Named Game of the Year by over 50 publications, Valve's d├ębut title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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How to make a messup mod for Half-Life

How to make a messup mod for Half-Life

Apr 24, 2015 Basic starting a mod 2 comments

This tutorial will explain how to make a hilarious Half-Life messup mod without much effort, or, indeed, any effort at all.

How to add a Christmas Easter Egg! (or any date!)

How to add a Christmas Easter Egg! (or any date!)

Feb 27, 2015 Basic server side coding 2 comments

New to coding and ever wondered how TFC did the Christmas easter egg? Fear nevermore!

How to change sounds in Half-Life

How to change sounds in Half-Life

Nov 30, 2014 Basic sound effects 12 comments

A quick tutorial on how to replace the .wav files with your own.

How to change the Textures on a model

How to change the Textures on a model

Nov 28, 2014 Basic skinning 4 comments

A simple guide on how to export the textures from models and modify them to your liking, and then importing it back into the model.

How to make a sound for gold source

How to make a sound for gold source

Sep 14, 2014 Basic sound effects 2 comments

This tutorial shows you how to make a sound compatible for goldsource engine

Voice acting, basic tips and Tutorial

Voice acting, basic tips and Tutorial

Sep 14, 2014 Basic voice acting 0 comments

In this tutorial i will try to motivate you to do voice acting, or at least show you how to do it.

How to build your first prop for half life - Tutorial

How to build your first prop for half life - Tutorial

Sep 14, 2014 Basic props modelling 1 comment

In this tutorial i will teach you how to build a crate box model for Half Life and then how to add some textures to it

"Too many vertices in model" - Tutorial Fix

"Too many vertices in model" - Tutorial Fix

Sep 13, 2014 Intermediate weapons modelling 5 comments

This is a tutorial of how to fix the problem in milk shape of "too many vertices in model" and others possible errors

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

How To Simply Rig A Counter Strike 1.6 Player Model For Half Life

May 29, 2014 Basic props modelling 8 comments

In This Tutorial I Will Show You How To Rig Any Player Model From Counter Strike 1.6 Or Condition Zero To Work As A Human Grunt In Half Life

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Apr 15, 2013 Basic props modelling 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

How to get a model from Blender to GoldSRC

How to get a model from Blender to GoldSRC

Apr 11, 2013 Intermediate other 6 comments

This tutorial covers the steps that are necessary to export models from Blender and then compile them for the Goldsource engine (e.g. Half-Life or Counter-Strike...

Using Glowshell

Using Glowshell

Mar 30, 2013 Basic server side coding 11 comments

I am writing this tutorial because there are no tutorials on this that I can find and this effect is easy to make if you know what to do. This tutorial...

Basing one monster class off another

Basing one monster class off another

Sep 23, 2012 Basic server side coding 4 comments

This is a tutorial from valve-erc.com. The tutorial was written by Caleb 'Ghoul' Delnay. This was not made by me and I did not contribute to it. I am...

How to Make Steam + Non-Steam HL1 Maps

How to Make Steam + Non-Steam HL1 Maps

May 22, 2012 Intermediate mapping/technical 0 comments

A little tutorial on how to make Half-Life 1 maps by HLCRAZY.

Setting up a Mod: Part 2, Splash Screens

Setting up a Mod: Part 2, Splash Screens

Feb 6, 2012 Basic starting a mod 6 comments

Hello.... this is my first mod so enjoy Putting a Splash Screen in your Mod

Setting up a Mod: Part 1, Custom Game feature

Setting up a Mod: Part 1, Custom Game feature

Feb 4, 2012 Basic starting a mod 6 comments

Hello.... this is my first how to make a mod tutorial so pls enjoy Setting up a Mod: Part 1, Custom Game feature

How to make a trigger

How to make a trigger

Aug 16, 2011 Basic mapping/technical 1 comment

If you are new to HL level designing and want to know how to make trigger, read this!

Setting Up Valve Hammer Editor

Setting Up Valve Hammer Editor

Mar 23, 2010 Basic starting a mod 51 comments

It took me a lot of time searching through the internet how to set up Hammer 3.5 and make it work flawlessly, and I never found a tutorial that had everything...

Creating a mod

Creating a mod

Feb 28, 2009 Intermediate starting a mod 0 comments

this tut is going to be a walktrough after the mod is done!

DoD Mapping Tutorial

DoD Mapping Tutorial

Jun 4, 2007 Advanced mapping/technical 8 comments

A video tutorial which demonstrates how to make a map for the original Day of Defeat modification using the Valve Hammer Editor

Basic Hl2 Modeling Tutorial

Basic Hl2 Modeling Tutorial

Aug 29, 2006 Basic weapons modelling 25 comments

Today I will be walking you through the wonderful world of modelling and compiling for half life 2. This tutorial is targeted at 3dsmax users and half...

Reskinning A Model

Reskinning A Model

Jul 9, 2006 Basic players modelling 15 comments

So, you want to know how to edit your "Half-Life 1" model and have them show um in your mod? Well this is the tutorial for you!

BumpMapping

BumpMapping

Feb 11, 2006 Intermediate textures 8 comments

This is a Tutorial for people who want realistic lighting in they're maps.

Modding Weapons (Ammo, Weight etc)

Modding Weapons (Ammo, Weight etc)

Dec 7, 2005 Basic client side coding 66 comments

This tutorial will teach you how to edit the ammo per clip, how fast you walk with a weapon and much more! Check it out... For Half-life 1

HuD Colouring

HuD Colouring

Dec 4, 2005 Basic client side coding 24 comments

This tutorial will cover the Basics for changing the colour of the HUD in HL

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Proper Half-Life mapping: The Essentials, Leaks, and Beginner's Guide

Oct 30, 2005 Basic mapping/technical 6 comments

Just got your hammer and you think you can follow the basic glass and sky tutorials? Wrong. What I'm going to do is ram mapping etiquette into your...

NPC and Item Placement Theory

NPC and Item Placement Theory

Mar 26, 2005 Basic level design/theory 4 comments

Non-Player Character (NPC) and item placement can influence both the gameflow and immersion of a level. This article aims to give some pointers on how...

Making a Rotating Door

Making a Rotating Door

Dec 15, 2004 Basic mapping/technical 7 comments

You will be taught how to use the entity; "Func_Door_Rotating". Pretty easy :)

Adding a Skybox

Adding a Skybox

Dec 14, 2004 Basic mapping/technical 2 comments

The Skybox is the Image around your map - This tutorial is 100% Necessary if you are making an outdoor map.

Standard Measurements (CS)

Standard Measurements (CS)

Dec 14, 2004 Basic mapping/technical 2 comments

These are the standard Measurements, taken from cs_mansion which is practically older than CS. It includes; doors, walls and windows. - Very basic Mapping...

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Half-Life
Platforms
Windows, Mac, Linux, PS2, DC
Developer
Valve
Engine
GoldSource
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Release Date
Released Oct 1998
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Popular Tutorials
New Player's Guide
New Player's Guide Basic other
Setting Up Valve Hammer Editor
Setting Up Valve Hammer Editor Basic starting a mod
Modding Weapons (Ammo, Weight etc)
Modding Weapons (Ammo, Weight etc) Basic client side coding
How to change sounds in Half-Life
How to change sounds in Half-Life Basic sound effects
Reskinning A Model
Reskinning A Model Basic players modelling
DoD Mapping Tutorial
DoD Mapping Tutorial Advanced mapping/technical
Adding a Skybox
Adding a Skybox Basic mapping/technical
"Too many vertices in model" - Tutorial Fix
"Too many vertices in model" - Tutorial Fix Intermediate weapons modelling
Making { Textures Invisible
Making { Textures Invisible Basic mapping/technical
How to make a prop in XSI for HL2
How to make a prop in XSI for HL2 Basic props modelling
Making a Rotating Door
Making a Rotating Door Basic mapping/technical
How to make a trigger
How to make a trigger Basic mapping/technical
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