March, 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning to the Third Tiberium War. The infamous Kane has returned to lead the Brotherhood of Nod in a massive global assault on the Global Defense Initiative and the few remaining Blue zones left on the planet. Only you can stop him. The fate of humanity – and the planet – is in your hands.

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HybridAscensionLogo

Hi Everyone,

This is all about the mod comprehensive description of HYBRID ASCENSION.

THE INSPIRATION:

So, it all started in 2015 when I was introduced to CnC Mods by a friend. Initially I thought mods were just a little tweaking of stuff here and there and nothing new. I started with Cnc generals mods and found out how amazing things were created by people. But since generals wasnt my favorite cnc game I started playing cnc3 mods. That was the point I really fell in love with mods, and decided I should really get into this business. the mods that really inspired me to get in, were TiberiumEssence, KWReloaded and tacitus revolution.

THE INITIAL PHASE:

When I jumped in to the world, being a non developer with mid level programming experience I was really surprised with the complexity of stuff in the cnc3 modding ways. First look at the sdk and some basic tutorials I was thinking back then I should really back out this is not my thing, but it was the love of being creative and bringing my imagination to reality that kept me with it. I started doing small time stuff with TW and got results fairly easily. hence, I got attached to it and decided to go further.

THE IDEA OF THE MOD:

The initial idea that clicked me was to develop a mod that will only be for Nod players, hence the inital name was REDEEMER, but as I started with this people gave feedback and criticism that a one sided mod has always failed so I should really do something covering all factions. So I started working on new ideas and finally decided that I should make something that is exclusive in gameplay as well as content, I kept playing mods and updates as a result I got the value in that criticism about one sided approach. Things that OP one faction are fun to play, but only for a few initial game turns then it becomes boring.

So, I decided to keep things a bit unique and interesting by introducing cnc4 based stuff. Core idea was to develop a mod which will be a hybrid of stuff from the cnc universe mainly cnc3 and cnc4. Hence the name HYBRID ASCENSION. Cool Right!

Command Conquer 3 Tiberium War 15

THE HYBRID ASCENSION STORY:

Everything has to sit on to top of some concept otherwise its just a fudge with no purpose, no shape, no form. The Background of the HYBRID ASCENSION THEORY as something as follows.

After the third Tiberium War events succeeding KW and precedent to CNC4, Kane has his hands on the Tacitus and has started working on his Revolutionary plans which will change everything, the future the past and the present of the world. The Aliens have been defeated and seem to start vanishing, GDI is now on a Back-Foot stance after their seemingly shameful defeat under Kanes Wrath, Kane now is working on Alien-ware and the Alien Rift weaponry, His experiments turn out to be partially successful, he always had keen interest in the "VISITOR'S TECH", he creates a Paradox, a rift in time, enabling him to enter the future world meeting his future self, after a not so good adventure in the future Kane prepares to return to his time, ending up in world with COLLAPSED TIMELINES, the world of HYBRID ASCENSION.

Command Conquer 3 Tiberium Wars 2

Nod has Evolved, the so called divisions of Nod who used to fight each other, are now developed allies they have changed and advanced using future tech.

GDI has Reinforced themselves making even stronger bonds among the subfactions again they too have access to future tech.

Scrin has Retreated and seems like they are sneaking behind preparing for a final war with Earth, one last blow before they get banished forever.

scrinmcv

The mod will have subfactions but they will not be like the factions in KW and will not be like separate factions being able to be played. Instead, the player will chose factions during gameplay.

A commander level up system will be implemented where, player has to level up through combat in order to unlock higher tier tech and chose their faction.

FEATURES:

Following is the planned stuff so far out of which some is already done while some remains.

1. Make each TW faction a Hybrid of current Cnc3 and Cnc4 weaponary

2. Subfactions wont be separated playable sides, instead choices during the game

3. Commander level up system, similar to generals style gameplay

4. Introduce new stuff from the cnc universe including tech weapons, powers, units and defences.

5. Longer skirmish gameplays as level up system introduced.

6. Custom Maps compatibility

7. Exclusive stuff unlockables with in game progress.

8. Different styles of units than the vanilla game, such as cyborgs husks, warship husks, advanced engineers etc.

9. SP level ups with player commander level ups.

10. Game changing elements to enhance the overall cnc experience.

and some other things which will be mentioned as they come....

Really hope participation, feedback and ideas.

Thank you for the love,

Regards,

ENGIGKL88

Subject 9. News bulletin #3
C&C3: Tiberium Wars

Subject 9. News bulletin #3

Subject 9

Work on the next version continues. New missions, skirmish maps and more!

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Comments  (0 - 10 of 311)
TokinMonkey420
TokinMonkey420

cool mods but im wondering is anyone going to make a modern combat mod for this game i seen alot of one but there all dead can someone bring one great one back with new factions and so on i think it would be awesome

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morimasaki
morimasaki

Very well made mod. Nice detailed unit models and I love the heroic weapon upgrades.

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KeeanRaealera
KeeanRaealera

Please go to the mod page than in here. I'm just saying.

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willy999
willy999

I need a help with installing mod.

Everyone says after game installation there will be Command & Conquer 3 Tiberium Wars folder in my Documents folder.

But there isn't. The hole folder just don't exist.

I'm using Steam version. How can I fix this problem?

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nuclearsnake
nuclearsnake

Did you make a mod folder in the Documents for Tiberius Wars? Also you going to need a UI to play the mods.
UI as in mod browser.

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Guest
Guest

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MrTimm
MrTimm

launch a game of CnC 3 skirmish or campaign, close the game you would have that folder. You maybe need to create a Mods folder as sometimes it doesnt create it.

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Ursus-Augere
Ursus-Augere

I wonder what will be more important for Carnius:
A working AI or Bug Hunt.
But whatever you do, Carnius, i already love the Alpha (besides it's bugs^^). Forgotten are just my favorites :D
Amazing work!

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KeeanRaealera
KeeanRaealera

Please go to his mod page rather than in here.

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AFM-RAYAN
AFM-RAYAN

What are the editing tools? Tiberium Wars tools for mod editing?

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SirBisc8
SirBisc8

I know it's an old post, and I don't know if I can post links to other websites: but here's the Mod SDK for Tiberium Wars from CNCLabs; I used that and it works fine for me: Cnclabs.com

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C&C3: Tiberium Wars
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it was better then cnc 4 and thats for sure :P

Jun 26 2011 by DoommasterAM

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Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
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Command & Conquer: Remastered
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