March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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The upcoming GDI demo


The first TSM Demo map ("Initiation") has been recreated and will include all difficulties (like all other maps I'll make), with a little special twist on hard mode... I'm currently making the second demo map ("Clean Sweep") and I'll release these maps. That is why you will see a release date, it is not for the GDI campaign, but it is just the release date of the GDI Demo!



Campaign news


In the mean time, I'm continuing the GDI campaign. So far, the second and third missions have been made: Secure the area & Capture the train station. I know it's not much but there is a little bit of quality added, and I prefer to take time on this big project.

Secure the area





Capture the train station



Please note that the cutscenes aren't yet included but I'm trying to, without creating a proper mod.

(I'm trying to compress avi files to the vp6 format but virtual dub does not like me so far, it would be nice if someone knows how to import videos in c&c 3.)

Other improvements


As you already know, the TSM project tries to stick as possible as it can to the original missions (to an extent), so any units/structures not useful for the TS missions will be disabled, this also applies for the special powers. For instance, saboteurs & nod harvesters aren't invisible, garrison in civilian structures is also disabled,... However I've decided to make garrison avaible for watch towers, since they are pretty useless in TS, and I've felt like the TSM missions would be too easy. Now they can be usefull, and use the c&c 3 "garrison gimmick". The aim of TSM is also to make the missions fun and not boring or frustrating. This is what it looks like now:

GDI Mission 1: Reinforce Phoenix's Base

And that is all for now. I can't guarantee that the next Data Update will be published soon so, be very patient!

One Vision 0.90 - Release and Tournament!

One Vision 0.90 - Release and Tournament!

News 5 comments

One Vision is a gameplay mod for Kane's Wrath which makes all 9 faction more distinct and unique. This brand new version marks the 8th release. Read the...

Bug and art fixes and more bugs

Bug and art fixes and more bugs

Evolutions: Real Time Strategy Evolved 2 comments

with every update we make to our internal build we are fixing issue's but also finding more issue's. None the less this motivate us to deliver you a product...

Tiberian Sun Rising - 2018 Automatic Gates & The Cyborg Commando

Tiberian Sun Rising - 2018 Automatic Gates & The Cyborg Commando

Tiberian Sun Rising 13 comments

In this update, we are looking for some 3D Artists to join our team, Level Designers and 3D Animators. We have to show you Automatic Gates, the Cyborg...

Main Narrative Canon Release  & Start of Original Faction Development

Main Narrative Canon Release & Start of Original Faction Development

Tiberium Secrets 5 comments

Set in New Adana 2077, this season is our first step into the Tiberium Secrets canon. This is to take place during the events of Tiberian Twilight, but...

Add file RSS Related Files
NodsAscension1.1

NodsAscension1.1

Hybrid Ascension Demo 4 comments

Second release of my mod Hybrid Ascension, the mod file is by the name "Redeemer" which was the older name, so dont confuse

NodsAscension1 0 Alpha

NodsAscension1 0 Alpha

Hybrid Ascension Full Version 14 comments

My first mods first release. Enjoy the mod. Though, it is unfinished and as of now only NOD has a diverse force.

One Vision 0.90

One Vision 0.90

Full Version 37 comments

After 2 years of development, version 0.9 of One Vision is here to deliver the best possible Kane's Wrath experience. Experience how Kane's Wrath was...

c&c ultimate Mod Manager 1.0.1

c&c ultimate Mod Manager 1.0.1

Evolve Installer Tool 4 comments

This tool allow you to use mods with C&C Ultimate Edition with Origin. Patch 1.0.1 in description.

Build June 2018

Build June 2018

Red Alter Demo 1 comment

The same build as before with some additional content. New content in spawned crates and capturable neutral buildings.

Tiberium Secrets Main Narrative Canon Season 0

Tiberium Secrets Main Narrative Canon Season 0

Tiberium Secrets Other 7 comments

This is the 1st release of our main narrative canon.

Comments  (0 - 10 of 302)
AFM-RAYAN
AFM-RAYAN

What are the editing tools? Tiberium Wars tools for mod editing?

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SirBisc8
SirBisc8

I know it's an old post, and I don't know if I can post links to other websites: but here's the Mod SDK for Tiberium Wars from CNCLabs; I used that and it works fine for me: Cnclabs.com

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Sn4rk
Sn4rk

Hello

I'm new to CNC modding, my aim is to create a mod for Kane's Wrath where the corpses of dead infantry units, vehicle wrecks and bulding wrecks would stay for some time after death, let's say for 5 minutes.

Also, I want to somehow remove team colors (you know the red, blue, etc. colors for players/AI) so all the units would be without colors, or make it possible to use the same colors by more players, for example the whole team could have the same color for their units.

Is this possible? Is anyone willing to help me and explain how to do this?

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3D-ICON
3D-ICON

Not sure if its still modded the same but,
when i used to mod red alert 1 back in the 90s it was all commanded by a "Rules" file, and the delay after death thing, Objects, men, tanks, etc. is a rule in the script, usually destroyable objects are on a timer & disappear after a certain time period for cludder, lag, etc. as for team colors its as simple as changing a color palette.

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Mjjstral
Mjjstral

New SAGE Engine Modding discord server for C&C and LODR BFME games: Discord.gg

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ralph777
ralph777

Any modders wants to make a Yuri's Revenge Mod in this engine? it would be awesome.

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Umer4500
Umer4500

where to download this mod ?

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Plokite_Wolf
Plokite_Wolf

Asks he in the game entry for C&C 3: Tiberium Wars instead of an actual mod page.

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C&C3: Tiberium Wars
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it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

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