This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


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- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten

June News

4 months ago News 9 comments

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten

Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten

And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten

See you next time with more info on Forgotten and Tiberium Essence in general.


April News

April News

6 months ago News 17 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

8 months ago News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

10 months ago News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

Tiberium Essence 1.6 Beta Released!

Tiberium Essence 1.6 Beta Released!

1 year ago News 73 comments

After some troubles and long development TE 1.6 is released. Its beta which means there might be some bugs and ballance issues. If you find anything wrong...

Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

1 year ago Full Version 164 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

3 years ago Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

5 years ago Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

6 years ago Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

6 years ago Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

6 years ago Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,357)
scrindomination 6hours 30mins ago says:

I need help, I'm trying to upload my map file for Command and Conquer 3 Tiberium Essence, but I'm getting stopped because apparently, I don't have a related hardware, software, and engine.

+1 vote     reply to comment
Oaks 5hours 40mins ago replied:

Oh man. What?
You got MAC, or troubles using desura, steam or origin for mod?
Mod works even on "yaarrr-crack" Kanes Edition version.
Track the mod, add yourself to TEF, track it too.
I recommend contacting Starfox100 for technical stuff or whatever.
Uploading an addon shoudlnt be a problem?
Or send the map to me in mail, as I already told you in Private message and
I'll upload it for you.
I realize you're probably new to moddb, but I am quite perplexed by what kind of trouble you could possibly have?
You have the game, you have the mod, know how to use Worldbuilder
probably even better then me..
Soo..if you could explain yourself more clearly.
Well. See you later here. PM me back as well.

+1 vote     reply to comment
scrindomination 4hours 25mins ago replied:

Okay, I wasn't uploading the file on the add on section. -.-
I'm now about to upload it.

+1 vote     reply to comment
scrindomination Oct 7 2015 says:

Hi, I'm trying to create a Scrin custom mission map and I'm running into some difficulties. If anyone is interested in helping me make my custom map, I'll upload it for you to download. I've almost completed the city outside the zone wall, but I'll need help in making the city that's behind the wall.

The details for the Mission is, the Scrin are in Berne, Switzerland before it was destroyed. The idea for this custom mission is to explain how the Scrin set up their base in Berne. The database in the game said an alien mothership leveled the city, so the mission would be to escort the mothership into central Berne and annihilate the city. To do that, you'll need to destroy three GDI bases with 3 Defense Grid buildings.

If anyone is interested in my project and want to help, let me know.

+3 votes     reply to comment
Oaks Oct 8 2015 replied:

Hey man, you got both my curiosity and attention :-)
I'll help, how I can.
Are you adjusting the Berne mission itself for that(via os big editor), or creating a whole new map?
The Bern mission is most probably based on Craters of Carnage skirmish map.
To change it into sprawling blue zone city is heroic quest.

Special TE campaign maps? You mean adjusted for skirmish with added Tacitus? Like mah TE_Sarajevo in addons?

+3 votes     reply to comment
scrindomination 23hours 43mins ago replied:

To answer your question about the TE campaign map, yes, it will be a special TE campaign map. As an added bonus with your help, it could also become a skirmish map.

+3 votes     reply to comment
scrindomination Oct 8 2015 replied:

I'm modifying the southwest corner of the map as well as adding some of my own section to the city outskirts. This can be not just a custom mission map, but it can be modified into a skirmish map if you want to. It is a really big map, though you would need to delete the zone walls if necessary for the map to be a playable skirmish map.

I'm having trouble getting the GDI enemy to attack for some reason. I got it to where they will fire on your units when they're in range, but I can't get the GDI AI to build attack forces. Also would need help linking the anti-air defenses that will be inside the wall to be powered by the 3 Defense Grid buildings, so that by destroying them, you would shut down the defenses.

Now the mission part for the map is like I said above, to escort the Mothership into Berne, so it can level the city to the ground. Therefore, put the Scrin in the position to establish their invasion base. That's why as the Scrin for the mission, you have to destroy the 3 GDI Defense Grid buildings powering the anti-air defenses. The third primary objective would be to destroy GDI's three bases outside the wall. Now because of the wall, you would need to build a strong enough air fleet. I also would like to make a bonus objective, is to be using the Mastermind to hijack a GDI MCV.

If you like to help me with this project, especially activating the objectives and designing the inside section of Berne prior to its destruction, that would be very appreciated. I can upload what I have as soon as its ready. I'm almost done with the outskirts of the city, I can leave the central part to you or anyone else you know to build the central part of this map if they're interested because I've seriously underestimated the scope of this map.

+2 votes     reply to comment
Zone_Lexus_50 Oct 7 2015 says:

Need to ask:

Can anyone give me some links on special campaign maps for the TE mod?
Had some before but had to erase them due to being encrypted by a ransom virus.

+2 votes     reply to comment
PUOjACKz Oct 2 2015 says:

Sorry if I'm here again with this question but, there's an update incoming? The last release has been February 2014.

+4 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released 2008
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1341 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

Real Time Strategy
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