C&C2: Tiberian Sun is the sequel to C&C: Tiberian Dawn. Set in the early 21st century, Tiberian Sun once again pits the GDI against the Brotherhood of Nod in a struggle for control of the planet. With an epic storyline that unfolds as play progresses, players learn the reasons behind the worldwide outbreak of Tiberium and what happened to the notorious Nod leader Kane, who was presumed dead at the end of the first C&C.
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Hello everybody. We've been blown away by the positive feedback from the release of version 0.6, your feedback, reports and reviews are greatly appreciated and we are working at optimal pace to further improve Twisted Insurrection as quickly as we possibly can. Here's a preview of all of the updates and changes as of late, now available to download either via the Twisted Insurrection client or as a new, fresh installation here on ModDB.

The good handful of the small (but large) changes can be seen in this screenshot. A handful of guys working on the CNCNet Spawner for Tiberian Sun and Ares developer, AlexB, have taken the time to do some brilliant changes to the engine overall. Some of these changes include the following:

- Visible health bars on units and structures whilst hovering over them with the mouse
- Harvesters will now begin automatically harvesting once built from a war factory
- Veteran / Elite / Medic insignia are now permanently visible without selecting a unit

Bringing some of the Red Alert 2 features to the Tiberian Sun engine! Also in this screenshot include bulkier versions of the Nod Vulcan and Tachyon Cyborgs as requested by some of you since the update.


We have also made a few more engine improvements since the first release of Version 0.6 with the help of the people listed above. Some of these include features include engine bug fixes to improve stability and performance of the game overall, which seem to be working well thus far! Some more overall mod improvements include being able to set factory rally points without the use of the alt key and all enemy structures being nominal, once again like in Red Alert 2.

We've also gone through and done a number of changes to Nod structures to improve the animations and to fix a handful of bugs that had been pointed out with them such as some of the animations shining through trees or showing before a build-up had been completed, this no longer happens.


Next up, there have been a lot of changes and enhancements to spectator mode, for both online and skirmish games. Observers can now see a lot more of what is happening on the battle-field, a handful of these enhancements include the following:

- Active Ghost infiltration mode (can see what a player is building/training from production structures)
- Ability to drag select multiple units to see their health and stats
- Being able to view a players power and storage levels


Alongside all of these changes, there have been many bug fixes and improvements to Twisted Insurrection overall since the update, so thank you to all of you that have been sending in reports, writing reviews and generally just letting us know of any problems. Please never hesitate to contact us regarding bug reports or general oddities, we're always happy to get them fixed as soon as possible.

For a complete list of changes and updates, you can view the changelog here.

The Twisted Insurrection builds on all download mirrors have been updated to include all of the patches and improvements since the initial release. Despite the fact that it is already very outdated in terms of graphics and gameplay, you can view the Twisted Insurrection 0.6 Gameplay trailer here over on our YouTube channel

Twisted Insurrection 0.6 Twisted Insurrection

On one final note, we have something special lined up for the end of December or the start of January depending on a handful of factors. While we don't want to give away what it is just yet, a subtle hint can be seen in our images section.

Once we have eliminated the remaining bugs in the current pubic release, we will begin internal development on Version 0.7, which will feature more missions to the GloboTech and Twisted Dawn campaigns (and of course more structure artwork hopefully). We hope you enjoy the latest release and we'll be looking forward to hearing your thoughts on Twisted Insurrection! Please feel free to ask us any questions or show us bug reports at any time. Good luck and have fun, thank you everybody for your endless support over the years!

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Comments  (0 - 10 of 103)
slotht
slotht

are we going to see new update any time soon ?

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JeonALPHAe
JeonALPHAe

First started stalking TS mods about 10 years ago (gosh Im getting old...), when I tried to get some friends use these as LAN games; they didnt like them (C&C in general), and we moved on. Forgot TS altogether, finding AoE2 which I nowadays enjoy. Until my PC gets busted and I find myself re-breathing life to old laptop and I found the TS installer in some backup, along with a HTML bookmark of THIS page.

Sad to see Tiberian Odyssey is still not released :P, great screens on that one. Of these mods, TI is the one I played back then, and Im glad to see its still alive.

Good job keeping this game alive, much like AoE2!

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teslaptak
teslaptak

You should see DTA aswell

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Greatgoblin
Greatgoblin

Greatest mod in the moddb in my personal opinion.Congrats designers of Ti strangely your mod is worth to spend hours n after u finish a mission u want to ply more.
So i have a request i really like the cult idea ( coated bald guys hitting their heads i cant remember the mission). Could you make them a regular unit? Have no idea with which role but even for ambient n no use i can hire them for 5oobucs each.
Is it possible GDI to have a futuristic mammoth tank?Cannons for vehicles n rockets for infantry n air like ra 1.At least pls make some structures capturable
so we can produce old mammoth.
At the mission eagles fall so many units n ai makin the mission unplyable.I have a very strong computer n all the other missions speed at full.

I cant ply skirmish but i can ply campaign dont know why but its throwing me back to regular menu without doing nothing.

Guys really thank you i cant describe how i like your mod.Keep up the phenomenal work.

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Cypher115
Cypher115

I actually just made this account to ask if there are mods that allow what are normally campaign only units in skirmish, but I honestly love the look of this one. If anyone here can help me with my original question, pm me I guess...

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IMPCSC
IMPCSC

Very Thanks you.It,s great mod!
I hope to completely solve the problem "tiberian sun...internal errors"
UMP mod also have low "internal errors"
testing Tiberian Sun Client ...

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APOTHECARY888
APOTHECARY888

Hi I was wondering if anyone know where to get the Tiberian sun (NOT FIRESTORM)campaign maps that are converted to multiplayer maps... if anyone can do this or know where to get it please let me know

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code_man
code_man

I never heard of MP campaign maps, you will likeley have to do it yourself.

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Hib117
Hib117

Does anybody have the campaign savegames. All the download links I've found are dead.

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xiedongli
xiedongli

This game is my sweet old memory...
The futurisitc and crysis atmosphere is the most immersing and best one I have ever experienced, so far even now I would vote for this game. Westwood at its best!

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C&C: Tiberian Sun
Platforms
Windows
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Highest Rated (6 agree) 10/10

Men! This is the first computer game that I played! And I just love this!

Mar 24 2010 by █Brunez█

Style
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War
Project
AAA
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Boxart
Series
Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
C&C: Tiberium Alliances Real Time Strategy
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