Named Game of the Year by over 50 publications, Valve's d├ębut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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Half-life1 Coding: More than 254 of ammo

Half-life1 Coding: More than 254 of ammo

Aug 30, 2015 Basic server side coding 8 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

How to make Windwos installer for your mod automatically determines Steam folder

How to make Windwos installer for your mod automatically determines Steam folder

Aug 17, 2015 Basic installers 2 comments

When you make a Half-Life mod you have to do the setup file for that would be comfortable future players to download and install it. Of course you can...

How to use detailtextures in a professional manner

How to use detailtextures in a professional manner

Jun 17, 2015 Goldsource Data Base Advanced level design/theory 4 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

Useful Goldsource Modding resources

Useful Goldsource Modding resources

Aug 14, 2015 Basic starting a mod 12 comments

Goldsource modding tutorials are uncommon and are hard to find today. Many sites can only be viewed in the wayback archives. It is very hard to locate...

How to make a messup mod for Half-Life

How to make a messup mod for Half-Life

Apr 24, 2015 Basic starting a mod 2 comments

This tutorial will explain how to make a hilarious Half-Life messup mod without much effort, or, indeed, any effort at all.

How to add a Christmas Easter Egg! (or any date!)

How to add a Christmas Easter Egg! (or any date!)

Feb 27, 2015 Basic server side coding 2 comments

New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!

How to change sounds in Half-Life

How to change sounds in Half-Life

Nov 30, 2014 Basic sound effects 15 comments

A quick tutorial on how to replace the .wav files with your own.

How to change the Textures on a model

How to change the Textures on a model

Nov 28, 2014 Basic skinning 4 comments

A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.

How to make a sound for gold source

How to make a sound for gold source

Sep 14, 2014 Basic sound effects 2 comments

This tutorial shows you how to make a sound compatible for goldsource engine

Voice acting, basic tips and Tutorial

Voice acting, basic tips and Tutorial

Sep 14, 2014 Basic voice acting 0 comments

In this tutorial i will try to motivate you to do voice acting, or at least show you how to do it.

How to build your first prop for half life - Tutorial

How to build your first prop for half life - Tutorial

Sep 14, 2014 Basic props modelling 1 comment

In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it

"Too many vertices in model" - Tutorial Fix

"Too many vertices in model" - Tutorial Fix

Sep 13, 2014 Intermediate weapons modelling 5 comments

This is a tutorial of how to fix the problem in milk shape of "too many vertices in model" and others possible errors

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

May 29, 2014 Basic props modelling 8 comments

In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life

[In Dev] Creating an Evolution of a Map

[In Dev] Creating an Evolution of a Map

Feb 21, 2014 The Core Basic pr 13 comments

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

How to get a model from Blender to GoldSRC

How to get a model from Blender to GoldSRC

Apr 11, 2013 Intermediate other 6 comments

This tutorial covers the steps that are necessary to export models from Blender and then compile them for the Goldsource engine (e.g. Half-Life or Counter-Strike...

Using Glowshell

Using Glowshell

Mar 30, 2013 Basic server side coding 11 comments

I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial...

Basing one monster class off another

Basing one monster class off another

Sep 23, 2012 Basic server side coding 4 comments

This is a tutorial from valve-erc.com. The tutorial was written by Caleb 'Ghoul' Delnay. This was not made by me and I did not contribute to it. I am...

Projective shadows

Projective shadows

Aug 1, 2012 Trinity Render: Custom Edition Basic level design/theory 3 comments

A trick using projective shadows in trinity render to produce a good looking shadows

How to Make Steam + Non-Steam HL1 Maps

How to Make Steam + Non-Steam HL1 Maps

May 22, 2012 Intermediate mapping/technical 0 comments

A little tutorial on how to make Half-Life 1 maps by HLCRAZY.

Setting up a Mod: Part 2, Splash Screens

Setting up a Mod: Part 2, Splash Screens

Feb 6, 2012 Basic starting a mod 6 comments

Hello.... this is my first mod so enjoy Putting a Splash Screen in your Mod

Setting up a Mod: Part 1, Custom Game feature

Setting up a Mod: Part 1, Custom Game feature

Feb 4, 2012 Basic starting a mod 6 comments

Hello.... this is my first how to make a mod tutorial so pls enjoy Setting up a Mod: Part 1, Custom Game feature

Spirit of Half-Life entities

Spirit of Half-Life entities

Nov 28, 2011 Half-Life: Legion Advanced mapping/technical 13 comments

In this tutorial I will teach you about the most important SoHL-entities.

How to make a trigger

How to make a trigger

Aug 16, 2011 Basic mapping/technical 1 comment

If you are new to HL level designing and want to know how to make trigger, read this!

Setting Up Valve Hammer Editor

Setting Up Valve Hammer Editor

Mar 23, 2010 Basic starting a mod 51 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

New Player's Guide

New Player's Guide

Oct 13, 2009 Master Sword: Continued 1.2 Basic other 14 comments

New to the game? Here's basic info to get you started playing MSC.

Creating a mod

Creating a mod

Feb 28, 2009 Intermediate starting a mod 0 comments

this tut is going to be a walktrough after the mod is done!

DoD Mapping Tutorial

Jun 4, 2007 Advanced mapping/technical 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Reskinning A Model

Jul 9, 2006 Basic players modelling 16 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

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Half-Life
Platforms
Windows, Mac, Linux, PS2, DC
Developer
Valve
Engine
GoldSource
Contact
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Release Date
Released 1998
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