After 15 years of enjoying Half-Life, and the endless user-created content over those years, I wish to give back to the community and create my own take...
Half-Life: Decay is the the third expansion pack for the award-winning game, Half-Life. It was included as part of the PS2 version of Half-Life. Decay returns to the setting and timeline of the original story, albeit portraying the story from the viewpoint of a different set of protagonists: two scientists working in the Black Mesa Research Facility. Decay is a cooperative multiplayer game, designed to be played by two people working together to pass through the game's levels.
It was unofficially ported to PC by a group of Ukrainian developers in 2008.
Can you believe it has been over a year since I began this mod?
So much has happened in this time. I got married, leaned to drive, and I am about to start a new job! However, the progress for my mod ever continues!
Initially upon starting a project like this, it can be difficult to understand just how involving the creative process is and how much time has to be dedicated to it. However, I have learned so much while making this, and I have enjoyed every minute of it.
Initially I planned only a handful of maps, but this has grown more than I could imagine. I could safely say I am around 2/3 of the way through this mod. I have around 17 maps, 14 of which are essentially finished aside from tweaks and balancing. I will wait until it is all complete as I feel breaking this up into separate releases will be less satisfying. I have everything plotted out however, so there is a definite structure already set up for where the story is going, and I am very excited about the ending, if it all works :p I can imagine a total of 25 or so maps in total.
A couple of things I wish to mention - due to the textures and effects present within the mod, this is designed for fairly modern machines and has only been tested in OpenGL mode. Software will not work at all as it will not run correctly. I have run it on an older laptop I have and it was playable, but had performance issues in a few areas which could distract from the game-play.
Secondly, custom music is integral to this mod, and the mod files have been set up for the steam version of Half-Life. I am entirely unsure if it will work on the original WON version, and if it did I am not sure if the music would work as they are in MP3 format and the original loaded files from a CD. Without music a lot would be lost from certain scenes!
Lastly, I have implemented a TON of secrets and easter eggs. Many original Half-Life characters have fleeting cameos, all in a way that would work with the original games. I really hope players manage to find all of these when I release! Plus - EVERY map has a G-man sighting. Some are definitely a bit tricky to find :)
Thank you all for being patient and for providing me support and compliments this whole time, you guys keep this going! :)
Also - a shout out to the beta tester collective
These guys rock, everyone should use this service!
Below are some screenshots of scripted events within the mod. I have only hidden the HUD from view, but everything is from my completed maps.
Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...
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