDatabaseG1GN

This is the first game that i played. Thanks goes to Mr. Valve! :]

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AnotherTroll
AnotherTroll

(buried)

This MOd is for First Half-Life?

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STEM1
STEM1

What.

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Xylemon
Xylemon

Why was this page deleted?

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INtense! Staff
INtense!

It shouldn't have been. We are investigating how it occurred but suspect there is a bug with chained deletes in the system. All has been restored

Reply Good karma+6 votes
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Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

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