Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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Operation Black Thunder, what an interesting mod.

It's rarely you get a military themed mod for Half-Life that DOESN'T get too close to the HECU or the Black Mesa Incident even.

But we got one.

Operation Black Thunder - Remod 1.0


OPBT is a pretty good mod, most of the level design was believable for a militaristic setting, and most of the gameplay stuff's ain't too bad either.

There was a few nonsense here and there like half of the turret sections (no, not just the electronical ones), really felt them when i played it in Hard a couple of days ago, but overall a pretty fine mod that i'm surprised got little attention when compared to other classics like Azure "Escort the" Sheep (joking, i like that mod too).

It even got custom weapons! With a silenced MP5k and a shotgun that is pretty powerful, even on Hard.

The recoil thing is a problem though, i can't believe it, but the MP5k, a SMG, is apparently better at long range than the M16, WHICH IS DESIGNED FOR SUCH RANGES.

I mean seriously, try to fire the M16 or the M249, that recoil system is straight out bollocks.

Basically when you fire, the recoil doesn't jump your aim up, it jumps the weapon's aim up, so you have to aim the crosshairs down since the weapon is firing up above and beyond the crosshairs.

Really screws you over in medium-far range battles. REALLY.

The objective system is nice, gives you direction and while setting up a bit of story to whatever it is you're doing to cripple WOLF.

The ending is severe WTF material though, you'll see what i mean (or already know what i mean).

BTW, if you're all wondering why i didn't just upload it to the addons section of the already existing OPBT mod page, it's because it's inaccessible.

Figured why not make a new mod page instead of doing a bunch of hurdles uploading it there.

Anyway, yeah, that's all i can say here.

I hope all of you enjoy the remod.

Thanks for reading.

Development progress update #08

Development progress update #08

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Half-Life: Update MOD - Development progress update #08.

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Sorry, I lied...A FULL-HELL! This November, It's coming!

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Post comment Comments  (10 - 20 of 1,091)
KyloRen66
KyloRen66

Marc Laidlaw has left Valve.

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PapaPiddu
PapaPiddu

(buried)

RIP HL3

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KyloRen66
KyloRen66

Just because he left Valve doesn't mean its the End of Half-Life, he probably finished up writing the Story for Half-Life 3 before he retired.

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PapaPiddu
PapaPiddu

Just because it's Valve doesn't mean they can't screw up. HL3 could be dead, but it could also be almost finished, *nobody* really knows.

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Pio---
Pio---

"Game development doesn't work like that, the story and script of a videogame are usually the last part of the process, making the story first is a very risky move, since that limits what the programmers and designers can do and in the end just affects the quality of the product, that's why videogames don't usually have a very good narrative, they add the narrative at the last moment so the devs can have complete freedom on what they can do.
In Half-Life this is different, the story is developed at the same time the game is and judging by the leaks and information that we have, we can assume that if something like HL3 even exists, it's on a pretty early state." -Something I said on Reddit wich I was going to say here with different words but I'm lazy so I decided to just copypaste it.

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KyloRen66
KyloRen66

We'll that's not always the case depending on the Company.

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Pio---
Pio---

Actually, almost all of the videogame studios add the story at the last step just to connect the levels, if a videogame studio does the story first, is almost a gurantee that game will fail, either because the team ends up disliking the game by not being able of experimenting and having creative freedom, or the player ends up hating the game (Let's face it, almost anyone plays videogames for the story, most people do it because of gameplay, wich adding the story first affects in a really negative way) I mean, just think about this, the most succesful videogame franchises don't really have a good story or not story at all (Mario, Megaman, Tetris etc.) Even on a game like Half-Life, it's important to at least have a working prototype of the game before even attempting to give sense to what's going on, if you remember the alpha build of Half-Life 1, the story was not that interesting, but the mechanics were there, adding the story after the alpha build helped the game a lot.

In the Alpha there was the basic structure of the story that was used to build half-life (The experiment goes wrong, alien life appears, blablabla) wich allowed the team to make some levels based on that, helped to set the theme of the game and develop all the basic mechanics, if Marc wrote the story first, he would have made it with the structure of a book wich obviously wouldn't have fit with the way a videogame works.

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alencore
alencore

So only devs who actually follow their narrative are indies like for example some the great hl1-2 mods being develop and shared here. I guess some narrative do help the actual game devs coz they could make tons of maps useful only for mp since their randomly created maps and are hard to tie in for and SP release or else the game will look forced out...HL3 don't have to be like that so I guess they need first a clever narrative to tie it logically correct enough on ep2 last moments...programmers and level designers should always follow the narrative or as close as they can get to it and if there's too much technical incapabilty to the current game engine their working on then they could always edit the narrative to make something work in the end process.

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CounterGiGN
CounterGiGN

Well, lets hope so.

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SLeNd3rMaN23
SLeNd3rMaN23

http://www.moddb.com/members/slend3rman23/videos/cirno-hl1-model

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Ayaz345
Ayaz345

(buried)

Half-Life is a beta 1 it was created in 1997 after it poyavilast update after it went to thank the fans and ,Valve Corporation and Sierra, gearbox software
Thank Valve,Gearbox Software,Sierra Corporation

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CounterGiGN
CounterGiGN

This is the first game that i played. Thanks goes to Mr. Valve! :]

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AnotherTroll
AnotherTroll

(buried)

This MOd is for First Half-Life?

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STEM1
STEM1

What.

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CounterGiGN
CounterGiGN

K

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Run. Think. Shoot. Live.In Half-Life, players assume the role of the protagonist, Dr. Gordon Freeman, a recent MIT graduate in theoretical physics, and also a recent employee at Black Mesa. After an experiment that goes horribly awry when an unexpected Resonance Cascade (an apparently completely fictitious occurrence) rips dimensional seams that devastate the facility, Gordon must fight to escape the now alien-infested facility as creatures from another world — known as Xen — subsequently enter…

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