Named Game of the Year by over 50 publications, Valve's début title blends action and adventure with award-winning technology to create a frighteningly realistic world where players must think to survive. Also includes an exciting multiplayer mode that allows you to play against friends and enemies around the world.

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About SHλFT with 8 comments by Magic_Nipples on Aug 29th, 2014

Let's get right on down to it because I'm writing most of this as it comes to mind.


So, first bit of news I want to cover is the code work being done. I have for you a good old image of a fully working HUD that compares to most early Half-Life photos I've seen.

The battery draws from bottom to top. Dont yell at me until you find proof it goes left to right or whatever.

I first attempted this feat back in May at the request of Zaxon and Harron. I looked at the code for the battery and tried to move it above the health. I broke it completely and that's about as far as it ever got. I then went to a few people looking for assistance. No one really could lend me a hand so I just gave up on it until about 2 days ago when I attempted it again. It was still a pain to do when you only have basic C++ knowledge, but it can be done!

Weapons, and Zombie Models

Just like the HUD, this was an ongoing event for a while. The weapons weren't that bad. Zaxon rigged a set of weapons to bare hands, then recently did it to the gloved hev. I don't believe I did much besides set up a few animations for the glock and shotgun. We've decided to use the gloved hev with gloves for any main releases, but Zaxon wants to release other packs later on. So don't worry if you thought you couldn't run around Black Mesa with bare hands flaying around!

We also recently got a hold of a zombie model kindly sent from Sappy. It was unrigged, and untextured, but the mesh was pretty damn good. Far better than another mesh we had that resembled a broken down car. Zaxon took care of rigging it.

I brought up the idea on making a Barney zombie since we can switch out models thanks to SoHL. Zaxon whipped up the model, and Harron provided the textures. Everything turned out excellent!

Everything Else!

I skipped mapping since I'm doing 90% of that, and I already kind of self promoted myself on the HUD, and none of what you are seeing, and will be seeing would of been possible without the team, and the brilliant minds helping us along the way! I want to say if anyone wants to help the project out in some way, give us a pm here on Mod DB. I hope to show some more updates on mapping, NPC's in the upcoming weeks. I also want to put out a game play video sometime as well. This all depends on work, college, and also just wanting to go hang out with friends, and not sit behind a computer most of the day.

I don't really have more to say at this point. If anything comes to mind that I forgotten, Ill post a small edit to this.

Stay Shafty!

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Post comment Comments  (10 - 20 of 1,027)
Guest Jul 28 2014, 8:32am says:

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Col_Jason Jul 27 2014, 10:50pm says:

nvm I figured it out it was the hd content pack :P

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Guest Jul 26 2014, 4:32pm says:

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Col_Jason Jul 26 2014, 12:09am says:

My weapons look different from the ones in the screenshots, I have vanilla version no expansion packs.

What's going on?

+1 vote     reply to comment
Pengxufour Jul 15 2014, 9:15am says:


+1 vote     reply to comment
nerdenfromsweden Jun 10 2014, 11:48am says:

MOD link is dead here!

+1 vote     reply to comment
mrbrodster Jul 10 2014, 12:34pm replied:

you maybe browsing under a console other than pc, click pc at the top and it should be fixed!

+1 vote     reply to comment
Headcrusher Jul 7 2014, 2:06pm replied:

If you want to program, download the half life SDK

If you want to map, download hammer or one of the community made alternatives like jackhammer

If you want to model and/or texture look into Jed's HLMV and milkshape (or 3ds max if you want more advanced stuff)

You can find a lot of tutorials by just google-ing

I hope that helped, and good luck!

+1 vote     reply to comment
mrbrodster Jul 1 2014, 8:00am replied:

stop beating on him.

that knowledge should help you get started, try checking out the tools and software, see if works for you, if not,then that might want to be your focus, you may also want to know moddeling.

another alternative is getting a team, so you can get people who can do things you can't for your game.

but yeah, i think you can do it, just study the engine and make some stuff with the tools, get a feel for everything.

+1 vote     reply to comment
D.E.G Jun 18 2014, 11:39pm replied:


+1 vote     reply to comment
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Released Oct 24, 1998
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Half-Life 2: Episode Two, Released Oct 9, 2007
Half-Life 2: Episode One, Released May 31, 2006
Half-Life 2: Lost Coast, Released Oct 26, 2005
Half-Life 2, Released Nov 15, 2004
Half-Life: Source, Released May 31, 2004
Half-Life, Released Oct 24, 1998
Half-Life: Decay, Released Nov 14, 2001
Half-Life: Blue Shift, Released Jun 11, 2001
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