March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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One Vision 0.90

Final Header

I proudly announce the release of One Vision 0.9. Since it has taken so long to finish this version, I think it is time for a moment to look into the past. This release does not only mark two years of development, but also celebrates 10 years of Kane's Wrath.

It's a small miracle that there are still so many people who share such passion for this classic game. Kane's Wrath is a unique game and I am very happy that I made a huge step in bringing the best Kane's Wrath experience possible.

More importantly, this game still has an active online community, which is why we announce another One Vision tournament. For more information, checkout Phantom's post on Gamereplays.

One Vision 0.90

One Vision 0.9 Features

Apart from the new upgrades, units and abilities this release also makes the game more approachable for beginners and improves the visual appeal of the game. To make the factions feel more unique, I gave unique reskins to three more factions (ZOCOM, Black Hand, Reaper-17). I consider atmosphere in games crucial for a fun experience.



Because the changes in version 0.9 are too numerous to count, I want to focus on the highlights. From now on, all Nod and GDI forces have unique T4 units. These units were carefully created to fit into the theme of a faction and be fun to play.

T4 Units

Similar to Planetary Assault Carriers, the new T4 units are very powerful but far from being unbeatable. Use them carefully!
For more information about new content, read the full changelog:

Balance and Gameplay

First, I want to thank everybody who provided feedback during beta testing. The input from the community was invaluable to balance all the 9 factions and fixing a wide range of bugs.

However, balancing is merely one aspect of a great RTS game. My overall goal is to make One Vision more intuitive and fun to play. As of now, new players might feel overwhelmed with all new units and counters

Flame Tank

Flame Tanks are resistant to rocket damage and are best countered with cannons

To make the game more approachable, all unit descriptions now contain the unit's damage type as well as its weakness in combat. I take gameplay very seriously and want the game to be as easy to play as possible.


In One Vision, rockets weapons are a reliable counter to medium battle tanks

At this point, I dare to say that One Vision is far more balanced than vanilla KW. I also consider it a victory that scorpion spam or manspam "tactics" are far less effective. And finally, many more units remain viable in the late game (like Scrin infantry) and base defenses received a much needed rework as well.

The Future of the mod

Version 0.9 excels in making all faction more fleshed out and this version paves the way towards greater inner diversity of all factions. My ultimate goal is a fun game where every faction can be played in multiple ways and players can invent their own playstyles.

Reaper 17

Reaper-17 Outpost

As of now, Steel Talons and Reaper-17 are powerful factions but their strategy mostly resolves around using several strong key units. They lack the finesse and diversity of other factions like Marked of Kane or RRF which have a greater pool of viable units to choose from.

Black Hand
Black Hand Force

For the future, you can expect more interesting faction dynamics as I try to make all the factions more distinct and fun to play. I want to bring the best Kane's Wrath experience. Progress might not be as fast as it used to be, but it's a hobby I've been enjoying for years.

One Vision, One Purpose.
Peace Through Power.

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Comments  (0 - 10 of 302)

What are the editing tools? Tiberium Wars tools for mod editing?

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I know it's an old post, and I don't know if I can post links to other websites: but here's the Mod SDK for Tiberium Wars from CNCLabs; I used that and it works fine for me:

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I'm new to CNC modding, my aim is to create a mod for Kane's Wrath where the corpses of dead infantry units, vehicle wrecks and bulding wrecks would stay for some time after death, let's say for 5 minutes.

Also, I want to somehow remove team colors (you know the red, blue, etc. colors for players/AI) so all the units would be without colors, or make it possible to use the same colors by more players, for example the whole team could have the same color for their units.

Is this possible? Is anyone willing to help me and explain how to do this?

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Not sure if its still modded the same but,
when i used to mod red alert 1 back in the 90s it was all commanded by a "Rules" file, and the delay after death thing, Objects, men, tanks, etc. is a rule in the script, usually destroyable objects are on a timer & disappear after a certain time period for cludder, lag, etc. as for team colors its as simple as changing a color palette.

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New SAGE Engine Modding discord server for C&C and LODR BFME games:

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Any modders wants to make a Yuri's Revenge Mod in this engine? it would be awesome.

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where to download this mod ?

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Asks he in the game entry for C&C 3: Tiberium Wars instead of an actual mod page.

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C&C3: Tiberium Wars
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Highest Rated (10 agree) 10/10

it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

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