This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Holidays News

News 23 comments


Hallo my friends and fans!

Moddb awards
First thing first. Thank you all for participating in Mod of the Year Awards, once again Tiberium Essence made into first 100 which is great success as always.

And now to Forgotten
As you can see work on the mod is still in progress, but I'm getting closer to something playable. Considering amount of work that has been done and what is left to do you can expect release in second quarter of 2016. Maybe even sooner. At least that is the plan.

I know that this is probably not what you have expected but developing new faction is truly more trickier than I have expected. I need more time to get things right.

It seems that the idea that floater will be the only forgotten aircraft has not been met with wide approval
so I changed my mind (again) and return to my original plan including more aircrafts for the forgotten, but lets keep it still in small numbers I say no more than 3 types.

Tiberium Essence 2.0


So here is Hind gunship, I think its quite fitting to forgotten faction, resilient and versatile aerial transport.
And floater will be something like kirov airship, dropping big bombs, that might be actually more fun and more reasonable afterall.

Tiberium Essence 2.0


So that is all for now folks.

Happy hollydays to you all and happy new year.

Carnius

June News

June News

News 10 comments

After small pause im here with something interesting for you. I have been thinking more extensively about evolution of the forgotten. Also I like to tap...

April News

April News

News 19 comments

The Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound...

New year update, finally

New year update, finally

News 16 comments

Update is here and this time it´s nothing smaller than Forgotten epic unit. Something that was in my mind for very long time. Also thank you very much...

Mod is not forgotten

Mod is not forgotten

News 34 comments

Mod is alive and yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence. After many thinking and testing different...

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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Full Version 190 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Full Version 160 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Comments  (0 - 10 of 13,773)
legend3
legend3

When will carnius return?

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aisharp
aisharp

when he is returning

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DwatchRazgriz
DwatchRazgriz

Okay, after doing 6 clean installs, I can safely say that this is a glitch. Whenever I load a mission with the lab building (the replacement for the expansion hubs) they will not fully spawn in. I can see them on my mini map if I have a unit by where they should be, but they will not be there...Even weirder is that the area will still act like there is something there, except it's not something that can be captured, instead it's an impassible area.

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Oaks
Oaks

You must use Shaders set atleast on medium, if you mean Tacitus Archive or Repair Bay.
Which is, like, only in GDI campaign Rome penultimate mission.

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aisharp
aisharp

That's not strange, it is normal that when u install a new mod on cnc3 that it will reset to default setting which is the lowest graphic

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DwatchRazgriz
DwatchRazgriz

Thank you, that fixed it...For some reason my computer had all my setting set to low, even though I can run the game on the highest setting in all categories.

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Oaks
Oaks

Dat must've been...felt, like, quite a exhilirating tomfoolery after 6 clean installs :-D

Carnius always strikes back in winter.
Be patient, TE fans, and respect his authoritah' xD

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DwatchRazgriz
DwatchRazgriz

I have patience, it doesn't hurt that the mod is pretty fricken epic already.

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aisharp
aisharp

I think GDI already have lot unit, there are some should be revamped. Sniper team removed(fully gave them to mutant faction) and the spotter for juggernaut ability is given to jumpjet infantry, falcon able to clear garisson, orca fighter have basic detection instead of pods.

Scrin vanilla annihilator tripod returned to tiberium essence, but not as T3 heavy walker but as T1 basic infantry, the model use the annihilator model but resized to the size of infantry and come with a squad of 3, they are strong against infantry with the ability cant be crushed(basic ability) and a tier 2 upgrade which grant them extra damage vs building(or make them fire faster) and enable them to clear garisson. Basically a replacement for those scrin buzzer.

Mutant epic unit named “Generaptor” or “Trojan”. Big as fux, slow as fux, basically a mobile power generator with same movespeed as montauk, armed with 16x machinegun encampment so make it good vs infantry and airunit but not effective against vehicle and building. Ability is deploy, when deployed gain 25% extra range and enable it to release 6-12 RC drone(like how carrier release interceptor but enabled only when deployed like swarm host) the drone is good vs vehicle, second ability overload engine which make it to move as fast as mammoth tank but drain life 1% per 2 second and active for 20 second, the third is passive ability to release repair drone to both ground and air unit, last passive ability which is when the “Generaptor” destroyed, the generator core is exploding in large radius with the damage is about ½ - ¾ superweapon damage, delay between death and explode is 5 second.

Feel free to facepalm urself over my absurd sugestion

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Oaks
Oaks

Oh.Exactly my thoughts, Commander.
Well, Mutants got "Umagon" Sniper, which clears garrison one by one with each shot. Would be nice to be able to have more of them.
Falcon with clear garrison(its T2 anyway).Interesting.
Perhaps after personal upgrade(like Avatar) and we should give railguns back to RPG turret and remove Shockwave EMP warheads upgrade altogether.
Scrin T1.And removing Buzzers,price bugged Swarm SP and Tiberium Hive upgrade altogether.Exactly.
I have thought of giving them visceroids or contaminators as trainable unit. Or KW ravager, or old gun/shard walker and old corruptor redone as T1,T2 infantry.
Or moving Stalwarts and Shock troopers into T1, redoning disintegrators into T2.

Second mutant supportive epic unit is probably gonna be an air unit.
I want them to have T3 advanced defense capable of both AS and AA, just like Scrin Storm column.

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aisharp
aisharp

Actually I quite like falcon with emp grenade, but i much more prefer that it can clear garrison, perhaps making the emp grenade as a toggle ability for falcon will be good enough, switching between damage dealing grenade or no dmg emp grenade, but making it as seperate upgrade like avatar is also a good option.

I much more prefer that contaminator, visceroid, and buzzer as spawn unit, currently those visc spawn from dead infantry on tiberium, contaminator from corruptor attack, and may be buzzer from a destroyed scrin vehicle. The buzzer hive is best replaced to normal base defense structure(instead of spawning unit structur).

Well, if the third mutant air unit would be this new epic unit, then all of forgotten air unit will have disadvantage against enemy air unit, as floater and hind was made to be strong against ground unit.

I was once state something like long range cannon with infantry compartment as the forgotten T3 base defense, but I also got other idea, making the tech gun turret as their advance def structure, but the attack mechanic would be swarm of rocket that scatter vs ground and air unit, i mean like taldarim vanguard from sc2 but with an addition to hellstorm batteries from missile turret against air attacker

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Oaks
Oaks

T2 detector with clear garrison is interersting oddity.
Either optional personal clear garrison or EMP grenade upgrade sound reasonable to me.

Buzzer hive to be replaced with razorback turret(with no AA tho)
Can be upgraded with Tiberium Integration instead of Enhancement.
But that still leaves us with problem what to do with Scrin infantry T1/T1,5/T2/T2,5.

Actually fourth, I really expect the third mutant unit to be Vindicator air superiory fighter.
Maybe the second mutant epic will be ground unit or even infantry.

TFM has EMP mortar tower.
I'd go for something as blue tiberium corruptor launcher pod spray.
Or Tal'darim Destroyer void ray-like beam as have the mutant ascended squad(not tal'darim transcendant xD)
Or new ghost stalker-like freezer howitzer turret blast.

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aisharp
aisharp

Alas, what we can do is just wait for carnius to bring the news in the next update and perhaps he too read this whole suggestion

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9.6

1367 votes submitted.

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Highest Rated (55 agree) 10/10

AWESOME MOD
-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010 by -Redeemer-

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