Tiberium Essence 1.51 Beta
Jun 5, 2012 Full Version 93 commentsThis package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.
This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Friends:
Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum
12 comments by Carnius on May 11th, 2013
Today's news is not about my mod, but about work of a talented mapmaker and TE fan from Finland. CnC_Fin made two briliant mini campaigns for Gdi and Nod, 3 map each. Campaigns have tiberian sun atmosphere and maps are very detailed and worth of playing and re-plaing. Maps are full of TE specific assets and requires tiberium Essence v1.51 to play.
Here is the link:
Moddb.com
As mapmaker myself i admire CnC_fin for his dedication, he have to spend a lot of time on this maps and i personnaly enjoy it.
Hopefully we shall see more in future :)
Next time about progress on TE
Carnius
This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.
Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...
Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...
Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...
New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...
Tiberium Essence 1.0 - mod for CnC3:Tiberium Wars, add new graphic, new sounds and new units to game.
Highest Rated (42 agree) 10/10
AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music
if I could i would this mod [infinity] out of 10 points
Jun 1 2010, 11:26am by -Redeemer-
Cyborgs are all tiberium-infused corpses so i doubt they have any concept of humanity
Reapers and destroyers maybe got a good awareness of what is going on around them, so they can kick people away that try to place C4 on their legs? (just like approaching a horse from the back. that can hurt)
yes - infantry do not want to get too close to these guys, remember the Reapers' classic move of netting infantry then impaling them on the legs? i'm sure a kick from those legs would definately give an approaching commando something to think about (like maybe "hey where did my stomach go?" or "so THAT'S what my small intestine looks like.")
It would actually be quite easy for a commando to put C4 on a reaper all they have to do is throw it and hope their using C4 that sticks or it lands close enough then press the detonator and BOOM good bye reaper/destroyer.
C4 thrown like a grenade is an interesting concept, perhaps this could be applied to the Nod commando as she is a little underpowered, maybe have the throw as a secondary ability like blackhand grenades
Well,we've sort of strayed off from my question. xd
Cyborgs are actually really dead bodies? Man,thats twisted.To impregnate with tiberium,implant cybernetic stuff to a corpse.If they dont have classic stereotype brain chips, how are they controlled? Corpses has their neural net kind of..offline. What I wanted to say is I personally count reapers,destroyers between walkers.(just like Titan) "Hey,Oaks,but,but,you cant just!?".. :D
GDI Commando has Orbital strike as a "ranged C4".If only on structures.
As "Nod Cyborg Technician" would be my dream job in the Tiberium Universe, I feel qualified to answer this one (in theory). First the corpse is assessed for damage (eg. if the guy had his legs blown off then he's a candidate to become a Reaper), then augmentations are added to the body - fully integrating tiberium fueled power-cells into the flesh along with specific modifications. CPU is integrated into the brain before the corpse is embalmed with Liquid Tiberium fully saturating the tissue and thusly powering the cyborgs systems. Finally the augmented cadavar is shocked with high voltage to boot up the CPU which then feeds the current into the dead brain (after all thoughts are simply electrical impulses) then from the safety of another room software is installed and cyborg is ready for combat use.
I think you are actually a Nod Inner Circle Science Minister posing as M0nkfish :D
I did notice how underpowered she is compared to the Zone Commando. If he can destroy buildings from quite a considerable distance then surely the Black Hand Commando can have some sort of equivalent. I think her rate of fire should be increased as well.
the black hand commando is underpowered a little because nod also has the cyborg commando which is basically everything the black hand one isn't it balances the game out a little bit better.