Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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About SHλFT with 8 comments by Magic_Nipples on Aug 29th, 2014

Let's get right on down to it because I'm writing most of this as it comes to mind.


So, first bit of news I want to cover is the code work being done. I have for you a good old image of a fully working HUD that compares to most early Half-Life photos I've seen.

The battery draws from bottom to top. Dont yell at me until you find proof it goes left to right or whatever.

I first attempted this feat back in May at the request of Zaxon and Harron. I looked at the code for the battery and tried to move it above the health. I broke it completely and that's about as far as it ever got. I then went to a few people looking for assistance. No one really could lend me a hand so I just gave up on it until about 2 days ago when I attempted it again. It was still a pain to do when you only have basic C++ knowledge, but it can be done!

Weapons, and Zombie Models

Just like the HUD, this was an ongoing event for a while. The weapons weren't that bad. Zaxon rigged a set of weapons to bare hands, then recently did it to the gloved hev. I don't believe I did much besides set up a few animations for the glock and shotgun. We've decided to use the gloved hev with gloves for any main releases, but Zaxon wants to release other packs later on. So don't worry if you thought you couldn't run around Black Mesa with bare hands flaying around!

We also recently got a hold of a zombie model kindly sent from Sappy. It was unrigged, and untextured, but the mesh was pretty damn good. Far better than another mesh we had that resembled a broken down car. Zaxon took care of rigging it.

I brought up the idea on making a Barney zombie since we can switch out models thanks to SoHL. Zaxon whipped up the model, and Harron provided the textures. Everything turned out excellent!

Everything Else!

I skipped mapping since I'm doing 90% of that, and I already kind of self promoted myself on the HUD, and none of what you are seeing, and will be seeing would of been possible without the team, and the brilliant minds helping us along the way! I want to say if anyone wants to help the project out in some way, give us a pm here on Mod DB. I hope to show some more updates on mapping, NPC's in the upcoming weeks. I also want to put out a game play video sometime as well. This all depends on work, college, and also just wanting to go hang out with friends, and not sit behind a computer most of the day.

I don't really have more to say at this point. If anything comes to mind that I forgotten, Ill post a small edit to this.

Stay Shafty!

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Post comment Comments  (40 - 50 of 1,030)
HopeEstheim Feb 7 2014, 12:43am says:

Have you guys heard about this before?

+1 vote     reply to comment
Elitesse Feb 7 2014, 4:48pm replied:

Yes but the mod is awaiting authorisation...

+1 vote     reply to comment
HopeEstheim Feb 10 2014, 7:38am replied:

Yeah, it's like remaking maps to the based black mesa maps and stuff. So is textures from black mesa too. Maybe..

+1 vote     reply to comment
TheUnbeholden Feb 21 2014, 5:20pm replied:

have you made any mods? If not you could help find some obscure mods that you may have downloaded back in the day, add it on here.

+1 vote     reply to comment
~X~ Feb 18 2014, 1:27pm replied:

I mod and play HL. Have lots of fun even today. (^_^)

+1 vote     reply to comment
Vhince111500 Feb 19 2014, 7:38am replied:

I do play HL1 today with mods/without. This is my first favorite game, first game I played since I was a child. Srry for bad english

+1 vote     reply to comment
xX(Warrior250)Xx Mar 6 2014, 12:50am replied:

first time i played this game i got terrified by the Headcrab zombies when i was a child, now im not haha

+1 vote     reply to comment
Vhince111500 Mar 7 2014, 7:09am replied:

wr d same

+1 vote     reply to comment
Elitesse Feb 4 2014, 11:59am replied:

Many multiplayer mods are dead except for Counter Strike, Day of Defeat, Team Fortress Classic, Sven Co-Op and the standard Half Life Deathmatch. There is also a big community still creating new custom content for Half Life 1 (mods, maps, models and other stuff).

+1 vote     reply to comment
JewelOfRio Feb 4 2014, 2:56am replied:

A fair amount of people play hl1 multiplayer and multiplayer mods like sven coop if that's what you were asking.

-1 votes     reply to comment
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Released Oct 24, 1998
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Nov 22 2010, 7:01am by HL3

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Half-Life 2: Episode Two, Released Oct 9, 2007
Half-Life 2: Episode One, Released May 31, 2006
Half-Life 2: Lost Coast, Released Oct 26, 2005
Half-Life 2, Released Nov 15, 2004
Half-Life: Source, Released May 31, 2004
Half-Life, Released Oct 24, 1998
Half-Life: Decay, Released Nov 14, 2001
Half-Life: Blue Shift, Released Jun 11, 2001
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