C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Hello everybody. I apologize for the radio silence since December, I decided to take a break from modding so progression has stood still, somewhat. I also decided to (permanently) delete my Facebook account just before Xmas too, so there has been little to no activity on the Twisted Insurrection Facebook page as a result, however, it is still being updated and maintained by other staff members today so that's no longer a concern.

Today I would like to proudly announce that we are working on a new public update, Version 0.7 which will be ready towards the start of May (assuming we don't hit any unexpected delays). While it will not be as large an update as the 0.5 to 0.6 bridge was, this update will contain a large number of important changes and fixes with enough new content to merit a full release. The change-log thus far is as follows:

Added: New Track: Killing Fields [Frank Klepacki Remix]
Added: New Track: Tibby & Noddy
Added: New Track: In Flames
Added: Applied some new loading screen variants
Added: Logic for supporting custom map previews in Client
Added: Applied a hack that ignores multi-engineer for tech / capturable structures
Added: Applied a hack so that units can no longer gain veterancy from killing friendly units
Added: Applied a hack so that structures and units with Trainable=no no longer gain veterancy from crates
Added: Applied a hack so that aircraft can be repaired on all repair bays instead of just one
Added: Applied a hack to add new EMPImmune flag
Added: New Pebble LAT for Grass terrain
Added: New Dark Grass LAT for Grass terrain
Added: New Multiplayer map: [2] Big Little Lake
Added: New Multiplayer map: [2] Industrial Strength
Added: New Multiplayer map: [2] Siege Rush
Added: New Multiplayer map: [4] Mental Malice
Added: New Multiplayer map: [4] Offense Defense
Added: New Paved Roads Images
Added: New Paved Roads Slopes Images
Added: New Paved Roads Bits Images
Added: New Paved Roads Ends Images
Added: New Paved Roads Corners Images
Added: New Paved Roads Additions Images
Added: New Paved Roads Fix Images
Added: New Paved Roads Bridge Images
Added: New Airstrip Images
Added: New Landing Pads Images
Added: Updated Bridge Sprites to use new roads
Added: New Landing Craft Image
Fixed: Several bugs in the Client code, updated to latest version
Fixed: Removed several redundant tags from units in Rules.ini
Fixed: Air transports can no longer deploy on helipads
Fixed: Players cannot ready themselves with an invalid map anymore
Fixed: Repaired some UI issues with the Client
Fixed: SpriteFont crash when hovering over hosted games no longer happens
Fixed: GDI AI no longer uses the random missing cameo when construction yard is viewed in spectator mode
Fixed: Dawn harvesters no longer have unloading image glitch in Nod Mission 03 and GDI Mission 03 B
Fixed: Unloading harvesters can no longer be acquired via crates (oversight whilst adding new unloading entries in last update)
Fixed: Units no longer get stuck on chain link fence on Nod Mission 08: Zero Gravity
Fixed: Repair Bay uses correct image in abandoned base on Nod Mission 14: Compulsions
Fixed: Nod Incinerators no longer explode violently when Tiberium Resistant Infantry is checked
Fixed: Railgun Commandos no longer move faster whilst under fire
Fixed: Fixed a tiling error under a bridge on [6] Unrepent
Fixed: Changed terraintype on a few terrain tiles
Fixed: Added Trainable=no to several units without weapons
Fixed: Added missing deployment sound to Nod Radar
Fixed: Ban function once again works properly in client CNCNet menu
Fixed: Water wakes no longer show through ships
Fixed: Buildable Props now use BaseNormal=no
Fixed: Numerous AI fixes and changes
----- Rebalanced Hard GDI AI trigger Techlevels to obey used units' Techlevels
----- Rebalanced Hard Nod AI trigger Techlevels to obey used units' Techlevels
----- Rebalanced Medium GDI AI trigger Techlevels to obey used units' Techlevels
----- Rebalanced Medium Nod AI trigger Techlevels to obey used units' Techlevels
----- Rebalanced Easy GDI AI trigger Techlevels to obey used units' Techlevels
----- Rebalanced Easy Nod AI trigger Techlevels to obey used units' Techlevels
----- Fixed issue that several Easy AI triggers used secondary teams
Changed: Client music changed to Necrofunk [Menu Mix]
Changed: Reduced crate effect radius to 3 cells (was 5)
Changed: Increased range of Nod Hornet weaponry by 2
Changed: Re-wrote briefing for Twisted Dawn Nod Mission 05: Warthog Hunt
Changed: Improved opening relay hint triggers on Nod Mission 08: Zero Gravity
Changed: Removed Insignificant=yes from a bunch of units that used it (relic from years ago, no longer necessary)
Changed: CnCNet game list is now sorted
Changed: Venom Walkers are now immune to EMP Effects
Changed: Mammoth Walkers are now immune to EMP Effects
Changed: Talos Walkers are now immune to EMP Effects
Changed: Several mutations are now immune to EMP Effects
Changed: Demolition Drone and Core Reactor explosions effects wider area
Changed: Doomsday Renewed track renamed to Cataclysm

Alongside these changes, we aim to include more significant additions such as many more campaign missions (namely for GloboTech or the Twisted Dawn timeline), improve some older graphics, fix numerous bugs that have been reported, expand upon the soundtrack further and perhaps add some new units. We would also like to include a basic start to a new Snow/Arctic theater, as it has been a heavily requested feature over the many years of our development cycle. We have a good start already, so the groundwork has been laid out.

A big wall of text isn't exciting, I know, so here are a couple of new additions to the Twisted Insurrection OST for you to check out in the mean time. Expanding upon the more "atmospheric" and "twisted" part of our OST.


Thank you everybody for taking the time to read the news post. Once again I apologize profusely for the silence over the course of time, I can appreciate how frustrating it is when work on an update has suddenly just seemingly stopped, but in our case I assure you that hasn't happened, we just took a long break is all. We'll keep you posted on all new updates as they come. Take care!

Obligatory: Twisted Insurrection Will Never Die!

Follow us around the web!
Killing Fields [Frank Klepacki Remix]

Killing Fields [Frank Klepacki Remix]

News 15 comments

We are thrilled to announce that the man himself, Frank Klepacki, has once again contributed to our original soundtrack. Check it out!

Twisted Insurrection: Version 0.6.5 Released

Twisted Insurrection: Version 0.6.5 Released

News 11 comments

Since the release of 0.6, we've had some major improvements done to the mod and engine overall, check out the update for more information!

Post DTA 1.15 progress and a peek at a few things to come

Post DTA 1.15 progress and a peek at a few things to come

News 20 comments

Several updates have been released since the release of version 1.15 of DTA and we're still going strong. Out of the large number of additions, changes...

Twisted Insurrection 0.6 Has Been Released

Twisted Insurrection 0.6 Has Been Released

Twisted Insurrection 6 comments

We have released Twisted Insurrection 0.6 and Volume 6 of our original soundtrack featuring Frank Klepacki. Read the article for links and more information...

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Comments  (0 - 10 of 104)
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slotht
slotht

are we going to see new update any time soon ?

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JeonALPHAe
JeonALPHAe

First started stalking TS mods about 10 years ago (gosh Im getting old...), when I tried to get some friends use these as LAN games; they didnt like them (C&C in general), and we moved on. Forgot TS altogether, finding AoE2 which I nowadays enjoy. Until my PC gets busted and I find myself re-breathing life to old laptop and I found the TS installer in some backup, along with a HTML bookmark of THIS page.

Sad to see Tiberian Odyssey is still not released :P, great screens on that one. Of these mods, TI is the one I played back then, and Im glad to see its still alive.

Good job keeping this game alive, much like AoE2!

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Tesel
Tesel

You should see DTA aswell

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Greatgoblin
Greatgoblin

Greatest mod in the moddb in my personal opinion.Congrats designers of Ti strangely your mod is worth to spend hours n after u finish a mission u want to ply more.
So i have a request i really like the cult idea ( coated bald guys hitting their heads i cant remember the mission). Could you make them a regular unit? Have no idea with which role but even for ambient n no use i can hire them for 5oobucs each.
Is it possible GDI to have a futuristic mammoth tank?Cannons for vehicles n rockets for infantry n air like ra 1.At least pls make some structures capturable
so we can produce old mammoth.
At the mission eagles fall so many units n ai makin the mission unplyable.I have a very strong computer n all the other missions speed at full.

I cant ply skirmish but i can ply campaign dont know why but its throwing me back to regular menu without doing nothing.

Guys really thank you i cant describe how i like your mod.Keep up the phenomenal work.

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Cypher115
Cypher115

I actually just made this account to ask if there are mods that allow what are normally campaign only units in skirmish, but I honestly love the look of this one. If anyone here can help me with my original question, pm me I guess...

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IMPCSC
IMPCSC

Very Thanks you.It,s great mod!
I hope to completely solve the problem "tiberian sun...internal errors"
UMP mod also have low "internal errors"
testing Tiberian Sun Client ...

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APOTHECARY888
APOTHECARY888

Hi I was wondering if anyone know where to get the Tiberian sun (NOT FIRESTORM)campaign maps that are converted to multiplayer maps... if anyone can do this or know where to get it please let me know

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code_man
code_man

I never heard of MP campaign maps, you will likeley have to do it yourself.

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Hib117
Hib117

Does anybody have the campaign savegames. All the download links I've found are dead.

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C&C: Tiberian Sun
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Brunez█

Style
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War
Project
AAA
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Series
Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
C&C: Tiberium Alliances Real Time Strategy
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