This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: Mod is not forgotten

34 comments by Carnius on Dec 1st, 2014

+++ Reciving transmission +++

+++ Updating mod status - Mod is alive and ready for future updates +++

+++ Welcome Back Commander +++
Important update on mutant civilian population in red zones.
Mutants spotted building new military bases and building new armies.

Mutants weaponizing blue tiberium with devastating results.

Their motivations and purpose are unknown.

Future update on situation required.

+++ End of transmission +++


Yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence.
I know it is been a long time since last update, but to be honest I was not sure what to do with TE after that. After many thinking and testing different things I have come to decision that Forgotten as playable faction is way to go. The process that lead to this point was also slow and uncertain to the last moment and its not quite finished yet, but at least I have finally something to show you.
Also there was some ups and downs, things happened that I can´t talk about, so it was not easy to keep it going this year.

Anyway rest assured mod is alive and it's going to be bigger.

I have a lot to show you so there will be more updates soon this is just beginning.

Also if you like it so far, vote for mod in annual moddb awards.

Thank you for your support and see you soon.


Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 132 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,025)
majorhicke Jan 28 2015, 6:10pm says:

I've got a question and I'm not sure where it's appropriate to ask:

I was reading the GDI campaign intel as I played through it again (fantastic job reworking the entries to match the modded units) and the bit on GDI's tanks and walkers more or less states that the Predator Mk IIs were moved to a Warhounds unit for rapid deployment. Does this mean that there are plans to drop Predators as part of the Warhounds power (in place of at least the Falcons I assume), or is that an idea that's fallen by the wayside? Cuz I would love to have access to those things on maps that don't have Tacitus Archives.

+3 votes     reply to comment
Oaks Jan 28 2015, 7:51am says:

What is the very first thing you can read about every CNC3 mod?
That it requires the Model detail to be set atleast to Medium, to function properly.
Thats why you cant see Tacitus archive, and its not a bug.
So do not write it into Bugs thread.

Palanduss, seeing your comment there, do you know why Nighwind cannot be shoot out from, when you already answered yourself?
Because Nod stealth and stealth fields are not a Protoss Arbiter or Mothership and
even one fired shot deprives you of stealth for 6 seconds.
Its an engine limitation.IDK if it can be changed.
But reaction time of stealth/de-steath/re-stealth can certainly be fastened up to
0.45 second(similiar as in Warcraft 3),for example.
As you also mentioned, when your unit is under fire, even passive abilites are suppressed.
A thing worthy of further investigation whether it can be changed or not, as well.
Ask Carnius about it, when he appears next time.
Though, we'll be all "banana" at that time from Mutants update.

+3 votes     reply to comment
SryCauldon Jan 29 2015, 4:08pm replied:

Personally I'm hoping he brings us a 1.61 before he releases his mutant update, but whatever will be will be.

+2 votes     reply to comment
TNTguy Jan 25 2015, 8:00pm says:

It sure would be nice to get an update. I keep logging on daily hoping today is the day.

+6 votes     reply to comment
SryCauldon Jan 26 2015, 12:15am replied:

Anyone who has stuck with this mod knows you can't hurry Carnius, it will come when it comes.

+2 votes     reply to comment
TNTguy Jan 26 2015, 10:11pm replied:

Understood. It's just like waiting for a great artist to reveal his next masterpiece.

+3 votes     reply to comment
Oaks Jan 26 2015, 8:06am replied:

Thats why we meanwhile enjoy the discussion over a smallest of matters. xd
What could be next? Ahhh, air units for Mutants, before TE 2.0 gets released.
Another human faction which will pwn Scrin because aliens must be unique...

+3 votes     reply to comment
Pyrodaimon Jan 26 2015, 10:01am replied:

And that's also, like I said before, is why I think we should make a separate thread where to pool up all ideas into and discuss them more easily. Moddb's comments section gets too clustered and cluttered after so many replies.

+5 votes     reply to comment
fedonkin98 Jan 23 2015, 3:14am says:

Hello, I want to offer you help . My email is

+1 vote     reply to comment
darkyuri Jan 23 2015, 12:19pm replied:

This is good.

0 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1311 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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