You wake up in a dark alley, not knowing anything. What has happened anyway? You struggle after the truth and answers. Answers you want to know in the darkness and fear, which makes your heartbeat race like violent blows against your head. Where do "they" come from? What has happened? Are you just turning insane? The time is up; you can't stay there reading your smses forever. It's time to head out and find the answers. Cry of Fear is a singleplayer modification of Half-Life 1 which brings you the horror you've always been afraid of. It's a total conversion of Half-Life 1, which means it uses NO Half-Life 1 content or other peoples' files. It's all made exclusively by the developers. It also uses new gaming styles that you will rarely find in Half-Life mods, such as advanced cutscenes and other stuff that will be revealed at a later date.

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James from Cry of fear, MuddaSheep from Half-Quake, L4D maps and the secret behind the numbers. We have it all.

Posted by William on Feb 13th, 2009
Article

This week James from Cry of Fear joins us on the show and we interview MuddaSheep from Half-Quake. We talk about the latest Portal and Left 4 Dead releases and we reveal the meaning behind our, perhaps convoluted, transmission numbers.


Extended Show Notes

Introduction

  • 00:00:40 - William, Thomas, James (from Cry of Fear), MuddaSheep (Half_Quake)

Podcast 17 News

Straight from the mouth of Valve

  • 00:06:30 - Valve Community Updates
  • 00:07:00 - Left 4 Dead reaches 1.8 million retail sales.
  • 00:08:40 - L4D DLC/SDK LMNOP, QRSTUV Details
  • 00:10:30 - Steam Client Update

Left 4 Dead Releases

  • 00:12:00 - City Minami & Death Aboard

Portal Releases

  • 00:14:05 - Anxius Chamber 1
  • 00:14:30 - Escape from CryoLab
  • 00:15:00 - Irrational Chamber
  • 00:15:10 - Map 2

The Release List

  • 00:17:40 - Sector 9
  • 00:18:00 - Camp Trip
  • 00:20:50 - Beta 3 Of Golden Eye Source
  • 00:22:40 - Portal Prelude 1.1.5 Released
  • 00:25:00 - The Great Forever Tomorrow
  • 00:28:30 - StarGate Last Stand
  • 00:28:40 - Dark World Demo
  • 00:30:30 - Secret Lab Assault
  • 00:31:20 - Eternal Silence on Steam
  • 00:32:40 - Dystopia on Steam
  • 00:33:40 - Online Gallery SP Demo
  • 00:38:10 - Rebellion 1.3
  • 00:40:00 - Half-Life 2 Strider Mountain Pre-Release

Media Blitz

  • 00:41:20 - Decadence
  • 00:44:50 - Natural Selection 2 Media
  • 00:49:30 - Neo Tokyo Media
  • 00:50:00 - New Fragout Maps

Topic of the Week

  • 00:51:10 - Albaster Slim
  • 00:52:30 - Source Engine used in virtual fire drill
  • 00:57:10 - Faceposer Tutorials

Interview

  • 00:58:00 - Interview with MuddaSheep from Half-Quake.
  • 01:21:00 - Wrap-up
Post comment Comments
m82sniper
m82sniper Feb 13 2009, 4:35pm says:

HalfQuake Amen is an awesome mod, can't wait for Sunrise!

+3 votes     reply to comment
Minuit Creator
Minuit Feb 13 2009, 5:20pm says:

For those of you unfamiliar with names, James is me.

+3 votes   reply to comment
Mkilbride
Mkilbride Feb 14 2009, 10:42pm says:

I don't think everyone will move to the NS Engine for mods. Source is here to stay, and for awhile, like HL1 still has tons of mods being released. Lots of other games, like UT2004, Doom 3, Q4, and whatever, have almost no modding community and yet said they would surpass Source, lol.

+1 vote     reply to comment
Minuit Creator
Minuit Feb 15 2009, 9:48am replied:

Possibly, although it still looks like a really nice engine.

+1 vote   reply to comment
AlCool
AlCool Feb 15 2009, 8:48pm replied:

There are still mods being produced for Quake 2/3, UT 1, UT2K4, bad DOom 3 and Quake 4. The communities are large and solid and definitely not dead or shallow. Unreal 2004 has as many mods as source and many more have moved to the Unreal 3 engine. The team making these mods are massive and of a VERY high quality. Just because there are a lot of mods being made for source (many by less then 7 people), doesn't mean they are all of the quality that is being put into mods on larger, more open, and far more customizable engines.

Not saying Sourcemods are bad, because many are very good. The only downside I ever see to them is you can always still see HL2 in them or HL1 in them. They don't look like a completely different game. (Whether it be animations, sound effects, or overall feel you can always tell, just like on crysis mods).

Don't be bias, source is good, but definitely not the best.

+1 vote     reply to comment
Undying_Zombie
Undying_Zombie Mar 14 2009, 12:50pm replied:

You know, this might sound strange, but it seems to me Goldsource ( Hl1's engine ) has produced more mods in the same life span that HL2 has and most with a better quality. But that is more of my opinion anyways.

To be honest, mods and modding communities are only as good as the people who are working on them. ( Or the people in that community themselves )

In all truth it really all boils down to is the fact that if the gamers and modders both enjoy a game/engine enough there will be mods. ( For example, look at the GTA games, not soo easy to make mods for em but people have done it. a few good ones too. ) So to say that no one or hardly anyone will make mods for this game or that one when its not even out yet... seems a bit pre-mature to me.

On a side note...
Even games as old as the first doom still has a modding community. Yes it has shrunken, but it does exist... it just all depends on the fans of the game/engine and the willingness of the people who can mod and/or willing to learn how to mod.

+1 vote     reply to comment
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Cry of Fear
Platform
Windows
Developer & Publisher
Team Psykskallar
Engine
GoldSource
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Official Page
Cry-of-fear.com
Release Date
Released Apr 23, 2013
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