Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Half-life1 Coding: 4digits on HUD and 9999 ammo on clip

Client Side Coding Tutorial 5 comments

Second part of the tutorial, that includes the modification of the HUD to show 4 digits on ammo, and the modificacion on the client-server message for...

Where is Poppy - Setting up a GoldSrc Mod

Where is Poppy - Setting up a GoldSrc Mod

Starting a mod Tutorial 0 comments

In this, the first part in the “Where is Poppy” modding tutorial series i highlight the steps required for setting up your GoldSrc Mod for its first...

Half-life1 Coding: More than 254 of ammo

Half-life1 Coding: More than 254 of ammo

Server Side Coding Tutorial 10 comments

In hl1 you can simply edit the max_ammo_carry of certain ammo type but the hud would show up to 254 of ammo, this is because the message that send the...

How to make Windwos installer for your mod automatically determines Steam folder

How to make Windwos installer for your mod automatically determines Steam folder

Installers Tutorial 2 comments

When you make a Half-Life mod you have to do the setup file for that would be comfortable future players to download and install it. Of course you can...

Useful Goldsource Modding resources

Useful Goldsource Modding resources

Starting a mod Tutorial 12 comments

Goldsource modding tutorials are uncommon and are hard to find today. Many sites can only be viewed in the wayback archives. It is very hard to locate...

How to use detailtextures in a professional manner

How to use detailtextures in a professional manner

Goldsource Data Base Level Design/Theory 4 comments

Hello everyone and welcome to my first tutorial. Let me start with the basics: If you don't know what a detail texture is, I shall explain. Basically...

How to make a messup mod for Half-Life

How to make a messup mod for Half-Life

Starting a mod Tutorial 2 comments

This tutorial will explain how to make a hilarious Half-Life messup mod without much effort, or, indeed, any effort at all.

How to add a Christmas Easter Egg! (or any date!)

How to add a Christmas Easter Egg! (or any date!)

Server Side Coding Tutorial 2 comments

New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!

How to change sounds in Half-Life

How to change sounds in Half-Life

Sound Effects Tutorial 17 comments

A quick tutorial on how to replace the .wav files with your own.

How to change the Textures on a model

How to change the Textures on a model

Skinning Tutorial 4 comments

A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.

How to make a sound for gold source

How to make a sound for gold source

Sound Effects Tutorial 2 comments

This tutorial shows you how to make a sound compatible for goldsource engine

How to build your first prop for half life - Tutorial

How to build your first prop for half life - Tutorial

Props Modelling Tutorial 1 comment

In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it

"Too many vertices in model" - Tutorial Fix

"Too many vertices in model" - Tutorial Fix

Weapons Modelling Tutorial 5 comments

This is a tutorial of how to fix the problem in milk shape of "too many vertices in model" and others possible errors

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

Props Modelling Tutorial 9 comments

In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life

[In Dev] Creating an Evolution of a Map

[In Dev] Creating an Evolution of a Map

The Core PR 13 comments

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

How to get a model from Blender to GoldSRC

How to get a model from Blender to GoldSRC

Other Tutorial 7 comments

This tutorial covers the steps that are necessary to export models from Blender and then compile them for the Goldsource engine (e.g. Half-Life or Counter-Strike...

Using Glowshell

Using Glowshell

Server Side Coding Tutorial 11 comments

I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial...

Basing one monster class off another

Basing one monster class off another

Server Side Coding Tutorial 4 comments

This is a tutorial from valve-erc.com. The tutorial was written by Caleb 'Ghoul' Delnay. This was not made by me and I did not contribute to it. I am...

Projective shadows

Projective shadows

Trinity Render: Custom Edition Level Design/Theory 3 comments

A trick using projective shadows in trinity render to produce a good looking shadows

How to Make Steam + Non-Steam HL1 Maps

How to Make Steam + Non-Steam HL1 Maps

Mapping/Technical Tutorial 0 comments

A little tutorial on how to make Half-Life 1 maps by HLCRAZY.

Setting up a Mod: Part 2, Splash Screens

Setting up a Mod: Part 2, Splash Screens

Starting a mod Tutorial 6 comments

Hello.... this is my first mod so enjoy Putting a Splash Screen in your Mod

Setting up a Mod: Part 1, Custom Game feature

Setting up a Mod: Part 1, Custom Game feature

Starting a mod Tutorial 6 comments

Hello.... this is my first how to make a mod tutorial so pls enjoy Setting up a Mod: Part 1, Custom Game feature

Spirit of Half-Life entities

Spirit of Half-Life entities

Half-Life: Legion Mapping/Technical 13 comments

In this tutorial I will teach you about the most important SoHL-entities.

How to make a trigger

How to make a trigger

Mapping/Technical Tutorial 1 comment

If you are new to HL level designing and want to know how to make trigger, read this!

Setting Up Valve Hammer Editor

Setting Up Valve Hammer Editor

Starting a mod Tutorial 51 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

New Player's Guide

New Player's Guide

Master Sword: Continued 1.2 Other 13 comments

New to the game? Here's basic info to get you started playing MSC.

Creating a mod

Creating a mod

Starting a mod Tutorial 0 comments

this tut is going to be a walktrough after the mod is done!

DoD Mapping Tutorial

Mapping/Technical Tutorial 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Basic Hl2 Modeling Tutorial

Weapons Modelling Tutorial 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

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Half-Life
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GoldSource
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Popular Tutorials
Half-life1 Coding: 4digits on HUD and 9999 ammo on clip
Half-life1 Coding: 4digits on HUD and 9999 ammo on clip Intermediate Client Side Coding
How to change the Textures on a model
How to change the Textures on a model Basic Skinning
How to change sounds in Half-Life
How to change sounds in Half-Life Basic Sound Effects
How to make a messup mod for Half-Life
How to make a messup mod for Half-Life Basic Starting a mod
Building the DLLs with VS.NET 2003 for Steam Basic Client Side Coding
"Too many vertices in model" - Tutorial Fix
"Too many vertices in model" - Tutorial Fix Intermediate Weapons Modelling
Modding Weapons (Ammo, Weight etc) Basic Client Side Coding
Setting Up Valve Hammer Editor
Setting Up Valve Hammer Editor Basic Starting a mod
Useful Goldsource Modding resources
Useful Goldsource Modding resources Basic Starting a mod
Half-life1 Coding: More than 254 of ammo
Half-life1 Coding: More than 254 of ammo Basic Server Side Coding
Setting up a Mod: Part 1, Custom Game feature
Setting up a Mod: Part 1, Custom Game feature Basic Starting a mod
How to build your first prop for half life - Tutorial
How to build your first prop for half life - Tutorial Basic Props Modelling
How to get a model from Blender to GoldSRC
How to get a model from Blender to GoldSRC Intermediate Other
Where is Poppy - Setting up a GoldSrc Mod
Where is Poppy - Setting up a GoldSrc Mod Basic Starting a mod
How to Make Steam + Non-Steam HL1 Maps
How to Make Steam + Non-Steam HL1 Maps Intermediate Mapping/Technical
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