Named Game of the Year by over 50 publications, Valve's d├ębut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

Tutorials RSS Feed Summary List Tutorials  (0 - 30 of 36) (view official)
How to change sounds in Half-Life
Half-Life

How to change sounds in Half-Life

Nov 30, 2014 Half-Life Basic sound effects 0 comments

A quick tutorial on how to replace the .wav files with your own.

How to change the Textures on a model
Half-Life

How to change the Textures on a model

Nov 28, 2014 Half-Life Basic skinning 2 comments

A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.

how to easy make a sound for goldsource
Half-Life

how to easy make a sound for goldsource

Sep 14, 2014 Half-Life Basic sound effects 1 comment

this tutorial shows you how to make a sound "usable" for goldsource

Voice acting, basic tips and Tutorial
Half-Life

Voice acting, basic tips and Tutorial

Sep 14, 2014 Half-Life Basic voice acting 0 comments

In this tutorial i will try to motivate you to do voice acting, or at least show you how to do it.

How to build your first prop for half life - Tutorial
Half-Life

How to build your first prop for half life - Tutorial

Sep 14, 2014 Half-Life Basic props modelling 1 comment

In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it

"Too many vertices in model" - Tutorial Fix
Half-Life

"Too many vertices in model" - Tutorial Fix

Sep 13, 2014 Half-Life Intermediate weapons modelling 0 comments

This is a tutorial of how to fix the problem in milk shape of "too many vertices in model" and others possible errors

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life
Half-Life

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

May 29, 2014 Half-Life Basic props modelling 5 comments

In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life

[In Dev] Creating an Evolution of a Map
Half-Life

[In Dev] Creating an Evolution of a Map

Feb 21, 2014 The Core Basic pr 11 comments

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

How to make a prop in XSI for HL2
Game

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

How to get a model from Blender to GoldSRC
Half-Life

How to get a model from Blender to GoldSRC

Apr 11, 2013 Half-Life Intermediate other 4 comments

This tutorial covers the steps that are necessary to export models from Blender and then compile them for the Goldsource engine (e.g. Half-Life or Counter-Strike...

Using Glowshell
Half-Life

Using Glowshell

Mar 30, 2013 Half-Life Basic server side coding 5 comments

I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial...

Basing one monster class off another
Half-Life

Basing one monster class off another

Sep 23, 2012 Half-Life Basic server side coding 3 comments

This is a tutorial from valve-erc.com. The tutorial was written by Caleb 'Ghoul' Delnay. This was not made by me and I did not contribute to it. I am...

Projective shadows
Half-Life

Projective shadows

Aug 1, 2012 Trinity Render: Custom Edition Basic level design/theory 3 comments

A trick using projective shadows in trinity render to produce a good looking shadows

How to Make Steam + Non-Steam HL1 Maps
Half-Life

How to Make Steam + Non-Steam HL1 Maps

May 22, 2012 Half-Life Intermediate mapping/technical 0 comments

A little tutorial on how to make Half-Life 1 maps by HLCRAZY.

Setting up a Mod: Part 2, Splash Screens
Half-Life

Setting up a Mod: Part 2, Splash Screens

Feb 6, 2012 Half-Life Basic starting a mod 5 comments

Hello.... this is my first mod so enjoy Putting a Splash Screen in your Mod

Setting up a Mod: Part 1, Custom Game feature
Half-Life

Setting up a Mod: Part 1, Custom Game feature

Feb 4, 2012 Half-Life Basic starting a mod 6 comments

Hello.... this is my first how to make a mod tutorial so pls enjoy Setting up a Mod: Part 1, Custom Game feature

Spirit of Half-Life entities
Game

Spirit of Half-Life entities

Nov 28, 2011 Advanced mapping/technical 16 comments

In this tutorial I will teach you about the most important SoHL-entities.

How to make a trigger
Half-Life

How to make a trigger

Aug 16, 2011 Half-Life Basic mapping/technical 1 comment

If you are new to HL level designing and want to know how to make trigger, read this!

Setting Up Valve Hammer Editor
Game

Setting Up Valve Hammer Editor

Mar 23, 2010 Basic starting a mod 49 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

New Player's Guide
Half-Life

New Player's Guide

Oct 13, 2009 Master Sword: Continued 1.2 Basic other 14 comments

New to the game? Here's basic info to get you started playing MSC.

DoD Mapping Tutorial
Game

DoD Mapping Tutorial

Jun 4, 2007 Advanced mapping/technical 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Basic Hl2 Modeling Tutorial
Game

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Reskinning A Model
Half-Life

Reskinning A Model

Jul 9, 2006 Half-Life Basic players modelling 17 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

BumpMapping
Half-Life

BumpMapping

Feb 11, 2006 Half-Life Intermediate textures 6 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Modding Weapons (Ammo, Weight etc)
Half-Life

Modding Weapons (Ammo, Weight etc)

Dec 7, 2005 Half-Life Basic client side coding 44 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

HuD Colouring
Half-Life

HuD Colouring

Dec 4, 2005 Half-Life Basic client side coding 24 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide
Half-Life

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Half-Life Basic mapping/technical 6 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

NPC and Item Placement Theory
Game

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Making a Rotating Door
Half-Life

Making a Rotating Door

Dec 15, 2004 Half-Life Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Adding a Skybox
Half-Life

Adding a Skybox

Dec 14, 2004 Half-Life Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

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Half-Life
Platforms
Windows, Mac, Linux, PS2, DC
Developer
Valve
Engine
GoldSource
Contact
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Release Date
Released Oct 24, 1998
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Popular Tutorials
Setting Up Valve Hammer Editor
Setting Up Valve Hammer Editor Basic starting a mod
How to Make Steam + Non-Steam HL1 Maps
How to Make Steam + Non-Steam HL1 Maps Intermediate mapping/technical
Modding Weapons (Ammo, Weight etc)
Modding Weapons (Ammo, Weight etc) Basic client side coding
New Player's Guide
New Player's Guide Basic other
Adding a Skybox
Adding a Skybox Basic mapping/technical
How to make a prop in XSI for HL2
How to make a prop in XSI for HL2 Basic props modelling
Basic Hl2 Modeling Tutorial
Basic Hl2 Modeling Tutorial Basic weapons modelling
Projective shadows
Projective shadows Basic level design/theory
Reskinning A Model
Reskinning A Model Basic players modelling
Using the Clipping tool
Using the Clipping tool Basic mapping/technical
The Half-Life Almanac Review
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