Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.
How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!
This tutorial covers the steps that are necessary to export models from Blender and then compile them for the Goldsource engine (e.g. Half-Life or Counter-Strike...
I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial...
This is a tutorial from valve-erc.com. The tutorial was written by Caleb 'Ghoul' Delnay. This was not made by me and I did not contribute to it. I am...
A trick using projective shadows in trinity render to produce a good looking shadows
A little tutorial on how to make Half-Life 1 maps by HLCRAZY.
Hello.... this is my first mod so enjoy Putting a Splash Screen in your Mod
Hello.... this is my first how to make a mod tutorial so pls enjoy Setting up a Mod: Part 1, Custom Game feature
In this tutorial I will teach you about the most important SoHL-entities.
If you are new to HL level designing and want to know how to make trigger, read this!
It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...
New to the game? Here's basic info to get you started playing MSC.
A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor
Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...
So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!
This is a Tutorial for people who want realistic lighting in they're maps.
This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1
This tutorial will cover the Basics for changing the colour of the HUD in HL
Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...
Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...
You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)
The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.
These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...
In this tutorial, you will be taught how to clip objects, using the Clipping tool.
In this tutorial, you will be taught how to make the blue areas on textures e.g. fences, air-ducts and so on, and so fourth, invisible.
This tutorial will get yourself familiarized with the process of "rigging" a character for Half-Life. Because this is the first step to character...
Looking at, reviewing and getting background on the famous Half-Life Almanac.
Teaches you how to setup your VS.NET 2003 to build the Half-Life dlls, and how to get them working on Steam.