This will update 1.0 to 1.1. DOES NOT COME WITH 1.0 This is the first update of Half Life 1 Modding Kit, now you do not have to go to all those tutorials...
In Hazard, I've been experimenting with various different types of zombie spawning. There are 3 types I am considering for the next release.
1. Fixed spawn points. This is what old versions of hazard used. There were set points on the map where zombies would spawn. This method is predictable but reliable.
2. Random spawning method 1. In this method, an entity is placed on the map and zombies will be spawned within a given radius of it
3. Random spawning method 2. In this method, zombies are spawned within a certain radius of the player.
There are pros and cons of each of these methods, and I'd like to know what the watchers of the mod think would be the best course of action. Another possibility to consider is using a combination of the above methods.
Thank you for reading and I hope to receive feedback on this matter.
I will also take this opportunity to showcase some of what I've been working on lately:
Thanks for tracking or checking out the mod page. I am really trying my best to make this mod as fun and interesting as I can.
Highest Rated (34 agree) 10/10
Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…
Jan 12 2011, 7:18pm by GordonFreeguy