March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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Greetings commander! The long wait is almost over. I hereby bring you all the latest development update of Tiberium Refined, please enjoy!

First up are the major changes made to the Scrin construction mechanics. Ever since Tiberium Wars was released, players have been complaining about how despite being aliens, Scrin feels more like the human factions with a different skin. I fully agree to this sentiment, which is why in the latest version, I've done everything possible (without breaking the AI) to make changes to the Scrin so it plays differently from the human factions, such as:

New Scrin construction mechanics


The Scrin Drone Platform will now spawn several Construction Drones (it is a "Drone" Platform after all) when built. After a Scrin structure has been placed on the ground, one of these drones will automatically go to its location to "activate" the structure. Compared to the old method employed by the human factions, this works more like the Nanocore system used by the Empire of the Rising Sun in Red Alert 3, which is highly suited for rapid expansions. I must say though, the Empire is the most micro-intensive faction to play in Red Alert 3, since you need to click on the building tab, wait for the Nanocore to be built, click on the core, click deploy, then select the location, which makes it 4 clicks if you want to build anything! To make matters even worse, you can't even queue multiple structures, which just adds to the annoyance. In comparison, the Soviets are much simpler to play as it only required 2 clicks for them to build a structure. Due to engine limitations, you'll need to go through 3 clicks in Refined in order to build, although this is pretty much in line with how it is in vanilla as well.

Incidentally, in order to prevent the issue where a structure is too far away from the Drone Platform for the drones to activate, the Foundry and the Outpost will now also spawn a smaller amount of Construction Drones as a backup when built, and the same applies to the Construction Drones summoned by the support power. In addition, Construction Drones can also repair ground and air vehicles just like in vanilla, which is to compensate for the fact that the Warp Sphere and Gravity Stabilizer no longer provide repair drones.

Explorer


Apart from that, I was originally planning to have all Scrin ground units providing building radius, but for balance concerns, only the Explorer (the "mini-MCV") is able to do this in the current version, although it'll only provide building radius for regular structures (i.e. no defensive structures), and won't spawn any Construction Drones without first deploying it into an Outpost, which means you'll need to wait for a nearby Drone Platform to activate any structures you've placed. To cut down micromanagement and make it easier to deal with incoming threats, Scrin defensive structures don't need to be activated like the regular structures, although they cannot be placed around an undeployed Explorer either.

Seeker, and Photon Cannon got Plasma Disc upgrade now


Onto the other changes for the Scrin: The Plasma Disc upgrade has been removed for Shock Troopers, their Photon Cannons can now target air units by default, and have received an increase in range, damage and suppressive power. Plasma Disc is now an upgrade for Seeker, Devastator Warship and Photon Cannon defensive structure. Instead of a straight damage boost, this upgrade will allow their weapon to deal continuous scorch damage for a longer time. Furthermore, Seekers and Photon Cannons now fire scattered shots, which makes them effective against groups of lightly armored targets.

The Scrin Plasma Missile Battery has been renamed to Storm Control Tower, and as the name implies, it will generate Ion Storm in its vicinity that buffs nearby Scrin aircraft just like the Storm Column (I personally think the Scrin has too many units and structures that use plasma disc weapons...). As a tribute to Tiberian Sun, Ion Storms now also have a chance to insta-kill any human air units. As for the Storm Column, it has been renamed to Thunderbolt Column, which while no longer generate Ion Storms, now fires a bolt of thunder that will spawn a lightning orb at the target location, which unleash several lightning bolts to damage any nearby enemy.

The Mastermind can now gain experience via its mind controlling ability, which means you no longer need to pickup a crate for it to gain promotion. You can also enable automatic mind control for the Mastermind so it doesn't die from neglience. For added survivability, the Mastermind can now deflect small amount of incoming machinegun-type fire as well.

Mechapede and its sidebar menu


Added the Mechapede from Kane's Wrath. It serves as a fast harassment unit in Refined, therefore is slightly faster now. Due to coding limitations, the Spawn Segment ability is now a separate command, which also replenishes a small amount of HP to any damaged segments, while its weapons are now switchables between the Disintegrator Cutter, Plasma Disc and Toxin Dispenser. Unlike in Kane's Wrath, if the head segment was destroyed, the rest of the Mechapede would still remain on the battlefield and attack any nearby enemy, although you will no longer be able to issue it any commands.

Stormrider


Stormriders now have an self-defense system that activates when they sustain damage, which will increase its defense and provide brief self-repair to substantially increase its survivability. The self-defense system has limited charge and need to be replenished at the Gravity Stabilizer just like human aircraft.

Added EVA and Radar prompts for the Stasis Chamber upgrade so players can know when to upgrade their Buzzers.

Units under the influence of the Phase Field now also gain 10% speed bonus.

Juggernaut's Railgun upgrade


And I haven't forgotten about the human factions either! The GDI Juggernauts now finally have their long-demanded Railgun upgrade. You'll need to purchase the Railgun upgrade from the Tech Center, then purchase the new Juggernaut Railgun upgrade that's been unlocked. However, due to the stupid-ass engine, when you group select, the pre-upgrade Bombard ability commandbutton will replace the post-upgrade ability's, so I had to retain them both. As for Nod, the commandeer technology ability has been simplified: you can now direct target an allied vehicle instead of having to select it from the sidebar. Woe for any Nod vehicle gazed upon by the nearby Avatar...

As we've covered above, version 0.3 will be focused on changes and improvements for the Scrin. I'll release it as soon as the final debuggings are done. An early Merry Christmas, Happy Bald-prophet ascension Day, and whatever Alien holiday to you all! Please stay tuned for future updates when I improve the human factions!

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Comments  (0 - 10 of 318)
ilasolovev47378
ilasolovev47378

Hello everyone, I have a question about the original 3D models from C & C3: Tiberium Wars. Are there 3d models of buildings and soldiers in a separate file? To just convert them to the format I want (.obj)

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D32A
D32A

3rd person is best for this game

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RezaRX
RezaRX

Does anyone know how I can download this game?i can`t find it.is it Mod or Addon?there are Navy unit!!!!!it looks interesting.

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D32A
D32A

Did you try messaging the YouTube account its from

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Guest

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Guest
Guest

I have tried the C & C3 tw Alternate Warfare mod and seen that the infantry squads are from different soldiers, how can I do that? I am trying to do the same in C&C 3 TW and I cannot get it to work well.

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arphax
arphax

how to install maps in these game i cant my new maps in my game..

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Alecut335566
Alecut335566

i hope this can help you, the way i got to play the maps was by installing the maps (the folder that they come in and everything inside), sending the folder and the stuff to %appdata% and then going to command & conquer 3 tiberium wars and then going to maps (if there's not a folder named maps, then make one) and then move the folders inside (some maps may crash, there's a 4GB fix that makes this happen less often, some maps may also not work without the mods that they are meant for), hope this helped :) i am on windows 10 and i have the steam version
If the maps don't have folders but just files like (map.data@structures or something like that, make a folder for them and then place it in maps, that should work), you can also download maps off of the addon section for command & conquer 3 tiberium wars by going to the map section, some maps may appear in the skirmish mode -> custom maps mode where your faction and units are already pre-chosen by the map maker) hope you have fun

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D32A
D32A

they come with some mods

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TokinMonkey420
TokinMonkey420

cool mods but im wondering is anyone going to make a modern combat mod for this game i seen alot of one but there all dead can someone bring one great one back with new factions and so on i think it would be awesome

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C&C3: Tiberium Wars
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it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

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Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
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C&C3: Tiberium Wars
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C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
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Command & Conquer: Remastered
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