Tiberium Model
Oct 06, 2008 Prop Model 0 commentsThis package contains both classic green and blue tiberium model in w3x file format with required textures and xml data files. These files are useful...
This modification is dedicated to bring back some essential things and features from previous cnc games (especially from CnC Tiberian sun) which many CnC fans (like me) missing in vanilla CNC3 (things like classic tiberium model, blood and gore from infantry, burned infantry, tiberian sun units and more.) But it´s not only that, there are many minor visual, sound or balance changes which I want in my mod.
0 comments by Carnius on Oct 6th, 2008 digg this super bookmark
After month from first release I have finally some news for you. Development of version 1.1 is going well so I make few screenshots of things which will come so check out image gallery.
There will be return of more essential things from tiberian sun and Tiberium down. New models and units and even upgrades and support powers and this time I can promise that Scrins will be not put aside.
Right now I can reveal only this:
Classic tiberium tree and so cold "big blue" which is blue tiberium tree from TS:Firestorm
Retextured nod basic infantry.
New units - most anticipated Nod Banshee!!! and GDI Orca Bomber!
From other things I can name new Ion Cannon effect (which looks like closer to TD and TS now), New EMP blast effect (also closer to TS) and blue tiberium will be explosive like in Tiberium sun.
I have also add music from Tiberium Sun, Tiberium Down and Renegade.
And I have good news for modders too. I have released my tiberium model for public use so if you are modder experienced with CnC3 Mod SDK and want original tiberium in your mod go to download section and get it.
This package contains both classic green and blue tiberium model in w3x file format with required textures and xml data files. These files are useful...
Tiberium Essence 1.0 - mod for CnC3:Tiberium Wars, add new graphic, new sounds and new units to game.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Any news?
Yeah common you have been working for years with this now! How's it going?
and on one last note, you should make it so that the drop ship bay (or if you wanted to use the actual drop ship bay model, you could make a smaller version of the dropship and use the other bay for droping other "lighter" units on the battlefield.) has a drop ship on the pad, and you can control where to place the ships.
Cnc-source.com is a nice image of a dropship.
its a pity that maps now days are so small :p i miss TS maps that were HUGE.
Omg i do too ion storms were so cool and realistic like WTF were they thinkking an ion storm is way bigger than what they have it now its supposed to cover the map but now they may be able to make it actually move like slowly that way half the map might end up being clear of it before the other that would be sweet and it would be totalyy random so it would be alright right>?
a general idea would be that you can build an "ion storm generator" per say that every 5-10 min creates a ion storm that can shut down any mechanical units and buildings (basically blankets the map in emp) for a min or two. due to being fair you would need to make scrin also be affected by this. also, it should kill any non scrin aircraft (if thats possible), if not, just kill anything flying.
Well it should be a Scrin building of course since the Weather Controle Device in Red Alert2 originaly was a concept for Westwoods C&C3.
Well I'm thinking of support power for scrin which create small ion storm on target area with similar effect like assault carrier ion storm ability.
I think there is possible add some sort of aura with negative effect on non-scrin aircraft and maybe even something which kill them but it could be too powerful.
Anyway I'm fond of this idea so I do some research on that.
but hers an idea for you tho, how about "dropship Control" where you have a dropship center that allows you to "drop" units into the battlefield at extra cost (ie, 2-3 dropships "drop" in a few titans, walkers, and some infantry, or have a "base expansion" option for drop in a MCV (or if you want to use the kodiac model) drop that in, and have a subterranean version for the nod.
on another note, i wish they didnt take out tiberian veins, as well as the "futuristic" look of the buildings (i liked TS style buildings a lot more personally)
one last thing, think you can try to make the ion storms like they were in TS?
I think that there is no need of Dropship control in way you talking about. There are lots of support powers already which drops infantry or vehicles on to battle field. For other special things I made Dropship Bay.
Actually I´m thinking of new use for dropship bay which will be similar to starport from Dune games where you can buy advanced units with discount. It has to be done like support power similar to Mammoth Stomp which deploys Mammoth MKII but still usefull when you buy 2 mammoth tanks at once just for 4000 or so.
I don't know how to add ion storms like they where in TS, maybe it's impossible.