Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.

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We haven't posted any news for 5 months. That has lead to some fans lately asking us whether we're dead or alive. But if you're a long-time follower of DTA, you probably know that our radio silence usually means that we're working on something large - something awesome that we haven't wanted to reveal yet.

This is it. This is the official announcement for our upcoming version 1.15 of Dawn of the Tiberium Age.

Soviet Main Menu Soviet Theme Skirmish Lobby


Like in our previous major releases, a star of this release is going to be the client. In fact, I've entirely re-written the client. While the previous client worked, it wasn't as smooth to use as it could've been, and especially in online play it had this tendency to crash often. I also wasn't happy with the quality of the client's graphics.

Along with the re-write, the new client has a more advanced technological base. While the previous clients used the Win95-era Windows Forms to display their graphics, the new client uses DirectX11 (OpenGL if you're on XP or Mac/Linux). This enables us to make better graphics and also special effects, like fade effects for opening and closing windows.

Allied Theme CnCNet Game Lobby Allied Theme Statistics


These changes make the client very smooth and pleasant to use compared to the old client. All sub-windows now open in less than a millisecond without any of the flickering that the old client displayed. We've also improved the UI functionally. As examples of this, the statistics window now has an improved layout, and the map preview in the Skirmish and CnCNet/LAN game lobbies can now be interacted with.

Another focus of the re-write has been stability. The goal is that the client should never crash in use. From internal testing I can say that we're pretty close to that goal.

Classic Theme Connection Options Classic Theme Private Messaging


We've always focused heavily on the CnCNet online gaming experience, and with the new client it's also getting big improvements:

  • We've added an option that makes it possible to connect to CnCNet automatically when you launch DTA, and stay connected through your session
  • Private messages don't open a separate window anymore, but are handled by a Steam-inspired overlay that informs you of new PMs and allows you to respond quickly
  • Instead of opening separate windows for the Game Lobby and CnCNet Lobby, the client now runs in one window with a top bar that allows you to switch between the lobbies (and view private messages). This setup is much more convenient and closer to RTS gaming standards than the old one where you had to manage multiple different windows
  • Support for a friend list as well as an ignore list have been added

[6] Casey's Canyon

[7] Defunct Combat Platform

Now, the client is just an interface for accessing the game. The "game" part of DTA 1.15 will be bigger and better as well; there will be new maps (with new terrain!) for regular multiplayer, co-op, as well as singleplayer. We've only revealed two of these maps so far, but there are many more to come. Like always, we've also improved the balance between our 4 factions. More of these improvements and additions will be detailed in a later news post and other future updates.

DTA 1.15 will be released at the end of the summer. Until then, stay tuned for more updates!

Screenshot with logo

Playtest 20160403

Playtest 20160403

News 9 comments

We are pleased to announce the first playtest leading up to our next stable release!

DTA - January updates!

DTA - January updates!

News 10 comments

We've released 3 updates in the last few weeks. Let's explain the changes.

Release 20151224

Release 20151224

News 7 comments

featuring in-game IRC, new missions, revamped Dune 2000 balancing, joystick scrolling and weather effects!

DTA Reaches ModDB 2015 Top 100

DTA Reaches ModDB 2015 Top 100

News 3 comments

This is the second time we've reached the Top 100. Thanks for voting!

The Dawn of the Tiberium Age v1.1495

The Dawn of the Tiberium Age v1.1495

Full Version 19 comments

This is the full version of The Dawn of the Tiberium Age v1.1495: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1486

The Dawn of the Tiberium Age v1.1486

Full Version 22 comments

This is the full version of The Dawn of the Tiberium Age v1.1486: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1480

The Dawn of the Tiberium Age v1.1480

Full Version 9 comments

This is the full version of The Dawn of the Tiberium Age v1.1480: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1476

The Dawn of the Tiberium Age v1.1476

Full Version 0 comments

This is the full version of The Dawn of the Tiberium Age v1.1476: all files necessary to play are included, so you also don't need to have the original...

The Dawn of the Tiberium Age v1.1468

The Dawn of the Tiberium Age v1.1468

Full Version 2 comments

This is the full version of The Dawn of the Tiberium Age v1.1468: all files necessary to play are included, so you also don't need to have the original...

THE TIBERIAN DAWN Catalog

THE TIBERIAN DAWN Catalog

Full Version 1 comment

More than 600 single player missions for Command and Conquer 1 - TIBERIAN DAWN

Comments  (0 - 10 of 59)
renefrijhoff5
renefrijhoff5

It would be nice to have a slower scrolling speed as it's currently way too fast. So when I found this patch, I tried it out. Well I do have a slower scroll speed, but thats about it. It completely messes up the graphics when scrolling (doesn't matter which resolution, although the bigger the resolution, the bigger the mess). So I have to revert to the unpatched version.

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Nyerguds
Nyerguds

You know, I'd see this kind of comments much faster if you'd reply to the actual article instead of the general comments on the C&C game.
As for your bug...
1. Read the patch FAQ. I explain these things in there.
2. It's caused by the missions being smaller than your game resolution, so there's not a lot I can do about that. Increasing the game resolution doesn't magically make missions bigger, hmm?
3. It keeps baffling me how people manage to exit the game to complain about this bug, without noticing that the simple act of opening the ingame menu, which is a necessary step to exit the game, FIXES THE ISSUE.

I'll go ahead and add a #4 here. The graphic messup is a purely cosmetic thing, which in no way prevents you from playing on and finishing the mission.

Oh, and maybe I can squeeze in a #5? Sure, why not. Here we go: playing on the original game resolution ALSO completely fixes this issue. And the patch allows completely free resolution control, if you just bother to open the configuration tool.

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TAK02
TAK02

I don't know wether it's a glitch or not: At the bigining of every skirmish, AI strikes with all starting units. When I look around the whole map, I never find the AIs base, which I doubt exists. Worse, I can't change the starting cash (5000).

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Nyerguds
Nyerguds

Skirmish in the C&C95 v1.06 patch doesn't include bases. More info about that can be found in the patch readme file, and on the moddb page of the patch.

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TAK02
TAK02

Thanks for the illumination. Now I know I have to build up defences asap.

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Nyerguds
Nyerguds

A fun way to play Skirmish is to use Capture the Flag mode, and do surgical strikes against the mobile headquarters of the AI armies :)

It's a pity the "timed hunt" logic used in the multiplayer AI doesn't adapt to the number of units it has though. It'd be much nicer if they didn't all rush at once after a while. The logic was meant to just give a steady stream of enemies.

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ripamoramee1
ripamoramee1

Odd yellow stuff? That's detailing.

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Nyerguds
Nyerguds

You know, comments (even snarky ones) related to my news article are better put in the comments OF the article, rather than here in the place which is meant for general comments about the game...

And no, it wasn't detailing, since only one frame of the 32-frame rotation sequence had it :p

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MadWolf
MadWolf

hi
command and conquer ultimate edition has been released the command and conquer and The Covert Operations has 225 MB of .VQA files i think you can delete all the .VQA

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Nyerguds
Nyerguds

I made a cleanup script for that stuff. It's included in the unofficial 1.06 patch ;)

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Command & Conquer
Platforms
Windows, Mac, DOS, N64
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Westwood Studios
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Electronic Arts
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Westwood 2D
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Good times, good times...

Oct 9 2010 by zwedizhfizh

Style
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War
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AAA
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Command & Conquer
Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
C&C4: Tiberian Twilight
C&C4: Tiberian Twilight Real Time Tactics
C&C: Tiberium Alliances
C&C: Tiberium Alliances Real Time Strategy
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C&C: The Covert Operations
C&C: The Covert Operations Real Time Strategy
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