Command & Conquer (a.k.a. Command & Conquer: Tiberian Dawn or simply C&C/C&C1; the game is also often unofficially called Command & Conquer 64 for the Nintendo 64 port) is a 1995 real-time strategy video game produced by Westwood Studios for MS-DOS and released internationally by Virgin Interactive. It was the first of twelve games to date to be released under the title Command & Conquer; six subsequent titles having since continued the story set as sequels with one acting as a prequel, along with the production of several spin-off games. Met with universal acclaim by consumers and critics, Command & Conquer was released for seven separate platforms along with becoming the initiator of the Command & Conquer franchise, and today generally is considered as the title which originally defined and popularized the modern real-time strategy genre.

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It's December 1st, which of course means that DTA version 1.16 will be released today like we announced in our previous news posts.

The exact time of the release will be 6:00 PM CET / 5:00 PM UTC (GMT) / 9:00 AM PST and it can then be obtained by either downloading full mod from Mod DB as a zip-file (which can then be installed by manually extracting it into an empty folder) or by downloading the installer (which will automatically download and install the latest version of DTA for you).
Either way the mod is completely stand-alone as always, so you don't need to have any of the original games to be able to play DTA.

If you need to kill some time while waiting for the release or while mod is downloading/installing, have a read through the Change Log:

  • Added: Allied singleplayer campaign "It Came From Red Alert!" (Credits: Bittah Commander, Rampastring).
  • Added: New Co-Op missions: "The Anchoring" and "Distant Thunder" (Credits: Rampastring, Sombracier).
  • Added: Wider water natural crossings (fords) for the temperate theater (Credits: Bittah Commander).
  • Added: Long natural water crossings (fords) that connect to temperate shores (Credits: Bittah Commander).
  • Added: It's now possible to give credits to players via a map trigger (Credits: Rampastring).
  • Added: New multiplayer maps: Subterranean Bluewery, Subterranean Jewelry, Rural Idyll, Omega City, Marooned II, Downtown Warfare and Bad Neighbors (Credits: Drive, Rampastring).
  • Added: Diagonal temperate waterfall and water cave pieces (Credits: Bittah Commander).
  • Added: Multiplayer games are now automatically saved approximately every 2 minutes(Credits: dkeeton, Rampastring).
  • Added: Agricultural field tiles (Credits: Bittah Commander).
  • Added: The Spy is now available for the Allies (Credits: Bittah Commander, dkeeton).
  • Added: An option to require Alt to be held down to un-deploy units (Credits: dkeeton, Rampastring).
  • Added: An option to display a black background behind chat messages (Credits: dkeeton, Rampastring).
  • Added: Different repair ships for GDI, Nod, Allies and Soviet (Credits: Lin Kuei Ominae).
  • Added: The Soviet Ekranoplan Aircraft Carrier (Credits: Lin Kuei Ominae).
  • Added: Six variants of the civilian freighter (each carrying a different resource), the civilian tugboat and the civilian super tanker (Credits: Lin Kuei Ominae).
  • Added: You can now configure the game's hotkeys directly from the client's options menu under the "Game" tab (Credits: Rampastring).
  • Added: Tunnels for 4 angles to the "Cliffs" tile set (Credits: Bittah Commander, Nooze).
  • Added: The Tank Destroyer for Allies (Credits: Bittah Commander, Nooze).
  • Added: The Behemoth epic artillery unit for Soviet (Credits: Lin Kuei Ominae).
  • Added: You can now double-tap a team's number to center the camera on the team (Credits: dkeeton).
  • Added: You can now place a structure that's ready on the sidebar with a hotkey, Z by default (Credits: dkeeton).
  • Added: You can now repeat building the last structure you've built with hotkey, Ctrl+Z by default (Credits: dkeeton).
  • Added: The client now has a new "DTA Theme" (Credits: Bittah Commander, tomsons26).
  • Added: The DDrawCompat renderer, which appears to work well on systems where all other renderers give bad performance (Credits: Narzoul).
  • Changed: The health bar of units and structures is now displayed when you hover the mouse cursor over them (Credits: AlexB).
  • Changed: Spectators can now drag a box to select multiple units of any player and they can now also see the indicators for power, storage, passengers, ammo and so on (Credits: dkeeton).
  • Changed: When a player desynchronizes in an online game, the game will now kick that player alone, while all other players are able to continue playing (Credits: dkeeton).
  • Changed: Harvesters will now automatically move to the nearest tiberium field and start harvesting right after it leaves the war factory or after you select it and press the G key (Credits: AlexB).
  • Changed: You no longer need to hold the Alt key to set rally points for factories and you now need to hold Alt to un-deploy the aircraft carrier (Credits: AlexB).
  • Changed: The Longbow now uses a new icon (Credits: Aro).
  • Changed: On the "Trinity" multiplayer map, the west player now has a much wider passage to the island with tiberium directly to the south to prevent harvesters from getting stuck (Credits: Lin Kuei Ominae).
  • Changed: Allied gun turrets now require 50% more power and their price has been increased from 600 to 700.
  • Changed: Warrior Ant, Fire Ant and Scout Ant now have the same colors as in Red Alert (Credits: Bittah Commander).
  • Changed: Tanya now requires 2 shots to kill most infantry and her weapon range has been reduced by 15%.
  • Changed: The Soviet "Heavy APC" is now able to carry 8 passengers instead of just 5.
  • Changed: The MIG can now attack twice before having to reload.
  • Changed: The Soviet Airstrip's price has been reduced from 600 to 400.
  • Changed: The Gunboat, Frigate and Missile Cruiser missiles now do less area damage.
  • Changed: The Gunboat's missiles are no longer inaccurate.
  • Changed: The Chrono Tank is now extremely weak while in teleport mode and while it's deployed.
  • Changed: The Guard Tower's range has been increased by 25% to match that of the Pill Box.
  • Changed: The Advanced Guard Tower now does 30% less damage against infantry.
  • Changed: Cruisers now do only half as much damage against ships.
  • Changed: The Chem Warrior's rate of fire is now 14% faster.
  • Changed: The Commando and Tanya now do a lot more damage to tanks when they're elite.
  • Changed: Volkov is now able to heal on ore, tiberium and scrap metal once it becomes elite.
  • Changed: Heavy Tanks now have 5% more health and their cost was increased by 1%.
  • Changed: The Cyborg Prototype now kills infantry twice as fast with its flamethrower.
  • Changed: The SSM now fires a cluster missile instead of one of its regular missiles when it's elite (Credits: Bittah Commander).
  • Changed: The Sea Shadow now fires arcing missiles. (Credits: Bittah Commander).
  • Changed: It's no longer necessary to hold down shift to create a waypoint loop (Credits: dkeeton).
  • Changed: You can now also select in-game resolutions that go over 4K (Credits: Rampastring).
  • Removed: The Allies can no longer build Phase Tanks.
  • Removed: The Jumpjet infantry is no longer buildable.
  • Fixed: Enabling the "Build Off Ally" game option made it impossible to build in the vicinity of civilian structures and your own laser fences (Credits: AlexB).
  • Fixed: Shadows of units with turrets will no longer blink when a unit flashes (Credits: AlexB).
  • Fixed: Infantry couldn't walk over gems (Credits: AlexB).
  • Fixed: Vehicles will no longer automatically fire at barrels (Credits: AlexB, dkeeton).
  • Fixed: A graphical glitch on the "Northern Lights" multiplayer map (Credits: Bittah Commander).
  • Fixed: Units were able to climb onto or off of a bridge's sides on the "Desert Storm" and "Freezingly Desperate Grip" multiplayer maps.
  • Fixed: Aircraft reinforcements that were carrying passengers would only spawn without ammo; even if they had a weapon with infinite ammo (Credits: dkeeton).
  • Fixed: The Sea Shadow didn't require a Research Lab to be built.
  • Fixed: You weren't able to produce Allied tanks in the "Lesson in Blood" Co-Op mission (Credits: Bittah Commander).
  • Fixed: You will no longer see harvesters floating on water in the 5th "Creeping Destruction" mission (Credits: Bittah Commander).
  • Fixed: The AI tried to attack tiberium trees and ore mines in certain singleplayer missions (Credits: Bittah Commander).
  • Fixed: The GDI/Nod Service Depot glowed on dark maps (Credits: Bittah Commander).
  • Fixed: FinalSun now properly sets the selected player house when creating a new singleplayer map (Credits: Bittah Commander).
  • Fixed: Harvesters were unable to automatically move to and from the blue tiberium on the "Dust Devils" multiplayer map (Credits: Bittah Commander).
  • Fixed: The transition between client menus is now smoother (Credits: Rampastring).
  • Fixed: CnCNet multiplayer games weren't saved properly if you were disconnected from the CnCNet network during the game (Credits: Rampastring).
  • Fixed: Multiple crash bugs in the LAN lobby (Credits: Rampastring).
  • Fixed: Saved LAN games couldn't be loaded (Credits: Rampastring).
  • Fixed: You can now queue up to 3 A-10s instead of only 2 (Credits: Rampastring).

Also, since it's apparently that time of the year again, please consider giving us a vote for MOTY (remember that you can vote for as many mods as you like).


See you on the battlefield.

DTA 1.16 Game Engine and Client Improvements

DTA 1.16 Game Engine and Client Improvements

News 7 comments

Alongside new content and gameplay changes, DTA 1.16 also includes several improvements to the game engine and client.

DTA 1.16 Gameplay Changes

DTA 1.16 Gameplay Changes

News 14 comments

DTA version 1.16's release on December 1st will come with a large number of gameplay changes, of which I'll cover the most notable ones here.

C&C Tiberian Dawn Redux Campaigns Completed! (patch v1.44 release)

C&C Tiberian Dawn Redux Campaigns Completed! (patch v1.44 release)

News 7 comments

*STATUS UPDATE FROM THE BATTLEFIELD* C&C Tiberian Dawn Redux patch version 1.44 is now LIVE! This patch completes the long awaited story campaign remaster...

Post DTA 1.15 progress and a peek at a few things to come

Post DTA 1.15 progress and a peek at a few things to come

News 20 comments

Several updates have been released since the release of version 1.15 of DTA and we're still going strong. Out of the large number of additions, changes...

Add file RSS Files
Dawn of the Tiberium Age v1.169

Dawn of the Tiberium Age v1.169

Full Version 33 comments

This is the full version of Dawn of the Tiberium Age v1.169: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.168m

Dawn of the Tiberium Age v1.168m

Full Version 14 comments

This is the full version of Dawn of the Tiberium Age v1.168m: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.167

Dawn of the Tiberium Age v1.167

Full Version 2 comments

This is the full version of Dawn of the Tiberium Age v1.167: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age v1.1669

Dawn of the Tiberium Age v1.1669

Full Version 13 comments

This is the full version of Dawn of the Tiberium Age v1.1669: all files necessary to play are included, so you also don't need to have the original game...

Dawn of the Tiberium Age Installer

Dawn of the Tiberium Age Installer

Full Version 3 comments

This installer will automatically download and install the latest version of Dawn of the Tiberium Age for you (the original games are not required).

C&C Tiberian Dawn GameFront Archive

C&C Tiberian Dawn GameFront Archive

Other

Collection of fan-made mods, maps and tools for Command & Conquer (Tiberian Dawn) from the old GameFront.

Comments  (0 - 10 of 59)
renefrijhoff5
renefrijhoff5

It would be nice to have a slower scrolling speed as it's currently way too fast. So when I found this patch, I tried it out. Well I do have a slower scroll speed, but thats about it. It completely messes up the graphics when scrolling (doesn't matter which resolution, although the bigger the resolution, the bigger the mess). So I have to revert to the unpatched version.

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Nyerguds
Nyerguds

You know, I'd see this kind of comments much faster if you'd reply to the actual article instead of the general comments on the C&C game.
As for your bug...
1. Read the patch FAQ. I explain these things in there.
2. It's caused by the missions being smaller than your game resolution, so there's not a lot I can do about that. Increasing the game resolution doesn't magically make missions bigger, hmm?
3. It keeps baffling me how people manage to exit the game to complain about this bug, without noticing that the simple act of opening the ingame menu, which is a necessary step to exit the game, FIXES THE ISSUE.

I'll go ahead and add a #4 here. The graphic messup is a purely cosmetic thing, which in no way prevents you from playing on and finishing the mission.

Oh, and maybe I can squeeze in a #5? Sure, why not. Here we go: playing on the original game resolution ALSO completely fixes this issue. And the patch allows completely free resolution control, if you just bother to open the configuration tool.

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TAK02
TAK02

I don't know wether it's a glitch or not: At the bigining of every skirmish, AI strikes with all starting units. When I look around the whole map, I never find the AIs base, which I doubt exists. Worse, I can't change the starting cash (5000).

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Nyerguds
Nyerguds

Skirmish in the C&C95 v1.06 patch doesn't include bases. More info about that can be found in the patch readme file, and on the moddb page of the patch.

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TAK02
TAK02

Thanks for the illumination. Now I know I have to build up defences asap.

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Nyerguds
Nyerguds

A fun way to play Skirmish is to use Capture the Flag mode, and do surgical strikes against the mobile headquarters of the AI armies :)

It's a pity the "timed hunt" logic used in the multiplayer AI doesn't adapt to the number of units it has though. It'd be much nicer if they didn't all rush at once after a while. The logic was meant to just give a steady stream of enemies.

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ripamoramee1
ripamoramee1

Odd yellow stuff? That's detailing.

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Nyerguds
Nyerguds

You know, comments (even snarky ones) related to my news article are better put in the comments OF the article, rather than here in the place which is meant for general comments about the game...

And no, it wasn't detailing, since only one frame of the 32-frame rotation sequence had it :p

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MadWolf
MadWolf

hi
command and conquer ultimate edition has been released the command and conquer and The Covert Operations has 225 MB of .VQA files i think you can delete all the .VQA

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Nyerguds
Nyerguds

I made a cleanup script for that stuff. It's included in the unofficial 1.06 patch ;)

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Command & Conquer
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Good times, good times...

Oct 9 2010 by zwedizhfizh

Style
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Command & Conquer Real Time Strategy
C&C: Tiberian Sun
C&C: Tiberian Sun Real Time Strategy
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