Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.

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Blog RSS Feed Post news Report abuse Latest News: Playtest 20150628

15 comments by Milanium on Jun 30th, 2015

Work has been progressing well on our next development cycle, and we are today making a snapshot of this work available in the form of a new playtest release. playtest-20150628 focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes.

The most visible changes in this playtest include:

  • Removed the “Enemy unit detected” notification, by popular demand.
  • A collection of TD balance changes based on player feedback. [#8303]
  • Use the repair cursor or order a unit to a repair depot. In D2K a carryall will pick up the actor. [#8056]
  • Units built from the starport in D2K now work with the “select units by type” hotkey. [#8212]
  • Improvements to the player name and color validation. [#8137, #8380]
  • New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K).
  • A collection of polish fixes for maps, tooltips, and unit artwork.

On the technical front, improvements include:

  • A collection of fixes for issues found using Coverity Scan.
  • Several new lint tests to detect common YAML errors in maps and mods.
  • Changes towards a more consistent set of rendering traits. [#8171]
  • A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes.
  • Improved support for compiling and running OpenRA on BSD operating systems.
  • Improvements to our Lua API for map authors.

For the full changelog, please refer to the changelog page on our wiki.

Our new in-game map editor has also received a collection of bug fixes, and the ability to view and edit the area outside the playable map area. The old map editor (which we inadvertently broke in the last release - sorry!) has been removed.

If you encounter any problems or bugs (especially anything related to the shroud or any new crashes), then please let us know on our bug tracker or the comments below.

Red Alert Soviet05 screenshot

Press CTRL + P to take a screenshot. The hotkey binding is configuarable via Settings - Input.

Carryall repair delivery

Use the repair cursor in D2K to signal a Carryall to transport an actor for repair!

New map editor

The new map editor is more stable, and updated maps now show correctly in the map selection screen.

TS Shroud

A preview of things to come: work is nearly complete on rewriting the shroud logic to support terrain height.

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THE TIBERIAN DAWN Catalog

THE TIBERIAN DAWN Catalog

Jan 23, 2015 Full Version 1 comment

More than 600 single player missions for Command and Conquer 1 - TIBERIAN DAWN

C&C95 Reloaded

C&C95 Reloaded

Jun 17, 2013 Other 2 comments

This is a modified version of C&C95 filled with balance changes enough to re-live the way the original C&C is meant to be played. Requires Nyergud's...

Command and Conquer Generals v1.7 Trainer

Command and Conquer Generals v1.7 Trainer

Jul 11, 2012 Other 8 comments

A simple easy to trainer for command and conquer generals works with latest version 1.8 have fun all credit goes to Flyke :D aka badass

Jurassic Arena (2 - 4)

Jurassic Arena (2 - 4)

Jun 16, 2012 Full Version 3 comments

New map I have been working on for a campaign mission I plan to release later but I figured it would make a good 2 vs 2 map, Enjoy Made by Hogo

Jurassic Arena Amphibious Amendment

Jurassic Arena Amphibious Amendment

Jun 16, 2012 Full Version 0 comments

New map I have been working on for a campaign mission I plan to release later but I figured it would make a good 1 vs 1 map, Enjoy Made by Hogo

Jurassic Arena

Jurassic Arena

Jun 16, 2012 Full Version 0 comments

New map I have been working on for a campaign mission I plan to release later but I figured it would make a good 1 vs 1 map, Enjoy Made by Hogo

Post comment Comments  (0 - 10 of 59)
renefrijhoff5
renefrijhoff5 Jun 8 2014, 4:18am says:

It would be nice to have a slower scrolling speed as it's currently way too fast. So when I found this patch, I tried it out. Well I do have a slower scroll speed, but thats about it. It completely messes up the graphics when scrolling (doesn't matter which resolution, although the bigger the resolution, the bigger the mess). So I have to revert to the unpatched version.

+1 vote     reply to comment
Nyerguds
Nyerguds Jul 1 2014, 1:38pm replied:

You know, I'd see this kind of comments much faster if you'd reply to the actual article instead of the general comments on the C&C game.
As for your bug...
1. Read the patch FAQ. I explain these things in there.
2. It's caused by the missions being smaller than your game resolution, so there's not a lot I can do about that. Increasing the game resolution doesn't magically make missions bigger, hmm?
3. It keeps baffling me how people manage to exit the game to complain about this bug, without noticing that the simple act of opening the ingame menu, which is a necessary step to exit the game, FIXES THE ISSUE.

I'll go ahead and add a #4 here. The graphic messup is a purely cosmetic thing, which in no way prevents you from playing on and finishing the mission.

Oh, and maybe I can squeeze in a #5? Sure, why not. Here we go: playing on the original game resolution ALSO completely fixes this issue. And the patch allows completely free resolution control, if you just bother to open the configuration tool.

+1 vote     reply to comment
TAK02
TAK02 Jan 3 2014, 2:08am says:

I don't know wether it's a glitch or not: At the bigining of every skirmish, AI strikes with all starting units. When I look around the whole map, I never find the AIs base, which I doubt exists. Worse, I can't change the starting cash (5000).

+1 vote     reply to comment
Nyerguds
Nyerguds Jun 6 2014, 4:47am replied:

Skirmish in the C&C95 v1.06 patch doesn't include bases. More info about that can be found in the patch readme file, and on the moddb page of the patch.

+1 vote     reply to comment
TAK02
TAK02 Jun 9 2014, 11:34am replied:

Thanks for the illumination. Now I know I have to build up defences asap.

+1 vote     reply to comment
Nyerguds
Nyerguds Jul 1 2014, 1:45pm replied:

A fun way to play Skirmish is to use Capture the Flag mode, and do surgical strikes against the mobile headquarters of the AI armies :)

It's a pity the "timed hunt" logic used in the multiplayer AI doesn't adapt to the number of units it has though. It'd be much nicer if they didn't all rush at once after a while. The logic was meant to just give a steady stream of enemies.

+1 vote     reply to comment
ripamoramee1
ripamoramee1 Feb 4 2013, 10:48am says:

Odd yellow stuff? That's detailing.

+1 vote     reply to comment
Nyerguds
Nyerguds Aug 14 2013, 4:13am replied:

You know, comments (even snarky ones) related to my news article are better put in the comments OF the article, rather than here in the place which is meant for general comments about the game...

And no, it wasn't detailing, since only one frame of the 32-frame rotation sequence had it :p

+1 vote     reply to comment
MadWolf
MadWolf Nov 4 2012, 1:47am says:

hi
command and conquer ultimate edition has been released the command and conquer and The Covert Operations has 225 MB of .VQA files i think you can delete all the .VQA

+1 vote     reply to comment
Nyerguds
Nyerguds Feb 16 2015, 4:44am replied:

I made a cleanup script for that stuff. It's included in the unofficial 1.06 patch ;)

+1 vote     reply to comment
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Command & Conquer
Platforms
Windows, Mac, DOS, N64
Developer
Westwood Studios
Publisher
Electronic Arts
Engine
Westwood 2D
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Release Date
Released Aug 1995
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Good times, good times...

Oct 9 2010, 6:39pm by zwedizhfizh

Style
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Real Time Strategy
Theme
War
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Single & Multiplayer
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AAA
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Command & Conquer
Command & Conquer Single & Multiplayer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Single & Multiplayer Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Single & Multiplayer Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Single & Multiplayer Real Time Tactics
Command & Conquer: Tiberium Alliances
Command & Conquer: Tiberium Alliances Multiplayer Real Time Strategy
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Command & Conquer: The Covert Operations
Command & Conquer: The Covert Operations Single & Multiplayer Real Time Strategy
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