This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.


Tiberium Videos Production Tiberium Essence Fans
- cnc related videos and more - community maps, pictures, tips and tutorials
- Tiberium Essence video unit profiles - community forum

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Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten Tiberium Essence 2.0 - Forgotten
Blog RSS Feed Report abuse Latest News: Mod is not forgotten

31 comments by Carnius on Dec 1st, 2014

+++ Reciving transmission +++

+++ Updating mod status - Mod is alive and ready for future updates +++

+++ Welcome Back Commander +++
Important update on mutant civilian population in red zones.
Mutants spotted building new military bases and building new armies.

Mutants weaponizing blue tiberium with devastating results.

Their motivations and purpose are unknown.

Future update on situation required.

+++ End of transmission +++


Yes it´s true, mutants as playable faction - The Forgotten will happen in Tiberium Essence.
I know it is been a long time since last update, but to be honest I was not sure what to do with TE after that. After many thinking and testing different things I have come to decision that Forgotten as playable faction is way to go. The process that lead to this point was also slow and uncertain to the last moment and its not quite finished yet, but at least I have finally something to show you.
Also there was some ups and downs, things happened that I can´t talk about, so it was not easy to keep it going this year.

Anyway rest assured mod is alive and it's going to be bigger.

I have a lot to show you so there will be more updates soon this is just beginning.

Also if you like it so far, vote for mod in annual moddb awards.

Thank you for your support and see you soon.


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Tiberium Essence 1.6 Beta

Tiberium Essence 1.6 Beta

Feb 2, 2014 Full Version 122 comments

This package contains main mod files for Tiberium Essence v1.6 Beta and readme file with description and list of changes.

Tiberium Essence 1.51 Beta

Tiberium Essence 1.51 Beta

Jun 5, 2012 Full Version 148 comments

This package contains main mod files for Tiberium Essence v1.5 Beta and readme file with description and list of changes.

Tiberium Essence v 1.4

Tiberium Essence v 1.4

Dec 23, 2009 Full Version 158 comments

Installation: ------------- 1) Ensure you have game patched to v 1.9, if not install latest patch 1.9 2) Go to Dokuments in windows start menu and find...

Tiberium Essence v1.3

Tiberium Essence v1.3

Mar 28, 2009 Full Version 76 comments

Tiberium Essence v1.3 Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents and Settings\*YOURNAME*\Dokuments\Command...

Tiberium Essence v1.2

Tiberium Essence v1.2

Dec 18, 2008 Full Version 15 comments

Quite the same as v 1.1 but most bugs fixed. Installation: 1) Ensure you have game patched to v 1.9 2) Mods for CnC3:Tiberian Wars belongs to "Documents...

Tiberium Essence v1.1

Tiberium Essence v1.1

Nov 27, 2008 Full Version 17 comments

New version of Tiberium essence - mod for CnC3:Tiberium Wars, add more new units, new graphic and new sounds to game Installation: 1) Ensure you have...

Post comment Comments  (0 - 10 of 13,010)
FortressMaximus Dec 27 2014, 10:55am says:

Darkyuri, please, leave aside the RA universe from TW.

+4 votes     reply to comment
Blanchimont Dec 27 2014, 8:00am says:

Although you need to do some modifications to the harvesters, so that they do not become 'greedy' in always aiming for blue tibs instead of the closest ones

+2 votes     reply to comment
Oaks Dec 27 2014, 11:04am replied:

Thats just a bug where Carnius by mistake replaced the green red zone tib. field with a new doodad.
Harvesters dont recognize a doodad as a field, so they cannot harvest it.
Montauk most probably needs to be made in factory,instead of constr.yard so he will be able to gain a rank.
KW icon for Militants moved back,etc.,etc., difficulty for missions like Albania fixed and many many more.
And into all that the Mutants will be mixed in.
I wonder how icons for their ranks will look like and the logo on their flags when garrisoned(let us compare custom made factions with TFM,MEC2 and CNC FALLOUT mods,for example)
Future will tell,but for now let us rejoice as glory of Mutants shall soon be upon us, I believe.
But I want to warn you before the easygoing use of multiplayer.
The present and near future gameplay stability is and will be precariously tenuous.

+3 votes     reply to comment
darkyuri Online
darkyuri Dec 27 2014, 7:09am says:

Can Carnius add tesla technology for Forgotten?

-1 votes     reply to comment
Guest Dec 26 2014, 3:01pm says:

I would very much appreciate some way to mod the income rate in the single player campaign of Tiberium Essence, to bring it more inline with version 1.0. As it is, I love Tiberium Essence but the campaign is completely unplayable on Hard mode; past a certain point you just run out of money, and the entire battle grinds to a halt.

Is there any way to do this? I've mucked about with creating my own .big and adding it to my config file for the game (I have the Origin version), but it doesn't seem to work no matter what I try.

+2 votes     reply to comment
SryCauldon Dec 25 2014, 1:23pm says:

Hmmm, we need to make a Holiday based on Kane.......what about Nodica, or Kanemas? Happy Nodica/Kanemas everyone!

+2 votes     reply to comment
FortressMaximus Dec 25 2014, 8:42am says:

Merry Christmas to all TE community.

+7 votes     reply to comment
.Mac. Dec 25 2014, 12:46pm replied:

Merry Christmas!

"I've got a present for ya" - GDI Commando :D

+6 votes     reply to comment
FortressMaximus Dec 25 2014, 1:45pm replied:


+4 votes     reply to comment
Oaks Dec 25 2014, 11:44am replied:

Mutants need red tiberium for more decorative christmas crystal tree.
Atleast they have their newest support power and hydra artillery as fancy fireworks.
Glittering Fiends pulls the sled for mutant Brute elder who fires his crystal claws all around.
Ho,ho, merry ion storm,mutations and happy radiation poisoning!

+4 votes     reply to comment
kaleldebr Dec 25 2014, 11:58am replied:

Happy unrevealed and stealthed presents :D

+5 votes     reply to comment
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C&C3: Tiberium Wars Icon
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Release Date
Released Sep 5, 2008
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1306 votes submitted.

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Highest Rated (53 agree) 10/10

-->Models: awesome new and old concept and very detailed and perfect textured Units/Structures
-->Balancing: it's every time balanced better and better and all new units fit its faction
-->Atmosphere: even that is changing because of the adding of vlado's and frank klepacki's awesome music

if I could i would this mod [infinity] out of 10 points

Jun 1 2010, 11:26am by -Redeemer-

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