This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


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Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten Tiberium Essence 2.0 Forgotten
Blog RSS Feed Report abuse Latest News: April News

17 comments by Carnius on Apr 2nd, 2015

Hello my friends!

Im sorry but as you may (or may not) suspected the Forgotten Battle Dragon was indeed April Fools´ joke. During development of mutant faction I must take to test many ideas, and some things that sound like cool idea at begining turn not so great later. Such is fate of this mutated dragon. I get this idea from far Cry 3 - Blood Dragon (if you missed it I strongly suggest you give it try, this game is 12 on 10 scale of awesome) Im huge fan of this game and idea to have Battle Armored Dragon Assault Strike System (B.A.D.A.S.S.) was too cool to resist, but later on I realised its just too much. A dragon with gatling guns on its back? Too crazy for serious game like this (or its serious game right?).

Tiberium Essence 2.0 Forgotten

There might be more large mutated creatures, but rather things like floater or advanced form of viceroids not anything like overgrowth lizards. In general things that follow tiberian sun pattern for mutated creatures which I personaly preffer.

Tiberium Essence 2.0 Forgotten

Anyway dragon is joke, but I have also something real for you today to remedy situation. I have taken this concept of montsrous dragon spitting blue flames and turn it into salvaged armored moster truck that is also a flame tank. Isn´t that better, I believe yes. Once again this units is WIP like other forgotten units, but I really like this idea of heavy flame tank that can crush everything in its way and burn it (or melt it if you like). Hope you like it better than dragon.

See you next time


Downloads RSS Feed Latest Downloads
Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 153 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,179)
ChaosKevin Apr 16 2015, 11:32am says:

can you please releas TE 2.0 on April 20. I and my friends want to play C&C 3 mods on my birthday.

+1 vote     reply to comment
Guest Apr 15 2015, 7:33am says:

This comment is currently awaiting admin approval, join now to view.

Oaks Apr 16 2015, 8:49am replied:

Courtesy of most venerable mr.Bibber "NO SW mod"

Or manually open the map you want to play in Worldbuilder and use Script Player->Build->Allow or Disallow specific unit or structure->Temple of Nod, Ion control center, Rift generator.
You're welcome.

+1 vote     reply to comment
Threestepsfromhell Apr 17 2015, 10:13pm replied:

Thats a stupid solution because you cant even edit official maps, and nobody is going to bother to do that for every map they play.

There should be two versions or something specific where if the Human player builds a SW, the AI follows.

Not only SWs are annoying, so are all support powers and super units.

I would appreciate a classic version where all the support stuff was removed and SWs were disabled and no super stuff. It makes the game more tactical.

At least in legendary games like Supcom, you could build nuke killers to be safe or disable experimental units.

Supcom was alot more fun without game enders.

+1 vote     reply to comment
Oaks Apr 18 2015, 7:48am replied:

The one who is an ignorant here, is you.
You can edit official maps, as I showed to everyone numerous times.
Mr. Bibber invented(or atleast uploaded) the Worldbuilder itself, including all those other devices,like OS BIG EDITOR to extract official maps.
Script can be set on all players.
Everyone knows Supcom, yet Worldbuilder engine were for Generals from 1995.
You can manually disable anything you want for any map you want to play.
You can export/import scripts and object lists, to work it out much faster.
And the past half of year I spent on editing official maps,adding Tacitus archive and fixing Red zone tib fields, for fans.
So yeah, shut up and show respect.

+1 vote     reply to comment
Guest Apr 12 2015, 12:32am says:

thank you CARNIUS YOU saves lives tiberium thank you!

+4 votes     reply to comment
SpadeWings Apr 9 2015, 11:59am says:

Hi, I really love this mod, but I'd like to know if there is a way to keep all the changes you did for NOD And GDI but play with the vanilla units of the Scrin? Sorry, but I liked their vanilla units.

-3 votes     reply to comment
SHASUI Apr 9 2015, 12:26am says:

Do you plan to port Kane's Wrath units?

-1 votes     reply to comment
avastjurgie Apr 7 2015, 10:00pm says:

I love this mod carnius is the bomb I love every aspect especially nod is more fiting than vanilla nod :P I'm so excited for the forgotten I love every unit I seen carnius create and very ampt for the release.I wonder what carnius would do after the forgotten I hope if it is possible and the game engine could allow it maybe at a new faction CABAL but keep nods cyborgs and have more evolved robots for cabal would be awesome I mean 3 factions is not a lot to choose from :p lol and having 4 soon andCABAL will be a epic faction will be as epic as the scrin was a new overhauled faction new experence It's just an idea I won't mind a hovel of some sort also with CABAl cyborgs for nod faction and some more evolved unit for scrin and GDI like an goliath Ap mk2 that features cluster grenade or some sort but carnius keep up the great work and can't wait for new release :D

+1 vote     reply to comment
Ahrimansiah Apr 7 2015, 6:32am says:

hmm a captureable cabal core would be interesting which unlock some creepy cyborg units for nod, some drones for scrin and some anti armor/cyborg units for GDI

+3 votes     reply to comment
ResurrectionistofNod Apr 8 2015, 11:56pm replied:

A capturable C.A.B.A.L Bunker is more like it, the core is where the AI itself is housed.

The idea sounds interesting!

+1 vote     reply to comment
Oaks Apr 7 2015, 7:19am replied:

Indeed, exactly as Ahriman and M0nkfish says.
KW and CNC4 is non-existing and TW quite different in the story of TE.

First of all, dear ThaneWulfgharn:
it is impossible to implement a fifth custom made full-fledged faction,
as were already told to all us.
What would happen with Secret shrine units and upgrades?
And Tacitus archive Decimator Cyborg?
Just screw all of Carnius's work with them so far?
Such important asset as Cyborg Commando taken from Nod?
You realize that TE is in the most complex period of its existence, right now?
Carnius will even be unable to fully implement the Mutants without outside help.
And TE 2.0 will certainly not be released by summer.
Carnius also plans to change Mutant howel into Mercenary outpost with units which does not fit anywere else.
Computer Assisted Biologically Augmented Lifeform/Logarithmically Engineered Governing Intelligence Of Nod faction in TE is nothing but your fleeing,selfish and ignorant imagination.
Though, I respect and admire your enthusiasm if nothing else.

+3 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1323 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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