This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
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9 comments by Carnius on Jun 7th, 2015

Hello my friends!

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. There has been some hints in TS that mutants can become powerful beings if they do not turn into mindless brutes. At least eventually. Just like mutant leader Tratos who has some some special psychic abilities. Also I like to tap into other cnc games for inspiration to create interesting unit for forgotten and so I get this idea of mutant version of Tesla trooper. Basically its evolved mutant who generate electricity so strong he can throw lightning bolts.

Tiberium Essence 2.0 Forgotten


Also there have been complains about Punisher tank is not the right forgotten unit and that mastodon is better. Well I have replaced mastodon with punisher for good reason - because I want to create unit with more original design than salvaged mammoth tank but it can still have garrisonable buker in turret and so instead of four barrels he get just two. So here is Punisher tank with new design.

Tiberium Essence 2.0 Forgotten


And combining this two you can get some interesting results xD

Tiberium Essence 2.0 Forgotten


See you next time with more info on Forgotten and Tiberium Essence in general.

Carnius

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 162 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 159 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,312)
‡vlado32‡
‡vlado32‡ Sep 1 2015 says:

Any recipe for GDI against NOD guerilla on maps with large open space ? :D

+1 vote     reply to comment
PUOjACKz
PUOjACKz Sep 1 2015 says:

When an updated version will be available?

+1 vote     reply to comment
ChaosKevin
ChaosKevin Aug 30 2015 says:

I made a short music video. I hope you like it: Youtube.com

+3 votes     reply to comment
KinQQz
KinQQz Aug 29 2015 says:

do you got a list of music you used in the mod?

+3 votes     reply to comment
Oaks
Oaks Aug 29 2015 replied:

Carnius would probably tell you this, guys: xD

KinQQz:
TE 1.51 OST by Vlado32, Carniuss court musician, good,ol' frankie klepacki style eighties electro-rocknroll.
Moddb.com

M.Leo:
Still under development, we all look forward to TE 2.0 with full independent Forgotten faction. We shall hopefully see some update and new mutant air units soon.

zakattack04:
Not for Kanes Wrath, only for TW.

You're welcome. Smell ya'.

+3 votes     reply to comment
M.Leo
M.Leo Aug 29 2015 says:

Man,i've got great memories from this mod,this mod turned that EA crap into a fantastic game.Is it still under development ? Will there be new versions of it ?

+1 vote     reply to comment
zakattack04
zakattack04 Aug 28 2015 says:

Can I put this in Kanes Wrath? or no?

+1 vote     reply to comment
WhiteWolfReborn
WhiteWolfReborn Aug 22 2015 says:

I'm glad people still play!

Poke me for a game sometime!

+5 votes     reply to comment
Guest
Guest Aug 20 2015 says:

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Valherran
Valherran Aug 19 2015 says:

Hey guys,

I had to reinstall this MOD on a different system since I moved work locations. What did I need to do in order to manually fix some of the bugs that were present with 1.6 again? Such as the Harvester bug etc? If you can post a link or leave a detailed reply here on what to do, that would be most helpful. TY.

+2 votes     reply to comment
Oaks
Oaks Aug 22 2015 replied:

Ok, after hexadrilionth time again.
Objects in WB TiberiumFieldRedzone and TiberiumFieldBlueRedzone were swapped with doodad objects with the same animation model which containts no tiberium. (TETiberiumChasm03, TETiberimChasmBlue03)
We have to wait for Carnius to fix those few in the campaign itself.
Otherwise for skirmish, you can simply put normal fields over them with adjusted values, growth rate,etc(you can simply check it from TE 1.5 or even TE 1.4) by and while using Astors file for mod enable in WB and the OS BIG editor to open and adjust skirmish maps (or even for opening and adjusting the campaign maps to play as custom game and changing them into skirmish maps)
Moddb.com
Moddb.com

Slovenia mission for mr. Destromath:
First, bugs belong to bugs TEF forum, especially those bilion times repeated as this.
Tell me if you have done Slovenia mission on Hard.
Sometimes, the weapon of Avatar will upgrade itself upon gaining Heroic rank(works for me always, thus fullfiling the objective, Zone Commando EMP C4 not working only on Avatars is known too)

Secondary resource income,IDK, for example neutral spikes and silos which can be captured and destroyed for infinite regrowable tiberium maybe?!

+1 vote     reply to comment
Destromath
Destromath Aug 23 2015 replied:

I've done all the missions on hard difficulty.
The 'bugs' aforementioned persist.
I hope they can and will be fixed.

P.S:
I would also like to see campaign missions be made compatible with "A New Experience" mod variant for TE.
In my opinion, the game looks a lot better with NE (> Moddb.com <)
& Chrono Shaders (> Moddb.com <) enabled. But that is just a personal wish. Since I dabble in visuals, I can not do this. I hope those more versed will grant my wish. :)

+1 vote     reply to comment
Oaks
Oaks Aug 23 2015 replied:

Well, I rather wanted to ask how you actually did that mission on Hard.
In earlier versions the Mammoth MKII werent attacking. And stealthed stuff had a meaning even againts Pitbull spam.
You dont have much credits to spare.
Noticed that sometimes the enemy waves are followed by repaire drones.
They never run out of credits and endlessly produces huge APC/Pitbull waves right after you kill engineer by catalyst transport.
Big chunk of your tib field gets bugged, does not glow and cannot be harvested. Not a good moment for bunch of elite Juggernauts to appear along with MKII, Disruptors and Mammoth, followed by more waves.
I confirm that enemy attacks both walls and gates.
Final GDI mission gives me even less sense.
Red zone tib fields are in GDI penultimate Rome mission wheres absurdly ridiculous numbers of Nod.
Cologne mission Sonic emmiters are unable to attack all those Disintegrators,probably due to minimal attack distance required.
Scrin are not summoning their oldest Mothership in Bern mission.
One would say that it would be a hardwired unit.
And Munich? Carnius rather decided it to be un-modded in the end.
And I would be glad if Scrin in final Nod mission would not feed the enemy Mammoth MKII with heroic rank.
Theres always something.
But the one absolutely most positively absurd mission of all, is Stilleto. I tell you that.

+1 vote     reply to comment
Guest
Guest Aug 24 2015 replied:

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Oaks
Oaks Aug 25 2015 replied:

As do I. But I talk about the mod and this(ese) particular mission(s).
You never had troubles with getting intelligence database on Tripod in GDI Stuttgart and Nod Commando intel in IDK-what-mission?
They can be manually fixed anyway.
Gamefaqs.com

+1 vote     reply to comment
Destromath
Destromath Aug 28 2015 replied:

No I do not have all the Intel. But that was an issue even with the original game. Not (only) the mod itself. I'll consider fixing it manually. Thanks for the info.

+1 vote     reply to comment
Destromath
Destromath Aug 24 2015 replied:

Whoops, forgot to log in. ^^^
Well this is my comment, count it as such. :)

+1 vote     reply to comment
Oaks
Oaks Aug 26 2015 replied:

Yes, that was obvious as well. xd

+1 vote     reply to comment
Destromath
Destromath Aug 28 2015 replied:

Well sometimes it is good to state the obvious. xD

+2 votes     reply to comment
Oaks
Oaks Aug 28 2015 replied:

indeed. I do that for years. but no gratitude whatsoever. xD

+2 votes     reply to comment
Destromath
Destromath Aug 29 2015 replied:

"More often than sometimes." :)

Youtu.be

Keep at it. Peace.

P.S: I for one, say: Thanks. :)

+2 votes     reply to comment
Destromath
Destromath Aug 23 2015 replied:

*Since I only dabble in visuals, I can not do this. I hope those more versed in programming/coding will grant my wish. :)*

+1 vote     reply to comment
Valherran
Valherran Aug 22 2015 replied:

I am surprised he hasn't put out a hotfix for some of these yet after all this time.

+2 votes     reply to comment
GENERAL-HAVOC
GENERAL-HAVOC Aug 19 2015 replied:

You need the source code, but, i don't think is aviable, ask carnius for the source code.

+2 votes     reply to comment
Valherran
Valherran Aug 20 2015 replied:

It was a fix involving opening all the maps and changing something manually.

+1 vote     reply to comment
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Carnius
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Released 2008
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Highest Rated (53 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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