This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
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8 comments by Carnius on Jun 7th, 2015

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten


Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten


And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten


See you next time with more info on Forgotten and Tiberium Essence in general.

Carnius

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 162 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,277)
Guest
Guest Jul 28 2015, 2:17pm says:

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Oaks
Oaks Jul 29 2015, 7:20am replied:

Depends on what shall happen with Humvee. Or if Cougar shall get AA.
Otherwise, new Forgotten Mastodon, Epic Reclaimer and Humvee are garrisonable with Flak Troopers- best missile infantry in game. Atleast as mutant mercenaries.
Defense is probably garrisonable Sentry Tower and Carnius plans few air units.
Or the Truck in suggestions thread can come handy.
And Scrin doesnt consist only of its victory fleet.
Forgotten Tiberium warheads and Acid shells upgrades will make a mincemeat of air units as well. xD

0 votes     reply to comment
Kloefklaffer
Kloefklaffer Jul 24 2015, 5:27pm says:

Does this mod include the kane's wrath subfactions? If not, are there plans for them?

-2 votes     reply to comment
Firelord475
Firelord475 Jul 23 2015, 1:42am says:

Would some sort of more "biological" vehicle like maybe a massive visecroid thats been weaponized be possible? (i had a really weird idea of a large visicroid that has a turret coming out of it)

+1 vote     reply to comment
Ahrimansiah
Ahrimansiah Jul 23 2015, 3:09am replied:

well i like the idea of Mutants use big Tiberium life forms as unit but a viscroid with turret on it sound more like an aprils fool xD

+1 vote     reply to comment
Oaks
Oaks Jul 24 2015, 6:21am replied:

Could be Tib sun Mutant Mauler creature as an T3 walker disposable by C4(together with Tiberian Fiends since they are practically equal of Cyborg Reaper)
Superjoe.ppmsite.com
Superjoe.ppmsite.com
But I doubt that Floater is tameable.
We could even consider special support power of summoning the Genesis Pit.

Heh, Firelord, the Evolved faction from KKND:Krossfire much? xD Bazookas on elephants,rockets on mutated wasps and scorpions.
Tib mutated animals resulting into Fiend has their own organic weaponry.
And Contaminator just as common and big Visceroid are just stupid, souless creatures.
Img.4plebs.org = 13 Tib credits :-)

+1 vote     reply to comment
Maddog100
Maddog100 Jul 23 2015, 2:22am replied: +1 vote     reply to comment
Firelord475
Firelord475 Jul 23 2015, 3:58am replied:

I dont mean a huge godzilla like creature, the c&c 3 visicroids are very solid spiderlike creatures, i meant like putting a machinegun or rocket turrent onto one.

0 votes     reply to comment
Maddog100
Maddog100 Jul 23 2015, 4:04am replied:

That wouldn't make sense at all IMO. Visicroids don't even know what a machinegun (or any weapon) is or how to handle it.

+3 votes     reply to comment
Ahrimansiah
Ahrimansiah Jul 23 2015, 2:11pm replied:

true lol i can imagine a viscroid trying to move with a gun on it and get mixed up with it!
Firelord ur aware that viscroids in TE are moving chunk of meat right? they arent like cnc3 ones
but still a tamed new tier 3 tiberium lifeform as mutant unit will get my vote

+1 vote     reply to comment
Firelord475
Firelord475 Jul 23 2015, 4:14pm replied:

1. I know, lol,

2. It dosent have to be a viscroid, im just describing a really weird and stupid idea, i like the idea of the forgotten having mutant creatures in its arsenal.

0 votes     reply to comment
ResurrectionistofNod
ResurrectionistofNod Jul 27 2015, 2:52pm replied:

Well, reading this I was thinking "how would a machine gun be fit onto a moving mass of flesh anyways", then I thought about how after the second Tiberium war, Visceroids' bio-mass became more stable, hence seeing little critters being a nuciance in red zones.

I am not really sure about them in Tiberium Essence, if they (later on in the story or from the beginning) became more stable, physically speaking.

Also, to the creator of the mod, how did you edit the Intelligence Base messages? May I ask to contribute with the mods IB? I ask because one of the intelligence you receive, the Stealth Generator, doesn't have anything. :S

+1 vote     reply to comment
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Released Sep 2008
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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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