Half-Life: Opposing Force is an expansion pack for Valve Software's science fiction first-person shooter video game Half-Life. The game was developed by Gearbox Software and published by Sierra Entertainment on November 1, 1999. Opposing Force is the first expansion for Half-Life and was first announced in April 1999. Randy Pitchford, the lead designer on the game, later noted that he believed Gearbox was selected to develop Opposing Force because Valve wanted to concentrate on their future projects. Over the course of development, Gearbox brought in a variety of outside talent from other areas of the video games industry to help bolster various aspects of design. Opposing Force returns to the same setting as Half-Life, but instead portrays the events from the perspective of a U.S. Marine, one of the enemy characters in the original game. The player character, Adrian Shephard.

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Howdy folks. It's been what? 8 years?! Wow, I'm telling you all. Time truly flies by so fast nowadays. It's most certainly true what our parents and their parents told us and them. The older you get the faster things go by you. But lets not reminisce over the past or actually shall we?

Back then I often told you people out there that I had big plans to merge my mods Firestorm and Military Duty together as I found my Firestorm Project to be to ambitious and I simply no longer had the time available that I had in my early 20s. Never the less the time has finally come that I feel the ambition and energy once more to finally re-emerge and getting the show underway. Otherwise I wouldn't write this news post right about now. So I'm dead serious.

So without further ado let me fill you in on the latest.

My current work tasks involve not just enhancing my old maps but also by combining my even older Firestorm maps with those of Military Duty. Due to the nature of having 2 separate mods which contained 2 separate visions I often found it difficult to implement them at ease. Which is why I am happy to report that one of my first new maps since 2016 is getting closer to be finalized. But lets have a small sneak peek, shall we?

First new Map in over 8 years. Wow!

At this time I'd like to thank each and one of you out there for your continuous support over the years and the plenty wonderful "reviews" and "lets plays" you folks conducted of my mod. I was truly amazed by how much you guys enjoyed it and even big names such as Archie praised my mod highly. I'm deeply honored. For those not knowing Archie, he is one of two main devs for The Core. So that was highly unique for me but cool.

That being said I took plenty of youtube Videos to heart and listened to your wishes and feedback. For instance remember this place?

Formerly locked environments are now exploreable

You can now explore this place and many others that were previously inaccessible or where it made no sense that you died or faced an invisible wall etc. Back then it was a design choice to keep things simple but with newer compilers and possibilities the maps can be more complex nowadays.

I could go and go on showing you more screenshots. But lets wrap things up. What else am I up to at this moment. For 1 thing: My mod now utilizes halflife-featureful SDK. It's from the same guys that developed Half-Life Field-intensity Go and play it if you don't know it yet.

That means you can not just expect improved path finding for all npcs. But also new skins:

Beta Op4 skins

Credits go to Benedict_Kapustin42 I always wanted that brown Shock Trooper from the game box. :)

And of course also new NPCS. Such as Kate & Barniel from Azure Sheep or even cut Beta Monsters such as the King Pin, Panther, Archer etc. A Particle System for Smoke, fog and so much more. My dream has finally come true. Getting Spirit of Half-Life features with all Op4 entities and even so much more in working condition.

Sounds naturally also play a vital role for my mod enhancement. Let me show you some samples to conclude this certainly unexpected news post.

Sound Samples:

Let the Lady talk

New Scientist Voice lines await

Good to see you

Did you see that one?

Who can guess the name of our new protagonist? :)

I hope you had as much fun reading this as I had writing it.

See you on the battlefield.

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Post comment Comments  (0 - 10 of 85)
SeanGaming
SeanGaming - - 167 comments

Remember, it's a canon event as Opposing Force.

https://youtu.be/UAA85fKB1xs

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doitall
doitall - - 478 comments

Half-Life, Opposing Force, and Blue Shift have made it on to modded Nintendo Switch's ✌️😎

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knb128pl
knb128pl - - 24 comments

Well Gearbox don't lie about new Half-Life experience.

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Nfsfan83
Nfsfan83 - - 56 comments

Opposing Force M136 At4

Opposing Force 80's action movies weapons pack

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coolmods1
coolmods1 - - 39 comments

opposing force in 2020

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RecycledDoom
RecycledDoom - - 58 comments

I've gotten tired of not being able to reliably find games for old Gold Source (GoldSrc, HL1, Half Life 1) mods or Source (Half Life 2, HL2) mods, so I made a discord about just that. I am also trying to make this place an informational hub. I'm trying to centralize and unite the multiplayer mod communities for all of the various multiplayer mods out there. We play a mod of the week every Friday/Saturday.

Check us out.

Discord.gg

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ThePersonFromMars
ThePersonFromMars - - 420 comments

It's surprising this expansion pack is gonna turn twenty this year!

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jonatasv
jonatasv - - 54 comments

a guy from the modb community made a unofficial blue shift port for ps2, it will be possible to leave an unofficial port of opposing force for ps2
his name is supadupaplex
I also saw and already played a game that you enter into the skin of a black table visitor, the name of the game is half life visitors, he is in this group to download, works only via steam, it will be possible someday convert it to ps2.
Nothing, as you can dream

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Guest
Guest - - 689,518 comments

This comment is currently awaiting admin approval, join now to view.

Leonioruc
Leonioruc - - 19 comments

One of the best expansions of the original Half-life story.

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