C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Long time no see. As is often the case, real life, game releases, and general apathy have gotten in the way of development. But as always, we've been working away in a big way on a lot of things. Most substantially is the campaign - with maps, map scripting, and mission-specific art all having a lot of time and effort put into them. We've also gone back over some of the partially complete assets and pushed them up to a final and finished status.

Years ago, a set of civilian structures were released to the public by Vef, based on his work for various iterations of his own TS and RA2 projects. They were a good addition to Tiberian Odyssey and so were quickly incorporated, and were similarly snapped up quick by numerous other mods. They had one major problem though: The artwork for the structures was incomplete, and totally lacked damage frames. This is a big issue because with more than 30 buildings in this set these civilian assets make up a large chunk of our set as a whole. Over the past couple of weeks I have made damage states for almost all of Vef's buildings. Without having the source 3D models this was a big challenge, but now that it has been overcome the set will be a lot more useful.



Mapping continues on both the GDI and Nod campaigns. My intention for a first release is to have the opening act for both sides fairly complete, which probably only clocks in at about 20 missions total, including the odd branch and divergence from the main thread of the narrative.

We recently filled an important hole in the Nod campaign, having finally worked out how to tie Nod's epilogue with the end of the Firestorm Crisis to the main thrust of their act I. Treatments for these early missions have been written and maps are early work in progress. With these two beginning missions readied, we will have an unbroken chain of finished (though not all scripted) maps from mission 1 to mission 9 with at least one of diverging path.

GDI's act I is a lot less full of choice since GDI is a reactive force in the C&C canon so choice only builds up as things to react to do, and that relies on Nod doing interesting things. Nonetheless, missions continue to be written, mapped, and scripted occasionally which is nice.

Forgotten forces bunker down in the captured ruins of an old GDI base


The rail lines leading into Algiers


A GDI Cruiser and escort anchored in the harbour, ready to help coordinate the evacuation


It is my opinion that a good campaign should also present something unexpected to the player. To follow through on this belief I have been making special assets for use in the campaign. Some of these provide the focal point of a specific mission, some are simply valuable assets to sprinkle throughout as a set-dressing and lore building exercise. There are a few things I intend not to spoil right now, but it's worth letting a little bit of it slip for interest's sake:


Here we see various units intended as command vehicles, heavy enemies, or powerful allies (among other things). Some are work-in-progress, like the Nod Command Ship on the middle right of the second image.



This is one of a number of assets designed to reflect GDI's wasteland research facilities.


That's all I can think of right now. Hopefully we'll take a little less time to get around to a news update next time, but hey - life is a complex thing. Until next time!

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Comments  (0 - 10 of 102)
slotht
slotht

are we going to see new update any time soon ?

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JeonALPHAe
JeonALPHAe

First started stalking TS mods about 10 years ago (gosh Im getting old...), when I tried to get some friends use these as LAN games; they didnt like them (C&C in general), and we moved on. Forgot TS altogether, finding AoE2 which I nowadays enjoy. Until my PC gets busted and I find myself re-breathing life to old laptop and I found the TS installer in some backup, along with a HTML bookmark of THIS page.

Sad to see Tiberian Odyssey is still not released :P, great screens on that one. Of these mods, TI is the one I played back then, and Im glad to see its still alive.

Good job keeping this game alive, much like AoE2!

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Greatgoblin
Greatgoblin

Greatest mod in the moddb in my personal opinion.Congrats designers of Ti strangely your mod is worth to spend hours n after u finish a mission u want to ply more.
So i have a request i really like the cult idea ( coated bald guys hitting their heads i cant remember the mission). Could you make them a regular unit? Have no idea with which role but even for ambient n no use i can hire them for 5oobucs each.
Is it possible GDI to have a futuristic mammoth tank?Cannons for vehicles n rockets for infantry n air like ra 1.At least pls make some structures capturable
so we can produce old mammoth.
At the mission eagles fall so many units n ai makin the mission unplyable.I have a very strong computer n all the other missions speed at full.

I cant ply skirmish but i can ply campaign dont know why but its throwing me back to regular menu without doing nothing.

Guys really thank you i cant describe how i like your mod.Keep up the phenomenal work.

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Cypher115
Cypher115

I actually just made this account to ask if there are mods that allow what are normally campaign only units in skirmish, but I honestly love the look of this one. If anyone here can help me with my original question, pm me I guess...

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IMPCSC
IMPCSC

Very Thanks you.It,s great mod!
I hope to completely solve the problem "tiberian sun...internal errors"
UMP mod also have low "internal errors"
testing Tiberian Sun Client ...

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APOTHECARY888
APOTHECARY888

Hi I was wondering if anyone know where to get the Tiberian sun (NOT FIRESTORM)campaign maps that are converted to multiplayer maps... if anyone can do this or know where to get it please let me know

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code_man
code_man

I never heard of MP campaign maps, you will likeley have to do it yourself.

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Hib117
Hib117

Does anybody have the campaign savegames. All the download links I've found are dead.

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xiedongli
xiedongli

This game is my sweet old memory...
The futurisitc and crysis atmosphere is the most immersing and best one I have ever experienced, so far even now I would vote for this game. Westwood at its best!

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Polygo
Polygo

Merry Christmas!

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C&C: Tiberian Sun
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
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Westwood 2D
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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Black/Brunez█

Style
Theme
War
Project
AAA
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Boxart
Series
Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
C&C: Tiberium Alliances Real Time Strategy
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